According to the research report published by Market IntelliX, the global market for VR Game Peripheral should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
By country, China accounted for percent of the global market last year and China’s market share increased from percent to percent. China VR Game Peripheral market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029. The United States VR Game Peripheral market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
By segment, Game Entertainment grew percent to account for percent of the total market sales, and Film and Television Production grew percent.
VR game peripherals are hardware devices designed to enhance the virtual reality gaming experience. They use various technologies such as sensors, vibration feedback, controllers, etc. to simulate the real environment in the game, allowing players to experience the game world more immersively. Common VR game peripherals include head-mounted displays, hand-held controllers, gloves, positioning sensors, etc. These peripherals typically need to be connected to a computer or game console to function properly.
This report studies and analyses global VR Game Peripheral status and future trends, helps the client to determine the VR Game Peripheral market size of the total market opportunity by Type, by Application, by company, and by region & country. This report is a detailed and comprehensive analysis of the world market for VR Game Peripheral, and provides market size (in K Units & US$ million) and Year-over-Year growth, considering 2022 as the base year.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
To assess the competitive environment within the market including supplier revenue, market share, and company profiles.
Highlights
(1) Global VR Game Peripheral market size, history data 2018-2023, and forecast data 2024 -2029, (US$ million) & (K Units)
(2) Global VR Game Peripheral sales, revenue, price by company, market share and industry ranking 2018-2023, (US$ million) & (K Units)
(3) China VR Game Peripheral sales, revenue, price by company, market share and industry ranking 2018-2023, (US$ million) & (K Units)
(4) Global VR Game Peripheral key consuming regions, consumption quantity, consumption value and demand structure
(5) Global VR Game Peripheral key producing regions, capacity, production, and year over year growth
(6) VR Game Peripheral industry chains, upstream, midstream and downstream
Market segment by players, this report covers
Oculus
Sony
VIVE
Samsung
Microsoft
HP
DeePoon
AntVR
3Glasses
MI
Pimax
Pico
Market segment by Type, covers
Wired Peripheral
Wireless Peripheral
Market segment by Application, can be divided into
Game Entertainment
Film and Television Production
Others
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa
Report Includes:
Chapter 1: to describe VR Game Peripheral product scope, global sales quantity, value and average price, China sales quantity, value and average price, development opportunities, challenges, trends, and policies.
Chapter 2: Global VR Game Peripheral market share and ranking of major manufacturers, sales quantity, revenue, average price, 2018-2023
Chapter 3: China VR Game Peripheral market share and ranking of major manufacturers, sales quantity, revenue, average price, 2018-2023
Chapter 4: Global key producing regions of VR Game Peripheral, percent & CAGR, 2018-2029
Chapter 5: VR Game Peripheral industry chain, upstream, medium-stream, and downstream.
Chapter 6: Segment by Type, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 7: Segment by Application, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 8: Segment in regional level, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 9: Segment in country level, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 10: Company profile, introducing the basic situation of the main companies in the market in detail, including product specifications, application, recent development, sales quantity, average price, revenue, gross margin.
