Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.
Based on the Massive Multiplayer Online (MMO) Games market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global Massive Multiplayer Online (MMO) Games market covered in Chapter 5:
SEGA Holdings
Jagex
WeMade Entertainment (Joymax)
NEXON Korea Corporation and NEXON America
Electronic Arts
King.com
Shanda Interactive Entertainment
GungHo Online Entertainment
Warner Bros. Entertainment
NetEase
CipSoft
KONAMI
SQUARE ENIX
Perfect World
Riot Games
Disney
CCP
ChangYou.com
SOFTNYX
eGames
OGPlanet
Activision Blizzard
Ankama
Take-Two Interactive Software
Cryptic Studios
Tencent
Sony Online Entertainment
NCSoft
Aeria Games and Entertainment
WebZen (gPotato)
Valve Corporation
In Chapter 6, on the basis of types, the Massive Multiplayer Online (MMO) Games market from 2015 to 2025 is primarily split into:
Role-playing
First-person shooter
Real-time strategy
Simulations
Casual
Others
In Chapter 7, on the basis of applications, the Massive Multiplayer Online (MMO) Games market from 2015 to 2025 covers:
Adult
Teenager
Others
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global Massive Multiplayer Online (MMO) Games Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 SEGA Holdings
5.1.1 SEGA Holdings Company Profile
5.1.2 SEGA Holdings Business Overview
5.1.3 SEGA Holdings Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 SEGA Holdings Massive Multiplayer Online (MMO) Games Products Introduction
5.2 Jagex
5.2.1 Jagex Company Profile
5.2.2 Jagex Business Overview
5.2.3 Jagex Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 Jagex Massive Multiplayer Online (MMO) Games Products Introduction
5.3 WeMade Entertainment (Joymax)
5.3.1 WeMade Entertainment (Joymax) Company Profile
5.3.2 WeMade Entertainment (Joymax) Business Overview
5.3.3 WeMade Entertainment (Joymax) Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 WeMade Entertainment (Joymax) Massive Multiplayer Online (MMO) Games Products Introduction
5.4 NEXON Korea Corporation and NEXON America
5.4.1 NEXON Korea Corporation and NEXON America Company Profile
5.4.2 NEXON Korea Corporation and NEXON America Business Overview
5.4.3 NEXON Korea Corporation and NEXON America Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 NEXON Korea Corporation and NEXON America Massive Multiplayer Online (MMO) Games Products Introduction
5.5 Electronic Arts
5.5.1 Electronic Arts Company Profile
5.5.2 Electronic Arts Business Overview
5.5.3 Electronic Arts Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Electronic Arts Massive Multiplayer Online (MMO) Games Products Introduction
5.6 King.com
5.6.1 King.com Company Profile
5.6.2 King.com Business Overview
5.6.3 King.com Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 King.com Massive Multiplayer Online (MMO) Games Products Introduction
5.7 Shanda Interactive Entertainment
5.7.1 Shanda Interactive Entertainment Company Profile
5.7.2 Shanda Interactive Entertainment Business Overview
5.7.3 Shanda Interactive Entertainment Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 Shanda Interactive Entertainment Massive Multiplayer Online (MMO) Games Products Introduction
5.8 GungHo Online Entertainment
5.8.1 GungHo Online Entertainment Company Profile
5.8.2 GungHo Online Entertainment Business Overview
5.8.3 GungHo Online Entertainment Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 GungHo Online Entertainment Massive Multiplayer Online (MMO) Games Products Introduction
5.9 Warner Bros. Entertainment
5.9.1 Warner Bros. Entertainment Company Profile
5.9.2 Warner Bros. Entertainment Business Overview
5.9.3 Warner Bros. Entertainment Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Warner Bros. Entertainment Massive Multiplayer Online (MMO) Games Products Introduction
5.10 NetEase
5.10.1 NetEase Company Profile
5.10.2 NetEase Business Overview
5.10.3 NetEase Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 NetEase Massive Multiplayer Online (MMO) Games Products Introduction
5.11 CipSoft
5.11.1 CipSoft Company Profile
5.11.2 CipSoft Business Overview
5.11.3 CipSoft Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.11.4 CipSoft Massive Multiplayer Online (MMO) Games Products Introduction
5.12 KONAMI
5.12.1 KONAMI Company Profile
5.12.2 KONAMI Business Overview
5.12.3 KONAMI Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.12.4 KONAMI Massive Multiplayer Online (MMO) Games Products Introduction
5.13 SQUARE ENIX
5.13.1 SQUARE ENIX Company Profile
5.13.2 SQUARE ENIX Business Overview
5.13.3 SQUARE ENIX Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.13.4 SQUARE ENIX Massive Multiplayer Online (MMO) Games Products Introduction
