According to Latest Research, the global market for Mobile Online Games should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
By country, China accounted for percent of the global market last year and China’s market share increased from percent to percent. China Mobile Online Games market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029. The United States Mobile Online Games market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
By segment, IOS System grew percent to account for percent of the total market sales, and Android System grew percent.
This report studies and analyses global Mobile Online Games status and future trends, to help determine the Mobile Online Games market size of the total market opportunity by Type, by Application, by company, and by region & country. This report is a detailed and comprehensive analysis of the world market for Mobile Online Games, and provides market size (US$ million) and Year-over-Year growth, considering 2022 as the base year.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
To assess the competitive environment within the market including supplier revenue, market share, and company profiles.
Highlights
(1) Global Mobile Online Games market size, history data 2018-2023, and forecast data 2024-2029, (US$ million)
(2) Global Mobile Online Games by company, revenue, market share and industry ranking 2018-2023, (US$ million)
(3) China Mobile Online Games by company, revenue, market share and industry ranking 2018-2023, (US$ million)
(4) Global Mobile Online Games key consuming regions, consumption value and demand structure
(5) Mobile Online Games industry chains, upstream, midstream and downstream
Market segment by players, this report covers
Supercell
Niantic
Tencent
NetEase
Netmarble
King Digital Entertainment
EA Mobile
Mixi
Nintendo
Ustwo
Peak Games
Com2uS
NCSOFT
Square Enix
Market segment by Type, covers
Puzzle
Competitive
Leisure
Others
Market segment by Application, can be divided into
IOS System
Android System
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa
Report Includes:
Chapter 1: to describe Mobile Online Games product scope, global consumption value, China consumption value, development opportunities, challenges, trends, and policies.
Chapter 2: Global Mobile Online Games market share and ranking of major manufacturers, revenue, 2018-2023
Chapter 3: China Mobile Online Games market share and ranking of major manufacturers, revenue, 2018-2023
Chapter 4: Mobile Online Games industry chain, upstream, medium-stream, and downstream.
Chapter 5: Segment by Type, consumption value, percent & CAGR, 2018-2029
Chapter 6: Segment by Application, consumption value, percent & CAGR, 2018-2029
Chapter 7: Segment in regional level, consumption value, percent & CAGR, 2018-2029
Chapter 8: Segment in country level, consumption value, percent & CAGR, 2018-2029
Chapter 9: Company profile, introducing the basic situation of the main companies in the market in detail, including product specifications, application, recent development, revenue, gross margin.
Chapter 10: Conclusions
1 Market Overview
1.1 Mobile Online Games Definition
1.2 Global Mobile Online Games Market Size and Forecast
1.3 China Mobile Online Games Market Size and Forecast
1.4 China Percentage in Global Market
1.5 Mobile Online Games Market Size: China VS Global Growth Rate, 2018-2029
1.6 Mobile Online Games Market Dynamics
1.6.1 Mobile Online Games Market Drivers
1.6.2 Mobile Online Games Market Restraints
1.6.3 Mobile Online Games Industry Trends
1.6.4 Mobile Online Games Industry Policy
2 Global Leading Players and Market Share
2.1 By Revenue of Mobile Online Games, Global Market Share by Company, 2018-2023
2.2 Global Mobile Online Games Participants, Market Position (Tier 1, Tier 2, and Tier 3)
2.3 Global Mobile Online Games Concentration Ratio
2.4 Global Mobile Online Games Mergers & Acquisitions, Expansion Plans
2.5 Global Mobile Online Games Major Companies Product Type
2.6 Head Office and Mobile Online Games Production Site of Key Manufacturer
3 China Leading Players, Market Share and Ranking
3.1 By Revenue of Mobile Online Games, China Market Share by Company, 2018-2023
3.2 China Mobile Online Games Participants, Market Position (Tier 1, Tier 2, and Tier 3)
4 Industry Chain Analysis
4.1 Mobile Online Games Industry Chain
4.2 Mobile Online Games Upstream Analysis
4.2.1 Mobile Online Games Core Raw Materials
4.2.2 Main Manufacturers of Mobile Online Games Core Raw Materials
4.3 Midstream Analysis
4.4 Downstream Analysis
4.5 Mobile Online Games Production Mode
