Based on the Multiplayer Online Battle Arena (MOBA) market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global Multiplayer Online Battle Arena (MOBA) market covered in Chapter 5:
Tecent
Ubisoft
Epic Games
Blizzard Entertainment
Electronic Arts
Netmarble
Netease
Stillfront Group (Kixeye)
Creative Assembly Sofia
WeMade Entertainment
Ronimo Games
In Chapter 6, on the basis of types, the Multiplayer Online Battle Arena (MOBA) market from 2015 to 2025 is primarily split into:
PC
Console
Mobile
In Chapter 7, on the basis of applications, the Multiplayer Online Battle Arena (MOBA) market from 2015 to 2025 covers:
Entertainment
E-Sports Competition
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global Multiplayer Online Battle Arena (MOBA) Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 Tecent
5.1.1 Tecent Company Profile
5.1.2 Tecent Business Overview
5.1.3 Tecent Multiplayer Online Battle Arena (MOBA) Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 Tecent Multiplayer Online Battle Arena (MOBA) Products Introduction
5.2 Ubisoft
5.2.1 Ubisoft Company Profile
5.2.2 Ubisoft Business Overview
5.2.3 Ubisoft Multiplayer Online Battle Arena (MOBA) Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 Ubisoft Multiplayer Online Battle Arena (MOBA) Products Introduction
5.3 Epic Games
5.3.1 Epic Games Company Profile
5.3.2 Epic Games Business Overview
5.3.3 Epic Games Multiplayer Online Battle Arena (MOBA) Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 Epic Games Multiplayer Online Battle Arena (MOBA) Products Introduction
5.4 Blizzard Entertainment
5.4.1 Blizzard Entertainment Company Profile
5.4.2 Blizzard Entertainment Business Overview
5.4.3 Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Products Introduction
5.5 Electronic Arts
5.5.1 Electronic Arts Company Profile
5.5.2 Electronic Arts Business Overview
5.5.3 Electronic Arts Multiplayer Online Battle Arena (MOBA) Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Electronic Arts Multiplayer Online Battle Arena (MOBA) Products Introduction
5.6 Netmarble
5.6.1 Netmarble Company Profile
5.6.2 Netmarble Business Overview
5.6.3 Netmarble Multiplayer Online Battle Arena (MOBA) Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 Netmarble Multiplayer Online Battle Arena (MOBA) Products Introduction
5.7 Netease
5.7.1 Netease Company Profile
5.7.2 Netease Business Overview
5.7.3 Netease Multiplayer Online Battle Arena (MOBA) Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 Netease Multiplayer Online Battle Arena (MOBA) Products Introduction
5.8 Stillfront Group (Kixeye)
5.8.1 Stillfront Group (Kixeye) Company Profile
5.8.2 Stillfront Group (Kixeye) Business Overview
5.8.3 Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Products Introduction
5.9 Creative Assembly Sofia
5.9.1 Creative Assembly Sofia Company Profile
5.9.2 Creative Assembly Sofia Business Overview
5.9.3 Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Products Introduction
5.10 WeMade Entertainment
5.10.1 WeMade Entertainment Company Profile
5.10.2 WeMade Entertainment Business Overview
5.10.3 WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Products Introduction
5.11 Ronimo Games
5.11.1 Ronimo Games Company Profile
5.11.2 Ronimo Games Business Overview
5.11.3 Ronimo Games Multiplayer Online Battle Arena (MOBA) Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.11.4 Ronimo Games Multiplayer Online Battle Arena (MOBA) Products Introduction
6 Market Analysis and Forecast, By Product Types
6.1 Global Multiplayer Online Battle Arena (MOBA) Sales, Revenue and Market Share by Types (2015-2020)
6.1.1 Global Multiplayer Online Battle Arena (MOBA) Sales and Market Share by Types (2015-2020)
6.1.2 Global Multiplayer Online Battle Arena (MOBA) Revenue and Market Share by Types (2015-2020)
6.1.3 Global Multiplayer Online Battle Arena (MOBA) Price by Types (2015-2020)
6.2 Global Multiplayer Online Battle Arena (MOBA) Market Forecast by Types (2020-2025)
6.2.1 Global Multiplayer Online Battle Arena (MOBA) Market Forecast Sales and Market Share by Types (2020-2025)
6.2.2 Global Multiplayer Online Battle Arena (MOBA) Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global Multiplayer Online Battle Arena (MOBA) Sales, Price and Growth Rate by Types (2015-2020)
6.3.1 Global Multiplayer Online Battle Arena (MOBA) Sales, Price and Growth Rate of PC
6.3.2 Global Multiplayer Online Battle Arena (MOBA) Sales, Price and Growth Rate of Console
6.3.3 Global Multiplayer Online Battle Arena (MOBA) Sales, Price and Growth Rate of Mobile
6.4 Global Multiplayer Online Battle Arena (MOBA) Market Revenue and Sales Forecast, by Types (2020-2025)
6.4.1 PC Market Revenue and Sales Forecast (2020-2025)
6.4.2 Console Market Revenue and Sales Forecast (2020-2025)
6.4.3 Mobile Market Revenue and Sales Forecast (2020-2025)
7 Market Analysis and Forecast, By Applications
