A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under control of computer programs.
This report elaborates the market size, market characteristics, and market growth of the Sound Cards for Gaming industry, and breaks down according to the type, application, and consumption area of Sound Cards for Gaming. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Sound Cards for Gaming in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Sound Cards for Gaming market covered in Chapter 13:
ASUS
Creative Technology
Auzentech
Terratec
Ad Lib, Inc.
M-Audio
HT Omega
Turtle Beach
Focusrite
In Chapter 6, on the basis of types, the Sound Cards for Gaming market from 2015 to 2025 is primarily split into:
External Sound Card
Internal Sound Card
In Chapter 7, on the basis of applications, the Sound Cards for Gaming market from 2015 to 2025 covers:
Personnal
Commercial
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Sound Cards for Gaming Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Sound Cards for Gaming Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Sound Cards for Gaming Market Forces
3.1 Global Sound Cards for Gaming Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 Sound Cards for Gaming Market - By Geography
4.1 Global Sound Cards for Gaming Market Value and Market Share by Regions
4.1.1 Global Sound Cards for Gaming Value ($) by Region (2015-2020)
4.1.2 Global Sound Cards for Gaming Value Market Share by Regions (2015-2020)
4.2 Global Sound Cards for Gaming Market Production and Market Share by Major Countries
4.2.1 Global Sound Cards for Gaming Production by Major Countries (2015-2020)
4.2.2 Global Sound Cards for Gaming Production Market Share by Major Countries (2015-2020)
4.3 Global Sound Cards for Gaming Market Consumption and Market Share by Regions
4.3.1 Global Sound Cards for Gaming Consumption by Regions (2015-2020)
4.3.2 Global Sound Cards for Gaming Consumption Market Share by Regions (2015-2020)
5 Sound Cards for Gaming Market - By Trade Statistics
5.1 Global Sound Cards for Gaming Export and Import
5.2 United States Sound Cards for Gaming Export and Import (2015-2020)
5.3 Europe Sound Cards for Gaming Export and Import (2015-2020)
5.4 China Sound Cards for Gaming Export and Import (2015-2020)
5.5 Japan Sound Cards for Gaming Export and Import (2015-2020)
5.6 India Sound Cards for Gaming Export and Import (2015-2020)
5.7
6 Sound Cards for Gaming Market - By Type
6.1 Global Sound Cards for Gaming Production and Market Share by Types (2015-2020)
6.1.1 Global Sound Cards for Gaming Production by Types (2015-2020)
6.1.2 Global Sound Cards for Gaming Production Market Share by Types (2015-2020)
6.2 Global Sound Cards for Gaming Value and Market Share by Types (2015-2020)
6.2.1 Global Sound Cards for Gaming Value by Types (2015-2020)
6.2.2 Global Sound Cards for Gaming Value Market Share by Types (2015-2020)
6.3 Global Sound Cards for Gaming Production, Price and Growth Rate of External Sound Card (2015-2020)
6.4 Global Sound Cards for Gaming Production, Price and Growth Rate of Internal Sound Card (2015-2020)
7 Sound Cards for Gaming Market - By Application
7.1 Global Sound Cards for Gaming Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Sound Cards for Gaming Consumption by Applications (2015-2020)
7.1.2 Global Sound Cards for Gaming Consumption Market Share by Applications (2015-2020)
7.2 Global Sound Cards for Gaming Consumption and Growth Rate of Personnal (2015-2020)
7.3 Global Sound Cards for Gaming Consumption and Growth Rate of Commercial (2015-2020)
8 North America Sound Cards for Gaming Market
8.1 North America Sound Cards for Gaming Market Size
8.2 United States Sound Cards for Gaming Market Size
8.3 Canada Sound Cards for Gaming Market Size
8.4 Mexico Sound Cards for Gaming Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Sound Cards for Gaming Market Analysis
9.1 Europe Sound Cards for Gaming Market Size
9.2 Germany Sound Cards for Gaming Market Size
9.3 United Kingdom Sound Cards for Gaming Market Size
9.4 France Sound Cards for Gaming Market Size
9.5 Italy Sound Cards for Gaming Market Size
9.6 Spain Sound Cards for Gaming Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Sound Cards for Gaming Market Analysis
10.1 Asia-Pacific Sound Cards for Gaming Market Size
10.2 China Sound Cards for Gaming Market Size
10.3 Japan Sound Cards for Gaming Market Size
10.4 South Korea Sound Cards for Gaming Market Size
10.5 Southeast Asia Sound Cards for Gaming Market Size
10.6 India Sound Cards for Gaming Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Sound Cards for Gaming Market Analysis
11.1 Middle East and Africa Sound Cards for Gaming Market Size
11.2 Saudi Arabia Sound Cards for Gaming Market Size
11.3 UAE Sound Cards for Gaming Market Size
11.4 South Africa Sound Cards for Gaming Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Sound Cards for Gaming Market Analysis
