The Mobile Games market is expected to grow from USD X.X million in 2021 to USD X.X million by 2027, at a CAGR of X.X% during the forecast period. The global Mobile Games market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the global Mobile Games market. The report focuses on well-known providers in the global Mobile Games industry, market segments, competition, and the macro environment.
Under COVID-19 Outbreak, how the Mobile Games Industry will develop is also analyzed in detail in Chapter 1.7 of the report.
In Chapter 2.4, we analyzed industry trends in the context of COVID-19.
In Chapter 3.5, we analyzed the impact of COVID-19 on the product industry chain based on the upstream and downstream markets.
In Chapters 6 to 10 of the report, we analyze the impact of COVID-19 on various regions and major countries.
In chapter 13.5, the impact of COVID-19 on the future development of the industry is pointed out.
A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.
Key players in the global Mobile Games market covered in Chapter 4:
Glu Mobile, Inc
Tencent Holdings Limited
The Game Storm Studios
The Walt Disney Company
Zynga, Inc.
Ubisoft
Electronic Arts Inc.
Activision Blizzard, Inc
Gameloft SE ( Vivendi)
2K Games, Inc. (Take-Two Interactive)
Rovio Entertainment Corporation
Kabam Games, Inc.
Supercell Oy
Nintendo Co., Ltd.
GungHo Online Entertainment, Inc ( SoftBank Group)
In Chapter 11 and 13.3, on the basis of types, the Mobile Games market from 2016 to 2027 is primarily split into:
Action and Adventure
Casual
Role playing
Sports
Others
In Chapter 12 and 13.4, on the basis of applications, the Mobile Games market from 2016 to 2027 covers:
Smartphones
Tablets
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2016-2027) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:
North America (Covered in Chapter 6 and 13)
United States
Canada
Mexico
Europe (Covered in Chapter 7 and 13)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 8 and 13)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 9 and 13)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 10 and 13)
Brazil
Argentina
Columbia
Chile
Others
Years considered for this report:
Historical Years: 2016-2020
Base Year: 2020
Estimated Year: 2021
Forecast Period: 2021-2027
Table of Content
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Regulatory Scenario by Region/Country