4.6 Mobile Online Games Procurement Model
4.7 Mobile Online Games Industry Sales Model and Sales Channels
4.7.1 Mobile Online Games Sales Model
4.7.2 Mobile Online Games Typical Distributors
5 Sights by Type
5.1 Mobile Online Games Classification
5.1.1 Puzzle
5.1.2 Competitive
5.1.3 Leisure
5.1.4 Others
5.2 By Type, Global Mobile Online Games Consumption Value & CAGR, 2018 VS 2022 VS 2029
5.3 By Type, Global Mobile Online Games Consumption Value, 2018-2029
6 Sights by Application
6.1 Mobile Online Games Segment by Application
6.1.1 IOS System
6.1.2 Android System
6.2 By Application, Global Mobile Online Games Consumption Value & CAGR, 2018 VS 2022 VS 2029
6.3 By Application, Global Mobile Online Games Consumption Value, 2018-2029
7 Sales Sights by Region
7.1 By Region, Global Mobile Online Games Consumption Value, 2018 VS 2022 VS 2029
7.2 By Region, Global Mobile Online Games Consumption Value, 2018-2029
7.3 North America
7.3.1 North America Mobile Online Games & Forecasts, 2018-2029
7.3.2 By Country, North America Mobile Online Games Market Size Market Share
7.4 Europe
7.4.1 Europe Mobile Online Games Market Size & Forecasts, 2018-2029
7.4.2 By Country, Europe Mobile Online Games Market Size Market Share
7.5 Asia Pacific
7.5.1 Asia Pacific Mobile Online Games Market Size & Forecasts, 2018-2029
7.5.2 By Country/Region, Asia Pacific Mobile Online Games Market Size Market Share
7.6 South America
7.6.1 South America Mobile Online Games Market Size & Forecasts, 2018-2029
7.6.2 By Country, South America Mobile Online Games Market Size Market Share
7.7 Middle East & Africa
8 Sales Sights by Country Level
8.1 By Country, Global Mobile Online Games Market Size & CAGR, 2018 VS 2022 VS 2029
8.2 By Country, Global Mobile Online Games Consumption Value, 2018-2029
8.3 U.S.
8.3.1 U.S. Mobile Online Games Market Size, 2018-2029
8.3.2 By Type, U.S. Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.3.3 By Application, U.S. Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.4 Europe
8.4.1 Europe Mobile Online Games Market Size, 2018-2029
8.4.2 By Type, Europe Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.4.3 By Application, Europe Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.5 China
8.5.1 China Mobile Online Games Market Size, 2018-2029
8.5.2 By Type, China Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.5.3 By Application, China Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.6 Japan
8.6.1 Japan Mobile Online Games Market Size, 2018-2029
8.6.2 By Type, Japan Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.6.3 By Application, Japan Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.7 South Korea
8.7.1 South Korea Mobile Online Games Market Size, 2018-2029
8.7.2 By Type, South Korea Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.7.3 By Application, South Korea Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.8 Southeast Asia
8.8.1 Southeast Asia Mobile Online Games Market Size, 2018-2029
8.8.2 By Type, Southeast Asia Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.8.3 By Application, Southeast Asia Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.9 India
8.9.1 India Mobile Online Games Market Size, 2018-2029
8.9.2 By Type, India Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.9.3 By Application, India Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.10 Middle East & Africa
8.10.1 Middle East & Africa Mobile Online Games Market Size, 2018-2029
8.10.2 By Type, Middle East & Africa Mobile Online Games Consumption Value Market Share, 2022 VS 2029
8.10.3 By Application, Middle East & Africa Mobile Online Games Consumption Value Market Share, 2022 VS 2029
9 Company Profile
9.1 Supercell
9.1.1 Supercell Company Information, Head Office, Market Area and Industry Position
9.1.2 Supercell Company Profile and Main Business
9.1.3 Supercell Mobile Online Games Models, Specifications and Application
9.1.4 Supercell Mobile Online Games Revenue and Gross Margin, 2018-2023
9.1.5 Supercell Recent Developments
9.2 Niantic
9.2.1 Niantic Company Information, Head Office, Market Area and Industry Position
9.2.2 Niantic Company Profile and Main Business
9.2.3 Niantic Mobile Online Games Models, Specifications and Application
9.2.4 Niantic Mobile Online Games Revenue and Gross Margin, 2018-2023
9.2.5 Niantic Recent Developments
9.3 Tencent
9.3.1 Tencent Company Information, Head Office, Market Area and Industry Position
9.3.2 Tencent Company Profile and Main Business
9.3.3 Tencent Mobile Online Games Models, Specifications and Application
9.3.4 Tencent Mobile Online Games Revenue and Gross Margin, 2018-2023
