A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. Serious games are a subgenre of serious storytelling, where storytelling is applied "outside the context of entertainment, where the narration progresses as a sequence of patterns impressive in quality and is part of a thoughtful progress". The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition.
This report elaborates the market size, market characteristics, and market growth of the Serious Games industry, and breaks down according to the type, application, and consumption area of Serious Games. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Serious Games in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Serious Games market covered in Chapter 13:
Promotion Software GmbH
Tata Interactive Systems
DIGINEXT
Serious Factory
Learning Nexus Ltd
Nintendo Co., Ltd.
Designing Digitally, Inc.
BreakAway, Ltd.
IBM Corporation
Revelian
In Chapter 6, on the basis of types, the Serious Games market from 2015 to 2025 is primarily split into:
Enterprises
Consumers
In Chapter 7, on the basis of applications, the Serious Games market from 2015 to 2025 covers:
Healthcare
Retail
Aerospace & Defense
Government
Education
Media & Entertainment
Automotive
Corporate
Energy
Others
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Serious Games Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Serious Games Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Serious Games Market Forces
3.1 Global Serious Games Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 Serious Games Market - By Geography
4.1 Global Serious Games Market Value and Market Share by Regions
4.1.1 Global Serious Games Value ($) by Region (2015-2020)
4.1.2 Global Serious Games Value Market Share by Regions (2015-2020)
4.2 Global Serious Games Market Production and Market Share by Major Countries
4.2.1 Global Serious Games Production by Major Countries (2015-2020)
4.2.2 Global Serious Games Production Market Share by Major Countries (2015-2020)
4.3 Global Serious Games Market Consumption and Market Share by Regions
4.3.1 Global Serious Games Consumption by Regions (2015-2020)
4.3.2 Global Serious Games Consumption Market Share by Regions (2015-2020)
5 Serious Games Market - By Trade Statistics
5.1 Global Serious Games Export and Import
5.2 United States Serious Games Export and Import (2015-2020)
5.3 Europe Serious Games Export and Import (2015-2020)
5.4 China Serious Games Export and Import (2015-2020)
5.5 Japan Serious Games Export and Import (2015-2020)
5.6 India Serious Games Export and Import (2015-2020)
5.7
6 Serious Games Market - By Type
6.1 Global Serious Games Production and Market Share by Types (2015-2020)
6.1.1 Global Serious Games Production by Types (2015-2020)
6.1.2 Global Serious Games Production Market Share by Types (2015-2020)
6.2 Global Serious Games Value and Market Share by Types (2015-2020)
6.2.1 Global Serious Games Value by Types (2015-2020)
6.2.2 Global Serious Games Value Market Share by Types (2015-2020)
6.3 Global Serious Games Production, Price and Growth Rate of Enterprises (2015-2020)
6.4 Global Serious Games Production, Price and Growth Rate of Consumers (2015-2020)
7 Serious Games Market - By Application
7.1 Global Serious Games Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Serious Games Consumption by Applications (2015-2020)
