The market growth and market competition landscape in 2021 will change significantly from the previous year according to this latest research. This report will take you to have a comprehensive understanding of this global market.
The global Online Mobile Game market is segmented by company, region (country), type and application.Participants, stakeholders, and other readers in the global Online Mobile Game market will be able to gain an advantage as they use reports as a powerful resource.
Online Mobile Game markets by category
IOS
Android
Online Mobile Game Market by Application (Percentage of Demand)
Entertainment
Education
Electronic Sports
Other
Who are the leading companies in Online Mobile Game market
Rovio
Frozen Star Studios
Sega
Activision Blizzard
Foxconn
Take-Two
Sony
Nintendo
EA
Taito
Supercell
Hipster Whale
Alibaba
Tencent
Baidu
Glu
Bandai Namoco
King
Ubisoft
Zynga
Online Mobile Game markets by region:
In North America
In Latin America
Europe
The Asia-pacific
Middle East and Africa (MEA)
What are the main countries covered
The United States
Canada
Germany
France
UK
Italy
Russia
China
Japan
Korea
Southeast Asia
India
Australia
Brazil
Mexico
Argentina
Chile
Colombia
Egypt
Saudi Arabia
United Arab Emirates
Nigeria
South Africa
Which is the most profitable market
Among regions, North America/Europe/Asia Pacific accounted for the largest share of global personalized beauty equipment as rising consumer incomes led to increased spending at Online Mobile Game.
What methodology did you follow in your research
This study was conducted by our expert analysts through a combination of primary and secondary studies.The methodology we follow includes a demand-side assessment of the market and triangulation of this through supply-side analysis.The methodology is based on the use of standard market structures, methods, and definitions.
Who were the primary study respondents
We talk to stakeholders across the spectrum.Including C-level executives, distributors, product manufacturers, industry experts, etc.
What are the sources of secondary research
We conduct extensive secondary studies using proprietary databases, paid databases, and information available in the public domain.We refer to industry associations, company press releases, annual reports, investor presentations and research papers.
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1. Introduction
1.1 Definition of the Market
1.2 Research Purpose
1.3 Scope of the Study
1.4 Stakeholders
1.5 Geography Coverage
1.6 Currency Under Consideration
1.7 Consumption Units
1.8 Review Cycle
2 Global Market Overview
2.1 Global Online Mobile Game Market Size and Growth Forecast 2014-2026
2.2 Global Online Mobile Game Market Size by Region 2014-2026
2.3 Online Mobile Game Gross Margin in Different Region 2014-2021
2.4 Global Online Mobile Game Market by Major Companies
2.1 Global Online Mobile Game Revenue and Market Share by Vendors (2016-2021)
2.2 Global Online Mobile Game Industry Concentration Ratio (CR5 and HHI)
2.3 Top 5 Online Mobile Game Vendors Market Share
2.4 Top 10 Online Mobile Game Vendors Market Share
3 Global Online Mobile Game Market by Type
3.1 Global Online Mobile Game Market Size and Growth Rate Segment by Types from 2014-2021
3.2 Brief Introduction of Different Types
3.2.1 IOS
3.2.2 Android
4 Global Online Mobile Game Market by Application
4.1 Global Online Mobile Game Market Size and Growth Rate Segment by Applications from 2014-2021
4.2 Brief Introduction of Different Applications
4.2.1 Entertainment
4.2.2 Education
4.2.3 Electronic Sports
4.2.4 Other
5 North America Online Mobile Game Market Value and Segmentation (by Type, Application, Countries and Participants)
5.1 North America Online Mobile Game Value ($) from 2014-2021
5.2 North America Online Mobile Game Market Value ($) and Growth (%) by Type from 2014-2021
5.3 North America Online Mobile Game Market Value ($) and Growth (%) by Application from 2014-2021
5.4 North America Online Mobile Game Market Value ($) and Growth (%) by Countries from 2014-2021
5.4.1 The United States
5.4.2 Canada
5.5 Top North America Online Mobile Game Participants Value ($) and Market Share (%) in 2020
6 Europe Online Mobile Game Market Value and Segmentation (by Type, Application, Countries and Participants)
6.1 Europe Online Mobile Game Value ($) from 2014-2021
6.2 Europe Online Mobile Game Market Value ($) and Growth (%) by Type from 2014-2021