9.3.5 Tencent Recent Developments
9.4 NetEase
9.4.1 NetEase Company Information, Head Office, Market Area and Industry Position
9.4.2 NetEase Company Profile and Main Business
9.4.3 NetEase Mobile Online Games Models, Specifications and Application
9.4.4 NetEase Mobile Online Games Revenue and Gross Margin, 2018-2023
9.4.5 NetEase Recent Developments
9.5 Netmarble
9.5.1 Netmarble Company Information, Head Office, Market Area and Industry Position
9.5.2 Netmarble Company Profile and Main Business
9.5.3 Netmarble Mobile Online Games Models, Specifications and Application
9.5.4 Netmarble Mobile Online Games Revenue and Gross Margin, 2018-2023
9.5.5 Netmarble Recent Developments
9.6 King Digital Entertainment
9.6.1 King Digital Entertainment Company Information, Head Office, Market Area and Industry Position
9.6.2 King Digital Entertainment Company Profile and Main Business
9.6.3 King Digital Entertainment Mobile Online Games Models, Specifications and Application
9.6.4 King Digital Entertainment Mobile Online Games Revenue and Gross Margin, 2018-2023
9.6.5 King Digital Entertainment Recent Developments
9.7 EA Mobile
9.7.1 EA Mobile Company Information, Head Office, Market Area and Industry Position
9.7.2 EA Mobile Company Profile and Main Business
9.7.3 EA Mobile Mobile Online Games Models, Specifications and Application
9.7.4 EA Mobile Mobile Online Games Revenue and Gross Margin, 2018-2023
9.7.5 EA Mobile Recent Developments
9.8 Mixi
9.8.1 Mixi Company Information, Head Office, Market Area and Industry Position
9.8.2 Mixi Company Profile and Main Business
9.8.3 Mixi Mobile Online Games Models, Specifications and Application
9.8.4 Mixi Mobile Online Games Revenue and Gross Margin, 2018-2023
9.8.5 Mixi Recent Developments
9.9 Nintendo
9.9.1 Nintendo Company Information, Head Office, Market Area and Industry Position
9.9.2 Nintendo Company Profile and Main Business
9.9.3 Nintendo Mobile Online Games Models, Specifications and Application
9.9.4 Nintendo Mobile Online Games Revenue and Gross Margin, 2018-2023
9.9.5 Nintendo Recent Developments
9.10 Ustwo
9.10.1 Ustwo Company Information, Head Office, Market Area and Industry Position
9.10.2 Ustwo Company Profile and Main Business
9.10.3 Ustwo Mobile Online Games Models, Specifications and Application
9.10.4 Ustwo Mobile Online Games Revenue and Gross Margin, 2018-2023
9.10.5 Ustwo Recent Developments
9.11 Peak Games
9.11.1 Peak Games Company Information, Head Office, Market Area and Industry Position
9.11.2 Peak Games Company Profile and Main Business
9.11.3 Peak Games Mobile Online Games Models, Specifications and Application
9.11.4 Peak Games Mobile Online Games Revenue and Gross Margin, 2018-2023
9.11.5 Peak Games Recent Developments
9.12 Com2uS
9.12.1 Com2uS Company Information, Head Office, Market Area and Industry Position
9.12.2 Com2uS Company Profile and Main Business
9.12.3 Com2uS Mobile Online Games Models, Specifications and Application
9.12.4 Com2uS Mobile Online Games Revenue and Gross Margin, 2018-2023
9.12.5 Com2uS Recent Developments
9.13 NCSOFT
9.13.1 NCSOFT Company Information, Head Office, Market Area and Industry Position
9.13.2 NCSOFT Company Profile and Main Business
9.13.3 NCSOFT Mobile Online Games Models, Specifications and Application
9.13.4 NCSOFT Mobile Online Games Revenue and Gross Margin, 2018-2023
9.13.5 NCSOFT Recent Developments
9.14 Square Enix
9.14.1 Square Enix Company Information, Head Office, Market Area and Industry Position
9.14.2 Square Enix Company Profile and Main Business
9.14.3 Square Enix Mobile Online Games Models, Specifications and Application
9.14.4 Square Enix Mobile Online Games Revenue and Gross Margin, 2018-2023
9.14.5 Square Enix Recent Developments
10 Conclusion
11 Appendix
11.1 Research Methodology
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Market Estimation Model
11.4 Disclaimer
Table 1. Mobile Online Games Consumption Value & CAGR: China VS Global, 2018-2029, US$ Million
Table 2. Mobile Online Games Market Restraints
Table 3. Mobile Online Games Market Trends
Table 4. Mobile Online Games Industry Policy
Table 5. Global Mobile Online Games Revenue by Company, 2018-2023, US$ million, Ranked Based on Revenue in 2022
Table 6. Global Mobile Online Games Revenue Share by Company, 2018-2023, Ranked by Data of 2022
Table 7. Global Mobile Online Games Manufacturers Market Concentration Ratio (CR3 and HHI)
Table 8. Global Mobile Online Games Mergers & Acquisitions, Expansion Plans
Table 9. Global Mobile Online Games Major Companies Product Type
