This report elaborates the market size, market characteristics, and market growth of the Location-Based Entertainment industry, and breaks down according to the type, application, and consumption area of Location-Based Entertainment. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Location-Based Entertainment in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Location-Based Entertainment market covered in Chapter 13:
BidOn Games Studio
The VOID LLC
HQ Software
HTC Corporation
IMAX Corporation
MOFABLES
NEXT NOW
Exit reality
VR Studios Inc
Springboard VR
In Chapter 6, on the basis of types, the Location-Based Entertainment market from 2015 to 2025 is primarily split into:
Hardware
Software
In Chapter 7, on the basis of applications, the Location-Based Entertainment market from 2015 to 2025 covers:
Amusement Park
Theme Park
Arcade Studios
4D Films
Others
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Location-Based Entertainment Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Location-Based Entertainment Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Location-Based Entertainment Market Forces
3.1 Global Location-Based Entertainment Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 Location-Based Entertainment Market - By Geography
4.1 Global Location-Based Entertainment Market Value and Market Share by Regions
4.1.1 Global Location-Based Entertainment Value ($) by Region (2015-2020)
4.1.2 Global Location-Based Entertainment Value Market Share by Regions (2015-2020)
4.2 Global Location-Based Entertainment Market Production and Market Share by Major Countries
4.2.1 Global Location-Based Entertainment Production by Major Countries (2015-2020)
4.2.2 Global Location-Based Entertainment Production Market Share by Major Countries (2015-2020)
4.3 Global Location-Based Entertainment Market Consumption and Market Share by Regions
4.3.1 Global Location-Based Entertainment Consumption by Regions (2015-2020)
4.3.2 Global Location-Based Entertainment Consumption Market Share by Regions (2015-2020)
5 Location-Based Entertainment Market - By Trade Statistics
5.1 Global Location-Based Entertainment Export and Import
5.2 United States Location-Based Entertainment Export and Import (2015-2020)
5.3 Europe Location-Based Entertainment Export and Import (2015-2020)
5.4 China Location-Based Entertainment Export and Import (2015-2020)
5.5 Japan Location-Based Entertainment Export and Import (2015-2020)
5.6 India Location-Based Entertainment Export and Import (2015-2020)
5.7
6 Location-Based Entertainment Market - By Type
6.1 Global Location-Based Entertainment Production and Market Share by Types (2015-2020)
6.1.1 Global Location-Based Entertainment Production by Types (2015-2020)
6.1.2 Global Location-Based Entertainment Production Market Share by Types (2015-2020)
6.2 Global Location-Based Entertainment Value and Market Share by Types (2015-2020)
6.2.1 Global Location-Based Entertainment Value by Types (2015-2020)
6.2.2 Global Location-Based Entertainment Value Market Share by Types (2015-2020)
6.3 Global Location-Based Entertainment Production, Price and Growth Rate of Hardware (2015-2020)
6.4 Global Location-Based Entertainment Production, Price and Growth Rate of Software (2015-2020)
7 Location-Based Entertainment Market - By Application
7.1 Global Location-Based Entertainment Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Location-Based Entertainment Consumption by Applications (2015-2020)
7.1.2 Global Location-Based Entertainment Consumption Market Share by Applications (2015-2020)
7.2 Global Location-Based Entertainment Consumption and Growth Rate of Amusement Park (2015-2020)
7.3 Global Location-Based Entertainment Consumption and Growth Rate of Theme Park (2015-2020)
7.4 Global Location-Based Entertainment Consumption and Growth Rate of Arcade Studios (2015-2020)
7.5 Global Location-Based Entertainment Consumption and Growth Rate of 4D Films (2015-2020)
7.6 Global Location-Based Entertainment Consumption and Growth Rate of Others (2015-2020)
8 North America Location-Based Entertainment Market
8.1 North America Location-Based Entertainment Market Size
8.2 United States Location-Based Entertainment Market Size
8.3 Canada Location-Based Entertainment Market Size
8.4 Mexico Location-Based Entertainment Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Location-Based Entertainment Market Analysis
9.1 Europe Location-Based Entertainment Market Size
9.2 Germany Location-Based Entertainment Market Size
9.3 United Kingdom Location-Based Entertainment Market Size
9.4 France Location-Based Entertainment Market Size
9.5 Italy Location-Based Entertainment Market Size
9.6 Spain Location-Based Entertainment Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Location-Based Entertainment Market Analysis
10.1 Asia-Pacific Location-Based Entertainment Market Size
10.2 China Location-Based Entertainment Market Size
10.3 Japan Location-Based Entertainment Market Size
10.4 South Korea Location-Based Entertainment Market Size
10.5 Southeast Asia Location-Based Entertainment Market Size
10.6 India Location-Based Entertainment Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Location-Based Entertainment Market Analysis
11.1 Middle East and Africa Location-Based Entertainment Market Size
11.2 Saudi Arabia Location-Based Entertainment Market Size
11.3 UAE Location-Based Entertainment Market Size
11.4 South Africa Location-Based Entertainment Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Location-Based Entertainment Market Analysis