7.1.2 Global Serious Games Consumption Market Share by Applications (2015-2020)
7.2 Global Serious Games Consumption and Growth Rate of Healthcare (2015-2020)
7.3 Global Serious Games Consumption and Growth Rate of Retail (2015-2020)
7.4 Global Serious Games Consumption and Growth Rate of Aerospace & Defense (2015-2020)
7.5 Global Serious Games Consumption and Growth Rate of Government (2015-2020)
7.6 Global Serious Games Consumption and Growth Rate of Education (2015-2020)
7.7 Global Serious Games Consumption and Growth Rate of Media & Entertainment (2015-2020)
7.8 Global Serious Games Consumption and Growth Rate of Automotive (2015-2020)
7.9 Global Serious Games Consumption and Growth Rate of Corporate (2015-2020)
7.10 Global Serious Games Consumption and Growth Rate of Energy (2015-2020)
7.11 Global Serious Games Consumption and Growth Rate of Others (2015-2020)
8 North America Serious Games Market
8.1 North America Serious Games Market Size
8.2 United States Serious Games Market Size
8.3 Canada Serious Games Market Size
8.4 Mexico Serious Games Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Serious Games Market Analysis
9.1 Europe Serious Games Market Size
9.2 Germany Serious Games Market Size
9.3 United Kingdom Serious Games Market Size
9.4 France Serious Games Market Size
9.5 Italy Serious Games Market Size
9.6 Spain Serious Games Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Serious Games Market Analysis
10.1 Asia-Pacific Serious Games Market Size
10.2 China Serious Games Market Size
10.3 Japan Serious Games Market Size
10.4 South Korea Serious Games Market Size
10.5 Southeast Asia Serious Games Market Size
10.6 India Serious Games Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Serious Games Market Analysis
11.1 Middle East and Africa Serious Games Market Size
11.2 Saudi Arabia Serious Games Market Size
11.3 UAE Serious Games Market Size
11.4 South Africa Serious Games Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Serious Games Market Analysis
12.1 South America Serious Games Market Size
12.2 Brazil Serious Games Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 Promotion Software GmbH
13.1.1 Promotion Software GmbH Basic Information
13.1.2 Promotion Software GmbH Product Profiles, Application and Specification
13.1.3 Promotion Software GmbH Serious Games Market Performance (2015-2020)
13.2 Tata Interactive Systems
13.2.1 Tata Interactive Systems Basic Information
13.2.2 Tata Interactive Systems Product Profiles, Application and Specification
13.2.3 Tata Interactive Systems Serious Games Market Performance (2015-2020)
13.3 DIGINEXT
13.3.1 DIGINEXT Basic Information
13.3.2 DIGINEXT Product Profiles, Application and Specification
13.3.3 DIGINEXT Serious Games Market Performance (2015-2020)
13.4 Serious Factory
13.4.1 Serious Factory Basic Information
13.4.2 Serious Factory Product Profiles, Application and Specification
13.4.3 Serious Factory Serious Games Market Performance (2015-2020)
13.5 Learning Nexus Ltd
13.5.1 Learning Nexus Ltd Basic Information
13.5.2 Learning Nexus Ltd Product Profiles, Application and Specification
13.5.3 Learning Nexus Ltd Serious Games Market Performance (2015-2020)
13.6 Nintendo Co., Ltd.
13.6.1 Nintendo Co., Ltd. Basic Information
13.6.2 Nintendo Co., Ltd. Product Profiles, Application and Specification
13.6.3 Nintendo Co., Ltd. Serious Games Market Performance (2015-2020)
13.7 Designing Digitally, Inc.
13.7.1 Designing Digitally, Inc. Basic Information
13.7.2 Designing Digitally, Inc. Product Profiles, Application and Specification
13.7.3 Designing Digitally, Inc. Serious Games Market Performance (2015-2020)
13.8 BreakAway, Ltd.
13.8.1 BreakAway, Ltd. Basic Information
13.8.2 BreakAway, Ltd. Product Profiles, Application and Specification
13.8.3 BreakAway, Ltd. Serious Games Market Performance (2015-2020)
13.9 IBM Corporation
13.9.1 IBM Corporation Basic Information
13.9.2 IBM Corporation Product Profiles, Application and Specification
13.9.3 IBM Corporation Serious Games Market Performance (2015-2020)
13.10 Revelian
13.10.1 Revelian Basic Information
13.10.2 Revelian Product Profiles, Application and Specification
13.10.3 Revelian Serious Games Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America Serious Games Market Forecast (2020-2025)
14.2 Europe Serious Games Market Forecast (2020-2025)
14.3 Asia-Pacific Serious Games Market Forecast (2020-2025)