5.14 Perfect World
5.14.1 Perfect World Company Profile
5.14.2 Perfect World Business Overview
5.14.3 Perfect World Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.14.4 Perfect World Massive Multiplayer Online (MMO) Games Products Introduction
5.15 Riot Games
5.15.1 Riot Games Company Profile
5.15.2 Riot Games Business Overview
5.15.3 Riot Games Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.15.4 Riot Games Massive Multiplayer Online (MMO) Games Products Introduction
5.16 Disney
5.16.1 Disney Company Profile
5.16.2 Disney Business Overview
5.16.3 Disney Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.16.4 Disney Massive Multiplayer Online (MMO) Games Products Introduction
5.17 CCP
5.17.1 CCP Company Profile
5.17.2 CCP Business Overview
5.17.3 CCP Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.17.4 CCP Massive Multiplayer Online (MMO) Games Products Introduction
5.18 ChangYou.com
5.18.1 ChangYou.com Company Profile
5.18.2 ChangYou.com Business Overview
5.18.3 ChangYou.com Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.18.4 ChangYou.com Massive Multiplayer Online (MMO) Games Products Introduction
5.19 SOFTNYX
5.19.1 SOFTNYX Company Profile
5.19.2 SOFTNYX Business Overview
5.19.3 SOFTNYX Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.19.4 SOFTNYX Massive Multiplayer Online (MMO) Games Products Introduction
5.20 eGames
5.20.1 eGames Company Profile
5.20.2 eGames Business Overview
5.20.3 eGames Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.20.4 eGames Massive Multiplayer Online (MMO) Games Products Introduction
5.21 OGPlanet
5.21.1 OGPlanet Company Profile
5.21.2 OGPlanet Business Overview
5.21.3 OGPlanet Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.21.4 OGPlanet Massive Multiplayer Online (MMO) Games Products Introduction
5.22 Activision Blizzard
5.22.1 Activision Blizzard Company Profile
5.22.2 Activision Blizzard Business Overview
5.22.3 Activision Blizzard Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.22.4 Activision Blizzard Massive Multiplayer Online (MMO) Games Products Introduction
5.23 Ankama
5.23.1 Ankama Company Profile
5.23.2 Ankama Business Overview
5.23.3 Ankama Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.23.4 Ankama Massive Multiplayer Online (MMO) Games Products Introduction
5.24 Take-Two Interactive Software
5.24.1 Take-Two Interactive Software Company Profile
5.24.2 Take-Two Interactive Software Business Overview
5.24.3 Take-Two Interactive Software Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.24.4 Take-Two Interactive Software Massive Multiplayer Online (MMO) Games Products Introduction
5.25 Cryptic Studios
5.25.1 Cryptic Studios Company Profile
5.25.2 Cryptic Studios Business Overview
5.25.3 Cryptic Studios Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.25.4 Cryptic Studios Massive Multiplayer Online (MMO) Games Products Introduction
5.26 Tencent
5.26.1 Tencent Company Profile
5.26.2 Tencent Business Overview
5.26.3 Tencent Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.26.4 Tencent Massive Multiplayer Online (MMO) Games Products Introduction
5.27 Sony Online Entertainment
5.27.1 Sony Online Entertainment Company Profile
5.27.2 Sony Online Entertainment Business Overview
5.27.3 Sony Online Entertainment Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.27.4 Sony Online Entertainment Massive Multiplayer Online (MMO) Games Products Introduction
5.28 NCSoft
5.28.1 NCSoft Company Profile
5.28.2 NCSoft Business Overview
5.28.3 NCSoft Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.28.4 NCSoft Massive Multiplayer Online (MMO) Games Products Introduction
5.29 Aeria Games and Entertainment
5.29.1 Aeria Games and Entertainment Company Profile
5.29.2 Aeria Games and Entertainment Business Overview
5.29.3 Aeria Games and Entertainment Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.29.4 Aeria Games and Entertainment Massive Multiplayer Online (MMO) Games Products Introduction
5.30 WebZen (gPotato)
5.30.1 WebZen (gPotato) Company Profile
5.30.2 WebZen (gPotato) Business Overview
5.30.3 WebZen (gPotato) Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.30.4 WebZen (gPotato) Massive Multiplayer Online (MMO) Games Products Introduction
5.31 Valve Corporation
5.31.1 Valve Corporation Company Profile
5.31.2 Valve Corporation Business Overview
5.31.3 Valve Corporation Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.31.4 Valve Corporation Massive Multiplayer Online (MMO) Games Products Introduction
6 Market Analysis and Forecast, By Product Types