6.3 Europe Online Mobile Game Market Value ($) and Growth (%) by Application from 2014-2021
6.4 Europe Online Mobile Game Market Value ($) and Growth (%) by Countries from 2014-2021
6.4.1 Germany
6.4.2 France
6.4.3 UK
6.4.4 Italy
6.4.5 Russia
…
6.5 Top Europe Online Mobile Game Participants Value ($) and Market Share (%) in 2020
7 Asia-Pacific Online Mobile Game Market Value and Segmentation (by Type, Application, Countries and Participants)
7.1 Asia-Pacific Online Mobile Game Value ($) from 2014-2021
7.2 Asia-Pacific Online Mobile Game Market Value ($) and Growth (%) by Type from 2014-2021
7.3 Asia-Pacific Online Mobile Game Market Value ($) and Growth (%) by Application from 2014-2021
7.4 Asia-Pacific Online Mobile Game Market Value ($) and Growth (%) by Countries from 2014-2021
7.4.1 China
7.4.2 Japan
7.4.3 Korea
7.4.4 Southeast Asia
7.4.5 India
7.4.6 Australia
…
7.5 Top Asia-Pacific Online Mobile Game Participants Value ($) and Market Share (%) in 2020
8 Latin America Online Mobile Game Market Value and Segmentation (by Type, Application, Countries and Participants)
8.1 Latin America Online Mobile Game Value ($) from 2014-2021
8.2 Latin America Online Mobile Game Market Value ($) and Growth (%) by Type from 2014-2021
8.3 Latin America Online Mobile Game Market Value ($) and Growth (%) by Application from 2014-2021
8.4 Latin America Online Mobile Game Market Value ($) and Growth (%) by Countries from 2014-2021
8.4.1 Brazil
8.4.2 Mexico
8.4.3 Argentina
8.4.4 Chile
8.4.5 Colombia
…
8.5 Top Latin America Online Mobile Game Participants Value ($) and Market Share (%) in 2020
9 Middle East & Africa Online Mobile Game Market Value and Segmentation (by Type, Application, Countries and Participants)
9.1 Middle East & Africa Online Mobile Game Value ($) from 2014-2021
9.2 Middle East & Africa Online Mobile Game Market Value ($) and Growth (%) by Type from 2014-2021
9.3 Middle East & Africa Online Mobile Game Market Value ($) and Growth (%) by Application from 2014-2021
9.4 Middle East & Africa Online Mobile Game Market Value ($) and Growth (%) by Countries from 2014-2021
9.4.1 Egypt
9.4.2 Saudi Arabia
9.4.3 United Arab Emirates
9.4.4 Nigeria
9.4.5 South Africa
…
9.5 Top Middle East & Africa Online Mobile Game Participants Value ($) and Market Share (%) in 2020
10. Global Level Competitive Intelligence – Company Profiles
10.1 Rovio
10.1.1 Rovio Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.1.2 Rovio Value, Gross and Growth Rate from 2014-2021
10.2 Facebook
10.2.1 Facebook Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.2.2 Facebook Value, Gross and Growth Rate from 2014-2021
10.3 Frozen Star Studios
10.3.1 Frozen Star Studios Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.3.2 Frozen Star Studios Value, Gross and Growth Rate from 2014-2021
10.4 Sega
10.4.1 Sega Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.4.2 Sega Value, Gross and Growth Rate from 2014-2021
10.5 Activision Blizzard
10.5.1 Activision Blizzard Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.5.2 Activision Blizzard Value, Gross and Growth Rate from 2014-2021
10.6 Foxconn
10.6.1 Foxconn Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.6.2 Foxconn Value, Gross and Growth Rate from 2014-2021
10.7 Take-Two
10.7.1 Take-Two Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.7.2 Take-Two Value, Gross and Growth Rate from 2014-2021
10.8 Sony
10.8.1 Sony Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.8.2 Sony Value, Gross and Growth Rate from 2014-2021
10.9 Nintendo
10.9.1 Nintendo Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.9.2 Nintendo Value, Gross and Growth Rate from 2014-2021
10.10 EA
10.10.1 EA Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.10.2 EA Value, Gross and Growth Rate from 2014-2021
10.11 Taito
10.11.1 Taito Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.11.2 Taito Value, Gross and Growth Rate from 2014-2021
10.12 Supercell
10.12.1 Supercell Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.12.2 Supercell Value, Gross and Growth Rate from 2014-2021
10.13 Hipster Whale
10.13.1 Hipster Whale Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.13.2 Hipster Whale Value, Gross and Growth Rate from 2014-2021
10.14 Alibaba
10.14.1 Alibaba Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.14.2 Alibaba Value, Gross and Growth Rate from 2014-2021
10.15 Tencent
