The latest research study released by Market IntelliX evaluates market size and forecasts of Mobile Runner Game in Global, including the following market information:
Global Mobile Runner Game Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Mobile Runner Game market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Single Player Video Game Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Mobile Runner Game include SYBO (Subway Surfers), Activision (Pitfall), Semi Secret Software (Canabalt), Sega (Sonic Dash), Nintendo (Super Mario Run), Naughty Dog (Crash Bandicoot), Kiloo (Subway Surfers), Halfbrick (Jetpack Joyride) and Andreas Illiger (Tiny Wings), etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MI has surveyed the Mobile Runner Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Market Segmentations:
Global Mobile Runner Game Market, Model, 2017-2022, 2023-2028 ($ millions)
Global Mobile Runner Game Market Segment Percentages, Model, 2021 (%)
Single Player Video Game
Multiplayer Video Game
Global Mobile Runner Game Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Mobile Runner Game Market Segment Percentages, by Application, 2021 (%)
Android
iOS
Global Mobile Runner Game Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Mobile Runner Game Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Mobile Runner Game revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Mobile Runner Game revenues share in global market, 2021 (%)
The report presents profiles of competitors in the market, Some of the prominent key players covered:
SYBO (Subway Surfers)
Activision (Pitfall)
Semi Secret Software (Canabalt)
Sega (Sonic Dash)
Nintendo (Super Mario Run)
Naughty Dog (Crash Bandicoot)
Kiloo (Subway Surfers)
Halfbrick (Jetpack Joyride)
Andreas Illiger (Tiny Wings)
Rocketcat Games (Punch Quest)
Imangi Studios (Temple Run)
Hipster Whale (Crossy Road)
Noodlecake Studios (Alto's Adventure)
Key Takeaways from this Report
Evaluate market potential through analyzing growth rates (CAGR %), Volume (Units) and Value ($M) data given at country level – for product types, end use applications and by different industry verticals.
Understand the different dynamics influencing the market – key driving factors, challenges and hidden opportunities.
Get in-depth insights on your competitor performance – market shares, strategies, financial benchmarking, product benchmarking, SWOT and more.
Analyze the sales and distribution channels across key geographies to improve top-line revenues.
Understand the industry supply chain with a deep-dive on the value augmentation at each step, in order to optimize value and bring efficiencies in your processes.
Get a quick outlook on the market entropy – M&A’s, deals, partnerships, product launches of all key players for the past 4 years.
Evaluate the supply-demand gaps, import-export statistics and regulatory landscape for more than top 20 countries globally for the market.
1 Introduction to Research & Analysis Reports
1.1 Mobile Runner Game Market Definition
1.2 Market Segments
1.2.1 Market Model
1.2.2 Market by Application
1.3 Global Mobile Runner Game Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Mobile Runner Game Overall Market Size
2.1 Global Mobile Runner Game Market Size: 2021 VS 2028
2.2 Global Mobile Runner Game Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Mobile Runner Game Players in Global Market
3.2 Top Global Mobile Runner Game Companies Ranked by Revenue
3.3 Global Mobile Runner Game Revenue by Companies
3.4 Top 3 and Top 5 Mobile Runner Game Companies in Global Market, by Revenue in 2021
3.5 Global Companies Mobile Runner Game Product Type
3.6 Tier 1, Tier 2 and Tier 3 Mobile Runner Game Players in Global Market
3.6.1 List of Global Tier 1 Mobile Runner Game Companies
3.6.2 List of Global Tier 2 and Tier 3 Mobile Runner Game Companies
4 Market Sights by Product
4.1 Overview
4.1.1 Model - Global Mobile Runner Game Market Size Markets, 2021 & 2028
4.1.2 Single Player Video Game
4.1.3 Multiplayer Video Game
4.2 By el - Global Mobile Runner Game Revenue & Forecasts
4.2.1 By el - Global Mobile Runner Game Revenue, 2017-2022
4.2.2 By el - Global Mobile Runner Game Revenue, 2023-2028
4.2.3 By el - Global Mobile Runner Game Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Mobile Runner Game Market Size, 2021 & 2028
5.1.2 Android
5.1.3 iOS
5.2 By Application - Global Mobile Runner Game Revenue & Forecasts
5.2.1 By Application - Global Mobile Runner Game Revenue, 2017-2022
5.2.2 By Application - Global Mobile Runner Game Revenue, 2023-2028