1.4 Market Investment Scenario Strategic
1.5 Market Analysis by Type
1.5.1 Global Mobile Games Market Share by Type (2021-2027)
1.5.2 Action and Adventure
1.5.3 Casual
1.5.4 Role playing
1.5.5 Sports
1.5.6 Others
1.6 Market by Application
1.6.1 Global Mobile Games Market Share by Application (2021-2027)
1.6.2 Smartphones
1.6.3 Tablets
1.7 Mobile Games Industry Development Trends under COVID-19 Outbreak
1.7.1 Global COVID-19 Status Overview
1.7.2 Influence of COVID-19 Outbreak on Mobile Games Industry Development
2. Global Market Growth Trends
2.1 Industry Trends
2.1.1 SWOT Analysis
2.1.2 Porter’s Five Forces Analysis
2.2 Potential Market and Growth Potential Analysis
2.3 Industry News and Policies by Regions
2.3.1 Industry News
2.3.2 Industry Policies
2.4 Industry Trends Under COVID-19
3 Value Chain of Mobile Games Market
3.1 Value Chain Status
3.2 Mobile Games Manufacturing Cost Structure Analysis
3.2.1 Production Process Analysis
3.2.2 Manufacturing Cost Structure of Mobile Games
3.2.3 Labor Cost of Mobile Games
3.2.3.1 Labor Cost of Mobile Games Under COVID-19
3.3 Sales and Marketing Model Analysis
3.4 Downstream Major Customer Analysis (by Region)
3.5 Value Chain Status Under COVID-19
4 Players Profiles
4.1 Glu Mobile, Inc
4.1.1 Glu Mobile, Inc Basic Information
4.1.2 Mobile Games Product Profiles, Application and Specification
4.1.3 Glu Mobile, Inc Mobile Games Market Performance (2016-2021)
4.1.4 Glu Mobile, Inc Business Overview
4.2 Tencent Holdings Limited
4.2.1 Tencent Holdings Limited Basic Information
4.2.2 Mobile Games Product Profiles, Application and Specification
4.2.3 Tencent Holdings Limited Mobile Games Market Performance (2016-2021)
4.2.4 Tencent Holdings Limited Business Overview
4.3 The Game Storm Studios
4.3.1 The Game Storm Studios Basic Information
4.3.2 Mobile Games Product Profiles, Application and Specification
4.3.3 The Game Storm Studios Mobile Games Market Performance (2016-2021)
4.3.4 The Game Storm Studios Business Overview
4.4 The Walt Disney Company
4.4.1 The Walt Disney Company Basic Information
4.4.2 Mobile Games Product Profiles, Application and Specification
4.4.3 The Walt Disney Company Mobile Games Market Performance (2016-2021)
4.4.4 The Walt Disney Company Business Overview
4.5 Zynga, Inc.
4.5.1 Zynga, Inc. Basic Information
4.5.2 Mobile Games Product Profiles, Application and Specification
4.5.3 Zynga, Inc. Mobile Games Market Performance (2016-2021)
4.5.4 Zynga, Inc. Business Overview
4.6 Ubisoft
4.6.1 Ubisoft Basic Information
4.6.2 Mobile Games Product Profiles, Application and Specification
4.6.3 Ubisoft Mobile Games Market Performance (2016-2021)
4.6.4 Ubisoft Business Overview
4.7 Electronic Arts Inc.
4.7.1 Electronic Arts Inc. Basic Information
4.7.2 Mobile Games Product Profiles, Application and Specification
4.7.3 Electronic Arts Inc. Mobile Games Market Performance (2016-2021)
4.7.4 Electronic Arts Inc. Business Overview
4.8 Activision Blizzard, Inc
4.8.1 Activision Blizzard, Inc Basic Information
4.8.2 Mobile Games Product Profiles, Application and Specification
4.8.3 Activision Blizzard, Inc Mobile Games Market Performance (2016-2021)
4.8.4 Activision Blizzard, Inc Business Overview
4.9 Gameloft SE ( Vivendi)
4.9.1 Gameloft SE ( Vivendi) Basic Information
4.9.2 Mobile Games Product Profiles, Application and Specification
4.9.3 Gameloft SE ( Vivendi) Mobile Games Market Performance (2016-2021)
4.9.4 Gameloft SE ( Vivendi) Business Overview
4.10 2K Games, Inc. (Take-Two Interactive)
4.10.1 2K Games, Inc. (Take-Two Interactive) Basic Information
4.10.2 Mobile Games Product Profiles, Application and Specification
4.10.3 2K Games, Inc. (Take-Two Interactive) Mobile Games Market Performance (2016-2021)