10.15.1 Tencent Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.15.2 Tencent Value, Gross and Growth Rate from 2014-2021
10.16 Baidu
10.16.1 Baidu Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.16.2 Baidu Value, Gross and Growth Rate from 2014-2021
10.17 Glu
10.17.1 Glu Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.17.2 Glu Value, Gross and Growth Rate from 2014-2021
10.18 Bandai Namoco
10.18.1 Bandai Namoco Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.18.2 Bandai Namoco Value, Gross and Growth Rate from 2014-2021
10.19 King
10.19.1 King Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.19.2 King Value, Gross and Growth Rate from 2014-2021
10.20 Ubisoft
10.20.1 Ubisoft Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.20.2 Ubisoft Value, Gross and Growth Rate from 2014-2021
10.21 Zynga
10.21.1 Zynga Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.21.2 Zynga Value, Gross and Growth Rate from 2014-2021
11. Market Dynamics
11.1 Driving Factors
11.1.1 Rising Demand in one or More of the Following Regions: North America, Europe, Asia-Pacific, Latin America, Middle East & Africa
11.1.2 Increasing Use of Online Mobile Game by Different End-User/Applications
11.2 Restraints and Challenges in the Market
11.3 Opportunities
12. Future Forecast of Global Online Mobile Game Market from 2021-2026
12.1 Future Forecast of Global Online Mobile Game Market from 2021-2026 Segment by Regions
12.2 Future Forecast of Global Online Mobile Game Market from 2021-2026 Segment by Type
12.3 Future Forecast of Global Online Mobile Game Market from 2021-2026 Segment by Application
13. Investment Analysis
13.1 Fundamental Analysis (Porter's Five Forces Analysis)
13.2 Technical Preparation Analysis
13.3 Risk Evaluating Analysis
13.4 Estimated Investment Pay-Back Period
14 Research Methodology
14.1 Research Data
14.1.1 Secondary Data
14.1.2 Primary Data
14.2 Market Size Estimation
14.2.1 Bottom-Up Approach
14.2.2 Top-Down Approach (Involves time, Space, and Persons)
14.3 Data Triangulation
14.4 Assumptions
14.5 Hypothesis of this Research, Clear, specific, and testable statement of this research
14.6 Limitations of Our Study
14.7 Scene Based Modeling
14.8 Covid-19 Impact/Evaluation
15 Disclaimer Table Key Data Covered
Table Key Data Parameter
Figure Global Online Mobile Game Market Size and Growth Forecast 2014-2026
Table Global Online Mobile Game Market Size ($) by Region 2014-2026
Table Online Mobile Game Gross Margin in Different Region 2014-2021
Table Global Online Mobile Game Market Size ($) and Growth Rate Segment by Types from 2014-2021
Figure IOS of Online Mobile Game
Figure Android of Online Mobile Game
Table Global Online Mobile Game Market Size ($) and Growth Rate Segment by Applications from 2014-2021
Figure Entertainment of Online Mobile Game
Figure Education of Online Mobile Game
Figure Electronic Sports of Online Mobile Game
Figure Other of Online Mobile Game
Figure North America Online Mobile Game Value ($) and Growth Rate from 2014-2021
Table North America Online Mobile Game Value ($) and Growth (%) by Type from 2014-2021
Table North America Online Mobile Game Value ($) and Growth (%) by Application from 2014-2021
Table Top North America Online Mobile Game Participants Value ($) and Market Share (%) in 2020
Figure Europe Online Mobile Game Value ($) and Growth Rate from 2014-2021
Table Europe Online Mobile Game Value ($) and Growth (%) by Type from 2014-2021
Table Europe Online Mobile Game Value ($) and Growth (%) by Application from 2014-2021
Table Top Europe Online Mobile Game Participants Value ($) and Market Share (%) in 2020
Figure Asia-Pacific Online Mobile Game Value ($) and Growth Rate from 2014-2021
Table Asia-Pacific Online Mobile Game Value ($) and Growth (%) by Type from 2014-2021
Table Asia-Pacific Online Mobile Game Value ($) and Growth (%) by Application from 2014-2021
Table Top Asia-Pacific Online Mobile Game Participants Value ($) and Market Share (%) in 2020
Figure Latin America Online Mobile Game Value ($) and Growth Rate from 2014-2021
Table Latin America Online Mobile Game Value ($) and Growth (%) by Type from 2014-2021
Table Latin America Online Mobile Game Value ($) and Growth (%) by Application from 2014-2021
Table Top Latin America Online Mobile Game Participants Value ($) and Market Share (%) in 2020
Figure Middle East & Africa Online Mobile Game Value ($) and Growth Rate from 2014-2021
