This report elaborates the market size, market characteristics, and market growth of the Multiplayer Online Battle Arena (MOBA) industry, and breaks down according to the type, application, and consumption area of Multiplayer Online Battle Arena (MOBA). The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Multiplayer Online Battle Arena (MOBA) in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Multiplayer Online Battle Arena (MOBA) market covered in Chapter 13:
Stillfront Group (Kixeye)
Electronic Arts
Tecent
Netmarble
Epic Games
Creative Assembly Sofia
Netease
Ubisoft
Ronimo Games
WeMade Entertainment
Blizzard Entertainment
In Chapter 6, on the basis of types, the Multiplayer Online Battle Arena (MOBA) market from 2015 to 2025 is primarily split into:
PC
Console
Mobile
In Chapter 7, on the basis of applications, the Multiplayer Online Battle Arena (MOBA) market from 2015 to 2025 covers:
Entertainment
E-Sports Competition
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Multiplayer Online Battle Arena (MOBA) Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Multiplayer Online Battle Arena (MOBA) Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Multiplayer Online Battle Arena (MOBA) Market Forces
3.1 Global Multiplayer Online Battle Arena (MOBA) Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 Multiplayer Online Battle Arena (MOBA) Market - By Geography
4.1 Global Multiplayer Online Battle Arena (MOBA) Market Value and Market Share by Regions
4.1.1 Global Multiplayer Online Battle Arena (MOBA) Value ($) by Region (2015-2020)
4.1.2 Global Multiplayer Online Battle Arena (MOBA) Value Market Share by Regions (2015-2020)
4.2 Global Multiplayer Online Battle Arena (MOBA) Market Production and Market Share by Major Countries
4.2.1 Global Multiplayer Online Battle Arena (MOBA) Production by Major Countries (2015-2020)
4.2.2 Global Multiplayer Online Battle Arena (MOBA) Production Market Share by Major Countries (2015-2020)
4.3 Global Multiplayer Online Battle Arena (MOBA) Market Consumption and Market Share by Regions
4.3.1 Global Multiplayer Online Battle Arena (MOBA) Consumption by Regions (2015-2020)
4.3.2 Global Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Regions (2015-2020)
5 Multiplayer Online Battle Arena (MOBA) Market - By Trade Statistics
5.1 Global Multiplayer Online Battle Arena (MOBA) Export and Import
5.2 United States Multiplayer Online Battle Arena (MOBA) Export and Import (2015-2020)
5.3 Europe Multiplayer Online Battle Arena (MOBA) Export and Import (2015-2020)
5.4 China Multiplayer Online Battle Arena (MOBA) Export and Import (2015-2020)
5.5 Japan Multiplayer Online Battle Arena (MOBA) Export and Import (2015-2020)
5.6 India Multiplayer Online Battle Arena (MOBA) Export and Import (2015-2020)
5.7
6 Multiplayer Online Battle Arena (MOBA) Market - By Type
6.1 Global Multiplayer Online Battle Arena (MOBA) Production and Market Share by Types (2015-2020)
6.1.1 Global Multiplayer Online Battle Arena (MOBA) Production by Types (2015-2020)
6.1.2 Global Multiplayer Online Battle Arena (MOBA) Production Market Share by Types (2015-2020)
6.2 Global Multiplayer Online Battle Arena (MOBA) Value and Market Share by Types (2015-2020)
6.2.1 Global Multiplayer Online Battle Arena (MOBA) Value by Types (2015-2020)
6.2.2 Global Multiplayer Online Battle Arena (MOBA) Value Market Share by Types (2015-2020)
6.3 Global Multiplayer Online Battle Arena (MOBA) Production, Price and Growth Rate of PC (2015-2020)
6.4 Global Multiplayer Online Battle Arena (MOBA) Production, Price and Growth Rate of Console (2015-2020)
6.5 Global Multiplayer Online Battle Arena (MOBA) Production, Price and Growth Rate of Mobile (2015-2020)
7 Multiplayer Online Battle Arena (MOBA) Market - By Application
7.1 Global Multiplayer Online Battle Arena (MOBA) Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Multiplayer Online Battle Arena (MOBA) Consumption by Applications (2015-2020)
7.1.2 Global Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Applications (2015-2020)
7.2 Global Multiplayer Online Battle Arena (MOBA) Consumption and Growth Rate of Entertainment (2015-2020)
7.3 Global Multiplayer Online Battle Arena (MOBA) Consumption and Growth Rate of E-Sports Competition (2015-2020)
8 North America Multiplayer Online Battle Arena (MOBA) Market
8.1 North America Multiplayer Online Battle Arena (MOBA) Market Size