Chapter 11: Conclusions
1 Market Overview
1.1 VR Game Peripheral Definition
1.2 Global VR Game Peripheral Market Size and Forecast
1.2.1 By Consumption Value, Global VR Game Peripheral Market Size,2018-2029
1.2.2 By Sales Quantity, Global VR Game Peripheral Market Size,2018-2029
1.2.3 Global VR Game Peripheral Average Selling Price (ASP),2018-2029
1.3 China VR Game Peripheral Market Size and Forecast
1.3.1 By Consumption Value, China VR Game Peripheral Market Size,2018-2029
1.3.2 By Sales Quantity, China VR Game Peripheral Market Size,2018-2029
1.3.3 China VR Game Peripheral Average Selling Price (ASP), 2018-2029
1.4 Share of China VR Game Peripheral Market with Respect to the Global Market
1.4.1 By Consumption Value, China VR Game Peripheral Market Share in Global, 2018-2029
1.4.2 By Sales Quantity, China VR Game Peripheral Market Share in Global, 2018-2029
1.4.3 VR Game Peripheral Market Size: China VS Global, 2018-2029
1.5 VR Game Peripheral Market Dynamics
1.5.1 VR Game Peripheral Market Drivers
1.5.2 VR Game Peripheral Market Restraints
1.5.3 VR Game Peripheral Industry Trends
1.5.4 VR Game Peripheral Industry Policy
2 Global Leading Manufacturers and Market Share
2.1 By Revenue of VR Game Peripheral, Global Market Share by Company, 2018-2023
2.2 By Sales Quantity of VR Game Peripheral, Global Market Share by Company, 2018-2023
2.3 VR Game Peripheral Average Selling Price (ASP) by Company, 2018-2023
2.4 Global VR Game Peripheral Participants, Market Position (Tier 1, Tier 2, and Tier 3)
2.5 Global VR Game Peripheral Concentration Ratio
2.6 Global VR Game Peripheral Mergers & Acquisitions, Expansion Plans
2.7 Global VR Game Peripheral Manufacturers Product Type
2.8 Head Office and VR Game Peripheral Production Site of Key Manufacturer
2.9 VR Game Peripheral Capacity of Major Manufacturers and Future Plan
3 China Leading Manufacturers and Market Share
3.1 By Revenue of VR Game Peripheral, China Market Share by Company, 2018-2023
3.2 By Sales Quantity of VR Game Peripheral, China Market Share by Company, 2018-2023
3.3 China VR Game Peripheral Participants, Market Position (Tier 1, Tier 2, and Tier 3)
4 Global Producing Regions
4.1 Global VR Game Peripheral Capacity, Output and Capacity Utilization, 2018-2029
4.2 Global VR Game Peripheral Capacity by Region
4.3 Global VR Game Peripheral Production & Forecast by Region, 2018 VS 2022 VS 2029
4.4 Global VR Game Peripheral Production by Region, 2018-2029
4.5 Global VR Game Peripheral Production Market Share & Forecast by Region, 2018-2029
5 Industry Chain Analysis
5.1 VR Game Peripheral Industry Chain
5.2 VR Game Peripheral Upstream Analysis
5.2.1 VR Game Peripheral Core Raw Materials
5.2.2 Main Manufacturers of VR Game Peripheral Core Raw Materials
5.3 Midstream Analysis
5.4 Downstream Analysis
5.5 VR Game Peripheral Production Mode
5.6 VR Game Peripheral Procurement Model
5.7 VR Game Peripheral Industry Sales Model and Sales Channels
5.7.1 VR Game Peripheral Sales Model
5.7.2 VR Game Peripheral Typical Distributors
6 Sights by Type
6.1 VR Game Peripheral Classification
6.1.1 Wired Peripheral
6.1.2 Wireless Peripheral
6.2 By Type, Global VR Game Peripheral Consumption Value & CAGR, 2018 VS 2022 VS 2029
6.3 By Type, Global VR Game Peripheral Consumption Value, 2018-2029
6.4 By Type, Global VR Game Peripheral Sales Quantity, 2018-2029
6.5 By Type, Global VR Game Peripheral Average Selling Price (ASP), 2018-2029
7 Sights by Application
7.1 VR Game Peripheral Segment by Application
7.1.1 Game Entertainment
7.1.2 Film and Television Production
7.1.3 Others
7.2 By Application, Global VR Game Peripheral Consumption Value & CAGR, 2018 VS 2022 VS 2029
7.3 By Application, Global VR Game Peripheral Consumption Value, 2018-2029
7.4 By Application, Global VR Game Peripheral Sales Quantity, 2018-2029
7.5 By Application, Global VR Game Peripheral Price, 2018-2029
8 Sales Sights by Region
8.1 By Region, Global VR Game Peripheral Consumption Value, 2018 VS 2022 VS 2029
8.2 By Region, Global VR Game Peripheral Consumption Value, 2018-2029
8.3 By Region, Global VR Game Peripheral Sales Quantity, 2018-2029
8.4 North America
8.4.1 North America VR Game Peripheral & Forecasts, 2018-2029
8.4.2 By Country, North America VR Game Peripheral Market Size Market Share
8.5 Europe
8.5.1 Europe VR Game Peripheral Market Size & Forecasts, 2018-2029
8.5.2 By Country, Europe VR Game Peripheral Market Size Market Share
8.6 Asia Pacific
8.6.1 Asia Pacific VR Game Peripheral Market Size & Forecasts, 2018-2029
8.6.2 By Country/Region, Asia Pacific VR Game Peripheral Market Size Market Share
8.7 South America