Table 10. Head Office and Area Served of Key Players
Table 11. China Mobile Online Games Revenue by Company, 2018-2023, US$ million, Ranked Based on Revenue in 2022
Table 12. China Mobile Online Games Revenue Market Share by Company, 2018-2023
Table 13. Global Key Players of Mobile Online Games Upstream (Raw Materials)
Table 14. Global Mobile Online Games Typical Customers
Table 15. Mobile Online Games Typical Distributors
Table 16. By Type, Global Mobile Online Games Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 17. By Application, Global Mobile Online Games Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 18. By Region, Global Mobile Online Games Consumption Value, 2018 VS 2022 VS 2029, US$ Million
Table 19. By Region, Global Mobile Online Games Consumption Value, 2018-2029, US$ Million
Table 20. By Country, Global Mobile Online Games Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 21. By Country, Global Mobile Online Games Consumption Value, 2018-2029, US$ Million
Table 22. By Country, Global Mobile Online Games Consumption Value Market Share, 2018-2029
Table 23. Supercell Company Information, Head Office, Market Area and Industry Position
Table 24. Supercell Company Profile and Main Business
Table 25. Supercell Mobile Online Games Models, Specifications, and Application
Table 26. Supercell Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 27. Supercell Recent Developments
Table 28. Niantic Company Information, Head Office, Market Area and Industry Position
Table 29. Niantic Company Profile and Main Business
Table 30. Niantic Mobile Online Games Models, Specifications, and Application
Table 31. Niantic Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 32. Niantic Recent Developments
Table 33. Tencent Company Information, Head Office, Market Area and Industry Position
Table 34. Tencent Company Profile and Main Business
Table 35. Tencent Mobile Online Games Models, Specifications, and Application
Table 36. Tencent Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 37. Tencent Recent Developments
Table 38. NetEase Company Information, Head Office, Market Area and Industry Position
Table 39. NetEase Company Profile and Main Business
Table 40. NetEase Mobile Online Games Models, Specifications, and Application
Table 41. NetEase Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 42. NetEase Recent Developments
Table 43. Netmarble Company Information, Head Office, Market Area and Industry Position
Table 44. Netmarble Company Profile and Main Business
Table 45. Netmarble Mobile Online Games Models, Specifications, and Application
Table 46. Netmarble Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 47. Netmarble Recent Developments
Table 48. King Digital Entertainment Company Information, Head Office, Market Area and Industry Position
Table 49. King Digital Entertainment Company Profile and Main Business
Table 50. King Digital Entertainment Mobile Online Games Models, Specifications, and Application
Table 51. King Digital Entertainment Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 52. King Digital Entertainment Recent Developments
Table 53. EA Mobile Company Information, Head Office, Market Area and Industry Position
Table 54. EA Mobile Company Profile and Main Business
Table 55. EA Mobile Mobile Online Games Models, Specifications, and Application
Table 56. EA Mobile Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 57. EA Mobile Recent Developments
Table 58. Mixi Company Information, Head Office, Market Area and Industry Position
Table 59. Mixi Company Profile and Main Business
Table 60. Mixi Mobile Online Games Models, Specifications, and Application
Table 61. Mixi Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 62. Mixi Recent Developments
Table 63. Nintendo Company Information, Head Office, Market Area and Industry Position
Table 64. Nintendo Company Profile and Main Business
Table 65. Nintendo Mobile Online Games Models, Specifications, and Application
Table 66. Nintendo Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 67. Nintendo Recent Developments
Table 68. Ustwo Company Information, Head Office, Market Area and Industry Position
Table 69. Ustwo Company Profile and Main Business
Table 70. Ustwo Mobile Online Games Models, Specifications, and Application
Table 71. Ustwo Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 72. Ustwo Recent Developments
Table 73. Peak Games Company Information, Head Office, Market Area and Industry Position
Table 74. Peak Games Company Profile and Main Business
Table 75. Peak Games Mobile Online Games Models, Specifications, and Application
