Based on the K-12 Game-based Learning market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global K-12 Game-based Learning market covered in Chapter 5:
BrainQuake
Microsoft
GlassLab
Banzai Labs
Schell Games
Osmo
iCivics
Infinite Dreams
Gameloft
PlayGen
Filament Games
In Chapter 6, on the basis of types, the K-12 Game-based Learning market from 2015 to 2025 is primarily split into:
0-5 Ages Game-bases Learning
6-8 Ages Game-bases Learning
9-12 Ages Game-bases Learning
Others
In Chapter 7, on the basis of applications, the K-12 Game-based Learning market from 2015 to 2025 covers:
Pre-primary School
Primary School
Middle School
High School
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global K-12 Game-based Learning Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 BrainQuake
5.1.1 BrainQuake Company Profile
5.1.2 BrainQuake Business Overview
5.1.3 BrainQuake K-12 Game-based Learning Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 BrainQuake K-12 Game-based Learning Products Introduction
5.2 Microsoft
5.2.1 Microsoft Company Profile
5.2.2 Microsoft Business Overview
5.2.3 Microsoft K-12 Game-based Learning Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 Microsoft K-12 Game-based Learning Products Introduction
5.3 GlassLab
5.3.1 GlassLab Company Profile
5.3.2 GlassLab Business Overview
5.3.3 GlassLab K-12 Game-based Learning Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 GlassLab K-12 Game-based Learning Products Introduction
5.4 Banzai Labs
5.4.1 Banzai Labs Company Profile
5.4.2 Banzai Labs Business Overview
5.4.3 Banzai Labs K-12 Game-based Learning Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 Banzai Labs K-12 Game-based Learning Products Introduction
5.5 Schell Games
5.5.1 Schell Games Company Profile
5.5.2 Schell Games Business Overview
5.5.3 Schell Games K-12 Game-based Learning Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Schell Games K-12 Game-based Learning Products Introduction
5.6 Osmo
5.6.1 Osmo Company Profile
5.6.2 Osmo Business Overview
5.6.3 Osmo K-12 Game-based Learning Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 Osmo K-12 Game-based Learning Products Introduction
5.7 iCivics
5.7.1 iCivics Company Profile
5.7.2 iCivics Business Overview
5.7.3 iCivics K-12 Game-based Learning Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 iCivics K-12 Game-based Learning Products Introduction
5.8 Infinite Dreams
5.8.1 Infinite Dreams Company Profile
5.8.2 Infinite Dreams Business Overview
5.8.3 Infinite Dreams K-12 Game-based Learning Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 Infinite Dreams K-12 Game-based Learning Products Introduction
5.9 Gameloft
5.9.1 Gameloft Company Profile
5.9.2 Gameloft Business Overview
5.9.3 Gameloft K-12 Game-based Learning Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Gameloft K-12 Game-based Learning Products Introduction
5.10 PlayGen
5.10.1 PlayGen Company Profile
5.10.2 PlayGen Business Overview
5.10.3 PlayGen K-12 Game-based Learning Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 PlayGen K-12 Game-based Learning Products Introduction
5.11 Filament Games
5.11.1 Filament Games Company Profile
5.11.2 Filament Games Business Overview
5.11.3 Filament Games K-12 Game-based Learning Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.11.4 Filament Games K-12 Game-based Learning Products Introduction
6 Market Analysis and Forecast, By Product Types
6.1 Global K-12 Game-based Learning Sales, Revenue and Market Share by Types (2015-2020)
6.1.1 Global K-12 Game-based Learning Sales and Market Share by Types (2015-2020)
6.1.2 Global K-12 Game-based Learning Revenue and Market Share by Types (2015-2020)
6.1.3 Global K-12 Game-based Learning Price by Types (2015-2020)
6.2 Global K-12 Game-based Learning Market Forecast by Types (2020-2025)
6.2.1 Global K-12 Game-based Learning Market Forecast Sales and Market Share by Types (2020-2025)
6.2.2 Global K-12 Game-based Learning Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global K-12 Game-based Learning Sales, Price and Growth Rate by Types (2015-2020)
6.3.1 Global K-12 Game-based Learning Sales, Price and Growth Rate of 0-5 Ages Game-bases Learning