8.7.1 South America VR Game Peripheral Market Size & Forecasts, 2018-2029
8.7.2 By Country, South America VR Game Peripheral Market Size Market Share
8.8 Middle East & Africa
9 Sales Sights by Country Level
9.1 By Country, Global VR Game Peripheral Market Size & CAGR, 2018 VS 2022 VS 2029
9.2 By Country, Global VR Game Peripheral Consumption Value, 2018-2029
9.3 By Country, Global VR Game Peripheral Sales Quantity, 2018-2029
9.4 U.S.
9.4.1 U.S. VR Game Peripheral Market Size, 2018-2029
9.4.2 By Type, U.S. VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.4.3 By Application, U.S. VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.5 Europe
9.5.1 Europe VR Game Peripheral Market Size, 2018-2029
9.5.2 By Type, Europe VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.5.3 By Application, Europe VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.6 China
9.6.1 China VR Game Peripheral Market Size, 2018-2029
9.6.2 By Type, China VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.6.3 By Application, China VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.7 Japan
9.7.1 Japan VR Game Peripheral Market Size, 2018-2029
9.7.2 By Type, Japan VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.7.3 By Application, Japan VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.8 South Korea
9.8.1 South Korea VR Game Peripheral Market Size, 2018-2029
9.8.2 By Type, South Korea VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.8.3 By Application, South Korea VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.9 Southeast Asia
9.9.1 Southeast Asia VR Game Peripheral Market Size, 2018-2029
9.9.2 By Type, Southeast Asia VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.9.3 By Application, Southeast Asia VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.10 India
9.10.1 India VR Game Peripheral Market Size, 2018-2029
9.10.2 By Type, India VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.10.3 By Application, India VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.11 Middle East & Africa
9.11.1 Middle East & Africa VR Game Peripheral Market Size, 2018-2029
9.11.2 By Type, Middle East & Africa VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.11.3 By Application, Middle East & Africa VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
10 Manufacturers Profile
10.1 Oculus
10.1.1 Oculus Company Information, Head Office, Market Area, and Industry Position
10.1.2 Oculus VR Game Peripheral Models, Specifications, and Application
10.1.3 Oculus VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.1.4 Oculus Company Profile and Main Business
10.1.5 Oculus Recent Developments
10.2 Sony
10.2.1 Sony Company Information, Head Office, Market Area, and Industry Position
10.2.2 Sony VR Game Peripheral Models, Specifications, and Application
10.2.3 Sony VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.2.4 Sony Company Profile and Main Business
10.2.5 Sony Recent Developments
10.3 VIVE
10.3.1 VIVE Company Information, Head Office, Market Area, and Industry Position
10.3.2 VIVE VR Game Peripheral Models, Specifications, and Application
10.3.3 VIVE VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.3.4 VIVE Company Profile and Main Business
10.3.5 VIVE Recent Developments
10.4 Samsung
10.4.1 Samsung Company Information, Head Office, Market Area, and Industry Position
10.4.2 Samsung VR Game Peripheral Models, Specifications, and Application
10.4.3 Samsung VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.4.4 Samsung Company Profile and Main Business
10.4.5 Samsung Recent Developments
10.5 Microsoft
10.5.1 Microsoft Company Information, Head Office, Market Area, and Industry Position
10.5.2 Microsoft VR Game Peripheral Models, Specifications, and Application
10.5.3 Microsoft VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.5.4 Microsoft Company Profile and Main Business
10.5.5 Microsoft Recent Developments
10.6 HP
10.6.1 HP Company Information, Head Office, Market Area, and Industry Position
10.6.2 HP VR Game Peripheral Models, Specifications, and Application
10.6.3 HP VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.6.4 HP Company Profile and Main Business
10.6.5 HP Recent Developments
10.7 DeePoon
10.7.1 DeePoon Company Information, Head Office, Market Area, and Industry Position
10.7.2 DeePoon VR Game Peripheral Models, Specifications, and Application
10.7.3 DeePoon VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.7.4 DeePoon Company Profile and Main Business
10.7.5 DeePoon Recent Developments
10.8 AntVR
10.8.1 AntVR Company Information, Head Office, Market Area, and Industry Position
