This report elaborates the market size, market characteristics, and market growth of the Gaming Console industry, and breaks down according to the type, application, and consumption area of Gaming Console. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Gaming Console in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Gaming Console market covered in Chapter 13:
Microsoft Corporation
Atari, Inc.
SEGA of America, Inc
Electronic Arts
Activision Publishing
Sony Corporation
NVIDIA Corporation
Mad Catz
Kaneva
Hyperkin, Inc.
In Chapter 6, on the basis of types, the Gaming Console market from 2015 to 2025 is primarily split into:
TV Gaming Consoles
PC Gaming Consoles
Handheld Gaming Consoles
Others
In Chapter 7, on the basis of applications, the Gaming Console market from 2015 to 2025 covers:
Individual Use
Commercial Use
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Gaming Console Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Gaming Console Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Gaming Console Market Forces
3.1 Global Gaming Console Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 Gaming Console Market - By Geography
4.1 Global Gaming Console Market Value and Market Share by Regions
4.1.1 Global Gaming Console Value ($) by Region (2015-2020)
4.1.2 Global Gaming Console Value Market Share by Regions (2015-2020)
4.2 Global Gaming Console Market Production and Market Share by Major Countries
4.2.1 Global Gaming Console Production by Major Countries (2015-2020)
4.2.2 Global Gaming Console Production Market Share by Major Countries (2015-2020)
4.3 Global Gaming Console Market Consumption and Market Share by Regions
4.3.1 Global Gaming Console Consumption by Regions (2015-2020)
4.3.2 Global Gaming Console Consumption Market Share by Regions (2015-2020)
5 Gaming Console Market - By Trade Statistics
5.1 Global Gaming Console Export and Import
5.2 United States Gaming Console Export and Import (2015-2020)
5.3 Europe Gaming Console Export and Import (2015-2020)
5.4 China Gaming Console Export and Import (2015-2020)
5.5 Japan Gaming Console Export and Import (2015-2020)
5.6 India Gaming Console Export and Import (2015-2020)
5.7
6 Gaming Console Market - By Type
6.1 Global Gaming Console Production and Market Share by Types (2015-2020)
6.1.1 Global Gaming Console Production by Types (2015-2020)
6.1.2 Global Gaming Console Production Market Share by Types (2015-2020)
6.2 Global Gaming Console Value and Market Share by Types (2015-2020)
6.2.1 Global Gaming Console Value by Types (2015-2020)
6.2.2 Global Gaming Console Value Market Share by Types (2015-2020)
6.3 Global Gaming Console Production, Price and Growth Rate of TV Gaming Consoles (2015-2020)
6.4 Global Gaming Console Production, Price and Growth Rate of PC Gaming Consoles (2015-2020)
6.5 Global Gaming Console Production, Price and Growth Rate of Handheld Gaming Consoles (2015-2020)
6.6 Global Gaming Console Production, Price and Growth Rate of Others (2015-2020)
7 Gaming Console Market - By Application
7.1 Global Gaming Console Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Gaming Console Consumption by Applications (2015-2020)