14.4 Middle East and Africa Serious Games Market Forecast (2020-2025)
14.5 South America Serious Games Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global Serious Games Market Forecast by Types (2020-2025)
15.1.1 Global Serious Games Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Serious Games Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Serious Games Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Serious Games Picture
Table Serious Games Key Market Segments
Figure Study and Forecasting Years
Figure Global Serious Games Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Serious Games Value ($) and Growth Rate (2015-2020)
Table Global Serious Games Value ($) by Countries (2015-2020)
Table Global Serious Games Value Market Share by Regions (2015-2020)
Figure Global Serious Games Value Market Share by Regions in 2019
Figure Global Serious Games Production and Growth Rate (2015-2020)
Table Global Serious Games Production by Major Countries (2015-2020)
Table Global Serious Games Production Market Share by Major Countries (2015-2020)
Figure Global Serious Games Production Market Share by Regions in 2019
Figure Global Serious Games Consumption and Growth Rate (2015-2020)
Table Global Serious Games Consumption by Regions (2015-2020)
Table Global Serious Games Consumption Market Share by Regions (2015-2020)
Figure Global Serious Games Consumption Market Share by Regions in 2019
Table Global Serious Games Export Top 3 Country 2019
Table Global Serious Games Import Top 3 Country 2019
Table United States Serious Games Export and Import (2015-2020)
Table Europe Serious Games Export and Import (2015-2020)
Table China Serious Games Export and Import (2015-2020)
Table Japan Serious Games Export and Import (2015-2020)
Table India Serious Games Export and Import (2015-2020)
Table Global Serious Games Production by Types (2015-2020)
Table Global Serious Games Production Market Share by Types (2015-2020)
Figure Global Serious Games Production Share by Type (2015-2020)
Table Global Serious Games Value by Types (2015-2020)
Table Global Serious Games Value Market Share by Types (2015-2020)
Figure Global Serious Games Value Share by Type (2015-2020)
Figure Global Enterprises Production and Growth Rate (2015-2020)
Figure Global Enterprises Price (2015-2020)
Figure Global Consumers Production and Growth Rate (2015-2020)
Figure Global Consumers Price (2015-2020)
Table Global Serious Games Consumption by Applications (2015-2020)
Table Global Serious Games Consumption Market Share by Applications (2015-2020)
Figure Global Serious Games Consumption Share by Application (2015-2020)
Figure Global Healthcare Consumption and Growth Rate (2015-2020)
Figure Global Retail Consumption and Growth Rate (2015-2020)
Figure Global Aerospace & Defense Consumption and Growth Rate (2015-2020)
Figure Global Government Consumption and Growth Rate (2015-2020)
Figure Global Education Consumption and Growth Rate (2015-2020)
Figure Global Media & Entertainment Consumption and Growth Rate (2015-2020)
Figure Global Automotive Consumption and Growth Rate (2015-2020)
Figure Global Corporate Consumption and Growth Rate (2015-2020)
Figure Global Energy Consumption and Growth Rate (2015-2020)
Figure Global Others Consumption and Growth Rate (2015-2020)
Figure North America Serious Games Market Consumption and Growth Rate (2015-2020)
Table North America Serious Games Consumption by Countries (2015-2020)
Table North America Serious Games Consumption Market Share by Countries (2015-2020)
Figure North America Serious Games Consumption Market Share by Countries (2015-2020)
Figure United States Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Canada Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Mexico Serious Games Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Serious Games Market Consumption and Growth Rate (2015-2020)
Table Europe Serious Games Consumption by Countries (2015-2020)
Table Europe Serious Games Consumption Market Share by Countries (2015-2020)
Figure Europe Serious Games Consumption Market Share by Countries (2015-2020)
Figure Germany Serious Games Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Serious Games Market Consumption and Growth Rate (2015-2020)