10.8.2 AntVR VR Game Peripheral Models, Specifications, and Application
10.8.3 AntVR VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.8.4 AntVR Company Profile and Main Business
10.8.5 AntVR Recent Developments
10.9 3Glasses
10.9.1 3Glasses Company Information, Head Office, Market Area, and Industry Position
10.9.2 3Glasses VR Game Peripheral Models, Specifications, and Application
10.9.3 3Glasses VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.9.4 3Glasses Company Profile and Main Business
10.9.5 3Glasses Recent Developments
10.10 MI
10.10.1 MI Company Information, Head Office, Market Area, and Industry Position
10.10.2 MI VR Game Peripheral Models, Specifications, and Application
10.10.3 MI VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.10.4 MI Company Profile and Main Business
10.10.5 MI Recent Developments
10.11 Pimax
10.11.1 Pimax Company Information, Head Office, Market Area, and Industry Position
10.11.2 Pimax VR Game Peripheral Models, Specifications, and Application
10.11.3 Pimax VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.11.4 Pimax Company Profile and Main Business
10.11.5 Pimax Recent Developments
10.12 Pico
10.12.1 Pico Company Information, Head Office, Market Area, and Industry Position
10.12.2 Pico VR Game Peripheral Models, Specifications, and Application
10.12.3 Pico VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.12.4 Pico Company Profile and Main Business
10.12.5 Pico Recent Developments
11 Conclusion
12 Appendix
12.1 Research Methodology
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Market Estimation Model
12.4 Disclaimer
Table 1. VR Game Peripheral Consumption Value & CAGR: China VS Global, 2018-2029, US$ Million
Table 2. VR Game Peripheral Market Restraints
Table 3. VR Game Peripheral Market Trends
Table 4. VR Game Peripheral Industry Policy
Table 5. Global VR Game Peripheral Revenue by Company, 2018-2023, US$ million, Ranked Based on Revenue in 2022
Table 6. Global VR Game Peripheral Revenue Share by Company, 2018-2023, Ranked by Data of 2022
Table 7. Global VR Game Peripheral Sales Quantity by Company, (2018-2023) & (K Units), Ranked Based on Sales in 2022
Table 8. Global VR Game Peripheral Sales Quantity by Company, 2018-2023, Ranked by Data of 2022
Table 9. Global VR Game Peripheral Average Selling Price (ASP) by Company, (2018-2023) & (US$/Unit)
Table 10. Global VR Game Peripheral Manufacturers Market Concentration Ratio (CR3 and HHI)
Table 11. Global VR Game Peripheral Mergers & Acquisitions, Expansion Plans
Table 12. Global VR Game Peripheral Manufacturers Product Type
Table 13. Head Office and VR Game Peripheral Production Site of Key Manufacturer
Table 14. VR Game Peripheral Capacity of Major Manufacturers and Future Plan
Table 15. China VR Game Peripheral Revenue by Company, 2018-2023, US$ million, Ranked Based on Revenue in 2022
Table 16. China VR Game Peripheral Sales Quantity by Company, (2018-2023) & (K Units), Ranked Based on Sales in 2022
Table 17. China VR Game Peripheral Sales Quantity by Company, 2018-2023, Ranked by Data of 2022
Table 18. Global VR Game Peripheral Production & Forecast by Region, 2018 VS 2022 VS 2029, (K Units)
Table 19. Global VR Game Peripheral Production by Region, 2018-2023, (K Units)
Table 20. Global VR Game Peripheral Production Forecast by Region, 2024-2029, (K Units)
Table 21. Global Key Players of VR Game Peripheral Upstream (Raw Materials)
Table 22. Global VR Game Peripheral Typical Customers
Table 23. VR Game Peripheral Typical Distributors
Table 24. By Type, Global VR Game Peripheral Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 25. By Application, Global VR Game Peripheral Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 26. By Region, Global VR Game Peripheral Consumption Value, 2018 VS 2022 VS 2029, US$ Million
Table 27. By Region, Global VR Game Peripheral Consumption Value, 2018-2029, US$ Million
Table 28. By Region, Global VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Table 29. By Country, Global VR Game Peripheral Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 30. By Country, Global VR Game Peripheral Consumption Value, 2018-2029, US$ Million
Table 31. By Country, Global VR Game Peripheral Consumption Value Market Share, 2018-2029
Table 32. By Country, Global VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Table 33. By Country, Global VR Game Peripheral Sales Quantity Market Share, 2018-2029
Table 34. Oculus Company Information, Head Office, Market Area, and Industry Position
Table 35. Oculus VR Game Peripheral Models, Specifications, and Application