5.2.3 By Application - Global Mobile Runner Game Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Mobile Runner Game Market Size, 2021 & 2028
6.2 By Region - Global Mobile Runner Game Revenue & Forecasts
6.2.1 By Region - Global Mobile Runner Game Revenue, 2017-2022
6.2.2 By Region - Global Mobile Runner Game Revenue, 2023-2028
6.2.3 By Region - Global Mobile Runner Game Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Mobile Runner Game Revenue, 2017-2028
6.3.2 US Mobile Runner Game Market Size, 2017-2028
6.3.3 Canada Mobile Runner Game Market Size, 2017-2028
6.3.4 Mexico Mobile Runner Game Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Mobile Runner Game Revenue, 2017-2028
6.4.2 Germany Mobile Runner Game Market Size, 2017-2028
6.4.3 France Mobile Runner Game Market Size, 2017-2028
6.4.4 U.K. Mobile Runner Game Market Size, 2017-2028
6.4.5 Italy Mobile Runner Game Market Size, 2017-2028
6.4.6 Russia Mobile Runner Game Market Size, 2017-2028
6.4.7 Nordic Countries Mobile Runner Game Market Size, 2017-2028
6.4.8 Benelux Mobile Runner Game Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Mobile Runner Game Revenue, 2017-2028
6.5.2 China Mobile Runner Game Market Size, 2017-2028
6.5.3 Japan Mobile Runner Game Market Size, 2017-2028
6.5.4 South Korea Mobile Runner Game Market Size, 2017-2028
6.5.5 Southeast Asia Mobile Runner Game Market Size, 2017-2028
6.5.6 India Mobile Runner Game Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Mobile Runner Game Revenue, 2017-2028
6.6.2 Brazil Mobile Runner Game Market Size, 2017-2028
6.6.3 Argentina Mobile Runner Game Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Mobile Runner Game Revenue, 2017-2028
6.7.2 Turkey Mobile Runner Game Market Size, 2017-2028
6.7.3 Israel Mobile Runner Game Market Size, 2017-2028
6.7.4 Saudi Arabia Mobile Runner Game Market Size, 2017-2028
6.7.5 UAE Mobile Runner Game Market Size, 2017-2028
7 Players Profiles
7.1 SYBO (Subway Surfers)
7.1.1 SYBO (Subway Surfers) Corporate Summary
7.1.2 SYBO (Subway Surfers) Business Overview
7.1.3 SYBO (Subway Surfers) Mobile Runner Game Major Product Offerings
7.1.4 SYBO (Subway Surfers) Mobile Runner Game Revenue in Global Market (2017-2022)
7.1.5 SYBO (Subway Surfers) Key News
7.2 Activision (Pitfall)
7.2.1 Activision (Pitfall) Corporate Summary
7.2.2 Activision (Pitfall) Business Overview
7.2.3 Activision (Pitfall) Mobile Runner Game Major Product Offerings
7.2.4 Activision (Pitfall) Mobile Runner Game Revenue in Global Market (2017-2022)
7.2.5 Activision (Pitfall) Key News
7.3 Semi Secret Software (Canabalt)
7.3.1 Semi Secret Software (Canabalt) Corporate Summary
7.3.2 Semi Secret Software (Canabalt) Business Overview
7.3.3 Semi Secret Software (Canabalt) Mobile Runner Game Major Product Offerings
7.3.4 Semi Secret Software (Canabalt) Mobile Runner Game Revenue in Global Market (2017-2022)
7.3.5 Semi Secret Software (Canabalt) Key News
7.4 Sega (Sonic Dash)
7.4.1 Sega (Sonic Dash) Corporate Summary
7.4.2 Sega (Sonic Dash) Business Overview
7.4.3 Sega (Sonic Dash) Mobile Runner Game Major Product Offerings
7.4.4 Sega (Sonic Dash) Mobile Runner Game Revenue in Global Market (2017-2022)
7.4.5 Sega (Sonic Dash) Key News
7.5 Nintendo (Super Mario Run)
7.5.1 Nintendo (Super Mario Run) Corporate Summary
7.5.2 Nintendo (Super Mario Run) Business Overview
7.5.3 Nintendo (Super Mario Run) Mobile Runner Game Major Product Offerings
7.5.4 Nintendo (Super Mario Run) Mobile Runner Game Revenue in Global Market (2017-2022)
7.5.5 Nintendo (Super Mario Run) Key News
7.6 Naughty Dog (Crash Bandicoot)
7.6.1 Naughty Dog (Crash Bandicoot) Corporate Summary
7.6.2 Naughty Dog (Crash Bandicoot) Business Overview
7.6.3 Naughty Dog (Crash Bandicoot) Mobile Runner Game Major Product Offerings
7.6.4 Naughty Dog (Crash Bandicoot) Mobile Runner Game Revenue in Global Market (2017-2022)
7.6.5 Naughty Dog (Crash Bandicoot) Key News
7.7 Kiloo (Subway Surfers)
7.7.1 Kiloo (Subway Surfers) Corporate Summary
7.7.2 Kiloo (Subway Surfers) Business Overview
7.7.3 Kiloo (Subway Surfers) Mobile Runner Game Major Product Offerings
7.7.4 Kiloo (Subway Surfers) Mobile Runner Game Revenue in Global Market (2017-2022)
7.7.5 Kiloo (Subway Surfers) Key News
7.8 Halfbrick (Jetpack Joyride)
7.8.1 Halfbrick (Jetpack Joyride) Corporate Summary
7.8.2 Halfbrick (Jetpack Joyride) Business Overview
7.8.3 Halfbrick (Jetpack Joyride) Mobile Runner Game Major Product Offerings
7.8.4 Halfbrick (Jetpack Joyride) Mobile Runner Game Revenue in Global Market (2017-2022)
7.8.5 Halfbrick (Jetpack Joyride) Key News