6.1 Global Massive Multiplayer Online (MMO) Games Sales, Revenue and Market Share by Types (2015-2020)
6.1.1 Global Massive Multiplayer Online (MMO) Games Sales and Market Share by Types (2015-2020)
6.1.2 Global Massive Multiplayer Online (MMO) Games Revenue and Market Share by Types (2015-2020)
6.1.3 Global Massive Multiplayer Online (MMO) Games Price by Types (2015-2020)
6.2 Global Massive Multiplayer Online (MMO) Games Market Forecast by Types (2020-2025)
6.2.1 Global Massive Multiplayer Online (MMO) Games Market Forecast Sales and Market Share by Types (2020-2025)
6.2.2 Global Massive Multiplayer Online (MMO) Games Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate by Types (2015-2020)
6.3.1 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate of Role-playing
6.3.2 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate of First-person shooter
6.3.3 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate of Real-time strategy
6.3.4 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate of Simulations
6.3.5 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate of Casual
6.3.6 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate of Others
6.4 Global Massive Multiplayer Online (MMO) Games Market Revenue and Sales Forecast, by Types (2020-2025)
6.4.1 Role-playing Market Revenue and Sales Forecast (2020-2025)
6.4.2 First-person shooter Market Revenue and Sales Forecast (2020-2025)
6.4.3 Real-time strategy Market Revenue and Sales Forecast (2020-2025)
6.4.4 Simulations Market Revenue and Sales Forecast (2020-2025)
6.4.5 Casual Market Revenue and Sales Forecast (2020-2025)
6.4.6 Others Market Revenue and Sales Forecast (2020-2025)
7 Market Analysis and Forecast, By Applications
7.1 Global Massive Multiplayer Online (MMO) Games Sales, Revenue and Market Share by Applications (2015-2020)
7.1.1 Global Massive Multiplayer Online (MMO) Games Sales and Market Share by Applications (2015-2020)
7.1.2 Global Massive Multiplayer Online (MMO) Games Revenue and Market Share by Applications (2015-2020)
7.2 Global Massive Multiplayer Online (MMO) Games Market Forecast by Applications (2020-2025)
7.2.1 Global Massive Multiplayer Online (MMO) Games Market Forecast Sales and Market Share by Applications (2020-2025)
7.2.2 Global Massive Multiplayer Online (MMO) Games Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
7.3.1 Global Massive Multiplayer Online (MMO) Games Revenue, Sales and Growth Rate of Adult (2015-2020)
7.3.2 Global Massive Multiplayer Online (MMO) Games Revenue, Sales and Growth Rate of Teenager (2015-2020)
7.3.3 Global Massive Multiplayer Online (MMO) Games Revenue, Sales and Growth Rate of Others (2015-2020)
7.4 Global Massive Multiplayer Online (MMO) Games Market Revenue and Sales Forecast, by Applications (2020-2025)
7.4.1 Adult Market Revenue and Sales Forecast (2020-2025)
7.4.2 Teenager Market Revenue and Sales Forecast (2020-2025)
7.4.3 Others Market Revenue and Sales Forecast (2020-2025)
8 Market Analysis and Forecast, By Regions
8.1 Global Massive Multiplayer Online (MMO) Games Sales by Regions (2015-2020)
8.2 Global Massive Multiplayer Online (MMO) Games Market Revenue by Regions (2015-2020)
8.3 Global Massive Multiplayer Online (MMO) Games Market Forecast by Regions (2020-2025)
9 North America Massive Multiplayer Online (MMO) Games Market Analysis
9.1 Market Overview and Prospect Analysis
9.2 North America Massive Multiplayer Online (MMO) Games Market Sales and Growth Rate (2015-2020)
9.3 North America Massive Multiplayer Online (MMO) Games Market Revenue and Growth Rate (2015-2020)
9.4 North America Massive Multiplayer Online (MMO) Games Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America Massive Multiplayer Online (MMO) Games Market Analysis by Country
9.6.1 U.S. Massive Multiplayer Online (MMO) Games Sales and Growth Rate
9.6.2 Canada Massive Multiplayer Online (MMO) Games Sales and Growth Rate
9.6.3 Mexico Massive Multiplayer Online (MMO) Games Sales and Growth Rate
10 Europe Massive Multiplayer Online (MMO) Games Market Analysis
10.1 Market Overview and Prospect Analysis
10.2 Europe Massive Multiplayer Online (MMO) Games Market Sales and Growth Rate (2015-2020)
10.3 Europe Massive Multiplayer Online (MMO) Games Market Revenue and Growth Rate (2015-2020)
10.4 Europe Massive Multiplayer Online (MMO) Games Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe Massive Multiplayer Online (MMO) Games Market Analysis by Country
10.6.1 Germany Massive Multiplayer Online (MMO) Games Sales and Growth Rate
10.6.2 United Kingdom Massive Multiplayer Online (MMO) Games Sales and Growth Rate
10.6.3 France Massive Multiplayer Online (MMO) Games Sales and Growth Rate
