This report elaborates the market size, market characteristics, and market growth of the Game Localization Services industry, and breaks down according to the type, application, and consumption area of Game Localization Services. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Game Localization Services in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Game Localization Services market covered in Chapter 13:
Gengo
Trágora
Altagram
Level Up Translation
memoQ
Andovar
Multiple Languages
Daytranslations
In Chapter 6, on the basis of types, the Game Localization Services market from 2015 to 2025 is primarily split into:
Game Scripts
Voice-over
User Interfaces
In Chapter 7, on the basis of applications, the Game Localization Services market from 2015 to 2025 covers:
PC
Mac & Linux
Mobile
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Game Localization Services Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Game Localization Services Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Game Localization Services Market Forces
3.1 Global Game Localization Services Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 Game Localization Services Market - By Geography
4.1 Global Game Localization Services Market Value and Market Share by Regions
4.1.1 Global Game Localization Services Value ($) by Region (2015-2020)
4.1.2 Global Game Localization Services Value Market Share by Regions (2015-2020)
4.2 Global Game Localization Services Market Production and Market Share by Major Countries
4.2.1 Global Game Localization Services Production by Major Countries (2015-2020)
4.2.2 Global Game Localization Services Production Market Share by Major Countries (2015-2020)
4.3 Global Game Localization Services Market Consumption and Market Share by Regions
4.3.1 Global Game Localization Services Consumption by Regions (2015-2020)
4.3.2 Global Game Localization Services Consumption Market Share by Regions (2015-2020)
5 Game Localization Services Market - By Trade Statistics
5.1 Global Game Localization Services Export and Import
5.2 United States Game Localization Services Export and Import (2015-2020)
5.3 Europe Game Localization Services Export and Import (2015-2020)
5.4 China Game Localization Services Export and Import (2015-2020)
5.5 Japan Game Localization Services Export and Import (2015-2020)
5.6 India Game Localization Services Export and Import (2015-2020)
5.7
6 Game Localization Services Market - By Type
6.1 Global Game Localization Services Production and Market Share by Types (2015-2020)
6.1.1 Global Game Localization Services Production by Types (2015-2020)
6.1.2 Global Game Localization Services Production Market Share by Types (2015-2020)
6.2 Global Game Localization Services Value and Market Share by Types (2015-2020)
6.2.1 Global Game Localization Services Value by Types (2015-2020)
6.2.2 Global Game Localization Services Value Market Share by Types (2015-2020)
6.3 Global Game Localization Services Production, Price and Growth Rate of Game Scripts (2015-2020)
6.4 Global Game Localization Services Production, Price and Growth Rate of Voice-over (2015-2020)
6.5 Global Game Localization Services Production, Price and Growth Rate of User Interfaces (2015-2020)
7 Game Localization Services Market - By Application
7.1 Global Game Localization Services Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Game Localization Services Consumption by Applications (2015-2020)
7.1.2 Global Game Localization Services Consumption Market Share by Applications (2015-2020)
7.2 Global Game Localization Services Consumption and Growth Rate of PC (2015-2020)
7.3 Global Game Localization Services Consumption and Growth Rate of Mac & Linux (2015-2020)
7.4 Global Game Localization Services Consumption and Growth Rate of Mobile (2015-2020)
8 North America Game Localization Services Market
8.1 North America Game Localization Services Market Size
8.2 United States Game Localization Services Market Size
8.3 Canada Game Localization Services Market Size
8.4 Mexico Game Localization Services Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Game Localization Services Market Analysis
9.1 Europe Game Localization Services Market Size
9.2 Germany Game Localization Services Market Size
9.3 United Kingdom Game Localization Services Market Size
9.4 France Game Localization Services Market Size
9.5 Italy Game Localization Services Market Size
9.6 Spain Game Localization Services Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Game Localization Services Market Analysis
10.1 Asia-Pacific Game Localization Services Market Size
10.2 China Game Localization Services Market Size
10.3 Japan Game Localization Services Market Size
10.4 South Korea Game Localization Services Market Size
10.5 Southeast Asia Game Localization Services Market Size
10.6 India Game Localization Services Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Game Localization Services Market Analysis
11.1 Middle East and Africa Game Localization Services Market Size