7.9 Andreas Illiger (Tiny Wings)
7.9.1 Andreas Illiger (Tiny Wings) Corporate Summary
7.9.2 Andreas Illiger (Tiny Wings) Business Overview
7.9.3 Andreas Illiger (Tiny Wings) Mobile Runner Game Major Product Offerings
7.9.4 Andreas Illiger (Tiny Wings) Mobile Runner Game Revenue in Global Market (2017-2022)
7.9.5 Andreas Illiger (Tiny Wings) Key News
7.10 Rocketcat Games (Punch Quest)
7.10.1 Rocketcat Games (Punch Quest) Corporate Summary
7.10.2 Rocketcat Games (Punch Quest) Business Overview
7.10.3 Rocketcat Games (Punch Quest) Mobile Runner Game Major Product Offerings
7.10.4 Rocketcat Games (Punch Quest) Mobile Runner Game Revenue in Global Market (2017-2022)
7.10.5 Rocketcat Games (Punch Quest) Key News
7.11 Imangi Studios (Temple Run)
7.11.1 Imangi Studios (Temple Run) Corporate Summary
7.11.2 Imangi Studios (Temple Run) Business Overview
7.11.3 Imangi Studios (Temple Run) Mobile Runner Game Major Product Offerings
7.11.4 Imangi Studios (Temple Run) Mobile Runner Game Revenue in Global Market (2017-2022)
7.11.5 Imangi Studios (Temple Run) Key News
7.12 Hipster Whale (Crossy Road)
7.12.1 Hipster Whale (Crossy Road) Corporate Summary
7.12.2 Hipster Whale (Crossy Road) Business Overview
7.12.3 Hipster Whale (Crossy Road) Mobile Runner Game Major Product Offerings
7.12.4 Hipster Whale (Crossy Road) Mobile Runner Game Revenue in Global Market (2017-2022)
7.12.5 Hipster Whale (Crossy Road) Key News
7.13 Noodlecake Studios (Alto's Adventure)
7.13.1 Noodlecake Studios (Alto's Adventure) Corporate Summary
7.13.2 Noodlecake Studios (Alto's Adventure) Business Overview
7.13.3 Noodlecake Studios (Alto's Adventure) Mobile Runner Game Major Product Offerings
7.13.4 Noodlecake Studios (Alto's Adventure) Mobile Runner Game Revenue in Global Market (2017-2022)
7.13.5 Noodlecake Studios (Alto's Adventure) Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Mobile Runner Game Market Opportunities & Trends in Global Market
Table 2. Mobile Runner Game Market Drivers in Global Market
Table 3. Mobile Runner Game Market Restraints in Global Market
Table 4. Key Players of Mobile Runner Game in Global Market
Table 5. Top Mobile Runner Game Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Mobile Runner Game Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Mobile Runner Game Revenue Share by Companies, 2017-2022
Table 8. Global Companies Mobile Runner Game Product Type
Table 9. List of Global Tier 1 Mobile Runner Game Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Mobile Runner Game Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By el – Global Mobile Runner Game Revenue, (US$, Mn), 2021 & 2028
Table 12. By el - Mobile Runner Game Revenue in Global (US$, Mn), 2017-2022
Table 13. By el - Mobile Runner Game Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Mobile Runner Game Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Mobile Runner Game Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Mobile Runner Game Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Mobile Runner Game Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Mobile Runner Game Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Mobile Runner Game Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Mobile Runner Game Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Mobile Runner Game Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Mobile Runner Game Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Mobile Runner Game Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Mobile Runner Game Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Mobile Runner Game Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Mobile Runner Game Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Mobile Runner Game Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Mobile Runner Game Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Mobile Runner Game Revenue, (US$, Mn), 2023-2028
Table 30. SYBO (Subway Surfers) Corporate Summary
Table 31. SYBO (Subway Surfers) Mobile Runner Game Product Offerings
Table 32. SYBO (Subway Surfers) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 33. Activision (Pitfall) Corporate Summary
Table 34. Activision (Pitfall) Mobile Runner Game Product Offerings
Table 35. Activision (Pitfall) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 36. Semi Secret Software (Canabalt) Corporate Summary
Table 37. Semi Secret Software (Canabalt) Mobile Runner Game Product Offerings
Table 38. Semi Secret Software (Canabalt) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 39. Sega (Sonic Dash) Corporate Summary