4.10.4 2K Games, Inc. (Take-Two Interactive) Business Overview
4.11 Rovio Entertainment Corporation
4.11.1 Rovio Entertainment Corporation Basic Information
4.11.2 Mobile Games Product Profiles, Application and Specification
4.11.3 Rovio Entertainment Corporation Mobile Games Market Performance (2016-2021)
4.11.4 Rovio Entertainment Corporation Business Overview
4.12 Kabam Games, Inc.
4.12.1 Kabam Games, Inc. Basic Information
4.12.2 Mobile Games Product Profiles, Application and Specification
4.12.3 Kabam Games, Inc. Mobile Games Market Performance (2016-2021)
4.12.4 Kabam Games, Inc. Business Overview
4.13 Supercell Oy
4.13.1 Supercell Oy Basic Information
4.13.2 Mobile Games Product Profiles, Application and Specification
4.13.3 Supercell Oy Mobile Games Market Performance (2016-2021)
4.13.4 Supercell Oy Business Overview
4.14 Nintendo Co., Ltd.
4.14.1 Nintendo Co., Ltd. Basic Information
4.14.2 Mobile Games Product Profiles, Application and Specification
4.14.3 Nintendo Co., Ltd. Mobile Games Market Performance (2016-2021)
4.14.4 Nintendo Co., Ltd. Business Overview
4.15 GungHo Online Entertainment, Inc ( SoftBank Group)
4.15.1 GungHo Online Entertainment, Inc ( SoftBank Group) Basic Information
4.15.2 Mobile Games Product Profiles, Application and Specification
4.15.3 GungHo Online Entertainment, Inc ( SoftBank Group) Mobile Games Market Performance (2016-2021)
4.15.4 GungHo Online Entertainment, Inc ( SoftBank Group) Business Overview
5 Global Mobile Games Market Analysis by Regions
5.1 Global Mobile Games Sales, Revenue and Market Share by Regions
5.1.1 Global Mobile Games Sales by Regions (2016-2021)
5.1.2 Global Mobile Games Revenue by Regions (2016-2021)
5.2 North America Mobile Games Sales and Growth Rate (2016-2021)
5.3 Europe Mobile Games Sales and Growth Rate (2016-2021)
5.4 Asia-Pacific Mobile Games Sales and Growth Rate (2016-2021)
5.5 Middle East and Africa Mobile Games Sales and Growth Rate (2016-2021)
5.6 South America Mobile Games Sales and Growth Rate (2016-2021)
6 North America Mobile Games Market Analysis by Countries
6.1 North America Mobile Games Sales, Revenue and Market Share by Countries
6.1.1 North America Mobile Games Sales by Countries (2016-2021)
6.1.2 North America Mobile Games Revenue by Countries (2016-2021)
6.1.3 North America Mobile Games Market Under COVID-19
6.2 United States Mobile Games Sales and Growth Rate (2016-2021)
6.2.1 United States Mobile Games Market Under COVID-19
6.3 Canada Mobile Games Sales and Growth Rate (2016-2021)
6.4 Mexico Mobile Games Sales and Growth Rate (2016-2021)
7 Europe Mobile Games Market Analysis by Countries
7.1 Europe Mobile Games Sales, Revenue and Market Share by Countries
7.1.1 Europe Mobile Games Sales by Countries (2016-2021)
7.1.2 Europe Mobile Games Revenue by Countries (2016-2021)
7.1.3 Europe Mobile Games Market Under COVID-19
7.2 Germany Mobile Games Sales and Growth Rate (2016-2021)
7.2.1 Germany Mobile Games Market Under COVID-19
7.3 UK Mobile Games Sales and Growth Rate (2016-2021)
7.3.1 UK Mobile Games Market Under COVID-19
7.4 France Mobile Games Sales and Growth Rate (2016-2021)
7.4.1 France Mobile Games Market Under COVID-19
7.5 Italy Mobile Games Sales and Growth Rate (2016-2021)
7.5.1 Italy Mobile Games Market Under COVID-19
7.6 Spain Mobile Games Sales and Growth Rate (2016-2021)
7.6.1 Spain Mobile Games Market Under COVID-19
7.7 Russia Mobile Games Sales and Growth Rate (2016-2021)
7.7.1 Russia Mobile Games Market Under COVID-19
8 Asia-Pacific Mobile Games Market Analysis by Countries
8.1 Asia-Pacific Mobile Games Sales, Revenue and Market Share by Countries
8.1.1 Asia-Pacific Mobile Games Sales by Countries (2016-2021)
8.1.2 Asia-Pacific Mobile Games Revenue by Countries (2016-2021)
8.1.3 Asia-Pacific Mobile Games Market Under COVID-19
8.2 China Mobile Games Sales and Growth Rate (2016-2021)
8.2.1 China Mobile Games Market Under COVID-19
8.3 Japan Mobile Games Sales and Growth Rate (2016-2021)
