The global Anime market size in 2022 is XX million US dollars, and it is expected to be XX million US dollars by 2029, with a compound annual growth rate of 7.53% expected in 2023-2029.
MARKET COMPETITIVE LANDSCAPE:
The main players in the Anime market include Bandai Namco Filmworks Inc., Bones Inc., Discotek Media, Kyoto Animation Co. Ltd., and PA Works Co. Ltd.. The share of the top 3 players in the Anime market is XX%.
REGION SHARE:
The report covers the market size information of North America, Europe, Asia Pacific, Latin America, Middle East and Africa, and North America accounted for XX%, Europe accounted for XX% of Anime market, and Asia Pacific accounted for 75.00%.
SEGMENT OVERVIEW:
The report segments the market by Type and Application. Shows or series accounted for XX% of Anime market in 2022. Movie share of XX%.
Merchandising accounted for XX% of the Anime market in 2022. Theatrical accounts for XX%.
The report includes the analysis of impact of COVID-19 lock-down on the revenue of market leaders, followers, and disrupters. Since lock down was implemented differently in different regions and countries, impact of same is also different by regions and segments. The report has covered the current short term and long term impact on the market, same will help decision makers to prepare the outline for short term and long term strategies for companies by region.
The objective of the report is to present a comprehensive assessment of the market and contains thoughtful insights, facts, historical data, industry-validated market data and projections with a suitable set of assumptions and methodology. The report also helps in understanding Global Anime Market dynamics, structure by identifying and analyzing the market segments and project the global market size.
In addition, the market SWOT analysis, dynamics, trends, technologies, opportunities and challenges analysis are covered in the report.
Further, the report also focuses on the competitive analysis of key players by product, financial position, product portfolio, growth strategies, and regional presence.
Consumer needs and trends have always been important drivers of the consumer goods industry. Today's consumers pay more attention to product quality, health, environmental protection and other aspects. For example, plant-based products, gluten-free foods, organic cosmetics, etc. are receiving more and more attention. In addition, with the popularization of 5G technology, products such as smart home and smart wearables will also have broader market prospects.
Some notable trends:
E-commerce Expansion: The growth of online shopping continues to reshape the consumer goods industry. More consumers are embracing the convenience and accessibility of e-commerce platforms, leading to a surge in online sales. Companies are investing heavily in their online presence, optimizing websites for mobile devices, and enhancing the overall customer experience through personalized recommendations and fast delivery options.
Direct-to-Consumer (D2C) Brands: D2C brands have gained significant traction in recent years. These companies bypass traditional retail channels and sell directly to consumers through their websites or specialized online platforms. D2C brands often focus on niche markets, offering unique and innovative products, and leveraging social media marketing to build strong customer relationships.
Rise of Subscription Services: Subscription-based models are on the rise, particularly in industries like beauty, fashion, and food. These services provide consumers with a regular supply of products delivered to their doorstep, offering convenience and the element of surprise. Companies are leveraging subscriptions to build customer loyalty, gather data, and create recurring revenue streams.
Key Regions Covered in This Report Are
North America
United States
Canada
China
Asia Pacific (Excluding China)
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Nordic
Latin America
Brazil
Argentina
Mexico
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Some of the major players operating in the global market include:
Bandai Namco Filmworks Inc.
Bones Inc.
Discotek Media
Kyoto Animation Co. Ltd.
PA Works Co. Ltd.
Pierrot Co. Ltd.
Production IG Inc.
Sony Group Corp.
The Walt Disney Co.
TOEI ANIMATION Co. Ltd.