11.2 Saudi Arabia Game Localization Services Market Size
11.3 UAE Game Localization Services Market Size
11.4 South Africa Game Localization Services Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Game Localization Services Market Analysis
12.1 South America Game Localization Services Market Size
12.2 Brazil Game Localization Services Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 Gengo
13.1.1 Gengo Basic Information
13.1.2 Gengo Product Profiles, Application and Specification
13.1.3 Gengo Game Localization Services Market Performance (2015-2020)
13.2 Trágora
13.2.1 Trágora Basic Information
13.2.2 Trágora Product Profiles, Application and Specification
13.2.3 Trágora Game Localization Services Market Performance (2015-2020)
13.3 Altagram
13.3.1 Altagram Basic Information
13.3.2 Altagram Product Profiles, Application and Specification
13.3.3 Altagram Game Localization Services Market Performance (2015-2020)
13.4 Level Up Translation
13.4.1 Level Up Translation Basic Information
13.4.2 Level Up Translation Product Profiles, Application and Specification
13.4.3 Level Up Translation Game Localization Services Market Performance (2015-2020)
13.5 memoQ
13.5.1 memoQ Basic Information
13.5.2 memoQ Product Profiles, Application and Specification
13.5.3 memoQ Game Localization Services Market Performance (2015-2020)
13.6 Andovar
13.6.1 Andovar Basic Information
13.6.2 Andovar Product Profiles, Application and Specification
13.6.3 Andovar Game Localization Services Market Performance (2015-2020)
13.7 Multiple Languages
13.7.1 Multiple Languages Basic Information
13.7.2 Multiple Languages Product Profiles, Application and Specification
13.7.3 Multiple Languages Game Localization Services Market Performance (2015-2020)
13.8 Daytranslations
13.8.1 Daytranslations Basic Information
13.8.2 Daytranslations Product Profiles, Application and Specification
13.8.3 Daytranslations Game Localization Services Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America Game Localization Services Market Forecast (2020-2025)
14.2 Europe Game Localization Services Market Forecast (2020-2025)
14.3 Asia-Pacific Game Localization Services Market Forecast (2020-2025)
14.4 Middle East and Africa Game Localization Services Market Forecast (2020-2025)
14.5 South America Game Localization Services Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global Game Localization Services Market Forecast by Types (2020-2025)
15.1.1 Global Game Localization Services Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Game Localization Services Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Game Localization Services Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Game Localization Services Picture
Table Game Localization Services Key Market Segments
Figure Study and Forecasting Years
Figure Global Game Localization Services Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Game Localization Services Value ($) and Growth Rate (2015-2020)
Table Global Game Localization Services Value ($) by Countries (2015-2020)
Table Global Game Localization Services Value Market Share by Regions (2015-2020)
Figure Global Game Localization Services Value Market Share by Regions in 2019
Figure Global Game Localization Services Production and Growth Rate (2015-2020)
Table Global Game Localization Services Production by Major Countries (2015-2020)
Table Global Game Localization Services Production Market Share by Major Countries (2015-2020)
Figure Global Game Localization Services Production Market Share by Regions in 2019
Figure Global Game Localization Services Consumption and Growth Rate (2015-2020)
Table Global Game Localization Services Consumption by Regions (2015-2020)
Table Global Game Localization Services Consumption Market Share by Regions (2015-2020)
Figure Global Game Localization Services Consumption Market Share by Regions in 2019
Table Global Game Localization Services Export Top 3 Country 2019
Table Global Game Localization Services Import Top 3 Country 2019
Table United States Game Localization Services Export and Import (2015-2020)
Table Europe Game Localization Services Export and Import (2015-2020)
Table China Game Localization Services Export and Import (2015-2020)
Table Japan Game Localization Services Export and Import (2015-2020)
Table India Game Localization Services Export and Import (2015-2020)
Table Global Game Localization Services Production by Types (2015-2020)
Table Global Game Localization Services Production Market Share by Types (2015-2020)
Figure Global Game Localization Services Production Share by Type (2015-2020)
Table Global Game Localization Services Value by Types (2015-2020)
Table Global Game Localization Services Value Market Share by Types (2015-2020)
Figure Global Game Localization Services Value Share by Type (2015-2020)
Figure Global Game Scripts Production and Growth Rate (2015-2020)
Figure Global Game Scripts Price (2015-2020)