8.3.1 Japan Mobile Games Market Under COVID-19
8.4 South Korea Mobile Games Sales and Growth Rate (2016-2021)
8.4.1 South Korea Mobile Games Market Under COVID-19
8.5 Australia Mobile Games Sales and Growth Rate (2016-2021)
8.6 India Mobile Games Sales and Growth Rate (2016-2021)
8.6.1 India Mobile Games Market Under COVID-19
8.7 Southeast Asia Mobile Games Sales and Growth Rate (2016-2021)
8.7.1 Southeast Asia Mobile Games Market Under COVID-19
9 Middle East and Africa Mobile Games Market Analysis by Countries
9.1 Middle East and Africa Mobile Games Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Mobile Games Sales by Countries (2016-2021)
9.1.2 Middle East and Africa Mobile Games Revenue by Countries (2016-2021)
9.1.3 Middle East and Africa Mobile Games Market Under COVID-19
9.2 Saudi Arabia Mobile Games Sales and Growth Rate (2016-2021)
9.3 UAE Mobile Games Sales and Growth Rate (2016-2021)
9.4 Egypt Mobile Games Sales and Growth Rate (2016-2021)
9.5 Nigeria Mobile Games Sales and Growth Rate (2016-2021)
9.6 South Africa Mobile Games Sales and Growth Rate (2016-2021)
10 South America Mobile Games Market Analysis by Countries
10.1 South America Mobile Games Sales, Revenue and Market Share by Countries
10.1.1 South America Mobile Games Sales by Countries (2016-2021)
10.1.2 South America Mobile Games Revenue by Countries (2016-2021)
10.1.3 South America Mobile Games Market Under COVID-19
10.2 Brazil Mobile Games Sales and Growth Rate (2016-2021)
10.2.1 Brazil Mobile Games Market Under COVID-19
10.3 Argentina Mobile Games Sales and Growth Rate (2016-2021)
10.4 Columbia Mobile Games Sales and Growth Rate (2016-2021)
10.5 Chile Mobile Games Sales and Growth Rate (2016-2021)
11 Global Mobile Games Market Segment by Types
11.1 Global Mobile Games Sales, Revenue and Market Share by Types (2016-2021)
11.1.1 Global Mobile Games Sales and Market Share by Types (2016-2021)
11.1.2 Global Mobile Games Revenue and Market Share by Types (2016-2021)
11.2 Action and Adventure Sales and Price (2016-2021)
11.3 Casual Sales and Price (2016-2021)
11.4 Role playing Sales and Price (2016-2021)
11.5 Sports Sales and Price (2016-2021)
11.6 Others Sales and Price (2016-2021)
12 Global Mobile Games Market Segment by Applications
12.1 Global Mobile Games Sales, Revenue and Market Share by Applications (2016-2021)
12.1.1 Global Mobile Games Sales and Market Share by Applications (2016-2021)
12.1.2 Global Mobile Games Revenue and Market Share by Applications (2016-2021)
12.2 Smartphones Sales, Revenue and Growth Rate (2016-2021)
12.3 Tablets Sales, Revenue and Growth Rate (2016-2021)
13 Mobile Games Market Forecast by Regions (2021-2027)
13.1 Global Mobile Games Sales, Revenue and Growth Rate (2021-2027)
13.2 Mobile Games Market Forecast by Regions (2021-2027)
13.2.1 North America Mobile Games Market Forecast (2021-2027)
13.2.2 Europe Mobile Games Market Forecast (2021-2027)
13.2.3 Asia-Pacific Mobile Games Market Forecast (2021-2027)
13.2.4 Middle East and Africa Mobile Games Market Forecast (2021-2027)
13.2.5 South America Mobile Games Market Forecast (2021-2027)
13.3 Mobile Games Market Forecast by Types (2021-2027)
13.4 Mobile Games Market Forecast by Applications (2021-2027)
13.5 Mobile Games Market Forecast Under COVID-19
14 Appendix
14.1 Methodology
14.2 Research Data Source
List of Tables and Figures
Table Global Mobile Games Market Size Growth Rate by Type (2021-2027)
Figure Global Mobile Games Market Share by Type in 2020 & 2026
Figure Action and Adventure Features
Figure Casual Features
Figure Role playing Features
Figure Sports Features
Figure Others Features
Table Global Mobile Games Market Size Growth by Application (2021-2027)
Figure Global Mobile Games Market Share by Application in 2020 & 2026
Figure Smartphones Description
Figure Tablets Description
Figure Global COVID-19 Status Overview
Table Influence of COVID-19 Outbreak on Mobile Games Industry Development
Table SWOT Analysis
Figure Porter's Five Forces Analysis