VIZ Media LLC
Zerochan
Segment by Type
Shows or series
Movie
Music
Live entertainment
Segment by Application
Merchandising
Theatrical
Internet
Others
Table of Content
1 Anime Market Introduction and Overview
1.1 Anime Definition
1.2 Market Size Analysis by Types
1.3 Market Size Analysis by Application
1.4 Research Purposes
1.5 Report Timeline
1.6 Economic Analysis of Global Regions
2 Players Profiles
2.1 Bandai Namco Filmworks Inc.
2.1.1 Bandai Namco Filmworks Inc. Company Profile
2.1.2 Anime Product Overview
2.1.3 Bandai Namco Filmworks Inc. Anime Market Performance (2018-2023)
2.1.4 Bandai Namco Filmworks Inc. Business Overview
2.2 Bones Inc.
2.2.1 Bones Inc. Company Profile
2.2.2 Anime Product Overview
2.2.3 Bones Inc. Anime Market Performance (2018-2023)
2.2.4 Bones Inc. Business Overview
2.3 Discotek Media
2.3.1 Discotek Media Company Profile
2.3.2 Anime Product Overview
2.3.3 Discotek Media Anime Market Performance (2018-2023)
2.3.4 Discotek Media Business Overview
2.4 Kyoto Animation Co. Ltd.
2.4.1 Kyoto Animation Co. Ltd. Company Profile
2.4.2 Anime Product Overview
2.4.3 Kyoto Animation Co. Ltd. Anime Market Performance (2018-2023)
2.4.4 Kyoto Animation Co. Ltd. Business Overview
2.5 PA Works Co. Ltd.
2.5.1 PA Works Co. Ltd. Company Profile
2.5.2 Anime Product Overview
2.5.3 PA Works Co. Ltd. Anime Market Performance (2018-2023)
2.5.4 PA Works Co. Ltd. Business Overview
2.6 Pierrot Co. Ltd.
2.6.1 Pierrot Co. Ltd. Company Profile
2.6.2 Anime Product Overview
2.6.3 Pierrot Co. Ltd. Anime Market Performance (2018-2023)
2.6.4 Pierrot Co. Ltd. Business Overview
2.7 Production IG Inc.
2.7.1 Production IG Inc. Company Profile
2.7.2 Anime Product Overview
2.7.3 Production IG Inc. Anime Market Performance (2018-2023)
2.7.4 Production IG Inc. Business Overview
2.8 Sony Group Corp.
2.8.1 Sony Group Corp. Company Profile
2.8.2 Anime Product Overview
2.8.3 Sony Group Corp. Anime Market Performance (2018-2023)
2.8.4 Sony Group Corp. Business Overview
2.9 The Walt Disney Co.
2.9.1 The Walt Disney Co. Company Profile
2.9.2 Anime Product Overview
2.9.3 The Walt Disney Co. Anime Market Performance (2018-2023)
2.9.4 The Walt Disney Co. Business Overview
2.10 TOEI ANIMATION Co. Ltd.
2.10.1 TOEI ANIMATION Co. Ltd. Company Profile
2.10.2 Anime Product Overview
2.10.3 TOEI ANIMATION Co. Ltd. Anime Market Performance (2018-2023)
2.10.4 TOEI ANIMATION Co. Ltd. Business Overview
2.11 VIZ Media LLC
2.11.1 VIZ Media LLC Company Profile
2.11.2 Anime Product Overview
2.11.3 VIZ Media LLC Anime Market Performance (2018-2023)
2.11.4 VIZ Media LLC Business Overview
2.12 Zerochan
2.12.1 Zerochan Company Profile
2.12.2 Anime Product Overview
2.12.3 Zerochan Anime Market Performance (2018-2023)
2.12.4 Zerochan Business Overview
3 Global Anime Historical and Forecast Market Analysis by Type
3.1 Global Anime Revenue and Market Share by Type
3.2 Global Anime Revenue Market Forecast by Type (2023-2029)
4 Global Anime Historical and Forecast Market Analysis by Application
4.1 Global Anime Revenue Market Share by Application (2018-2023)
4.2 Anime Revenue Market Forecast by Application (2023-2029)
5 Global Market Growth Trends Analysis
5.1 Global Anime Market Size & Forecast (2018-2029)
5.2 Anime Growth Trends Analysis by Regions
5.2.1 Anime Market Size by Regions: 2018 VS 2023 VS 2029
5.2.2 Anime Historic Market Size by Regions (2018-2023)
5.2.3 Anime Forecasted Market Size by Regions (2023-2029)
5.2.4 North America Anime Market Size & Forecast (2018-2029)
5.2.5 Europe Anime Market Size & Forecast (2018-2029)
5.2.6 China Anime Market Size & Forecast (2018-2029)