6.3.2 Global K-12 Game-based Learning Sales, Price and Growth Rate of 6-8 Ages Game-bases Learning
6.3.3 Global K-12 Game-based Learning Sales, Price and Growth Rate of 9-12 Ages Game-bases Learning
6.3.4 Global K-12 Game-based Learning Sales, Price and Growth Rate of Others
6.4 Global K-12 Game-based Learning Market Revenue and Sales Forecast, by Types (2020-2025)
6.4.1 0-5 Ages Game-bases Learning Market Revenue and Sales Forecast (2020-2025)
6.4.2 6-8 Ages Game-bases Learning Market Revenue and Sales Forecast (2020-2025)
6.4.3 9-12 Ages Game-bases Learning Market Revenue and Sales Forecast (2020-2025)
6.4.4 Others Market Revenue and Sales Forecast (2020-2025)
7 Market Analysis and Forecast, By Applications
7.1 Global K-12 Game-based Learning Sales, Revenue and Market Share by Applications (2015-2020)
7.1.1 Global K-12 Game-based Learning Sales and Market Share by Applications (2015-2020)
7.1.2 Global K-12 Game-based Learning Revenue and Market Share by Applications (2015-2020)
7.2 Global K-12 Game-based Learning Market Forecast by Applications (2020-2025)
7.2.1 Global K-12 Game-based Learning Market Forecast Sales and Market Share by Applications (2020-2025)
7.2.2 Global K-12 Game-based Learning Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
7.3.1 Global K-12 Game-based Learning Revenue, Sales and Growth Rate of Pre-primary School (2015-2020)
7.3.2 Global K-12 Game-based Learning Revenue, Sales and Growth Rate of Primary School (2015-2020)
7.3.3 Global K-12 Game-based Learning Revenue, Sales and Growth Rate of Middle School (2015-2020)
7.3.4 Global K-12 Game-based Learning Revenue, Sales and Growth Rate of High School (2015-2020)
7.4 Global K-12 Game-based Learning Market Revenue and Sales Forecast, by Applications (2020-2025)
7.4.1 Pre-primary School Market Revenue and Sales Forecast (2020-2025)
7.4.2 Primary School Market Revenue and Sales Forecast (2020-2025)
7.4.3 Middle School Market Revenue and Sales Forecast (2020-2025)
7.4.4 High School Market Revenue and Sales Forecast (2020-2025)
8 Market Analysis and Forecast, By Regions
8.1 Global K-12 Game-based Learning Sales by Regions (2015-2020)
8.2 Global K-12 Game-based Learning Market Revenue by Regions (2015-2020)
8.3 Global K-12 Game-based Learning Market Forecast by Regions (2020-2025)
9 North America K-12 Game-based Learning Market Analysis
9.1 Market Overview and Prospect Analysis
9.2 North America K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
9.3 North America K-12 Game-based Learning Market Revenue and Growth Rate (2015-2020)
9.4 North America K-12 Game-based Learning Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America K-12 Game-based Learning Market Analysis by Country
9.6.1 U.S. K-12 Game-based Learning Sales and Growth Rate
9.6.2 Canada K-12 Game-based Learning Sales and Growth Rate
9.6.3 Mexico K-12 Game-based Learning Sales and Growth Rate
10 Europe K-12 Game-based Learning Market Analysis
10.1 Market Overview and Prospect Analysis
10.2 Europe K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
10.3 Europe K-12 Game-based Learning Market Revenue and Growth Rate (2015-2020)
10.4 Europe K-12 Game-based Learning Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe K-12 Game-based Learning Market Analysis by Country
10.6.1 Germany K-12 Game-based Learning Sales and Growth Rate
10.6.2 United Kingdom K-12 Game-based Learning Sales and Growth Rate
10.6.3 France K-12 Game-based Learning Sales and Growth Rate
10.6.4 Italy K-12 Game-based Learning Sales and Growth Rate
10.6.5 Spain K-12 Game-based Learning Sales and Growth Rate
10.6.6 Russia K-12 Game-based Learning Sales and Growth Rate
11 Asia-Pacific K-12 Game-based Learning Market Analysis
11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific K-12 Game-based Learning Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific K-12 Game-based Learning Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific K-12 Game-based Learning Market Analysis by Country
11.6.1 China K-12 Game-based Learning Sales and Growth Rate
11.6.2 Japan K-12 Game-based Learning Sales and Growth Rate