Table 36. Oculus VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 37. Oculus Company Profile and Main Business
Table 38. Oculus Recent Developments
Table 39. Sony Company Information, Head Office, Market Area, and Industry Position
Table 40. Sony VR Game Peripheral Models, Specifications, and Application
Table 41. Sony VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 42. Sony Company Profile and Main Business
Table 43. Sony Recent Developments
Table 44. VIVE Company Information, Head Office, Market Area, and Industry Position
Table 45. VIVE VR Game Peripheral Models, Specifications, and Application
Table 46. VIVE VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 47. VIVE Company Profile and Main Business
Table 48. VIVE Recent Developments
Table 49. Samsung Company Information, Head Office, Market Area, and Industry Position
Table 50. Samsung VR Game Peripheral Models, Specifications, and Application
Table 51. Samsung VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 52. Samsung Company Profile and Main Business
Table 53. Samsung Recent Developments
Table 54. Microsoft Company Information, Head Office, Market Area, and Industry Position
Table 55. Microsoft VR Game Peripheral Models, Specifications, and Application
Table 56. Microsoft VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 57. Microsoft Company Profile and Main Business
Table 58. Microsoft Recent Developments
Table 59. HP Company Information, Head Office, Market Area, and Industry Position
Table 60. HP VR Game Peripheral Models, Specifications, and Application
Table 61. HP VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 62. HP Company Profile and Main Business
Table 63. HP Recent Developments
Table 64. DeePoon Company Information, Head Office, Market Area, and Industry Position
Table 65. DeePoon VR Game Peripheral Models, Specifications, and Application
Table 66. DeePoon VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 67. DeePoon Company Profile and Main Business
Table 68. DeePoon Recent Developments
Table 69. AntVR Company Information, Head Office, Market Area, and Industry Position
Table 70. AntVR VR Game Peripheral Models, Specifications, and Application
Table 71. AntVR VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 72. AntVR Company Profile and Main Business
Table 73. AntVR Recent Developments
Table 74. 3Glasses Company Information, Head Office, Market Area, and Industry Position
Table 75. 3Glasses VR Game Peripheral Models, Specifications, and Application
Table 76. 3Glasses VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 77. 3Glasses Company Profile and Main Business
Table 78. 3Glasses Recent Developments
Table 79. MI Company Information, Head Office, Market Area, and Industry Position
Table 80. MI VR Game Peripheral Models, Specifications, and Application
Table 81. MI VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 82. MI Company Profile and Main Business
Table 83. MI Recent Developments
Table 84. Pimax Company Information, Head Office, Market Area, and Industry Position
Table 85. Pimax VR Game Peripheral Models, Specifications, and Application
Table 86. Pimax VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 87. Pimax Company Profile and Main Business
Table 88. Pimax Recent Developments
Table 89. Pico Company Information, Head Office, Market Area, and Industry Position
Table 90. Pico VR Game Peripheral Models, Specifications, and Application
Table 91. Pico VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 92. Pico Company Profile and Main Business
Table 93. Pico Recent Developments
List of Figures
Figure 1. VR Game Peripheral Picture
Figure 2. Global VR Game Peripheral Consumption Value, (US$ million) & (2018-2029)
Figure 3. Global VR Game Peripheral Sales Quantity, (K Units) & (2018-2029)
Figure 4. Global VR Game Peripheral Average Selling Price (ASP), (2018-2029) & (US$/Unit)
Figure 5. China VR Game Peripheral Consumption Value, (US$ million) & (2018-2029)
Figure 6. China VR Game Peripheral Sales Quantity (K Units) & (2018-2029)
Figure 7. China VR Game Peripheral Average Selling Price (ASP), (US$/Unit) & (2018-2029)
Figure 8. By Consumption Value, China VR Game Peripheral Market Share of Global, 2018-2029
Figure 9. By Sales Quantity, China VR Game Peripheral Market Share of Global, 2018-2029
Figure 10. Global VR Game Peripheral Market Share by Company, (Tier 1, Tier 2, and Tier 3), 2022
Figure 11. China VR Game Peripheral Key Participants, Market Share, 2022
Figure 12. Global VR Game Peripheral Capacity, Production and Capacity Utilization, 2018-2029