5.2.7 Asia-Pacific (Excluding China) Anime Market Size & Forecast (2018-2029)
5.2.8 Latin America Anime Market Size & Forecast (2018-2029)
5.2.9 Middle East & Africa Anime Market Size & Forecast (2018-2029)
6 North America
6.1 North America Anime Revenue by Players
6.2 North America Anime Revenue by Types
6.3 North America Anime Revenue by Applications
6.4 North America Anime Market by Countries
6.4.1 North America Anime Revenue by Countries (2018-2029)
6.5 United States
6.6 Canada
7 China
7.1 China Anime Revenue by Players
7.2 China Anime Revenue by Types
7.3 China Anime Revenue by Applications
7.4 China
8 Asia Pacific (Excluding China)
8.1 Asia Pacific Anime Revenue by Players
8.2 Asia Pacific Anime Revenue by Types
8.3 Asia Pacific Anime Revenue by Applications
8.4 Asia Pacific Anime Market by Countries
8.4.1 Asia Pacific Anime Revenue by Countries (2018-2029)
8.5 Japan
8.6 Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Europe
9.1 Europe Anime Revenue by Players
9.2 Europe Anime Revenue by Types
9.3 Europe Anime Revenue by Applications
9.4 Europe Anime Market by Countries
9.4.1 Europe Anime Revenue by Countries (2018-2029)
9.5 Germany
9.6 France
9.7 UK
9.8 Italy
9.9 Russia
9.10 Nordic
10 Latin America
10.1 Latin America Anime Revenue by Players
10.2 Latin America Anime Revenue by Types
10.3 Latin America Anime Revenue by Applications
10.4 Latin America Anime Market by Countries
10.4.1 Latin America Anime Revenue by Countries (2018-2029)
10.5 Brazil
10.6 Argentina
10.7 Mexico
11 Middle East & Africa
11.1 Middle East & Africa Anime Revenue by Players
11.2 Middle East & Africa Anime Revenue by Types
11.3 Middle East & Africa Anime Revenue by Applications
11.4 Middle East & Africa Anime Market by Countries
11.4.1 Middle East & Africa Anime Revenue by Countries (2018-2029)
11.5 Egypt
11.6 South Africa
11.7 Israel
11.8 Turkey
11.9 GCC Countries
12 Anime Industry Dynamic Analysis
12.1 Anime Market Trends Analysis
12.2 Anime Market Drivers Analysis
12.3 Anime Market Challenges Analysis
12.4 Anime Market Restraints Analysis
12.5 Anime Industry Mergers & Acquisitions
12.6 Anime Industry New Entrants and Expansion Plans
13 Research Findings and Conclusion
List of Tables and Figures
Figure Anime Picture
Table Product Definition of Anime
Table Global Anime Market Size by Type (2023 VS 2029)
Table Global Anime Market Size by Application (2023 VS 2029)
Table Bandai Namco Filmworks Inc. Profile
Table Product Overview
Table Bandai Namco Filmworks Inc. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Bandai Namco Filmworks Inc. Revenue and Growth Rate
Figure Bandai Namco Filmworks Inc. Revenue Market Share 2017-2022
Table Business Overview
Table Bones Inc. Profile
Table Product Overview
Table Bones Inc. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Bones Inc. Revenue and Growth Rate
Figure Bones Inc. Revenue Market Share 2017-2022
Table Business Overview
Table Discotek Media Profile
Table Product Overview
Table Discotek Media Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Discotek Media Revenue and Growth Rate
Figure Discotek Media Revenue Market Share 2017-2022
Table Business Overview
Table Kyoto Animation Co. Ltd. Profile
Table Product Overview
Table Kyoto Animation Co. Ltd. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Kyoto Animation Co. Ltd. Revenue and Growth Rate
Figure Kyoto Animation Co. Ltd. Revenue Market Share 2017-2022
Table Business Overview
Table PA Works Co. Ltd. Profile
Table Product Overview
Table PA Works Co. Ltd. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure PA Works Co. Ltd. Revenue and Growth Rate