11.6.3 South Korea K-12 Game-based Learning Sales and Growth Rate
11.6.4 Australia K-12 Game-based Learning Sales and Growth Rate
11.6.5 India K-12 Game-based Learning Sales and Growth Rate
12 South America K-12 Game-based Learning Market Analysis
12.1 Market Overview and Prospect Analysis
12.2 South America K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
12.3 South America K-12 Game-based Learning Market Revenue and Growth Rate (2015-2020)
12.4 South America K-12 Game-based Learning Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America K-12 Game-based Learning Market Analysis by Country
12.6.1 Brazil K-12 Game-based Learning Sales and Growth Rate
12.6.2 Argentina K-12 Game-based Learning Sales and Growth Rate
12.6.3 Columbia K-12 Game-based Learning Sales and Growth Rate
13 Middle East and Africa K-12 Game-based Learning Market Analysis
13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa K-12 Game-based Learning Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa K-12 Game-based Learning Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa K-12 Game-based Learning Market Analysis by Country
13.6.1 UAE K-12 Game-based Learning Sales and Growth Rate
13.6.2 Egypt K-12 Game-based Learning Sales and Growth Rate
13.6.3 South Africa K-12 Game-based Learning Sales and Growth Rate
14 Conclusions and Recommendations
14.1 Key Market Findings and Prospects
14.2 Advice for Investors
15 Appendix
15.1 Methodology
15.2 Research Data Source
List of Tables and Figures
Figure Product Picture
Figure Global K-12 Game-based Learning Market Size and Growth Rate 2015-2025
Table K-12 Game-based Learning Key Market Segments
Figure Global K-12 Game-based Learning Market Revenue ($) Segment by Type from 2015-2020
Figure Global K-12 Game-based Learning Market Revenue ($) Segment by Applications from 2015-2020
Table SWOT Analysis
Figure Global COVID-19 Status
Figure Supply Chain
Table Major Players Headquarters, and Service Area of K-12 Game-based Learning
Table Major Players Revenue in 2019
Figure Major Players Revenue Share in 2019
Table BrainQuake Company Profile
Table BrainQuake Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure BrainQuake Production and Growth Rate
Figure BrainQuake Market Revenue ($) Market Share 2015-2020
Table Microsoft Company Profile
Table Microsoft Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Microsoft Production and Growth Rate
Figure Microsoft Market Revenue ($) Market Share 2015-2020
Table GlassLab Company Profile
Table GlassLab Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure GlassLab Production and Growth Rate
Figure GlassLab Market Revenue ($) Market Share 2015-2020
Table Banzai Labs Company Profile
Table Banzai Labs Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Banzai Labs Production and Growth Rate
Figure Banzai Labs Market Revenue ($) Market Share 2015-2020
Table Schell Games Company Profile
Table Schell Games Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Schell Games Production and Growth Rate
Figure Schell Games Market Revenue ($) Market Share 2015-2020
Table Osmo Company Profile
Table Osmo Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Osmo Production and Growth Rate
Figure Osmo Market Revenue ($) Market Share 2015-2020
Table iCivics Company Profile
Table iCivics Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure iCivics Production and Growth Rate
Figure iCivics Market Revenue ($) Market Share 2015-2020
Table Infinite Dreams Company Profile
Table Infinite Dreams Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Infinite Dreams Production and Growth Rate
Figure Infinite Dreams Market Revenue ($) Market Share 2015-2020
Table Gameloft Company Profile
Table Gameloft Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Gameloft Production and Growth Rate
Figure Gameloft Market Revenue ($) Market Share 2015-2020
Table PlayGen Company Profile
Table PlayGen Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure PlayGen Production and Growth Rate
Figure PlayGen Market Revenue ($) Market Share 2015-2020
Table Filament Games Company Profile
Table Filament Games Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Filament Games Production and Growth Rate
