This report aims to provide a comprehensive presentation of the global market for Online Game Asset Trading study by Market Intellix gives insights concerning the market elements influencing the market, Market scope, Market division, and overlays shadow upon the leading market players featuring the positive cutthroat scene and patterns beating the years.
Global Online Game Asset Trading Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Online Game Asset Trading market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Account Transaction Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Online Game Asset Trading include Dmarket, OpenSea, Enjin, CoinDesk, Bakkt, BitMax, Bittrex, Interdax and Devexperts, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
The study provides the Online Game Asset Trading companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Segmental Outline:
Global Online Game Asset Trading Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Online Game Asset Trading Market Segment Percentages, by Type, 2021 (%)
Account Transaction
Game Currency Trading
Other
Global Online Game Asset Trading Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Online Game Asset Trading Market Segment Percentages, by Application, 2021 (%)
Game Developer
Game Player
Global Online Game Asset Trading Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Online Game Asset Trading Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Online Game Asset Trading revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Online Game Asset Trading revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Dmarket
OpenSea
Enjin
CoinDesk
Bakkt
BitMax
Bittrex
Interdax
Devexperts
ErisX
Bit Mon Ex
Ledger Vault
Kraken
MMOGA
GAEX
Bryllite Platform
This Report Addresses:
– Market Intelligence enables effective decision-making
– Market estimates and forecasts from 2022 to 2028
– Growth opportunities and trend analysis
– Segment and regional revenue forecast for market evaluation
– Competitive strategy and analysis of market segments
– List of product innovations to stay on top.
– The impact of COVID-19 and how to survive in these fast-growing markets.
1 Introduction to Research & Analysis Reports
1.1 Online Game Asset Trading Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Online Game Asset Trading Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Online Game Asset Trading Overall Market Size
2.1 Global Online Game Asset Trading Market Size: 2021 VS 2028
2.2 Global Online Game Asset Trading Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Online Game Asset Trading Players in Global Market
3.2 Top Global Online Game Asset Trading Companies Ranked by Revenue
3.3 Global Online Game Asset Trading Revenue by Companies
3.4 Top 3 and Top 5 Online Game Asset Trading Companies in Global Market, by Revenue in 2021
3.5 Global Companies Online Game Asset Trading Product Type
3.6 Tier 1, Tier 2 and Tier 3 Online Game Asset Trading Players in Global Market
3.6.1 List of Global Tier 1 Online Game Asset Trading Companies
3.6.2 List of Global Tier 2 and Tier 3 Online Game Asset Trading Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Online Game Asset Trading Market Size Markets, 2021 & 2028
4.1.2 Account Transaction
4.1.3 Game Currency Trading
4.1.4 Other
4.2 By Type - Global Online Game Asset Trading Revenue & Forecasts
4.2.1 By Type - Global Online Game Asset Trading Revenue, 2017-2022
4.2.2 By Type - Global Online Game Asset Trading Revenue, 2023-2028
4.2.3 By Type - Global Online Game Asset Trading Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Online Game Asset Trading Market Size, 2021 & 2028
5.1.2 Game Developer
5.1.3 Game Player
5.2 By Application - Global Online Game Asset Trading Revenue & Forecasts
5.2.1 By Application - Global Online Game Asset Trading Revenue, 2017-2022
5.2.2 By Application - Global Online Game Asset Trading Revenue, 2023-2028
5.2.3 By Application - Global Online Game Asset Trading Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Online Game Asset Trading Market Size, 2021 & 2028
6.2 By Region - Global Online Game Asset Trading Revenue & Forecasts
6.2.1 By Region - Global Online Game Asset Trading Revenue, 2017-2022
6.2.2 By Region - Global Online Game Asset Trading Revenue, 2023-2028
6.2.3 By Region - Global Online Game Asset Trading Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Online Game Asset Trading Revenue, 2017-2028
6.3.2 US Online Game Asset Trading Market Size, 2017-2028
6.3.3 Canada Online Game Asset Trading Market Size, 2017-2028
6.3.4 Mexico Online Game Asset Trading Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Online Game Asset Trading Revenue, 2017-2028
6.4.2 Germany Online Game Asset Trading Market Size, 2017-2028
6.4.3 France Online Game Asset Trading Market Size, 2017-2028
6.4.4 U.K. Online Game Asset Trading Market Size, 2017-2028
6.4.5 Italy Online Game Asset Trading Market Size, 2017-2028
6.4.6 Russia Online Game Asset Trading Market Size, 2017-2028
6.4.7 Nordic Countries Online Game Asset Trading Market Size, 2017-2028