Figure Global Mobile Games Market Size and Growth Rate 2016-2027
Table Industry News
Table Industry Policies
Figure Value Chain Status of Mobile Games
Figure Production Process of Mobile Games
Figure Manufacturing Cost Structure of Mobile Games
Figure Major Company Analysis (by Business Distribution Base, by Product Type)
Table Downstream Major Customer Analysis (by Region)
Table Glu Mobile, Inc Profile
Table Glu Mobile, Inc Production, Value, Price, Gross Margin 2016-2021
Table Tencent Holdings Limited Profile
Table Tencent Holdings Limited Production, Value, Price, Gross Margin 2016-2021
Table The Game Storm Studios Profile
Table The Game Storm Studios Production, Value, Price, Gross Margin 2016-2021
Table The Walt Disney Company Profile
Table The Walt Disney Company Production, Value, Price, Gross Margin 2016-2021
Table Zynga, Inc. Profile
Table Zynga, Inc. Production, Value, Price, Gross Margin 2016-2021
Table Ubisoft Profile
Table Ubisoft Production, Value, Price, Gross Margin 2016-2021
Table Electronic Arts Inc. Profile
Table Electronic Arts Inc. Production, Value, Price, Gross Margin 2016-2021
Table Activision Blizzard, Inc Profile
Table Activision Blizzard, Inc Production, Value, Price, Gross Margin 2016-2021
Table Gameloft SE ( Vivendi) Profile
Table Gameloft SE ( Vivendi) Production, Value, Price, Gross Margin 2016-2021
Table 2K Games, Inc. (Take-Two Interactive) Profile
Table 2K Games, Inc. (Take-Two Interactive) Production, Value, Price, Gross Margin 2016-2021
Table Rovio Entertainment Corporation Profile
Table Rovio Entertainment Corporation Production, Value, Price, Gross Margin 2016-2021
Table Kabam Games, Inc. Profile
Table Kabam Games, Inc. Production, Value, Price, Gross Margin 2016-2021
Table Supercell Oy Profile
Table Supercell Oy Production, Value, Price, Gross Margin 2016-2021
Table Nintendo Co., Ltd. Profile
Table Nintendo Co., Ltd. Production, Value, Price, Gross Margin 2016-2021
Table GungHo Online Entertainment, Inc ( SoftBank Group) Profile
Table GungHo Online Entertainment, Inc ( SoftBank Group) Production, Value, Price, Gross Margin 2016-2021
Figure Global Mobile Games Sales and Growth Rate (2016-2021)
Figure Global Mobile Games Revenue ($) and Growth (2016-2021)
Table Global Mobile Games Sales by Regions (2016-2021)
Table Global Mobile Games Sales Market Share by Regions (2016-2021)
Table Global Mobile Games Revenue ($) by Regions (2016-2021)
Table Global Mobile Games Revenue Market Share by Regions (2016-2021)
Table Global Mobile Games Revenue Market Share by Regions in 2016
Table Global Mobile Games Revenue Market Share by Regions in 2020
Figure North America Mobile Games Sales and Growth Rate (2016-2021)
Figure Europe Mobile Games Sales and Growth Rate (2016-2021)
Figure Asia-Pacific Mobile Games Sales and Growth Rate (2016-2021)
Figure Middle East and Africa Mobile Games Sales and Growth Rate (2016-2021)
Figure South America Mobile Games Sales and Growth Rate (2016-2021)
Figure North America Mobile Games Revenue ($) and Growth (2016-2021)
Table North America Mobile Games Sales by Countries (2016-2021)
Table North America Mobile Games Sales Market Share by Countries (2016-2021)
Figure North America Mobile Games Sales Market Share by Countries in 2016
Figure United States Mobile Games Sales and Growth Rate (2016-2021)
Figure Canada Mobile Games Sales and Growth Rate (2016-2021)
Figure Mexico Mobile Games Sales and Growth (2016-2021)
Figure Europe Mobile Games Revenue ($) Growth (2016-2021)
Table Europe Mobile Games Sales by Countries (2016-2021)
Table Europe Mobile Games Sales Market Share by Countries (2016-2021)
Figure Germany Mobile Games Sales and Growth Rate (2016-2021)
Figure UK Mobile Games Sales and Growth Rate (2016-2021)
Figure France Mobile Games Sales and Growth Rate (2016-2021)
Figure Italy Mobile Games Sales and Growth Rate (2016-2021)
Figure Spain Mobile Games Sales and Growth Rate (2016-2021)
Figure Russia Mobile Games Sales and Growth Rate (2016-2021)