Figure Filament Games Market Revenue ($) Market Share 2015-2020
Table Global K-12 Game-based Learning Sales by Types (2015-2020)
Table Global K-12 Game-based Learning Sales Share by Types (2015-2020)
Table Global K-12 Game-based Learning Revenue ($) by Types (2015-2020)
Table Global K-12 Game-based Learning Revenue Share by Types (2015-2020)
Table Global K-12 Game-based Learning Price ($) by Types (2015-2020)
Table Global K-12 Game-based Learning Market Forecast Sales by Types (2020-2025)
Table Global K-12 Game-based Learning Market Forecast Sales Share by Types (2020-2025)
Table Global K-12 Game-based Learning Market Forecast Revenue ($) by Types (2020-2025)
Table Global K-12 Game-based Learning Market Forecast Revenue Share by Types (2020-2025)
Figure Global 0-5 Ages Game-bases Learning Sales and Growth Rate (2015-2020)
Figure Global 0-5 Ages Game-bases Learning Price (2015-2020)
Figure Global 6-8 Ages Game-bases Learning Sales and Growth Rate (2015-2020)
Figure Global 6-8 Ages Game-bases Learning Price (2015-2020)
Figure Global 9-12 Ages Game-bases Learning Sales and Growth Rate (2015-2020)
Figure Global 9-12 Ages Game-bases Learning Price (2015-2020)
Figure Global Others Sales and Growth Rate (2015-2020)
Figure Global Others Price (2015-2020)
Figure Global K-12 Game-based Learning Market Revenue ($) and Growth Rate Forecast of 0-5 Ages Game-bases Learning (2020-2025)
Figure Global K-12 Game-based Learning Sales and Growth Rate Forecast of 0-5 Ages Game-bases Learning (2020-2025)
Figure Global K-12 Game-based Learning Market Revenue ($) and Growth Rate Forecast of 6-8 Ages Game-bases Learning (2020-2025)
Figure Global K-12 Game-based Learning Sales and Growth Rate Forecast of 6-8 Ages Game-bases Learning (2020-2025)
Figure Global K-12 Game-based Learning Market Revenue ($) and Growth Rate Forecast of 9-12 Ages Game-bases Learning (2020-2025)
Figure Global K-12 Game-based Learning Sales and Growth Rate Forecast of 9-12 Ages Game-bases Learning (2020-2025)
Figure Global K-12 Game-based Learning Market Revenue ($) and Growth Rate Forecast of Others (2020-2025)
Figure Global K-12 Game-based Learning Sales and Growth Rate Forecast of Others (2020-2025)
Table Global K-12 Game-based Learning Sales by Applications (2015-2020)
Table Global K-12 Game-based Learning Sales Share by Applications (2015-2020)
Table Global K-12 Game-based Learning Revenue ($) by Applications (2015-2020)
Table Global K-12 Game-based Learning Revenue Share by Applications (2015-2020)
Table Global K-12 Game-based Learning Market Forecast Sales by Applications (2020-2025)
Table Global K-12 Game-based Learning Market Forecast Sales Share by Applications (2020-2025)
Table Global K-12 Game-based Learning Market Forecast Revenue ($) by Applications (2020-2025)
Table Global K-12 Game-based Learning Market Forecast Revenue Share by Applications (2020-2025)
Figure Global Pre-primary School Sales and Growth Rate (2015-2020)
Figure Global Pre-primary School Price (2015-2020)
Figure Global Primary School Sales and Growth Rate (2015-2020)
Figure Global Primary School Price (2015-2020)
Figure Global Middle School Sales and Growth Rate (2015-2020)
Figure Global Middle School Price (2015-2020)
Figure Global High School Sales and Growth Rate (2015-2020)
Figure Global High School Price (2015-2020)
Figure Global K-12 Game-based Learning Market Revenue ($) and Growth Rate Forecast of Pre-primary School (2020-2025)
Figure Global K-12 Game-based Learning Sales and Growth Rate Forecast of Pre-primary School (2020-2025)
Figure Global K-12 Game-based Learning Market Revenue ($) and Growth Rate Forecast of Primary School (2020-2025)
Figure Global K-12 Game-based Learning Sales and Growth Rate Forecast of Primary School (2020-2025)
Figure Global K-12 Game-based Learning Market Revenue ($) and Growth Rate Forecast of Middle School (2020-2025)
Figure Global K-12 Game-based Learning Sales and Growth Rate Forecast of Middle School (2020-2025)
Figure Global K-12 Game-based Learning Market Revenue ($) and Growth Rate Forecast of High School (2020-2025)