12.1 South America Location-Based Entertainment Market Size
12.2 Brazil Location-Based Entertainment Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 BidOn Games Studio
13.1.1 BidOn Games Studio Basic Information
13.1.2 BidOn Games Studio Product Profiles, Application and Specification
13.1.3 BidOn Games Studio Location-Based Entertainment Market Performance (2015-2020)
13.2 The VOID LLC
13.2.1 The VOID LLC Basic Information
13.2.2 The VOID LLC Product Profiles, Application and Specification
13.2.3 The VOID LLC Location-Based Entertainment Market Performance (2015-2020)
13.3 HQ Software
13.3.1 HQ Software Basic Information
13.3.2 HQ Software Product Profiles, Application and Specification
13.3.3 HQ Software Location-Based Entertainment Market Performance (2015-2020)
13.4 HTC Corporation
13.4.1 HTC Corporation Basic Information
13.4.2 HTC Corporation Product Profiles, Application and Specification
13.4.3 HTC Corporation Location-Based Entertainment Market Performance (2015-2020)
13.5 IMAX Corporation
13.5.1 IMAX Corporation Basic Information
13.5.2 IMAX Corporation Product Profiles, Application and Specification
13.5.3 IMAX Corporation Location-Based Entertainment Market Performance (2015-2020)
13.6 MOFABLES
13.6.1 MOFABLES Basic Information
13.6.2 MOFABLES Product Profiles, Application and Specification
13.6.3 MOFABLES Location-Based Entertainment Market Performance (2015-2020)
13.7 NEXT NOW
13.7.1 NEXT NOW Basic Information
13.7.2 NEXT NOW Product Profiles, Application and Specification
13.7.3 NEXT NOW Location-Based Entertainment Market Performance (2015-2020)
13.8 Exit reality
13.8.1 Exit reality Basic Information
13.8.2 Exit reality Product Profiles, Application and Specification
13.8.3 Exit reality Location-Based Entertainment Market Performance (2015-2020)
13.9 VR Studios Inc
13.9.1 VR Studios Inc Basic Information
13.9.2 VR Studios Inc Product Profiles, Application and Specification
13.9.3 VR Studios Inc Location-Based Entertainment Market Performance (2015-2020)
13.10 Springboard VR
13.10.1 Springboard VR Basic Information
13.10.2 Springboard VR Product Profiles, Application and Specification
13.10.3 Springboard VR Location-Based Entertainment Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America Location-Based Entertainment Market Forecast (2020-2025)
14.2 Europe Location-Based Entertainment Market Forecast (2020-2025)
14.3 Asia-Pacific Location-Based Entertainment Market Forecast (2020-2025)
14.4 Middle East and Africa Location-Based Entertainment Market Forecast (2020-2025)
14.5 South America Location-Based Entertainment Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global Location-Based Entertainment Market Forecast by Types (2020-2025)
15.1.1 Global Location-Based Entertainment Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Location-Based Entertainment Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Location-Based Entertainment Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Location-Based Entertainment Picture
Table Location-Based Entertainment Key Market Segments
Figure Study and Forecasting Years
Figure Global Location-Based Entertainment Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Location-Based Entertainment Value ($) and Growth Rate (2015-2020)
Table Global Location-Based Entertainment Value ($) by Countries (2015-2020)
Table Global Location-Based Entertainment Value Market Share by Regions (2015-2020)
Figure Global Location-Based Entertainment Value Market Share by Regions in 2019
Figure Global Location-Based Entertainment Production and Growth Rate (2015-2020)
Table Global Location-Based Entertainment Production by Major Countries (2015-2020)
Table Global Location-Based Entertainment Production Market Share by Major Countries (2015-2020)
Figure Global Location-Based Entertainment Production Market Share by Regions in 2019
Figure Global Location-Based Entertainment Consumption and Growth Rate (2015-2020)
Table Global Location-Based Entertainment Consumption by Regions (2015-2020)
Table Global Location-Based Entertainment Consumption Market Share by Regions (2015-2020)
Figure Global Location-Based Entertainment Consumption Market Share by Regions in 2019
Table Global Location-Based Entertainment Export Top 3 Country 2019
Table Global Location-Based Entertainment Import Top 3 Country 2019
Table United States Location-Based Entertainment Export and Import (2015-2020)
Table Europe Location-Based Entertainment Export and Import (2015-2020)
Table China Location-Based Entertainment Export and Import (2015-2020)
Table Japan Location-Based Entertainment Export and Import (2015-2020)
Table India Location-Based Entertainment Export and Import (2015-2020)
Table Global Location-Based Entertainment Production by Types (2015-2020)
Table Global Location-Based Entertainment Production Market Share by Types (2015-2020)
Figure Global Location-Based Entertainment Production Share by Type (2015-2020)
Table Global Location-Based Entertainment Value by Types (2015-2020)
Table Global Location-Based Entertainment Value Market Share by Types (2015-2020)
Figure Global Location-Based Entertainment Value Share by Type (2015-2020)
Figure Global Hardware Production and Growth Rate (2015-2020)
Figure Global Hardware Price (2015-2020)
Figure Global Software Production and Growth Rate (2015-2020)
Figure Global Software Price (2015-2020)
Table Global Location-Based Entertainment Consumption by Applications (2015-2020)
Table Global Location-Based Entertainment Consumption Market Share by Applications (2015-2020)