Table 40. Sega (Sonic Dash) Mobile Runner Game Product Offerings
Table 41. Sega (Sonic Dash) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 42. Nintendo (Super Mario Run) Corporate Summary
Table 43. Nintendo (Super Mario Run) Mobile Runner Game Product Offerings
Table 44. Nintendo (Super Mario Run) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 45. Naughty Dog (Crash Bandicoot) Corporate Summary
Table 46. Naughty Dog (Crash Bandicoot) Mobile Runner Game Product Offerings
Table 47. Naughty Dog (Crash Bandicoot) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 48. Kiloo (Subway Surfers) Corporate Summary
Table 49. Kiloo (Subway Surfers) Mobile Runner Game Product Offerings
Table 50. Kiloo (Subway Surfers) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 51. Halfbrick (Jetpack Joyride) Corporate Summary
Table 52. Halfbrick (Jetpack Joyride) Mobile Runner Game Product Offerings
Table 53. Halfbrick (Jetpack Joyride) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 54. Andreas Illiger (Tiny Wings) Corporate Summary
Table 55. Andreas Illiger (Tiny Wings) Mobile Runner Game Product Offerings
Table 56. Andreas Illiger (Tiny Wings) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 57. Rocketcat Games (Punch Quest) Corporate Summary
Table 58. Rocketcat Games (Punch Quest) Mobile Runner Game Product Offerings
Table 59. Rocketcat Games (Punch Quest) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 60. Imangi Studios (Temple Run) Corporate Summary
Table 61. Imangi Studios (Temple Run) Mobile Runner Game Product Offerings
Table 62. Imangi Studios (Temple Run) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 63. Hipster Whale (Crossy Road) Corporate Summary
Table 64. Hipster Whale (Crossy Road) Mobile Runner Game Product Offerings
Table 65. Hipster Whale (Crossy Road) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 66. Noodlecake Studios (Alto's Adventure) Corporate Summary
Table 67. Noodlecake Studios (Alto's Adventure) Mobile Runner Game Product Offerings
Table 68. Noodlecake Studios (Alto's Adventure) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. Mobile Runner Game Segment Model in 2021
Figure 2. Mobile Runner Game Segment by Application in 2021
Figure 3. Global Mobile Runner Game Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Mobile Runner Game Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Mobile Runner Game Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Mobile Runner Game Revenue in 2021
Figure 8. By el - Global Mobile Runner Game Revenue Market Share, 2017-2028
Figure 9. By Application - Global Mobile Runner Game Revenue Market Share, 2017-2028
Figure 10. By Region - Global Mobile Runner Game Revenue Market Share, 2017-2028
Figure 11. By Country - North America Mobile Runner Game Revenue Market Share, 2017-2028
Figure 12. US Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Mobile Runner Game Revenue Market Share, 2017-2028
Figure 16. Germany Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 17. France Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Mobile Runner Game Revenue Market Share, 2017-2028
Figure 24. China Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 28. India Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Mobile Runner Game Revenue Market Share, 2017-2028
Figure 30. Brazil Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Mobile Runner Game Revenue Market Share, 2017-2028
Figure 33. Turkey Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 37. SYBO (Subway Surfers) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Activision (Pitfall) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Semi Secret Software (Canabalt) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Sega (Sonic Dash) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Nintendo (Super Mario Run) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Naughty Dog (Crash Bandicoot) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Kiloo (Subway Surfers) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Halfbrick (Jetpack Joyride) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Andreas Illiger (Tiny Wings) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Rocketcat Games (Punch Quest) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Imangi Studios (Temple Run) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Hipster Whale (Crossy Road) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Noodlecake Studios (Alto's Adventure) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
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