8.2 United States Multiplayer Online Battle Arena (MOBA) Market Size
8.3 Canada Multiplayer Online Battle Arena (MOBA) Market Size
8.4 Mexico Multiplayer Online Battle Arena (MOBA) Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Multiplayer Online Battle Arena (MOBA) Market Analysis
9.1 Europe Multiplayer Online Battle Arena (MOBA) Market Size
9.2 Germany Multiplayer Online Battle Arena (MOBA) Market Size
9.3 United Kingdom Multiplayer Online Battle Arena (MOBA) Market Size
9.4 France Multiplayer Online Battle Arena (MOBA) Market Size
9.5 Italy Multiplayer Online Battle Arena (MOBA) Market Size
9.6 Spain Multiplayer Online Battle Arena (MOBA) Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Analysis
10.1 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Size
10.2 China Multiplayer Online Battle Arena (MOBA) Market Size
10.3 Japan Multiplayer Online Battle Arena (MOBA) Market Size
10.4 South Korea Multiplayer Online Battle Arena (MOBA) Market Size
10.5 Southeast Asia Multiplayer Online Battle Arena (MOBA) Market Size
10.6 India Multiplayer Online Battle Arena (MOBA) Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Analysis
11.1 Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Size
11.2 Saudi Arabia Multiplayer Online Battle Arena (MOBA) Market Size
11.3 UAE Multiplayer Online Battle Arena (MOBA) Market Size
11.4 South Africa Multiplayer Online Battle Arena (MOBA) Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Multiplayer Online Battle Arena (MOBA) Market Analysis
12.1 South America Multiplayer Online Battle Arena (MOBA) Market Size
12.2 Brazil Multiplayer Online Battle Arena (MOBA) Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 Stillfront Group (Kixeye)
13.1.1 Stillfront Group (Kixeye) Basic Information
13.1.2 Stillfront Group (Kixeye) Product Profiles, Application and Specification
13.1.3 Stillfront Group (Kixeye) Multiplayer Online Battle Arena (MOBA) Market Performance (2015-2020)
13.2 Electronic Arts
13.2.1 Electronic Arts Basic Information
13.2.2 Electronic Arts Product Profiles, Application and Specification
13.2.3 Electronic Arts Multiplayer Online Battle Arena (MOBA) Market Performance (2015-2020)
13.3 Tecent
13.3.1 Tecent Basic Information
13.3.2 Tecent Product Profiles, Application and Specification
13.3.3 Tecent Multiplayer Online Battle Arena (MOBA) Market Performance (2015-2020)
13.4 Netmarble
13.4.1 Netmarble Basic Information
13.4.2 Netmarble Product Profiles, Application and Specification
13.4.3 Netmarble Multiplayer Online Battle Arena (MOBA) Market Performance (2015-2020)
13.5 Epic Games
13.5.1 Epic Games Basic Information
13.5.2 Epic Games Product Profiles, Application and Specification
13.5.3 Epic Games Multiplayer Online Battle Arena (MOBA) Market Performance (2015-2020)
13.6 Creative Assembly Sofia
13.6.1 Creative Assembly Sofia Basic Information
13.6.2 Creative Assembly Sofia Product Profiles, Application and Specification
13.6.3 Creative Assembly Sofia Multiplayer Online Battle Arena (MOBA) Market Performance (2015-2020)
13.7 Netease
13.7.1 Netease Basic Information
13.7.2 Netease Product Profiles, Application and Specification
13.7.3 Netease Multiplayer Online Battle Arena (MOBA) Market Performance (2015-2020)
13.8 Ubisoft
13.8.1 Ubisoft Basic Information
13.8.2 Ubisoft Product Profiles, Application and Specification
13.8.3 Ubisoft Multiplayer Online Battle Arena (MOBA) Market Performance (2015-2020)
13.9 Ronimo Games
13.9.1 Ronimo Games Basic Information
13.9.2 Ronimo Games Product Profiles, Application and Specification
13.9.3 Ronimo Games Multiplayer Online Battle Arena (MOBA) Market Performance (2015-2020)
13.10 WeMade Entertainment
13.10.1 WeMade Entertainment Basic Information
13.10.2 WeMade Entertainment Product Profiles, Application and Specification
13.10.3 WeMade Entertainment Multiplayer Online Battle Arena (MOBA) Market Performance (2015-2020)
13.11 Blizzard Entertainment
13.11.1 Blizzard Entertainment Basic Information
13.11.2 Blizzard Entertainment Product Profiles, Application and Specification
13.11.3 Blizzard Entertainment Multiplayer Online Battle Arena (MOBA) Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America Multiplayer Online Battle Arena (MOBA) Market Forecast (2020-2025)
14.2 Europe Multiplayer Online Battle Arena (MOBA) Market Forecast (2020-2025)