Figure Global Location-Based Entertainment Consumption Share by Application (2015-2020)
Figure Global Amusement Park Consumption and Growth Rate (2015-2020)
Figure Global Theme Park Consumption and Growth Rate (2015-2020)
Figure Global Arcade Studios Consumption and Growth Rate (2015-2020)
Figure Global 4D Films Consumption and Growth Rate (2015-2020)
Figure Global Others Consumption and Growth Rate (2015-2020)
Figure North America Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Table North America Location-Based Entertainment Consumption by Countries (2015-2020)
Table North America Location-Based Entertainment Consumption Market Share by Countries (2015-2020)
Figure North America Location-Based Entertainment Consumption Market Share by Countries (2015-2020)
Figure United States Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Canada Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Mexico Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Table Europe Location-Based Entertainment Consumption by Countries (2015-2020)
Table Europe Location-Based Entertainment Consumption Market Share by Countries (2015-2020)
Figure Europe Location-Based Entertainment Consumption Market Share by Countries (2015-2020)
Figure Germany Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure France Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Italy Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Spain Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Location-Based Entertainment Consumption by Countries (2015-2020)
Table Asia-Pacific Location-Based Entertainment Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Location-Based Entertainment Consumption Market Share by Countries (2015-2020)
Figure China Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Japan Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure South Korea Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure India Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Location-Based Entertainment Consumption by Countries (2015-2020)
Table Middle East and Africa Location-Based Entertainment Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Location-Based Entertainment Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure UAE Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure South Africa Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Figure South America Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Table South America Location-Based Entertainment Consumption by Countries (2015-2020)
Table South America Location-Based Entertainment Consumption Market Share by Countries (2015-2020)
Figure South America Location-Based Entertainment Consumption Market Share by Countries (2015-2020)
Figure Brazil Location-Based Entertainment Market Consumption and Growth Rate (2015-2020)
Table BidOn Games Studio Company Profile
Table BidOn Games Studio Production, Value, Price, Gross Margin 2015-2020
Figure BidOn Games Studio Production and Growth Rate
Figure BidOn Games Studio Value ($) Market Share 2015-2020
Table The VOID LLC Company Profile
Table The VOID LLC Production, Value, Price, Gross Margin 2015-2020
Figure The VOID LLC Production and Growth Rate
Figure The VOID LLC Value ($) Market Share 2015-2020
Table HQ Software Company Profile
Table HQ Software Production, Value, Price, Gross Margin 2015-2020
Figure HQ Software Production and Growth Rate
Figure HQ Software Value ($) Market Share 2015-2020
Table HTC Corporation Company Profile
Table HTC Corporation Production, Value, Price, Gross Margin 2015-2020
Figure HTC Corporation Production and Growth Rate
Figure HTC Corporation Value ($) Market Share 2015-2020
Table IMAX Corporation Company Profile
Table IMAX Corporation Production, Value, Price, Gross Margin 2015-2020
Figure IMAX Corporation Production and Growth Rate
Figure IMAX Corporation Value ($) Market Share 2015-2020
Table MOFABLES Company Profile
Table MOFABLES Production, Value, Price, Gross Margin 2015-2020
Figure MOFABLES Production and Growth Rate
Figure MOFABLES Value ($) Market Share 2015-2020
Table NEXT NOW Company Profile
Table NEXT NOW Production, Value, Price, Gross Margin 2015-2020
Figure NEXT NOW Production and Growth Rate
Figure NEXT NOW Value ($) Market Share 2015-2020
Table Exit reality Company Profile
Table Exit reality Production, Value, Price, Gross Margin 2015-2020
Figure Exit reality Production and Growth Rate
Figure Exit reality Value ($) Market Share 2015-2020
Table VR Studios Inc Company Profile
Table VR Studios Inc Production, Value, Price, Gross Margin 2015-2020
Figure VR Studios Inc Production and Growth Rate
Figure VR Studios Inc Value ($) Market Share 2015-2020
Table Springboard VR Company Profile
Table Springboard VR Production, Value, Price, Gross Margin 2015-2020
Figure Springboard VR Production and Growth Rate
Figure Springboard VR Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Location-Based Entertainment Market Forecast Production by Types (2020-2025)
Table Global Location-Based Entertainment Market Forecast Production Share by Types (2020-2025)
Table Global Location-Based Entertainment Market Forecast Value ($) by Types (2020-2025)
Table Global Location-Based Entertainment Market Forecast Value Share by Types (2020-2025)
Table Global Location-Based Entertainment Market Forecast Consumption by Applications (2020-2025)
Table Global Location-Based Entertainment Market Forecast Consumption Share by Applications (2020-2025)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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