Table 76. Peak Games Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 77. Peak Games Recent Developments
Table 78. Com2uS Company Information, Head Office, Market Area and Industry Position
Table 79. Com2uS Company Profile and Main Business
Table 80. Com2uS Mobile Online Games Models, Specifications, and Application
Table 81. Com2uS Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 82. Com2uS Recent Developments
Table 83. NCSOFT Company Information, Head Office, Market Area and Industry Position
Table 84. NCSOFT Company Profile and Main Business
Table 85. NCSOFT Mobile Online Games Models, Specifications, and Application
Table 86. NCSOFT Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 87. NCSOFT Recent Developments
Table 88. Square Enix Company Information, Head Office, Market Area and Industry Position
Table 89. Square Enix Company Profile and Main Business
Table 90. Square Enix Mobile Online Games Models, Specifications, and Application
Table 91. Square Enix Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 92. Square Enix Recent Developments
List of Figures
Figure 1. Mobile Online Games Picture
Figure 2. Global Mobile Online Games Consumption Value, (US$ million) & (2018-2029)
Figure 3. China Mobile Online Games Consumption Value, (US$ million) & (2018-2029)
Figure 4. By Consumption Value, China Mobile Online Games Market Share of Global, 2018-2029
Figure 5. Global Mobile Online Games Market Share by Company, (Tier 1, Tier 2, and Tier 3), 2022
Figure 6. China Mobile Online Games Key Participants, Market Share, 2022
Figure 7. Mobile Online Games Industry Chain
Figure 8. Mobile Online Games Procurement Model
Figure 9. Mobile Online Games Sales Model
Figure 10. Mobile Online Games Sales Channels, Direct Sales, and Distribution
Figure 11. Puzzle
Figure 12. Competitive
Figure 13. Leisure
Figure 14. Others
Figure 15. By Type, Global Mobile Online Games Consumption Value, 2018-2029, US$ Million
Figure 16. By Type, Global Mobile Online Games Consumption Value Market Share, 2018-2029
Figure 17. IOS System
Figure 18. Android System
Figure 19. By Application, Global Mobile Online Games Consumption Value, 2018-2029, US$ Million
Figure 20. By Application, Global Mobile Online Games Consumption Value Market Share, 2018-2029
Figure 21. By Region, Global Mobile Online Games Consumption Value Market Share, 2018-2029
Figure 22. North America Mobile Online Games Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 23. By Country, North America Mobile Online Games Consumption Value Market Share, 2022
Figure 24. Europe Mobile Online Games Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 25. By Country, Europe Mobile Online Games Consumption Value Market Share, 2022
Figure 26. Asia Pacific Mobile Online Games Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 27. By Country/Region, Asia Pacific Mobile Online Games Consumption Value Market Share, 2022
Figure 28. South America Mobile Online Games Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 29. By Country, South America Mobile Online Games Consumption Value Market Share, 2022
Figure 30. Middle East & Africa Mobile Online Games Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 31. U.S. Mobile Online Games Consumption Value, 2018-2029, US$ Million
Figure 32. By Type, U.S. Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 33. By Application, U.S. Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 34. Europe Mobile Online Games Consumption Value, 2018-2029, US$ Million
Figure 35. By Type, Europe Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 36. By Application, Europe Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 37. China Mobile Online Games Consumption Value, 2018-2029, US$ Million
Figure 38. By Type, China Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 39. By Application, China Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 40. Japan Mobile Online Games Consumption Value, 2018-2029, US$ Million
Figure 41. By Type, Japan Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 42. By Application, Japan Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 43. South Korea Mobile Online Games Consumption Value, 2018-2029, US$ Million
Figure 44. By Type, South Korea Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 45. By Application, South Korea Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 46. Southeast Asia Mobile Online Games Consumption Value, 2018-2029, US$ Million
Figure 47. By Type, Southeast Asia Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 48. By Application, Southeast Asia Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 49. India Mobile Online Games Consumption Value, 2018-2029, US$ Million