10.6.4 Italy Massive Multiplayer Online (MMO) Games Sales and Growth Rate
10.6.5 Spain Massive Multiplayer Online (MMO) Games Sales and Growth Rate
10.6.6 Russia Massive Multiplayer Online (MMO) Games Sales and Growth Rate
11 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Analysis
11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Analysis by Country
11.6.1 China Massive Multiplayer Online (MMO) Games Sales and Growth Rate
11.6.2 Japan Massive Multiplayer Online (MMO) Games Sales and Growth Rate
11.6.3 South Korea Massive Multiplayer Online (MMO) Games Sales and Growth Rate
11.6.4 Australia Massive Multiplayer Online (MMO) Games Sales and Growth Rate
11.6.5 India Massive Multiplayer Online (MMO) Games Sales and Growth Rate
12 South America Massive Multiplayer Online (MMO) Games Market Analysis
12.1 Market Overview and Prospect Analysis
12.2 South America Massive Multiplayer Online (MMO) Games Market Sales and Growth Rate (2015-2020)
12.3 South America Massive Multiplayer Online (MMO) Games Market Revenue and Growth Rate (2015-2020)
12.4 South America Massive Multiplayer Online (MMO) Games Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America Massive Multiplayer Online (MMO) Games Market Analysis by Country
12.6.1 Brazil Massive Multiplayer Online (MMO) Games Sales and Growth Rate
12.6.2 Argentina Massive Multiplayer Online (MMO) Games Sales and Growth Rate
12.6.3 Columbia Massive Multiplayer Online (MMO) Games Sales and Growth Rate
13 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Analysis
13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Analysis by Country
13.6.1 UAE Massive Multiplayer Online (MMO) Games Sales and Growth Rate
13.6.2 Egypt Massive Multiplayer Online (MMO) Games Sales and Growth Rate
13.6.3 South Africa Massive Multiplayer Online (MMO) Games Sales and Growth Rate
14 Conclusions and Recommendations
14.1 Key Market Findings and Prospects
14.2 Advice for Investors
15 Appendix
15.1 Methodology
15.2 Research Data Source
List of Tables and Figures
Figure Product Picture
Figure Global Massive Multiplayer Online (MMO) Games Market Size and Growth Rate 2015-2025
Table Massive Multiplayer Online (MMO) Games Key Market Segments
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) Segment by Type from 2015-2020
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) Segment by Applications from 2015-2020
Table SWOT Analysis
Figure Global COVID-19 Status
Figure Supply Chain
Table Major Players Headquarters, and Service Area of Massive Multiplayer Online (MMO) Games
Table Major Players Revenue in 2019
Figure Major Players Revenue Share in 2019
Table SEGA Holdings Company Profile
Table SEGA Holdings Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure SEGA Holdings Production and Growth Rate
Figure SEGA Holdings Market Revenue ($) Market Share 2015-2020
Table Jagex Company Profile
Table Jagex Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Jagex Production and Growth Rate
Figure Jagex Market Revenue ($) Market Share 2015-2020
Table WeMade Entertainment (Joymax) Company Profile
Table WeMade Entertainment (Joymax) Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure WeMade Entertainment (Joymax) Production and Growth Rate
Figure WeMade Entertainment (Joymax) Market Revenue ($) Market Share 2015-2020
Table NEXON Korea Corporation and NEXON America Company Profile
Table NEXON Korea Corporation and NEXON America Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure NEXON Korea Corporation and NEXON America Production and Growth Rate
Figure NEXON Korea Corporation and NEXON America Market Revenue ($) Market Share 2015-2020
Table Electronic Arts Company Profile
Table Electronic Arts Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Electronic Arts Production and Growth Rate
Figure Electronic Arts Market Revenue ($) Market Share 2015-2020
Table King.com Company Profile
Table King.com Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure King.com Production and Growth Rate
Figure King.com Market Revenue ($) Market Share 2015-2020
Table Shanda Interactive Entertainment Company Profile
Table Shanda Interactive Entertainment Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Shanda Interactive Entertainment Production and Growth Rate
Figure Shanda Interactive Entertainment Market Revenue ($) Market Share 2015-2020
Table GungHo Online Entertainment Company Profile
Table GungHo Online Entertainment Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure GungHo Online Entertainment Production and Growth Rate
Figure GungHo Online Entertainment Market Revenue ($) Market Share 2015-2020