14.3 Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Forecast (2020-2025)
14.4 Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Forecast (2020-2025)
14.5 South America Multiplayer Online Battle Arena (MOBA) Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global Multiplayer Online Battle Arena (MOBA) Market Forecast by Types (2020-2025)
15.1.1 Global Multiplayer Online Battle Arena (MOBA) Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Multiplayer Online Battle Arena (MOBA) Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Multiplayer Online Battle Arena (MOBA) Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Multiplayer Online Battle Arena (MOBA) Picture
Table Multiplayer Online Battle Arena (MOBA) Key Market Segments
Figure Study and Forecasting Years
Figure Global Multiplayer Online Battle Arena (MOBA) Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Multiplayer Online Battle Arena (MOBA) Value ($) and Growth Rate (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Value ($) by Countries (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Value Market Share by Regions (2015-2020)
Figure Global Multiplayer Online Battle Arena (MOBA) Value Market Share by Regions in 2019
Figure Global Multiplayer Online Battle Arena (MOBA) Production and Growth Rate (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Production by Major Countries (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Production Market Share by Major Countries (2015-2020)
Figure Global Multiplayer Online Battle Arena (MOBA) Production Market Share by Regions in 2019
Figure Global Multiplayer Online Battle Arena (MOBA) Consumption and Growth Rate (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Consumption by Regions (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Regions (2015-2020)
Figure Global Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Regions in 2019
Table Global Multiplayer Online Battle Arena (MOBA) Export Top 3 Country 2019
Table Global Multiplayer Online Battle Arena (MOBA) Import Top 3 Country 2019
Table United States Multiplayer Online Battle Arena (MOBA) Export and Import (2015-2020)
Table Europe Multiplayer Online Battle Arena (MOBA) Export and Import (2015-2020)
Table China Multiplayer Online Battle Arena (MOBA) Export and Import (2015-2020)
Table Japan Multiplayer Online Battle Arena (MOBA) Export and Import (2015-2020)
Table India Multiplayer Online Battle Arena (MOBA) Export and Import (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Production by Types (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Production Market Share by Types (2015-2020)
Figure Global Multiplayer Online Battle Arena (MOBA) Production Share by Type (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Value by Types (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Value Market Share by Types (2015-2020)
Figure Global Multiplayer Online Battle Arena (MOBA) Value Share by Type (2015-2020)
Figure Global PC Production and Growth Rate (2015-2020)
Figure Global PC Price (2015-2020)
Figure Global Console Production and Growth Rate (2015-2020)
Figure Global Console Price (2015-2020)
Figure Global Mobile Production and Growth Rate (2015-2020)
Figure Global Mobile Price (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Consumption by Applications (2015-2020)
Table Global Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Applications (2015-2020)
Figure Global Multiplayer Online Battle Arena (MOBA) Consumption Share by Application (2015-2020)
Figure Global Entertainment Consumption and Growth Rate (2015-2020)
Figure Global E-Sports Competition Consumption and Growth Rate (2015-2020)
Figure North America Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Table North America Multiplayer Online Battle Arena (MOBA) Consumption by Countries (2015-2020)
Table North America Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Countries (2015-2020)
Figure North America Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Countries (2015-2020)
Figure United States Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure Canada Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure Mexico Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Table Europe Multiplayer Online Battle Arena (MOBA) Consumption by Countries (2015-2020)
Table Europe Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Countries (2015-2020)