Figure 50. By Type, India Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 51. By Application, India Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 52. Middle East & Africa Mobile Online Games Consumption Value, 2018-2029, US$ Million
Figure 53. By Type, Middle East & Africa Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 54. By Application, Middle East & Africa Mobile Online Games Consumption Value Market Share, 2022 VS 2029
Figure 55. Research Methodology
Figure 56. Breakdown of Primary Interviews
Figure 57. Bottom-up and Top-down Approaches
Figure 58. Top-down Approaches
Table 1. Mobile Online Games Consumption Value & CAGR: China VS Global, 2018-2029, US$ Million
Table 2. Mobile Online Games Market Restraints
Table 3. Mobile Online Games Market Trends
Table 4. Mobile Online Games Industry Policy
Table 5. Global Mobile Online Games Revenue by Company, 2018-2023, US$ million, Ranked Based on Revenue in 2022
Table 6. Global Mobile Online Games Revenue Share by Company, 2018-2023, Ranked by Data of 2022
Table 7. Global Mobile Online Games Manufacturers Market Concentration Ratio (CR3 and HHI)
Table 8. Global Mobile Online Games Mergers & Acquisitions, Expansion Plans
Table 9. Global Mobile Online Games Major Companies Product Type
Table 10. Head Office and Area Served of Key Players
Table 11. China Mobile Online Games Revenue by Company, 2018-2023, US$ million, Ranked Based on Revenue in 2022
Table 12. China Mobile Online Games Revenue Market Share by Company, 2018-2023
Table 13. Global Key Players of Mobile Online Games Upstream (Raw Materials)
Table 14. Global Mobile Online Games Typical Customers
Table 15. Mobile Online Games Typical Distributors
Table 16. By Type, Global Mobile Online Games Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 17. By Application, Global Mobile Online Games Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 18. By Region, Global Mobile Online Games Consumption Value, 2018 VS 2022 VS 2029, US$ Million
Table 19. By Region, Global Mobile Online Games Consumption Value, 2018-2029, US$ Million
Table 20. By Country, Global Mobile Online Games Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 21. By Country, Global Mobile Online Games Consumption Value, 2018-2029, US$ Million
Table 22. By Country, Global Mobile Online Games Consumption Value Market Share, 2018-2029
Table 23. Supercell Company Information, Head Office, Market Area and Industry Position
Table 24. Supercell Company Profile and Main Business
Table 25. Supercell Mobile Online Games Models, Specifications, and Application
Table 26. Supercell Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 27. Supercell Recent Developments
Table 28. Niantic Company Information, Head Office, Market Area and Industry Position
Table 29. Niantic Company Profile and Main Business
Table 30. Niantic Mobile Online Games Models, Specifications, and Application
Table 31. Niantic Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 32. Niantic Recent Developments
Table 33. Tencent Company Information, Head Office, Market Area and Industry Position
Table 34. Tencent Company Profile and Main Business
Table 35. Tencent Mobile Online Games Models, Specifications, and Application
Table 36. Tencent Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 37. Tencent Recent Developments
Table 38. NetEase Company Information, Head Office, Market Area and Industry Position
Table 39. NetEase Company Profile and Main Business
Table 40. NetEase Mobile Online Games Models, Specifications, and Application
Table 41. NetEase Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 42. NetEase Recent Developments
Table 43. Netmarble Company Information, Head Office, Market Area and Industry Position
Table 44. Netmarble Company Profile and Main Business
Table 45. Netmarble Mobile Online Games Models, Specifications, and Application
Table 46. Netmarble Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 47. Netmarble Recent Developments
Table 48. King Digital Entertainment Company Information, Head Office, Market Area and Industry Position
Table 49. King Digital Entertainment Company Profile and Main Business
Table 50. King Digital Entertainment Mobile Online Games Models, Specifications, and Application
Table 51. King Digital Entertainment Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 52. King Digital Entertainment Recent Developments
Table 53. EA Mobile Company Information, Head Office, Market Area and Industry Position