7.1 Global Multiplayer Online Battle Arena (MOBA) Sales, Revenue and Market Share by Applications (2015-2020)
7.1.1 Global Multiplayer Online Battle Arena (MOBA) Sales and Market Share by Applications (2015-2020)
7.1.2 Global Multiplayer Online Battle Arena (MOBA) Revenue and Market Share by Applications (2015-2020)
7.2 Global Multiplayer Online Battle Arena (MOBA) Market Forecast by Applications (2020-2025)
7.2.1 Global Multiplayer Online Battle Arena (MOBA) Market Forecast Sales and Market Share by Applications (2020-2025)
7.2.2 Global Multiplayer Online Battle Arena (MOBA) Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
7.3.1 Global Multiplayer Online Battle Arena (MOBA) Revenue, Sales and Growth Rate of Entertainment (2015-2020)
7.3.2 Global Multiplayer Online Battle Arena (MOBA) Revenue, Sales and Growth Rate of E-Sports Competition (2015-2020)
7.4 Global Multiplayer Online Battle Arena (MOBA) Market Revenue and Sales Forecast, by Applications (2020-2025)
7.4.1 Entertainment Market Revenue and Sales Forecast (2020-2025)
7.4.2 E-Sports Competition Market Revenue and Sales Forecast (2020-2025)
8 Market Analysis and Forecast, By Regions
8.1 Global Multiplayer Online Battle Arena (MOBA) Sales by Regions (2015-2020)
8.2 Global Multiplayer Online Battle Arena (MOBA) Market Revenue by Regions (2015-2020)
8.3 Global Multiplayer Online Battle Arena (MOBA) Market Forecast by Regions (2020-2025)
9 North America Multiplayer Online Battle Arena (MOBA) Market Analysis
9.1 Market Overview and Prospect Analysis
9.2 North America Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
9.3 North America Multiplayer Online Battle Arena (MOBA) Market Revenue and Growth Rate (2015-2020)
9.4 North America Multiplayer Online Battle Arena (MOBA) Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America Multiplayer Online Battle Arena (MOBA) Market Analysis by Country
9.6.1 U.S. Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
9.6.2 Canada Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
9.6.3 Mexico Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
10 Europe Multiplayer Online Battle Arena (MOBA) Market Analysis
10.1 Market Overview and Prospect Analysis
10.2 Europe Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
10.3 Europe Multiplayer Online Battle Arena (MOBA) Market Revenue and Growth Rate (2015-2020)
10.4 Europe Multiplayer Online Battle Arena (MOBA) Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe Multiplayer Online Battle Arena (MOBA) Market Analysis by Country
10.6.1 Germany Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
10.6.2 United Kingdom Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
10.6.3 France Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
10.6.4 Italy Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
10.6.5 Spain Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
10.6.6 Russia Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
11 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Analysis
11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Analysis by Country
11.6.1 China Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
11.6.2 Japan Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
11.6.3 South Korea Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
11.6.4 Australia Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
11.6.5 India Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
12 South America Multiplayer Online Battle Arena (MOBA) Market Analysis
12.1 Market Overview and Prospect Analysis
12.2 South America Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
12.3 South America Multiplayer Online Battle Arena (MOBA) Market Revenue and Growth Rate (2015-2020)
12.4 South America Multiplayer Online Battle Arena (MOBA) Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America Multiplayer Online Battle Arena (MOBA) Market Analysis by Country
12.6.1 Brazil Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
12.6.2 Argentina Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
12.6.3 Columbia Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
13 Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Analysis
13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Analysis by Country
13.6.1 UAE Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
13.6.2 Egypt Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
13.6.3 South Africa Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate
14 Conclusions and Recommendations
14.1 Key Market Findings and Prospects
14.2 Advice for Investors
15 Appendix
15.1 Methodology
15.2 Research Data Source
List of Tables and Figures
Figure Product Picture
Figure Global Multiplayer Online Battle Arena (MOBA) Market Size and Growth Rate 2015-2025
Table Multiplayer Online Battle Arena (MOBA) Key Market Segments
Figure Global Multiplayer Online Battle Arena (MOBA) Market Revenue ($) Segment by Type from 2015-2020