Table Warner Bros. Entertainment Company Profile
Table Warner Bros. Entertainment Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Warner Bros. Entertainment Production and Growth Rate
Figure Warner Bros. Entertainment Market Revenue ($) Market Share 2015-2020
Table NetEase Company Profile
Table NetEase Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure NetEase Production and Growth Rate
Figure NetEase Market Revenue ($) Market Share 2015-2020
Table CipSoft Company Profile
Table CipSoft Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure CipSoft Production and Growth Rate
Figure CipSoft Market Revenue ($) Market Share 2015-2020
Table KONAMI Company Profile
Table KONAMI Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure KONAMI Production and Growth Rate
Figure KONAMI Market Revenue ($) Market Share 2015-2020
Table SQUARE ENIX Company Profile
Table SQUARE ENIX Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure SQUARE ENIX Production and Growth Rate
Figure SQUARE ENIX Market Revenue ($) Market Share 2015-2020
Table Perfect World Company Profile
Table Perfect World Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Perfect World Production and Growth Rate
Figure Perfect World Market Revenue ($) Market Share 2015-2020
Table Riot Games Company Profile
Table Riot Games Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Riot Games Production and Growth Rate
Figure Riot Games Market Revenue ($) Market Share 2015-2020
Table Disney Company Profile
Table Disney Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Disney Production and Growth Rate
Figure Disney Market Revenue ($) Market Share 2015-2020
Table CCP Company Profile
Table CCP Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure CCP Production and Growth Rate
Figure CCP Market Revenue ($) Market Share 2015-2020
Table ChangYou.com Company Profile
Table ChangYou.com Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure ChangYou.com Production and Growth Rate
Figure ChangYou.com Market Revenue ($) Market Share 2015-2020
Table SOFTNYX Company Profile
Table SOFTNYX Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure SOFTNYX Production and Growth Rate
Figure SOFTNYX Market Revenue ($) Market Share 2015-2020
Table eGames Company Profile
Table eGames Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure eGames Production and Growth Rate
Figure eGames Market Revenue ($) Market Share 2015-2020
Table OGPlanet Company Profile
Table OGPlanet Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure OGPlanet Production and Growth Rate
Figure OGPlanet Market Revenue ($) Market Share 2015-2020
Table Activision Blizzard Company Profile
Table Activision Blizzard Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Activision Blizzard Production and Growth Rate
Figure Activision Blizzard Market Revenue ($) Market Share 2015-2020
Table Ankama Company Profile
Table Ankama Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Ankama Production and Growth Rate
Figure Ankama Market Revenue ($) Market Share 2015-2020
Table Take-Two Interactive Software Company Profile
Table Take-Two Interactive Software Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Take-Two Interactive Software Production and Growth Rate
Figure Take-Two Interactive Software Market Revenue ($) Market Share 2015-2020
Table Cryptic Studios Company Profile
Table Cryptic Studios Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Cryptic Studios Production and Growth Rate
Figure Cryptic Studios Market Revenue ($) Market Share 2015-2020
Table Tencent Company Profile
Table Tencent Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Tencent Production and Growth Rate
Figure Tencent Market Revenue ($) Market Share 2015-2020
Table Sony Online Entertainment Company Profile
Table Sony Online Entertainment Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Sony Online Entertainment Production and Growth Rate
Figure Sony Online Entertainment Market Revenue ($) Market Share 2015-2020
Table NCSoft Company Profile
Table NCSoft Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure NCSoft Production and Growth Rate
Figure NCSoft Market Revenue ($) Market Share 2015-2020
Table Aeria Games and Entertainment Company Profile
Table Aeria Games and Entertainment Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Aeria Games and Entertainment Production and Growth Rate
Figure Aeria Games and Entertainment Market Revenue ($) Market Share 2015-2020
Table WebZen (gPotato) Company Profile
Table WebZen (gPotato) Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure WebZen (gPotato) Production and Growth Rate
Figure WebZen (gPotato) Market Revenue ($) Market Share 2015-2020