12.1 South America Sound Cards for Gaming Market Size
12.2 Brazil Sound Cards for Gaming Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 ASUS
13.1.1 ASUS Basic Information
13.1.2 ASUS Product Profiles, Application and Specification
13.1.3 ASUS Sound Cards for Gaming Market Performance (2015-2020)
13.2 Creative Technology
13.2.1 Creative Technology Basic Information
13.2.2 Creative Technology Product Profiles, Application and Specification
13.2.3 Creative Technology Sound Cards for Gaming Market Performance (2015-2020)
13.3 Auzentech
13.3.1 Auzentech Basic Information
13.3.2 Auzentech Product Profiles, Application and Specification
13.3.3 Auzentech Sound Cards for Gaming Market Performance (2015-2020)
13.4 Terratec
13.4.1 Terratec Basic Information
13.4.2 Terratec Product Profiles, Application and Specification
13.4.3 Terratec Sound Cards for Gaming Market Performance (2015-2020)
13.5 Ad Lib, Inc.
13.5.1 Ad Lib, Inc. Basic Information
13.5.2 Ad Lib, Inc. Product Profiles, Application and Specification
13.5.3 Ad Lib, Inc. Sound Cards for Gaming Market Performance (2015-2020)
13.6 M-Audio
13.6.1 M-Audio Basic Information
13.6.2 M-Audio Product Profiles, Application and Specification
13.6.3 M-Audio Sound Cards for Gaming Market Performance (2015-2020)
13.7 HT Omega
13.7.1 HT Omega Basic Information
13.7.2 HT Omega Product Profiles, Application and Specification
13.7.3 HT Omega Sound Cards for Gaming Market Performance (2015-2020)
13.8 Turtle Beach
13.8.1 Turtle Beach Basic Information
13.8.2 Turtle Beach Product Profiles, Application and Specification
13.8.3 Turtle Beach Sound Cards for Gaming Market Performance (2015-2020)
13.9 Focusrite
13.9.1 Focusrite Basic Information
13.9.2 Focusrite Product Profiles, Application and Specification
13.9.3 Focusrite Sound Cards for Gaming Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America Sound Cards for Gaming Market Forecast (2020-2025)
14.2 Europe Sound Cards for Gaming Market Forecast (2020-2025)
14.3 Asia-Pacific Sound Cards for Gaming Market Forecast (2020-2025)
14.4 Middle East and Africa Sound Cards for Gaming Market Forecast (2020-2025)
14.5 South America Sound Cards for Gaming Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global Sound Cards for Gaming Market Forecast by Types (2020-2025)
15.1.1 Global Sound Cards for Gaming Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Sound Cards for Gaming Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Sound Cards for Gaming Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Sound Cards for Gaming Picture
Table Sound Cards for Gaming Key Market Segments
Figure Study and Forecasting Years
Figure Global Sound Cards for Gaming Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Sound Cards for Gaming Value ($) and Growth Rate (2015-2020)
Table Global Sound Cards for Gaming Value ($) by Countries (2015-2020)
Table Global Sound Cards for Gaming Value Market Share by Regions (2015-2020)
Figure Global Sound Cards for Gaming Value Market Share by Regions in 2019
Figure Global Sound Cards for Gaming Production and Growth Rate (2015-2020)
Table Global Sound Cards for Gaming Production by Major Countries (2015-2020)
Table Global Sound Cards for Gaming Production Market Share by Major Countries (2015-2020)
Figure Global Sound Cards for Gaming Production Market Share by Regions in 2019
Figure Global Sound Cards for Gaming Consumption and Growth Rate (2015-2020)
Table Global Sound Cards for Gaming Consumption by Regions (2015-2020)
Table Global Sound Cards for Gaming Consumption Market Share by Regions (2015-2020)
Figure Global Sound Cards for Gaming Consumption Market Share by Regions in 2019
Table Global Sound Cards for Gaming Export Top 3 Country 2019
Table Global Sound Cards for Gaming Import Top 3 Country 2019
Table United States Sound Cards for Gaming Export and Import (2015-2020)
Table Europe Sound Cards for Gaming Export and Import (2015-2020)
Table China Sound Cards for Gaming Export and Import (2015-2020)
Table Japan Sound Cards for Gaming Export and Import (2015-2020)
Table India Sound Cards for Gaming Export and Import (2015-2020)
Table Global Sound Cards for Gaming Production by Types (2015-2020)
Table Global Sound Cards for Gaming Production Market Share by Types (2015-2020)
Figure Global Sound Cards for Gaming Production Share by Type (2015-2020)
Table Global Sound Cards for Gaming Value by Types (2015-2020)
Table Global Sound Cards for Gaming Value Market Share by Types (2015-2020)
Figure Global Sound Cards for Gaming Value Share by Type (2015-2020)
Figure Global External Sound Card Production and Growth Rate (2015-2020)
Figure Global External Sound Card Price (2015-2020)
Figure Global Internal Sound Card Production and Growth Rate (2015-2020)
Figure Global Internal Sound Card Price (2015-2020)
Table Global Sound Cards for Gaming Consumption by Applications (2015-2020)
Table Global Sound Cards for Gaming Consumption Market Share by Applications (2015-2020)