Figure Global Multiplayer Online Battle Arena (MOBA) Market Revenue ($) Segment by Applications from 2015-2020
Table SWOT Analysis
Figure Global COVID-19 Status
Figure Supply Chain
Table Major Players Headquarters, and Service Area of Multiplayer Online Battle Arena (MOBA)
Table Major Players Revenue in 2019
Figure Major Players Revenue Share in 2019
Table Tecent Company Profile
Table Tecent Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Tecent Production and Growth Rate
Figure Tecent Market Revenue ($) Market Share 2015-2020
Table Ubisoft Company Profile
Table Ubisoft Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Ubisoft Production and Growth Rate
Figure Ubisoft Market Revenue ($) Market Share 2015-2020
Table Epic Games Company Profile
Table Epic Games Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Epic Games Production and Growth Rate
Figure Epic Games Market Revenue ($) Market Share 2015-2020
Table Blizzard Entertainment Company Profile
Table Blizzard Entertainment Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Blizzard Entertainment Production and Growth Rate
Figure Blizzard Entertainment Market Revenue ($) Market Share 2015-2020
Table Electronic Arts Company Profile
Table Electronic Arts Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Electronic Arts Production and Growth Rate
Figure Electronic Arts Market Revenue ($) Market Share 2015-2020
Table Netmarble Company Profile
Table Netmarble Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Netmarble Production and Growth Rate
Figure Netmarble Market Revenue ($) Market Share 2015-2020
Table Netease Company Profile
Table Netease Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Netease Production and Growth Rate
Figure Netease Market Revenue ($) Market Share 2015-2020
Table Stillfront Group (Kixeye) Company Profile
Table Stillfront Group (Kixeye) Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Stillfront Group (Kixeye) Production and Growth Rate
Figure Stillfront Group (Kixeye) Market Revenue ($) Market Share 2015-2020
Table Creative Assembly Sofia Company Profile
Table Creative Assembly Sofia Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Creative Assembly Sofia Production and Growth Rate
Figure Creative Assembly Sofia Market Revenue ($) Market Share 2015-2020
Table WeMade Entertainment Company Profile
Table WeMade Entertainment Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure WeMade Entertainment Production and Growth Rate
Figure WeMade Entertainment Market Revenue ($) Market Share 2015-2020
Table Ronimo Games Company Profile
Table Ronimo Games Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Ronimo Games Production and Growth Rate
Figure Ronimo Games Market Revenue ($) Market Share 2015-2020
Table Global Multiplayer Online Battle Arena (MOBA) Sales by Types (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Sales Share by Types (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Revenue ($) by Types (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Revenue Share by Types (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Price ($) by Types (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Sales by Types (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Sales Share by Types (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Revenue ($) by Types (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Revenue Share by Types (2020-2025)
Figure Global PC Sales and Growth Rate (2015-2020)
Figure Global PC Price (2015-2020)
Figure Global Console Sales and Growth Rate (2015-2020)
Figure Global Console Price (2015-2020)
Figure Global Mobile Sales and Growth Rate (2015-2020)
Figure Global Mobile Price (2015-2020)
Figure Global Multiplayer Online Battle Arena (MOBA) Market Revenue ($) and Growth Rate Forecast of PC (2020-2025)
Figure Global Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate Forecast of PC (2020-2025)
Figure Global Multiplayer Online Battle Arena (MOBA) Market Revenue ($) and Growth Rate Forecast of Console (2020-2025)
Figure Global Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate Forecast of Console (2020-2025)
Figure Global Multiplayer Online Battle Arena (MOBA) Market Revenue ($) and Growth Rate Forecast of Mobile (2020-2025)
Figure Global Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate Forecast of Mobile (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Sales by Applications (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Sales Share by Applications (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Revenue ($) by Applications (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Revenue Share by Applications (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Sales by Applications (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Sales Share by Applications (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Revenue ($) by Applications (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Revenue Share by Applications (2020-2025)