Table Middle East & Africa Online Mobile Game Value ($) and Growth (%) by Type from 2014-2021
Table Middle East & Africa Online Mobile Game Value ($) and Growth (%) by Application from 2014-2021
Table Top Middle East & Africa Online Mobile Game Participants Value ($) and Market Share (%) in 2020
Table Rovio Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Rovio Value, Gross and Growth Rate from 2014-2021
Figure Rovio Gross Margin from 2014-2021
Table Facebook Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Facebook Value, Gross and Growth Rate from 2014-2021
Figure Facebook Gross Margin from 2014-2021
Table Frozen Star Studios Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Frozen Star Studios Value, Gross and Growth Rate from 2014-2021
Figure Frozen Star Studios Gross Margin from 2014-2021
Table Sega Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Sega Value, Gross and Growth Rate from 2014-2021
Figure Sega Gross Margin from 2014-2021
Table Activision Blizzard Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Activision Blizzard Value, Gross and Growth Rate from 2014-2021
Figure Activision Blizzard Gross Margin from 2014-2021
Table Foxconn Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Foxconn Value, Gross and Growth Rate from 2014-2021
Figure Foxconn Gross Margin from 2014-2021
Table Take-Two Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Take-Two Value, Gross and Growth Rate from 2014-2021
Figure Take-Two Gross Margin from 2014-2021
Table Sony Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Sony Value, Gross and Growth Rate from 2014-2021
Figure Sony Gross Margin from 2014-2021
Table Nintendo Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Nintendo Value, Gross and Growth Rate from 2014-2021
Figure Nintendo Gross Margin from 2014-2021
Table EA Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure EA Value, Gross and Growth Rate from 2014-2021
Figure EA Gross Margin from 2014-2021
Table Taito Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Taito Value, Gross and Growth Rate from 2014-2021
Figure Taito Gross Margin from 2014-2021
Table Supercell Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Supercell Value, Gross and Growth Rate from 2014-2021
Figure Supercell Gross Margin from 2014-2021
Table Hipster Whale Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Hipster Whale Value, Gross and Growth Rate from 2014-2021
Figure Hipster Whale Gross Margin from 2014-2021
Table Alibaba Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Alibaba Value, Gross and Growth Rate from 2014-2021
Figure Alibaba Gross Margin from 2014-2021
Table Tencent Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Tencent Value, Gross and Growth Rate from 2014-2021
Figure Tencent Gross Margin from 2014-2021
Table Baidu Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Baidu Value, Gross and Growth Rate from 2014-2021
Figure Baidu Gross Margin from 2014-2021
Table Glu Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Glu Value, Gross and Growth Rate from 2014-2021
Figure Glu Gross Margin from 2014-2021
Table Bandai Namoco Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Bandai Namoco Value, Gross and Growth Rate from 2014-2021
Figure Bandai Namoco Gross Margin from 2014-2021
Table King Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure King Value, Gross and Growth Rate from 2014-2021
Figure King Gross Margin from 2014-2021
Table Ubisoft Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Ubisoft Value, Gross and Growth Rate from 2014-2021
Figure Ubisoft Gross Margin from 2014-2021
Table Zynga Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Zynga Value, Gross and Growth Rate from 2014-2021
Figure Zynga Gross Margin from 2014-2021
Table Driving Factors for this Market (North America, Europe, Asia-Pacific, Latin America, Middle East & Africa)
Table Global Online Mobile Game Value ($) and Growth Rate Forecast by Regions (2021-2026)
Table Global Online Mobile Game Production and Growth Rate Forecast by Types (2021-2026)
Table Global Online Mobile Game Value and Growth Rate Forecast by End-User/Applications (2021-2026)
Table Key Data from Secondary Sources
Table Key Data Parameter
Figure Market Size Estimation by End-Use Industry
Figure Market: Data Triangulation
Figure Market Size Estimation: Top-Down Approach
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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