Figure PA Works Co. Ltd. Revenue Market Share 2017-2022
Table Business Overview
Table Pierrot Co. Ltd. Profile
Table Product Overview
Table Pierrot Co. Ltd. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Pierrot Co. Ltd. Revenue and Growth Rate
Figure Pierrot Co. Ltd. Revenue Market Share 2017-2022
Table Business Overview
Table Production IG Inc. Profile
Table Product Overview
Table Production IG Inc. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Production IG Inc. Revenue and Growth Rate
Figure Production IG Inc. Revenue Market Share 2017-2022
Table Business Overview
Table Sony Group Corp. Profile
Table Product Overview
Table Sony Group Corp. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Sony Group Corp. Revenue and Growth Rate
Figure Sony Group Corp. Revenue Market Share 2017-2022
Table Business Overview
Table The Walt Disney Co. Profile
Table Product Overview
Table The Walt Disney Co. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure The Walt Disney Co. Revenue and Growth Rate
Figure The Walt Disney Co. Revenue Market Share 2017-2022
Table Business Overview
Table TOEI ANIMATION Co. Ltd. Profile
Table Product Overview
Table TOEI ANIMATION Co. Ltd. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure TOEI ANIMATION Co. Ltd. Revenue and Growth Rate
Figure TOEI ANIMATION Co. Ltd. Revenue Market Share 2017-2022
Table Business Overview
Table VIZ Media LLC Profile
Table Product Overview
Table VIZ Media LLC Anime Revenue, Gross and Gross Margin (2018-2023)
Figure VIZ Media LLC Revenue and Growth Rate
Figure VIZ Media LLC Revenue Market Share 2017-2022
Table Business Overview
Table Zerochan Profile
Table Product Overview
Table Zerochan Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Zerochan Revenue and Growth Rate
Figure Zerochan Revenue Market Share 2017-2022
Table Business Overview
Table Global Anime Revenue and Market Size by Type (2018-2023)
Table Global Anime Revenue and Market Share by Type (2018-2023)
Table Global Anime Revenue Market Size Forecast by Type (2023-2029)
Table Global Anime Revenue Market Share Forecast by Type (2023-2029)
Table Global Anime Revenue Market Size by Application (2018-2023)
Table Global Anime Revenue Market Share by Application (2018-2023)
Table Global Anime Revenue Market Size by Application (2023-2029)
Table Global Anime Revenue Market Share by Application (2023-2029)
Figure Global Anime Revenue Market Size & Forecast (2018-2029)
Table Anime Market Size by Regions: 2018 VS 2023 VS 2029
Table Anime Historic Revenue Market Size by Regions (2018-2023)
Table Anime Historic Revenue Market Share by Regions (2018-2023)
Table Anime Forecasted Revenue Market Size by Regions (2023-2029)
Table Anime Forecasted Revenue Market Share by Regions (2023-2029)
Figure North America Anime Market Size & Forecast (2018-2029)
Figure Europe Anime Market Size & Forecast (2018-2029)
Figure China Anime Market Size & Forecast (2018-2029)
Figure Asia-Pacific (Excluding China) Anime Market Size & Forecast (2018-2029)
Figure Latin America Anime Market Size & Forecast (2018-2029)
Figure Middle East & Africa Anime Market Size & Forecast (2018-2029)
Table North America Anime Revenue Share by Players 2022
Table North America Anime Revenue by Types (2018-2023)
Table North America Anime Revenue Market Share by Types (2018-2023)
Table North America Anime Revenue by Applications (2018-2023)
Table North America Anime Revenue Market Share by Applications (2018-2023)
Table North America Anime Revenue by Countries (2018-2029)