Figure Global Entertainment Sales and Growth Rate (2015-2020)
Figure Global Entertainment Price (2015-2020)
Figure Global E-Sports Competition Sales and Growth Rate (2015-2020)
Figure Global E-Sports Competition Price (2015-2020)
Figure Global Multiplayer Online Battle Arena (MOBA) Market Revenue ($) and Growth Rate Forecast of Entertainment (2020-2025)
Figure Global Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate Forecast of Entertainment (2020-2025)
Figure Global Multiplayer Online Battle Arena (MOBA) Market Revenue ($) and Growth Rate Forecast of E-Sports Competition (2020-2025)
Figure Global Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate Forecast of E-Sports Competition (2020-2025)
Figure Global Multiplayer Online Battle Arena (MOBA) Sales and Growth Rate (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Sales by Regions (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Sales Market Share by Regions (2015-2020)
Figure Global Multiplayer Online Battle Arena (MOBA) Sales Market Share by Regions in 2019
Figure Global Multiplayer Online Battle Arena (MOBA) Revenue and Growth Rate (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Revenue by Regions (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Regions (2015-2020)
Figure Global Multiplayer Online Battle Arena (MOBA) Revenue Market Share by Regions in 2019
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Sales by Regions (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Sales Share by Regions (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Revenue ($) by Regions (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Revenue Share by Regions (2020-2025)
Figure North America Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure North America Multiplayer Online Battle Arena (MOBA) Market Revenue and Growth Rate (2015-2020)
Figure North America Multiplayer Online Battle Arena (MOBA) Market Forecast Sales (2020-2025)
Figure North America Multiplayer Online Battle Arena (MOBA) Market Forecast Revenue ($) (2020-2025)
Figure North America COVID-19 Status
Figure U.S. Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Canada Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Mexico Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Europe Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Europe Multiplayer Online Battle Arena (MOBA) Market Revenue and Growth Rate (2015-2020)
Figure Europe Multiplayer Online Battle Arena (MOBA) Market Forecast Sales (2020-2025)
Figure Europe Multiplayer Online Battle Arena (MOBA) Market Forecast Revenue ($) (2020-2025)
Figure Europe COVID-19 Status
Figure Germany Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure United Kingdom Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure France Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Italy Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Spain Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Russia Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Revenue and Growth Rate (2015-2020)
Figure Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Forecast Sales (2020-2025)
Figure Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Forecast Revenue ($) (2020-2025)
Figure Asia Pacific COVID-19 Status
Figure China Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Japan Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure South Korea Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Australia Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure India Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure South America Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure South America Multiplayer Online Battle Arena (MOBA) Market Revenue and Growth Rate (2015-2020)
Figure South America Multiplayer Online Battle Arena (MOBA) Market Forecast Sales (2020-2025)
Figure South America Multiplayer Online Battle Arena (MOBA) Market Forecast Revenue ($) (2020-2025)
Figure Brazil Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Argentina Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Columbia Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Revenue and Growth Rate (2015-2020)
Figure Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Forecast Sales (2020-2025)
Figure Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Forecast Revenue ($) (2020-2025)
Figure UAE Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure Egypt Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Figure South Africa Multiplayer Online Battle Arena (MOBA) Market Sales and Growth Rate (2015-2020)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
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Total Market |
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