Gaming Hardware belongs to Computer hardware which includes the physical parts or components of a computer.such as the central processing unit, monitor, keyboard, computer data storage, graphic card, sound card and motherboard.
This report elaborates the market size, market characteristics, and market growth of the Gaming Hardware industry, and breaks down according to the type, application, and consumption area of Gaming Hardware. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Gaming Hardware in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Gaming Hardware market covered in Chapter 13:
Sony Corporation
Nintendo
Microsoft Corporation
HP
NVIDIA Corporation
Apple
Oculus VR
HTC Corporation
Linden Lab
In Chapter 6, on the basis of types, the Gaming Hardware market from 2015 to 2025 is primarily split into:
Standard Consoles
Handheld
Controller
Headsets
Camera
Gaming PC
Gaming Mobile
In Chapter 7, on the basis of applications, the Gaming Hardware market from 2015 to 2025 covers:
Commercial
Residential
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Gaming Hardware Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Gaming Hardware Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Gaming Hardware Market Forces
3.1 Global Gaming Hardware Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 Gaming Hardware Market - By Geography
4.1 Global Gaming Hardware Market Value and Market Share by Regions
4.1.1 Global Gaming Hardware Value ($) by Region (2015-2020)
4.1.2 Global Gaming Hardware Value Market Share by Regions (2015-2020)
4.2 Global Gaming Hardware Market Production and Market Share by Major Countries
4.2.1 Global Gaming Hardware Production by Major Countries (2015-2020)
4.2.2 Global Gaming Hardware Production Market Share by Major Countries (2015-2020)
4.3 Global Gaming Hardware Market Consumption and Market Share by Regions
4.3.1 Global Gaming Hardware Consumption by Regions (2015-2020)
4.3.2 Global Gaming Hardware Consumption Market Share by Regions (2015-2020)
5 Gaming Hardware Market - By Trade Statistics
5.1 Global Gaming Hardware Export and Import
5.2 United States Gaming Hardware Export and Import (2015-2020)
5.3 Europe Gaming Hardware Export and Import (2015-2020)
5.4 China Gaming Hardware Export and Import (2015-2020)
5.5 Japan Gaming Hardware Export and Import (2015-2020)
5.6 India Gaming Hardware Export and Import (2015-2020)
5.7
6 Gaming Hardware Market - By Type
6.1 Global Gaming Hardware Production and Market Share by Types (2015-2020)
6.1.1 Global Gaming Hardware Production by Types (2015-2020)
6.1.2 Global Gaming Hardware Production Market Share by Types (2015-2020)
6.2 Global Gaming Hardware Value and Market Share by Types (2015-2020)
6.2.1 Global Gaming Hardware Value by Types (2015-2020)
6.2.2 Global Gaming Hardware Value Market Share by Types (2015-2020)
6.3 Global Gaming Hardware Production, Price and Growth Rate of Standard Consoles (2015-2020)
6.4 Global Gaming Hardware Production, Price and Growth Rate of Handheld (2015-2020)
6.5 Global Gaming Hardware Production, Price and Growth Rate of Controller (2015-2020)
6.6 Global Gaming Hardware Production, Price and Growth Rate of Headsets (2015-2020)
6.7 Global Gaming Hardware Production, Price and Growth Rate of Camera (2015-2020)
6.8 Global Gaming Hardware Production, Price and Growth Rate of Gaming PC (2015-2020)
6.9 Global Gaming Hardware Production, Price and Growth Rate of Gaming Mobile (2015-2020)
7 Gaming Hardware Market - By Application
7.1 Global Gaming Hardware Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Gaming Hardware Consumption by Applications (2015-2020)
7.1.2 Global Gaming Hardware Consumption Market Share by Applications (2015-2020)
7.2 Global Gaming Hardware Consumption and Growth Rate of Commercial (2015-2020)
7.3 Global Gaming Hardware Consumption and Growth Rate of Residential (2015-2020)
8 North America Gaming Hardware Market
8.1 North America Gaming Hardware Market Size
8.2 United States Gaming Hardware Market Size
8.3 Canada Gaming Hardware Market Size
8.4 Mexico Gaming Hardware Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Gaming Hardware Market Analysis
9.1 Europe Gaming Hardware Market Size
9.2 Germany Gaming Hardware Market Size
9.3 United Kingdom Gaming Hardware Market Size
9.4 France Gaming Hardware Market Size
9.5 Italy Gaming Hardware Market Size
9.6 Spain Gaming Hardware Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Gaming Hardware Market Analysis
10.1 Asia-Pacific Gaming Hardware Market Size
10.2 China Gaming Hardware Market Size
10.3 Japan Gaming Hardware Market Size
10.4 South Korea Gaming Hardware Market Size
10.5 Southeast Asia Gaming Hardware Market Size
10.6 India Gaming Hardware Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Gaming Hardware Market Analysis
11.1 Middle East and Africa Gaming Hardware Market Size
11.2 Saudi Arabia Gaming Hardware Market Size
11.3 UAE Gaming Hardware Market Size
11.4 South Africa Gaming Hardware Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Gaming Hardware Market Analysis
12.1 South America Gaming Hardware Market Size
12.2 Brazil Gaming Hardware Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 Sony Corporation