Table North America Anime Revenue Market Share by Countries (2018-2029)
Figure United States Anime Revenue and Growth (2018-2029)
Figure Canada Anime Revenue and Growth (2018-2029)
Table China Anime Revenue Share by Players 2022
Table China Anime Revenue by Types (2018-2023)
Table China Anime Revenue Market Share by Types (2018-2023)
Table China Anime Revenue by Applications (2018-2023)
Table China Anime Revenue Market Share by Applications (2018-2023)
Figure China Anime Revenue and Growth (2018-2029)
Table Asia Pacific Anime Revenue Share by Players 2022
Table Asia Pacific Anime Revenue by Types (2018-2023)
Table Asia Pacific Anime Revenue Market Share by Types (2018-2023)
Table Asia Pacific Anime Revenue by Applications (2018-2023)
Table Asia Pacific Anime Revenue Market Share by Applications (2018-2023)
Table Asia-Pacific Anime Revenue by Countries (2018-2029)
Table Asia-Pacific Anime Revenue Market Share by Countries (2018-2029)
Figure Japan Anime Revenue and Growth (2018-2029)
Figure Korea Anime Revenue and Growth (2018-2029)
Figure Southeast Asia Anime Revenue and Growth (2018-2029)
Figure India Anime Revenue and Growth (2018-2029)
Figure Australia Anime Revenue and Growth (2018-2029)
Table Europe Anime Revenue Share by Players 2022
Table Europe Anime Revenue by Types (2018-2023)
Table Europe Anime Revenue Market Share by Types (2018-2023)
Table Europe Anime Revenue by Applications (2018-2023)
Table Europe Anime Revenue Market Share by Applications (2018-2023)
Table Europe Anime Revenue by Countries (2018-2029)
Table Europe Anime Revenue Market Share by Countries (2018-2029)
Figure Germany Anime Revenue and Growth (2018-2029)
Figure France Anime Revenue and Growth (2018-2029)
Figure UK Anime Revenue and Growth (2018-2029)
Figure Italy Anime Revenue and Growth (2018-2029)
Figure Russia Anime Revenue and Growth (2018-2029)
Figure Nordic Anime Revenue and Growth (2018-2029)
Table Latin America Anime Revenue Share by Players 2022
Table Latin America Anime Revenue by Types (2018-2023)
Table Latin America Anime Revenue Market Share by Types (2018-2023)
Table Latin America Anime Revenue by Applications (2018-2023)
Table Latin America Anime Revenue Market Share by Applications (2018-2023)
Table Latin America Anime Revenue by Countries (2018-2029)
Table Latin America Anime Revenue Market Share by Countries (2018-2029)
Figure Brazil Anime Revenue and Growth (2018-2029)
Figure Argentina Anime Revenue and Growth (2018-2029)
Figure Mexico Anime Revenue and Growth (2018-2029)
Table Latin America Anime Revenue Share by Players 2022
Table Middle East & Africa Anime Revenue by Types (2018-2023)
Table Middle East & Africa Anime Revenue Market Share by Types (2018-2023)
Table Middle East & Africa Anime Revenue by Applications (2018-2023)
Table Middle East & Africa Anime Revenue Market Share by Applications (2018-2023)
Table Middle East & Africa Anime Revenue by Countries (2018-2029)
Table Middle East & Africa Anime Revenue Market Share by Countries (2018-2029)
Figure Egypt Anime Revenue and Growth (2018-2029)
Figure South Africa Anime Revenue and Growth (2018-2029)
Figure Israel Anime Revenue and Growth (2018-2029)
Figure Turkey Anime Revenue and Growth (2018-2029)
Figure GCC Countries Anime Revenue and Growth (2018-2029)
Table Market Trends Analysis
Table Market Drivers Analysis
Table Market Challenges Analysis
Table Market Restraints Analysis
Table Market Mergers & Acquisitions
Table Market New Entrants and Expansion Plans
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
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