7.1.2 Global Gaming Console Consumption Market Share by Applications (2015-2020)
7.2 Global Gaming Console Consumption and Growth Rate of Individual Use (2015-2020)
7.3 Global Gaming Console Consumption and Growth Rate of Commercial Use (2015-2020)
8 North America Gaming Console Market
8.1 North America Gaming Console Market Size
8.2 United States Gaming Console Market Size
8.3 Canada Gaming Console Market Size
8.4 Mexico Gaming Console Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Gaming Console Market Analysis
9.1 Europe Gaming Console Market Size
9.2 Germany Gaming Console Market Size
9.3 United Kingdom Gaming Console Market Size
9.4 France Gaming Console Market Size
9.5 Italy Gaming Console Market Size
9.6 Spain Gaming Console Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Gaming Console Market Analysis
10.1 Asia-Pacific Gaming Console Market Size
10.2 China Gaming Console Market Size
10.3 Japan Gaming Console Market Size
10.4 South Korea Gaming Console Market Size
10.5 Southeast Asia Gaming Console Market Size
10.6 India Gaming Console Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Gaming Console Market Analysis
11.1 Middle East and Africa Gaming Console Market Size
11.2 Saudi Arabia Gaming Console Market Size
11.3 UAE Gaming Console Market Size
11.4 South Africa Gaming Console Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Gaming Console Market Analysis
12.1 South America Gaming Console Market Size
12.2 Brazil Gaming Console Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 Microsoft Corporation
13.1.1 Microsoft Corporation Basic Information
13.1.2 Microsoft Corporation Product Profiles, Application and Specification
13.1.3 Microsoft Corporation Gaming Console Market Performance (2015-2020)
13.2 Atari, Inc.
13.2.1 Atari, Inc. Basic Information
13.2.2 Atari, Inc. Product Profiles, Application and Specification
13.2.3 Atari, Inc. Gaming Console Market Performance (2015-2020)
13.3 SEGA of America, Inc
13.3.1 SEGA of America, Inc Basic Information
13.3.2 SEGA of America, Inc Product Profiles, Application and Specification
13.3.3 SEGA of America, Inc Gaming Console Market Performance (2015-2020)
13.4 Electronic Arts
13.4.1 Electronic Arts Basic Information
13.4.2 Electronic Arts Product Profiles, Application and Specification
13.4.3 Electronic Arts Gaming Console Market Performance (2015-2020)
13.5 Activision Publishing
13.5.1 Activision Publishing Basic Information
13.5.2 Activision Publishing Product Profiles, Application and Specification
13.5.3 Activision Publishing Gaming Console Market Performance (2015-2020)
13.6 Sony Corporation
13.6.1 Sony Corporation Basic Information
13.6.2 Sony Corporation Product Profiles, Application and Specification
13.6.3 Sony Corporation Gaming Console Market Performance (2015-2020)
13.7 NVIDIA Corporation
13.7.1 NVIDIA Corporation Basic Information
13.7.2 NVIDIA Corporation Product Profiles, Application and Specification
13.7.3 NVIDIA Corporation Gaming Console Market Performance (2015-2020)
13.8 Mad Catz
13.8.1 Mad Catz Basic Information
13.8.2 Mad Catz Product Profiles, Application and Specification
13.8.3 Mad Catz Gaming Console Market Performance (2015-2020)
13.9 Kaneva
13.9.1 Kaneva Basic Information
13.9.2 Kaneva Product Profiles, Application and Specification
13.9.3 Kaneva Gaming Console Market Performance (2015-2020)
13.10 Hyperkin, Inc.
13.10.1 Hyperkin, Inc. Basic Information
13.10.2 Hyperkin, Inc. Product Profiles, Application and Specification
13.10.3 Hyperkin, Inc. Gaming Console Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America Gaming Console Market Forecast (2020-2025)
14.2 Europe Gaming Console Market Forecast (2020-2025)
14.3 Asia-Pacific Gaming Console Market Forecast (2020-2025)
14.4 Middle East and Africa Gaming Console Market Forecast (2020-2025)
14.5 South America Gaming Console Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global Gaming Console Market Forecast by Types (2020-2025)
15.1.1 Global Gaming Console Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Gaming Console Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Gaming Console Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Gaming Console Picture
Table Gaming Console Key Market Segments
Figure Study and Forecasting Years
Figure Global Gaming Console Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Gaming Console Value ($) and Growth Rate (2015-2020)
Table Global Gaming Console Value ($) by Countries (2015-2020)
Table Global Gaming Console Value Market Share by Regions (2015-2020)
Figure Global Gaming Console Value Market Share by Regions in 2019
Figure Global Gaming Console Production and Growth Rate (2015-2020)
Table Global Gaming Console Production by Major Countries (2015-2020)
Table Global Gaming Console Production Market Share by Major Countries (2015-2020)
Figure Global Gaming Console Production Market Share by Regions in 2019
Figure Global Gaming Console Consumption and Growth Rate (2015-2020)
Table Global Gaming Console Consumption by Regions (2015-2020)
Table Global Gaming Console Consumption Market Share by Regions (2015-2020)
Figure Global Gaming Console Consumption Market Share by Regions in 2019
Table Global Gaming Console Export Top 3 Country 2019
Table Global Gaming Console Import Top 3 Country 2019
Table United States Gaming Console Export and Import (2015-2020)
Table Europe Gaming Console Export and Import (2015-2020)
Table China Gaming Console Export and Import (2015-2020)
Table Japan Gaming Console Export and Import (2015-2020)
Table India Gaming Console Export and Import (2015-2020)
Table Global Gaming Console Production by Types (2015-2020)
Table Global Gaming Console Production Market Share by Types (2015-2020)
Figure Global Gaming Console Production Share by Type (2015-2020)
Table Global Gaming Console Value by Types (2015-2020)
Table Global Gaming Console Value Market Share by Types (2015-2020)
Figure Global Gaming Console Value Share by Type (2015-2020)
Figure Global TV Gaming Consoles Production and Growth Rate (2015-2020)