Figure Global Sound Cards for Gaming Consumption Share by Application (2015-2020)
Figure Global Personnal Consumption and Growth Rate (2015-2020)
Figure Global Commercial Consumption and Growth Rate (2015-2020)
Figure North America Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Table North America Sound Cards for Gaming Consumption by Countries (2015-2020)
Table North America Sound Cards for Gaming Consumption Market Share by Countries (2015-2020)
Figure North America Sound Cards for Gaming Consumption Market Share by Countries (2015-2020)
Figure United States Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure Canada Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure Mexico Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Table Europe Sound Cards for Gaming Consumption by Countries (2015-2020)
Table Europe Sound Cards for Gaming Consumption Market Share by Countries (2015-2020)
Figure Europe Sound Cards for Gaming Consumption Market Share by Countries (2015-2020)
Figure Germany Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure France Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure Italy Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure Spain Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Sound Cards for Gaming Consumption by Countries (2015-2020)
Table Asia-Pacific Sound Cards for Gaming Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Sound Cards for Gaming Consumption Market Share by Countries (2015-2020)
Figure China Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure Japan Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure South Korea Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure India Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Sound Cards for Gaming Consumption by Countries (2015-2020)
Table Middle East and Africa Sound Cards for Gaming Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Sound Cards for Gaming Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure UAE Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure South Africa Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Figure South America Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Table South America Sound Cards for Gaming Consumption by Countries (2015-2020)
Table South America Sound Cards for Gaming Consumption Market Share by Countries (2015-2020)
Figure South America Sound Cards for Gaming Consumption Market Share by Countries (2015-2020)
Figure Brazil Sound Cards for Gaming Market Consumption and Growth Rate (2015-2020)
Table ASUS Company Profile
Table ASUS Production, Value, Price, Gross Margin 2015-2020
Figure ASUS Production and Growth Rate
Figure ASUS Value ($) Market Share 2015-2020
Table Creative Technology Company Profile
Table Creative Technology Production, Value, Price, Gross Margin 2015-2020
Figure Creative Technology Production and Growth Rate
Figure Creative Technology Value ($) Market Share 2015-2020
Table Auzentech Company Profile
Table Auzentech Production, Value, Price, Gross Margin 2015-2020
Figure Auzentech Production and Growth Rate
Figure Auzentech Value ($) Market Share 2015-2020
Table Terratec Company Profile
Table Terratec Production, Value, Price, Gross Margin 2015-2020
Figure Terratec Production and Growth Rate
Figure Terratec Value ($) Market Share 2015-2020
Table Ad Lib, Inc. Company Profile
Table Ad Lib, Inc. Production, Value, Price, Gross Margin 2015-2020
Figure Ad Lib, Inc. Production and Growth Rate
Figure Ad Lib, Inc. Value ($) Market Share 2015-2020
Table M-Audio Company Profile
Table M-Audio Production, Value, Price, Gross Margin 2015-2020
Figure M-Audio Production and Growth Rate
Figure M-Audio Value ($) Market Share 2015-2020
Table HT Omega Company Profile
Table HT Omega Production, Value, Price, Gross Margin 2015-2020
Figure HT Omega Production and Growth Rate
Figure HT Omega Value ($) Market Share 2015-2020
Table Turtle Beach Company Profile
Table Turtle Beach Production, Value, Price, Gross Margin 2015-2020
Figure Turtle Beach Production and Growth Rate
Figure Turtle Beach Value ($) Market Share 2015-2020
Table Focusrite Company Profile
Table Focusrite Production, Value, Price, Gross Margin 2015-2020
Figure Focusrite Production and Growth Rate
Figure Focusrite Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Sound Cards for Gaming Market Forecast Production by Types (2020-2025)
Table Global Sound Cards for Gaming Market Forecast Production Share by Types (2020-2025)
Table Global Sound Cards for Gaming Market Forecast Value ($) by Types (2020-2025)
Table Global Sound Cards for Gaming Market Forecast Value Share by Types (2020-2025)
Table Global Sound Cards for Gaming Market Forecast Consumption by Applications (2020-2025)
Table Global Sound Cards for Gaming Market Forecast Consumption Share by Applications (2020-2025)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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