Table 54. EA Mobile Company Profile and Main Business
Table 55. EA Mobile Mobile Online Games Models, Specifications, and Application
Table 56. EA Mobile Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 57. EA Mobile Recent Developments
Table 58. Mixi Company Information, Head Office, Market Area and Industry Position
Table 59. Mixi Company Profile and Main Business
Table 60. Mixi Mobile Online Games Models, Specifications, and Application
Table 61. Mixi Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 62. Mixi Recent Developments
Table 63. Nintendo Company Information, Head Office, Market Area and Industry Position
Table 64. Nintendo Company Profile and Main Business
Table 65. Nintendo Mobile Online Games Models, Specifications, and Application
Table 66. Nintendo Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 67. Nintendo Recent Developments
Table 68. Ustwo Company Information, Head Office, Market Area and Industry Position
Table 69. Ustwo Company Profile and Main Business
Table 70. Ustwo Mobile Online Games Models, Specifications, and Application
Table 71. Ustwo Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 72. Ustwo Recent Developments
Table 73. Peak Games Company Information, Head Office, Market Area and Industry Position
Table 74. Peak Games Company Profile and Main Business
Table 75. Peak Games Mobile Online Games Models, Specifications, and Application
Table 76. Peak Games Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 77. Peak Games Recent Developments
Table 78. Com2uS Company Information, Head Office, Market Area and Industry Position
Table 79. Com2uS Company Profile and Main Business
Table 80. Com2uS Mobile Online Games Models, Specifications, and Application
Table 81. Com2uS Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 82. Com2uS Recent Developments
Table 83. NCSOFT Company Information, Head Office, Market Area and Industry Position
Table 84. NCSOFT Company Profile and Main Business
Table 85. NCSOFT Mobile Online Games Models, Specifications, and Application
Table 86. NCSOFT Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 87. NCSOFT Recent Developments
Table 88. Square Enix Company Information, Head Office, Market Area and Industry Position
Table 89. Square Enix Company Profile and Main Business
Table 90. Square Enix Mobile Online Games Models, Specifications, and Application
Table 91. Square Enix Mobile Online Games Revenue and Gross Margin, US$ Million, 2018-2023
Table 92. Square Enix Recent Developments
List of Figures
Figure 1. Mobile Online Games Picture
Figure 2. Global Mobile Online Games Consumption Value, (US$ million) & (2018-2029)
Figure 3. China Mobile Online Games Consumption Value, (US$ million) & (2018-2029)
Figure 4. By Consumption Value, China Mobile Online Games Market Share of Global, 2018-2029
Figure 5. Global Mobile Online Games Market Share by Company, (Tier 1, Tier 2, and Tier 3), 2022
Figure 6. China Mobile Online Games Key Participants, Market Share, 2022
Figure 7. Mobile Online Games Industry Chain
Figure 8. Mobile Online Games Procurement Model
Figure 9. Mobile Online Games Sales Model
Figure 10. Mobile Online Games Sales Channels, Direct Sales, and Distribution
Figure 11. Puzzle
Figure 12. Competitive
Figure 13. Leisure
Figure 14. Others
Figure 15. By Type, Global Mobile Online Games Consumption Value, 2018-2029, US$ Million
Figure 16. By Type, Global Mobile Online Games Consumption Value Market Share, 2018-2029
Figure 17. IOS System
Figure 18. Android System
Figure 19. By Application, Global Mobile Online Games Consumption Value, 2018-2029, US$ Million
Figure 20. By Application, Global Mobile Online Games Consumption Value Market Share, 2018-2029
Figure 21. By Region, Global Mobile Online Games Consumption Value Market Share, 2018-2029
Figure 22. North America Mobile Online Games Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 23. By Country, North America Mobile Online Games Consumption Value Market Share, 2022
Figure 24. Europe Mobile Online Games Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 25. By Country, Europe Mobile Online Games Consumption Value Market Share, 2022
Figure 26. Asia Pacific Mobile Online Games Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 27. By Country/Region, Asia Pacific Mobile Online Games Consumption Value Market Share, 2022
Figure 28. South America Mobile Online Games Consumption Value &
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
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Total Market |
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