6.4.8 Benelux Online Game Asset Trading Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Online Game Asset Trading Revenue, 2017-2028
6.5.2 China Online Game Asset Trading Market Size, 2017-2028
6.5.3 Japan Online Game Asset Trading Market Size, 2017-2028
6.5.4 South Korea Online Game Asset Trading Market Size, 2017-2028
6.5.5 Southeast Asia Online Game Asset Trading Market Size, 2017-2028
6.5.6 India Online Game Asset Trading Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Online Game Asset Trading Revenue, 2017-2028
6.6.2 Brazil Online Game Asset Trading Market Size, 2017-2028
6.6.3 Argentina Online Game Asset Trading Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Online Game Asset Trading Revenue, 2017-2028
6.7.2 Turkey Online Game Asset Trading Market Size, 2017-2028
6.7.3 Israel Online Game Asset Trading Market Size, 2017-2028
6.7.4 Saudi Arabia Online Game Asset Trading Market Size, 2017-2028
6.7.5 UAE Online Game Asset Trading Market Size, 2017-2028
7 Players Profiles
7.1 Dmarket
7.1.1 Dmarket Corporate Summary
7.1.2 Dmarket Business Overview
7.1.3 Dmarket Online Game Asset Trading Major Product Offerings
7.1.4 Dmarket Online Game Asset Trading Revenue in Global Market (2017-2022)
7.1.5 Dmarket Key News
7.2 OpenSea
7.2.1 OpenSea Corporate Summary
7.2.2 OpenSea Business Overview
7.2.3 OpenSea Online Game Asset Trading Major Product Offerings
7.2.4 OpenSea Online Game Asset Trading Revenue in Global Market (2017-2022)
7.2.5 OpenSea Key News
7.3 Enjin
7.3.1 Enjin Corporate Summary
7.3.2 Enjin Business Overview
7.3.3 Enjin Online Game Asset Trading Major Product Offerings
7.3.4 Enjin Online Game Asset Trading Revenue in Global Market (2017-2022)
7.3.5 Enjin Key News
7.4 CoinDesk
7.4.1 CoinDesk Corporate Summary
7.4.2 CoinDesk Business Overview
7.4.3 CoinDesk Online Game Asset Trading Major Product Offerings
7.4.4 CoinDesk Online Game Asset Trading Revenue in Global Market (2017-2022)
7.4.5 CoinDesk Key News
7.5 Bakkt
7.5.1 Bakkt Corporate Summary
7.5.2 Bakkt Business Overview
7.5.3 Bakkt Online Game Asset Trading Major Product Offerings
7.5.4 Bakkt Online Game Asset Trading Revenue in Global Market (2017-2022)
7.5.5 Bakkt Key News
7.6 BitMax
7.6.1 BitMax Corporate Summary
7.6.2 BitMax Business Overview
7.6.3 BitMax Online Game Asset Trading Major Product Offerings
7.6.4 BitMax Online Game Asset Trading Revenue in Global Market (2017-2022)
7.6.5 BitMax Key News
7.7 Bittrex
7.7.1 Bittrex Corporate Summary
7.7.2 Bittrex Business Overview
7.7.3 Bittrex Online Game Asset Trading Major Product Offerings
7.7.4 Bittrex Online Game Asset Trading Revenue in Global Market (2017-2022)
7.7.5 Bittrex Key News
7.8 Interdax
7.8.1 Interdax Corporate Summary
7.8.2 Interdax Business Overview
7.8.3 Interdax Online Game Asset Trading Major Product Offerings
7.8.4 Interdax Online Game Asset Trading Revenue in Global Market (2017-2022)
7.8.5 Interdax Key News
7.9 Devexperts
7.9.1 Devexperts Corporate Summary
7.9.2 Devexperts Business Overview
7.9.3 Devexperts Online Game Asset Trading Major Product Offerings
7.9.4 Devexperts Online Game Asset Trading Revenue in Global Market (2017-2022)
7.9.5 Devexperts Key News
7.10 ErisX
7.10.1 ErisX Corporate Summary
7.10.2 ErisX Business Overview
7.10.3 ErisX Online Game Asset Trading Major Product Offerings
7.10.4 ErisX Online Game Asset Trading Revenue in Global Market (2017-2022)
7.10.5 ErisX Key News
7.11 Bit Mon Ex
7.11.1 Bit Mon Ex Corporate Summary
7.11.2 Bit Mon Ex Business Overview
7.11.3 Bit Mon Ex Online Game Asset Trading Major Product Offerings
7.11.4 Bit Mon Ex Online Game Asset Trading Revenue in Global Market (2017-2022)
7.11.5 Bit Mon Ex Key News
7.12 Ledger Vault
7.12.1 Ledger Vault Corporate Summary
7.12.2 Ledger Vault Business Overview
7.12.3 Ledger Vault Online Game Asset Trading Major Product Offerings
7.12.4 Ledger Vault Online Game Asset Trading Revenue in Global Market (2017-2022)
7.12.5 Ledger Vault Key News
7.13 Kraken
7.13.1 Kraken Corporate Summary
7.13.2 Kraken Business Overview
7.13.3 Kraken Online Game Asset Trading Major Product Offerings
7.13.4 Kraken Online Game Asset Trading Revenue in Global Market (2017-2022)
7.13.5 Kraken Key News
7.14 MMOGA
7.14.1 MMOGA Corporate Summary
7.14.2 MMOGA Business Overview
7.14.3 MMOGA Online Game Asset Trading Major Product Offerings
7.14.4 MMOGA Online Game Asset Trading Revenue in Global Market (2017-2022)
7.14.5 MMOGA Key News
7.15 GAEX
7.15.1 GAEX Corporate Summary
7.15.2 GAEX Business Overview
7.15.3 GAEX Online Game Asset Trading Major Product Offerings
7.15.4 GAEX Online Game Asset Trading Revenue in Global Market (2017-2022)
7.15.5 GAEX Key News
7.16 Bryllite Platform
7.16.1 Bryllite Platform Corporate Summary
7.16.2 Bryllite Platform Business Overview
7.16.3 Bryllite Platform Online Game Asset Trading Major Product Offerings
7.16.4 Bryllite Platform Online Game Asset Trading Revenue in Global Market (2017-2022)
7.16.5 Bryllite Platform Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
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