Figure Europe Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Countries (2015-2020)
Figure Germany Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure France Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure Italy Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure Spain Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption by Countries (2015-2020)
Table Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Countries (2015-2020)
Figure China Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure Japan Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure South Korea Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure India Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Multiplayer Online Battle Arena (MOBA) Consumption by Countries (2015-2020)
Table Middle East and Africa Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure UAE Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure South Africa Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Figure South America Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Table South America Multiplayer Online Battle Arena (MOBA) Consumption by Countries (2015-2020)
Table South America Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Countries (2015-2020)
Figure South America Multiplayer Online Battle Arena (MOBA) Consumption Market Share by Countries (2015-2020)
Figure Brazil Multiplayer Online Battle Arena (MOBA) Market Consumption and Growth Rate (2015-2020)
Table Stillfront Group (Kixeye) Company Profile
Table Stillfront Group (Kixeye) Production, Value, Price, Gross Margin 2015-2020
Figure Stillfront Group (Kixeye) Production and Growth Rate
Figure Stillfront Group (Kixeye) Value ($) Market Share 2015-2020
Table Electronic Arts Company Profile
Table Electronic Arts Production, Value, Price, Gross Margin 2015-2020
Figure Electronic Arts Production and Growth Rate
Figure Electronic Arts Value ($) Market Share 2015-2020
Table Tecent Company Profile
Table Tecent Production, Value, Price, Gross Margin 2015-2020
Figure Tecent Production and Growth Rate
Figure Tecent Value ($) Market Share 2015-2020
Table Netmarble Company Profile
Table Netmarble Production, Value, Price, Gross Margin 2015-2020
Figure Netmarble Production and Growth Rate
Figure Netmarble Value ($) Market Share 2015-2020
Table Epic Games Company Profile
Table Epic Games Production, Value, Price, Gross Margin 2015-2020
Figure Epic Games Production and Growth Rate
Figure Epic Games Value ($) Market Share 2015-2020
Table Creative Assembly Sofia Company Profile
Table Creative Assembly Sofia Production, Value, Price, Gross Margin 2015-2020
Figure Creative Assembly Sofia Production and Growth Rate
Figure Creative Assembly Sofia Value ($) Market Share 2015-2020
Table Netease Company Profile
Table Netease Production, Value, Price, Gross Margin 2015-2020
Figure Netease Production and Growth Rate
Figure Netease Value ($) Market Share 2015-2020
Table Ubisoft Company Profile
Table Ubisoft Production, Value, Price, Gross Margin 2015-2020
Figure Ubisoft Production and Growth Rate
Figure Ubisoft Value ($) Market Share 2015-2020
Table Ronimo Games Company Profile
Table Ronimo Games Production, Value, Price, Gross Margin 2015-2020
Figure Ronimo Games Production and Growth Rate
Figure Ronimo Games Value ($) Market Share 2015-2020
Table WeMade Entertainment Company Profile
Table WeMade Entertainment Production, Value, Price, Gross Margin 2015-2020
Figure WeMade Entertainment Production and Growth Rate
Figure WeMade Entertainment Value ($) Market Share 2015-2020
Table Blizzard Entertainment Company Profile
Table Blizzard Entertainment Production, Value, Price, Gross Margin 2015-2020
Figure Blizzard Entertainment Production and Growth Rate
Figure Blizzard Entertainment Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Production by Types (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Production Share by Types (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Value ($) by Types (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Value Share by Types (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Consumption by Applications (2020-2025)
Table Global Multiplayer Online Battle Arena (MOBA) Market Forecast Consumption Share by Applications (2020-2025)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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