Figure France Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Italy Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Spain Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Serious Games Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Serious Games Consumption by Countries (2015-2020)
Table Asia-Pacific Serious Games Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Serious Games Consumption Market Share by Countries (2015-2020)
Figure China Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Japan Serious Games Market Consumption and Growth Rate (2015-2020)
Figure South Korea Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Serious Games Market Consumption and Growth Rate (2015-2020)
Figure India Serious Games Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Serious Games Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Serious Games Consumption by Countries (2015-2020)
Table Middle East and Africa Serious Games Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Serious Games Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Serious Games Market Consumption and Growth Rate (2015-2020)
Figure UAE Serious Games Market Consumption and Growth Rate (2015-2020)
Figure South Africa Serious Games Market Consumption and Growth Rate (2015-2020)
Figure South America Serious Games Market Consumption and Growth Rate (2015-2020)
Table South America Serious Games Consumption by Countries (2015-2020)
Table South America Serious Games Consumption Market Share by Countries (2015-2020)
Figure South America Serious Games Consumption Market Share by Countries (2015-2020)
Figure Brazil Serious Games Market Consumption and Growth Rate (2015-2020)
Table Promotion Software GmbH Company Profile
Table Promotion Software GmbH Production, Value, Price, Gross Margin 2015-2020
Figure Promotion Software GmbH Production and Growth Rate
Figure Promotion Software GmbH Value ($) Market Share 2015-2020
Table Tata Interactive Systems Company Profile
Table Tata Interactive Systems Production, Value, Price, Gross Margin 2015-2020
Figure Tata Interactive Systems Production and Growth Rate
Figure Tata Interactive Systems Value ($) Market Share 2015-2020
Table DIGINEXT Company Profile
Table DIGINEXT Production, Value, Price, Gross Margin 2015-2020
Figure DIGINEXT Production and Growth Rate
Figure DIGINEXT Value ($) Market Share 2015-2020
Table Serious Factory Company Profile
Table Serious Factory Production, Value, Price, Gross Margin 2015-2020
Figure Serious Factory Production and Growth Rate
Figure Serious Factory Value ($) Market Share 2015-2020
Table Learning Nexus Ltd Company Profile
Table Learning Nexus Ltd Production, Value, Price, Gross Margin 2015-2020
Figure Learning Nexus Ltd Production and Growth Rate
Figure Learning Nexus Ltd Value ($) Market Share 2015-2020
Table Nintendo Co., Ltd. Company Profile
Table Nintendo Co., Ltd. Production, Value, Price, Gross Margin 2015-2020
Figure Nintendo Co., Ltd. Production and Growth Rate
Figure Nintendo Co., Ltd. Value ($) Market Share 2015-2020
Table Designing Digitally, Inc. Company Profile
Table Designing Digitally, Inc. Production, Value, Price, Gross Margin 2015-2020
Figure Designing Digitally, Inc. Production and Growth Rate
Figure Designing Digitally, Inc. Value ($) Market Share 2015-2020
Table BreakAway, Ltd. Company Profile
Table BreakAway, Ltd. Production, Value, Price, Gross Margin 2015-2020
Figure BreakAway, Ltd. Production and Growth Rate
Figure BreakAway, Ltd. Value ($) Market Share 2015-2020
Table IBM Corporation Company Profile
Table IBM Corporation Production, Value, Price, Gross Margin 2015-2020
Figure IBM Corporation Production and Growth Rate
Figure IBM Corporation Value ($) Market Share 2015-2020
Table Revelian Company Profile
Table Revelian Production, Value, Price, Gross Margin 2015-2020
Figure Revelian Production and Growth Rate
Figure Revelian Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Serious Games Market Forecast Production by Types (2020-2025)
Table Global Serious Games Market Forecast Production Share by Types (2020-2025)
Table Global Serious Games Market Forecast Value ($) by Types (2020-2025)
Table Global Serious Games Market Forecast Value Share by Types (2020-2025)
Table Global Serious Games Market Forecast Consumption by Applications (2020-2025)
Table Global Serious Games Market Forecast Consumption Share by Applications (2020-2025)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
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