Table Valve Corporation Company Profile
Table Valve Corporation Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Valve Corporation Production and Growth Rate
Figure Valve Corporation Market Revenue ($) Market Share 2015-2020
Table Global Massive Multiplayer Online (MMO) Games Sales by Types (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Sales Share by Types (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Revenue ($) by Types (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Revenue Share by Types (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Price ($) by Types (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Sales by Types (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Sales Share by Types (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Revenue ($) by Types (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Revenue Share by Types (2020-2025)
Figure Global Role-playing Sales and Growth Rate (2015-2020)
Figure Global Role-playing Price (2015-2020)
Figure Global First-person shooter Sales and Growth Rate (2015-2020)
Figure Global First-person shooter Price (2015-2020)
Figure Global Real-time strategy Sales and Growth Rate (2015-2020)
Figure Global Real-time strategy Price (2015-2020)
Figure Global Simulations Sales and Growth Rate (2015-2020)
Figure Global Simulations Price (2015-2020)
Figure Global Casual Sales and Growth Rate (2015-2020)
Figure Global Casual Price (2015-2020)
Figure Global Others Sales and Growth Rate (2015-2020)
Figure Global Others Price (2015-2020)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Role-playing (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Role-playing (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of First-person shooter (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of First-person shooter (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Real-time strategy (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Real-time strategy (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Simulations (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Simulations (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Casual (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Casual (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Others (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Others (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Sales by Applications (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Sales Share by Applications (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Revenue ($) by Applications (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Revenue Share by Applications (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Sales by Applications (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Sales Share by Applications (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Revenue ($) by Applications (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Revenue Share by Applications (2020-2025)
Figure Global Adult Sales and Growth Rate (2015-2020)
Figure Global Adult Price (2015-2020)
Figure Global Teenager Sales and Growth Rate (2015-2020)
Figure Global Teenager Price (2015-2020)
Figure Global Others Sales and Growth Rate (2015-2020)
Figure Global Others Price (2015-2020)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Adult (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Adult (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Teenager (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Teenager (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Others (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Others (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Sales by Regions (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Sales Market Share by Regions (2015-2020)
Figure Global Massive Multiplayer Online (MMO) Games Sales Market Share by Regions in 2019
Figure Global Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Revenue by Regions (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Revenue Market Share by Regions (2015-2020)
Figure Global Massive Multiplayer Online (MMO) Games Revenue Market Share by Regions in 2019
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Sales by Regions (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Sales Share by Regions (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market F
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Market Position of Top Company |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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