13.1.1 Sony Corporation Basic Information
13.1.2 Sony Corporation Product Profiles, Application and Specification
13.1.3 Sony Corporation Gaming Hardware Market Performance (2015-2020)
13.2 Nintendo
13.2.1 Nintendo Basic Information
13.2.2 Nintendo Product Profiles, Application and Specification
13.2.3 Nintendo Gaming Hardware Market Performance (2015-2020)
13.3 Microsoft Corporation
13.3.1 Microsoft Corporation Basic Information
13.3.2 Microsoft Corporation Product Profiles, Application and Specification
13.3.3 Microsoft Corporation Gaming Hardware Market Performance (2015-2020)
13.4 Google
13.4.1 Google Basic Information
13.4.2 Google Product Profiles, Application and Specification
13.4.3 Google Gaming Hardware Market Performance (2015-2020)
13.5 HP
13.5.1 HP Basic Information
13.5.2 HP Product Profiles, Application and Specification
13.5.3 HP Gaming Hardware Market Performance (2015-2020)
13.6 NVIDIA Corporation
13.6.1 NVIDIA Corporation Basic Information
13.6.2 NVIDIA Corporation Product Profiles, Application and Specification
13.6.3 NVIDIA Corporation Gaming Hardware Market Performance (2015-2020)
13.7 Apple
13.7.1 Apple Basic Information
13.7.2 Apple Product Profiles, Application and Specification
13.7.3 Apple Gaming Hardware Market Performance (2015-2020)
13.8 Oculus VR
13.8.1 Oculus VR Basic Information
13.8.2 Oculus VR Product Profiles, Application and Specification
13.8.3 Oculus VR Gaming Hardware Market Performance (2015-2020)
13.9 HTC Corporation
13.9.1 HTC Corporation Basic Information
13.9.2 HTC Corporation Product Profiles, Application and Specification
13.9.3 HTC Corporation Gaming Hardware Market Performance (2015-2020)
13.10 Linden Lab
13.10.1 Linden Lab Basic Information
13.10.2 Linden Lab Product Profiles, Application and Specification
13.10.3 Linden Lab Gaming Hardware Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America Gaming Hardware Market Forecast (2020-2025)
14.2 Europe Gaming Hardware Market Forecast (2020-2025)
14.3 Asia-Pacific Gaming Hardware Market Forecast (2020-2025)
14.4 Middle East and Africa Gaming Hardware Market Forecast (2020-2025)
14.5 South America Gaming Hardware Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global Gaming Hardware Market Forecast by Types (2020-2025)
15.1.1 Global Gaming Hardware Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Gaming Hardware Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Gaming Hardware Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Gaming Hardware Picture
Table Gaming Hardware Key Market Segments
Figure Study and Forecasting Years
Figure Global Gaming Hardware Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Gaming Hardware Value ($) and Growth Rate (2015-2020)
Table Global Gaming Hardware Value ($) by Countries (2015-2020)
Table Global Gaming Hardware Value Market Share by Regions (2015-2020)
Figure Global Gaming Hardware Value Market Share by Regions in 2019
Figure Global Gaming Hardware Production and Growth Rate (2015-2020)
Table Global Gaming Hardware Production by Major Countries (2015-2020)
Table Global Gaming Hardware Production Market Share by Major Countries (2015-2020)
Figure Global Gaming Hardware Production Market Share by Regions in 2019
Figure Global Gaming Hardware Consumption and Growth Rate (2015-2020)
Table Global Gaming Hardware Consumption by Regions (2015-2020)
Table Global Gaming Hardware Consumption Market Share by Regions (2015-2020)
Figure Global Gaming Hardware Consumption Market Share by Regions in 2019
Table Global Gaming Hardware Export Top 3 Country 2019
Table Global Gaming Hardware Import Top 3 Country 2019
Table United States Gaming Hardware Export and Import (2015-2020)
Table Europe Gaming Hardware Export and Import (2015-2020)
Table China Gaming Hardware Export and Import (2015-2020)
Table Japan Gaming Hardware Export and Import (2015-2020)
Table India Gaming Hardware Export and Import (2015-2020)
Table Global Gaming Hardware Production by Types (2015-2020)
Table Global Gaming Hardware Production Market Share by Types (2015-2020)
Figure Global Gaming Hardware Production Share by Type (2015-2020)
Table Global Gaming Hardware Value by Types (2015-2020)
Table Global Gaming Hardware Value Market Share by Types (2015-2020)
Figure Global Gaming Hardware Value Share by Type (2015-2020)
Figure Global Standard Consoles Production and Growth Rate (2015-2020)
Figure Global Standard Consoles Price (2015-2020)
Figure Global Handheld Production and Growth Rate (2015-2020)
Figure Global Handheld Price (2015-2020)
Figure Global Controller Production and Growth Rate (2015-2020)
Figure Global Controller Price (2015-2020)
Figure Global Headsets Production and Growth Rate (2015-2020)
Figure Global Headsets Price (2015-2020)
Figure Global Camera Production and Growth Rate (2015-2020)
Figure Global Camera Price (2015-2020)
Figure Global Gaming PC Production and Growth Rate (2015-2020)
Figure Global Gaming PC Price (2015-2020)
Figure Global Gaming Mobile Production and Growth Rate (2015-2020)
Figure Global Gaming Mobile Price (2015-2020)
Table Global Gaming Hardware Consumption by Applications (2015-2020)
Table Global Gaming Hardware Consumption Market Share by Applications (2015-2020)