Figure Global TV Gaming Consoles Price (2015-2020)
Figure Global PC Gaming Consoles Production and Growth Rate (2015-2020)
Figure Global PC Gaming Consoles Price (2015-2020)
Figure Global Handheld Gaming Consoles Production and Growth Rate (2015-2020)
Figure Global Handheld Gaming Consoles Price (2015-2020)
Figure Global Others Production and Growth Rate (2015-2020)
Figure Global Others Price (2015-2020)
Table Global Gaming Console Consumption by Applications (2015-2020)
Table Global Gaming Console Consumption Market Share by Applications (2015-2020)
Figure Global Gaming Console Consumption Share by Application (2015-2020)
Figure Global Individual Use Consumption and Growth Rate (2015-2020)
Figure Global Commercial Use Consumption and Growth Rate (2015-2020)
Figure North America Gaming Console Market Consumption and Growth Rate (2015-2020)
Table North America Gaming Console Consumption by Countries (2015-2020)
Table North America Gaming Console Consumption Market Share by Countries (2015-2020)
Figure North America Gaming Console Consumption Market Share by Countries (2015-2020)
Figure United States Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure Canada Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure Mexico Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Gaming Console Market Consumption and Growth Rate (2015-2020)
Table Europe Gaming Console Consumption by Countries (2015-2020)
Table Europe Gaming Console Consumption Market Share by Countries (2015-2020)
Figure Europe Gaming Console Consumption Market Share by Countries (2015-2020)
Figure Germany Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure France Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure Italy Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure Spain Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Gaming Console Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Gaming Console Consumption by Countries (2015-2020)
Table Asia-Pacific Gaming Console Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Gaming Console Consumption Market Share by Countries (2015-2020)
Figure China Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure Japan Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure South Korea Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure India Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Gaming Console Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Gaming Console Consumption by Countries (2015-2020)
Table Middle East and Africa Gaming Console Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Gaming Console Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure UAE Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure South Africa Gaming Console Market Consumption and Growth Rate (2015-2020)
Figure South America Gaming Console Market Consumption and Growth Rate (2015-2020)
Table South America Gaming Console Consumption by Countries (2015-2020)
Table South America Gaming Console Consumption Market Share by Countries (2015-2020)
Figure South America Gaming Console Consumption Market Share by Countries (2015-2020)
Figure Brazil Gaming Console Market Consumption and Growth Rate (2015-2020)
Table Microsoft Corporation Company Profile
Table Microsoft Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Microsoft Corporation Production and Growth Rate
Figure Microsoft Corporation Value ($) Market Share 2015-2020
Table Atari, Inc. Company Profile
Table Atari, Inc. Production, Value, Price, Gross Margin 2015-2020
Figure Atari, Inc. Production and Growth Rate
Figure Atari, Inc. Value ($) Market Share 2015-2020
Table SEGA of America, Inc Company Profile
Table SEGA of America, Inc Production, Value, Price, Gross Margin 2015-2020
Figure SEGA of America, Inc Production and Growth Rate
Figure SEGA of America, Inc Value ($) Market Share 2015-2020
Table Electronic Arts Company Profile
Table Electronic Arts Production, Value, Price, Gross Margin 2015-2020
Figure Electronic Arts Production and Growth Rate
Figure Electronic Arts Value ($) Market Share 2015-2020
Table Activision Publishing Company Profile
Table Activision Publishing Production, Value, Price, Gross Margin 2015-2020
Figure Activision Publishing Production and Growth Rate
Figure Activision Publishing Value ($) Market Share 2015-2020
Table Sony Corporation Company Profile
Table Sony Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Sony Corporation Production and Growth Rate
Figure Sony Corporation Value ($) Market Share 2015-2020
Table NVIDIA Corporation Company Profile
Table NVIDIA Corporation Production, Value, Price, Gross Margin 2015-2020
Figure NVIDIA Corporation Production and Growth Rate
Figure NVIDIA Corporation Value ($) Market Share 2015-2020
Table Mad Catz Company Profile
Table Mad Catz Production, Value, Price, Gross Margin 2015-2020
Figure Mad Catz Production and Growth Rate
Figure Mad Catz Value ($) Market Share 2015-2020
Table Kaneva Company Profile
Table Kaneva Production, Value, Price, Gross Margin 2015-2020
Figure Kaneva Production and Growth Rate
Figure Kaneva Value ($) Market Share 2015-2020
Table Hyperkin, Inc. Company Profile
Table Hyperkin, Inc. Production, Value, Price, Gross Margin 2015-2020
Figure Hyperkin, Inc. Production and Growth Rate
Figure Hyperkin, Inc. Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Gaming Console Market Forecast Production by Types (2020-2025)
Table Global Gaming Console Market Forecast Production Share by Types (2020-2025)
Table Global Gaming Console Market Forecast Value ($) by Types (2020-2025)
Table Global Gaming Console Market Forecast Value Share by Types (2020-2025)
Table Global Gaming Console Market Forecast Consumption by Applications (2020-2025)
Table Global Gaming Console Market Forecast Consumption Share by Applications (2020-2025)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
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Total Market |
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