Figure 13. Global VR Game Peripheral Capacity Market Share by Region, 2022 VS 2029
Figure 14. Global VR Game Peripheral Production Market Share & Forecast by Region, 2018-2029
Figure 15. VR Game Peripheral Industry Chain
Figure 16. VR Game Peripheral Procurement Model
Figure 17. VR Game Peripheral Sales Model
Figure 18. VR Game Peripheral Sales Channels, Direct Sales, and Distribution
Figure 19. Wired Peripheral
Figure 20. Wireless Peripheral
Figure 21. By Type, Global VR Game Peripheral Consumption Value, 2018-2029, US$ Million
Figure 22. By Type, Global VR Game Peripheral Consumption Value Market Share, 2018-2029
Figure 23. By Type, Global VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 24. By Type, Global VR Game Peripheral Sales Quantity Market Share, 2018-2029
Figure 25. By Type, Global VR Game Peripheral Average Selling Price (ASP), 2018-2029, (US$/Unit)
Figure 26. Game Entertainment
Figure 27. Film and Television Production
Figure 28. Others
Figure 29. By Application, Global VR Game Peripheral Consumption Value, 2018-2029, US$ Million
Figure 30. By Application, Global VR Game Peripheral Consumption Value Market Share, 2018-2029
Figure 31. By Application, Global VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 32. By Application, Global VR Game Peripheral Sales Quantity Market Share, 2018-2029
Figure 33. By Application, Global VR Game Peripheral Average Selling Price (ASP), 2018-2029, (US$/Unit)
Figure 34. By Region, Global VR Game Peripheral Consumption Value Market Share, 2018-2029
Figure 35. By Region, Global VR Game Peripheral Sales Quantity Market Share, 2018-2029
Figure 36. North America VR Game Peripheral Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 37. By Country, North America VR Game Peripheral Consumption Value Market Share, 2022
Figure 38. Europe VR Game Peripheral Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 39. By Country, Europe VR Game Peripheral Consumption Value Market Share, 2022
Figure 40. Asia Pacific VR Game Peripheral Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 41. By Country/Region, Asia Pacific VR Game Peripheral Consumption Value Market Share, 2022
Figure 42. South America VR Game Peripheral Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 43. By Country, South America VR Game Peripheral Consumption Value Market Share, 2022
Figure 44. Middle East & Africa VR Game Peripheral Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 45. U.S. VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 46. By Type, U.S. VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 47. By Application, U.S. VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 48. Europe VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 49. By Type, Europe VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 50. By Application, Europe VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 51. China VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 52. By Type, China VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 53. By Application, China VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 54. Japan VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 55. By Type, Japan VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 56. By Application, Japan VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 57. South Korea VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 58. By Type, South Korea VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 59. By Application, South Korea VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 60. Southeast Asia VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 61. By Type, Southeast Asia VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 62. By Application, Southeast Asia VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 63. India VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 64. By Type, India VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 65. By Application, India VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 66. Middle East & Africa VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 67. By Type, Middle East & Africa VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 68. By Application, Middle East & Africa VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 69. Research Methodology
Figure 70. Breakdown of Primary Interviews
Figure 71. Bottom-up and Top-down Approaches
Figure 72. Top-down Approaches
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Market Position of Top Company |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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