Figure Asia-Pacific Mobile Games Revenue ($) and Growth (2016-2021)
Table Asia-Pacific Mobile Games Sales by Countries (2016-2021)
Table Asia-Pacific Mobile Games Sales Market Share by Countries (2016-2021)
Figure China Mobile Games Sales and Growth Rate (2016-2021)
Figure Japan Mobile Games Sales and Growth Rate (2016-2021)
Figure South Korea Mobile Games Sales and Growth Rate (2016-2021)
Figure Australia Mobile Games Sales and Growth Rate (2016-2021)
Figure India Mobile Games Sales and Growth Rate (2016-2021)
Figure Southeast Asia Mobile Games Sales and Growth Rate (2016-2021)
Figure Middle East and Africa Mobile Games Revenue ($) and Growth (2016-2021)
Table Middle East and Africa Mobile Games Sales by Countries (2016-2021)
Table Middle East and Africa Mobile Games Sales Market Share by Countries (2016-2021)
Figure Saudi Arabia Mobile Games Sales and Growth Rate (2016-2021)
Figure UAE Mobile Games Sales and Growth Rate (2016-2021)
Figure Egypt Mobile Games Sales and Growth Rate (2016-2021)
Figure Nigeria Mobile Games Sales and Growth Rate (2016-2021)
Figure South Africa Mobile Games Sales and Growth Rate (2016-2021)
Figure South America Mobile Games Revenue ($) and Growth (2016-2021)
Figure Brazil Mobile Games Sales and Growth Rate (2016-2021)
Figure Argentina Mobile Games Sales and Growth Rate (2016-2021)
Figure Columbia Mobile Games Sales and Growth Rate (2016-2021)
Figure Chile Mobile Games Sales and Growth Rate (2016-2021)
Table Global Mobile Games Sales by Types (2016-2021)
Table Global Mobile Games Revenue ($) by Types (2016-2021)
Figure Global Action and Adventure Sales and Growth Rate (2016-2021)
Figure Global Action and Adventure Price (2016-2021)
Figure Global Casual Sales and Growth Rate (2016-2021)
Figure Global Casual Price (2016-2021)
Figure Global Role playing Sales and Growth Rate (2016-2021)
Figure Global Role playing Price (2016-2021)
Figure Global Sports Sales and Growth Rate (2016-2021)
Figure Global Sports Price (2016-2021)
Figure Global Others Sales and Growth Rate (2016-2021)
Figure Global Others Price (2016-2021)
Table Global Mobile Games Sales by Applications (2016-2021)
Table Global Mobile Games Sales Share by Applications (2016-2021)
Figure Global Smartphones Sales and Growth Rate (2016-2021)
Figure Global Smartphones Revenue and Growth Rate (2016-2021)
Figure Global Tablets Sales and Growth Rate (2016-2021)
Figure Global Tablets Revenue and Growth Rate (2016-2021)
Figure Global Mobile Games Sales and Growth Rate (2021-2027)
Figure Global Mobile Games Revenue ($) and Growth Rate (2021-2027)
Table Global Mobile Games Sales Forecast by Regions (2021-2027)
Table Global Mobile Games Revenue Forecast by Regions (2021-2027)
Figure North America Mobile Games Sales Forecast (2021-2027)
Figure North America Mobile Games Revenue Forecast (2021-2027)
Figure Europe Mobile Games Sales Forecast (2021-2027)
Figure Europe Mobile Games Revenue Forecast (2021-2027)
Figure Asia-Pacific Mobile Games Sales Forecast (2021-2027)
Figure Asia-Pacific Mobile Games Revenue Forecast (2021-2027)
Figure Middle East and Africa Mobile Games Sales Forecast (2021-2027)
Figure Middle East and Africa Mobile Games Revenue Forecast (2021-2027)
Figure South America Mobile Games Sales Forecast (2021-2027)
Figure South America Mobile Games Revenue Forecast (2021-2027)
Table Global Mobile Games Sales Forecast by Types (2021-2027)
Table Global Mobile Games Sales Market Share Forecast by Types (2021-2027)
Table Global Mobile Games Revenue Market Share Forecast by Types (2021-2027)
Table Global Mobile Games Sales Market Share Forecast by Applications (2021-2027)
Table Global Mobile Games Revenue Forecast by Applications (2021-2027)
Table Global Mobile Games Revenue Market Share Forecast by Applications (2021-2027)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
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Total Market |
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