Figure Global K-12 Game-based Learning Sales and Growth Rate Forecast of High School (2020-2025)
Figure Global K-12 Game-based Learning Sales and Growth Rate (2015-2020)
Table Global K-12 Game-based Learning Sales by Regions (2015-2020)
Table Global K-12 Game-based Learning Sales Market Share by Regions (2015-2020)
Figure Global K-12 Game-based Learning Sales Market Share by Regions in 2019
Figure Global K-12 Game-based Learning Revenue and Growth Rate (2015-2020)
Table Global K-12 Game-based Learning Revenue by Regions (2015-2020)
Table Global K-12 Game-based Learning Revenue Market Share by Regions (2015-2020)
Figure Global K-12 Game-based Learning Revenue Market Share by Regions in 2019
Table Global K-12 Game-based Learning Market Forecast Sales by Regions (2020-2025)
Table Global K-12 Game-based Learning Market Forecast Sales Share by Regions (2020-2025)
Table Global K-12 Game-based Learning Market Forecast Revenue ($) by Regions (2020-2025)
Table Global K-12 Game-based Learning Market Forecast Revenue Share by Regions (2020-2025)
Figure North America K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure North America K-12 Game-based Learning Market Revenue and Growth Rate (2015-2020)
Figure North America K-12 Game-based Learning Market Forecast Sales (2020-2025)
Figure North America K-12 Game-based Learning Market Forecast Revenue ($) (2020-2025)
Figure North America COVID-19 Status
Figure U.S. K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Canada K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Mexico K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Europe K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Europe K-12 Game-based Learning Market Revenue and Growth Rate (2015-2020)
Figure Europe K-12 Game-based Learning Market Forecast Sales (2020-2025)
Figure Europe K-12 Game-based Learning Market Forecast Revenue ($) (2020-2025)
Figure Europe COVID-19 Status
Figure Germany K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure United Kingdom K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure France K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Italy K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Spain K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Russia K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Asia-Pacific K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Asia-Pacific K-12 Game-based Learning Market Revenue and Growth Rate (2015-2020)
Figure Asia-Pacific K-12 Game-based Learning Market Forecast Sales (2020-2025)
Figure Asia-Pacific K-12 Game-based Learning Market Forecast Revenue ($) (2020-2025)
Figure Asia Pacific COVID-19 Status
Figure China K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Japan K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure South Korea K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Australia K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure India K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure South America K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure South America K-12 Game-based Learning Market Revenue and Growth Rate (2015-2020)
Figure South America K-12 Game-based Learning Market Forecast Sales (2020-2025)
Figure South America K-12 Game-based Learning Market Forecast Revenue ($) (2020-2025)
Figure Brazil K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Argentina K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Columbia K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Middle East and Africa K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Middle East and Africa K-12 Game-based Learning Market Revenue and Growth Rate (2015-2020)
Figure Middle East and Africa K-12 Game-based Learning Market Forecast Sales (2020-2025)
Figure Middle East and Africa K-12 Game-based Learning Market Forecast Revenue ($) (2020-2025)
Figure UAE K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure Egypt K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Figure South Africa K-12 Game-based Learning Market Sales and Growth Rate (2015-2020)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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