Figure Global Gaming Hardware Consumption Share by Application (2015-2020)
Figure Global Commercial Consumption and Growth Rate (2015-2020)
Figure Global Residential Consumption and Growth Rate (2015-2020)
Figure North America Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Table North America Gaming Hardware Consumption by Countries (2015-2020)
Table North America Gaming Hardware Consumption Market Share by Countries (2015-2020)
Figure North America Gaming Hardware Consumption Market Share by Countries (2015-2020)
Figure United States Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure Canada Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure Mexico Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Table Europe Gaming Hardware Consumption by Countries (2015-2020)
Table Europe Gaming Hardware Consumption Market Share by Countries (2015-2020)
Figure Europe Gaming Hardware Consumption Market Share by Countries (2015-2020)
Figure Germany Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure France Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure Italy Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure Spain Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Gaming Hardware Consumption by Countries (2015-2020)
Table Asia-Pacific Gaming Hardware Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Gaming Hardware Consumption Market Share by Countries (2015-2020)
Figure China Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure Japan Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure South Korea Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure India Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Gaming Hardware Consumption by Countries (2015-2020)
Table Middle East and Africa Gaming Hardware Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Gaming Hardware Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure UAE Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure South Africa Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Figure South America Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Table South America Gaming Hardware Consumption by Countries (2015-2020)
Table South America Gaming Hardware Consumption Market Share by Countries (2015-2020)
Figure South America Gaming Hardware Consumption Market Share by Countries (2015-2020)
Figure Brazil Gaming Hardware Market Consumption and Growth Rate (2015-2020)
Table Sony Corporation Company Profile
Table Sony Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Sony Corporation Production and Growth Rate
Figure Sony Corporation Value ($) Market Share 2015-2020
Table Nintendo Company Profile
Table Nintendo Production, Value, Price, Gross Margin 2015-2020
Figure Nintendo Production and Growth Rate
Figure Nintendo Value ($) Market Share 2015-2020
Table Microsoft Corporation Company Profile
Table Microsoft Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Microsoft Corporation Production and Growth Rate
Figure Microsoft Corporation Value ($) Market Share 2015-2020
Table Google Company Profile
Table Google Production, Value, Price, Gross Margin 2015-2020
Figure Google Production and Growth Rate
Figure Google Value ($) Market Share 2015-2020
Table HP Company Profile
Table HP Production, Value, Price, Gross Margin 2015-2020
Figure HP Production and Growth Rate
Figure HP Value ($) Market Share 2015-2020
Table NVIDIA Corporation Company Profile
Table NVIDIA Corporation Production, Value, Price, Gross Margin 2015-2020
Figure NVIDIA Corporation Production and Growth Rate
Figure NVIDIA Corporation Value ($) Market Share 2015-2020
Table Apple Company Profile
Table Apple Production, Value, Price, Gross Margin 2015-2020
Figure Apple Production and Growth Rate
Figure Apple Value ($) Market Share 2015-2020
Table Oculus VR Company Profile
Table Oculus VR Production, Value, Price, Gross Margin 2015-2020
Figure Oculus VR Production and Growth Rate
Figure Oculus VR Value ($) Market Share 2015-2020
Table HTC Corporation Company Profile
Table HTC Corporation Production, Value, Price, Gross Margin 2015-2020
Figure HTC Corporation Production and Growth Rate
Figure HTC Corporation Value ($) Market Share 2015-2020
Table Linden Lab Company Profile
Table Linden Lab Production, Value, Price, Gross Margin 2015-2020
Figure Linden Lab Production and Growth Rate
Figure Linden Lab Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Gaming Hardware Market Forecast Production by Types (2020-2025)
Table Global Gaming Hardware Market Forecast Production Share by Types (2020-2025)
Table Global Gaming Hardware Market Forecast Value ($) by Types (2020-2025)
Table Global Gaming Hardware Market Forecast Value Share by Types (2020-2025)
Table Global Gaming Hardware Market Forecast Consumption by Applications (2020-2025)
Table Global Gaming Hardware Market Forecast Consumption Share by Applications (2020-2025)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
|
|
Influencing Factors |
|
|
Market Forecast (2021-2026) |
|
|
Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
|
|
Market Position of Top Company |
|
|
Qualitative Analysis |
|
|
Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
|
|
Total Market |
|
|