Figure Global Voice-over Production and Growth Rate (2015-2020)
Figure Global Voice-over Price (2015-2020)
Figure Global User Interfaces Production and Growth Rate (2015-2020)
Figure Global User Interfaces Price (2015-2020)
Table Global Game Localization Services Consumption by Applications (2015-2020)
Table Global Game Localization Services Consumption Market Share by Applications (2015-2020)
Figure Global Game Localization Services Consumption Share by Application (2015-2020)
Figure Global PC Consumption and Growth Rate (2015-2020)
Figure Global Mac & Linux Consumption and Growth Rate (2015-2020)
Figure Global Mobile Consumption and Growth Rate (2015-2020)
Figure North America Game Localization Services Market Consumption and Growth Rate (2015-2020)
Table North America Game Localization Services Consumption by Countries (2015-2020)
Table North America Game Localization Services Consumption Market Share by Countries (2015-2020)
Figure North America Game Localization Services Consumption Market Share by Countries (2015-2020)
Figure United States Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure Canada Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure Mexico Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Game Localization Services Market Consumption and Growth Rate (2015-2020)
Table Europe Game Localization Services Consumption by Countries (2015-2020)
Table Europe Game Localization Services Consumption Market Share by Countries (2015-2020)
Figure Europe Game Localization Services Consumption Market Share by Countries (2015-2020)
Figure Germany Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure France Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure Italy Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure Spain Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Game Localization Services Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Game Localization Services Consumption by Countries (2015-2020)
Table Asia-Pacific Game Localization Services Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Game Localization Services Consumption Market Share by Countries (2015-2020)
Figure China Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure Japan Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure South Korea Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure India Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Game Localization Services Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Game Localization Services Consumption by Countries (2015-2020)
Table Middle East and Africa Game Localization Services Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Game Localization Services Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure UAE Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure South Africa Game Localization Services Market Consumption and Growth Rate (2015-2020)
Figure South America Game Localization Services Market Consumption and Growth Rate (2015-2020)
Table South America Game Localization Services Consumption by Countries (2015-2020)
Table South America Game Localization Services Consumption Market Share by Countries (2015-2020)
Figure South America Game Localization Services Consumption Market Share by Countries (2015-2020)
Figure Brazil Game Localization Services Market Consumption and Growth Rate (2015-2020)
Table Gengo Company Profile
Table Gengo Production, Value, Price, Gross Margin 2015-2020
Figure Gengo Production and Growth Rate
Figure Gengo Value ($) Market Share 2015-2020
Table Trágora Company Profile
Table Trágora Production, Value, Price, Gross Margin 2015-2020
Figure Trágora Production and Growth Rate
Figure Trágora Value ($) Market Share 2015-2020
Table Altagram Company Profile
Table Altagram Production, Value, Price, Gross Margin 2015-2020
Figure Altagram Production and Growth Rate
Figure Altagram Value ($) Market Share 2015-2020
Table Level Up Translation Company Profile
Table Level Up Translation Production, Value, Price, Gross Margin 2015-2020
Figure Level Up Translation Production and Growth Rate
Figure Level Up Translation Value ($) Market Share 2015-2020
Table memoQ Company Profile
Table memoQ Production, Value, Price, Gross Margin 2015-2020
Figure memoQ Production and Growth Rate
Figure memoQ Value ($) Market Share 2015-2020
Table Andovar Company Profile
Table Andovar Production, Value, Price, Gross Margin 2015-2020
Figure Andovar Production and Growth Rate
Figure Andovar Value ($) Market Share 2015-2020
Table Multiple Languages Company Profile
Table Multiple Languages Production, Value, Price, Gross Margin 2015-2020
Figure Multiple Languages Production and Growth Rate
Figure Multiple Languages Value ($) Market Share 2015-2020
Table Daytranslations Company Profile
Table Daytranslations Production, Value, Price, Gross Margin 2015-2020
Figure Daytranslations Production and Growth Rate
Figure Daytranslations Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Game Localization Services Market Forecast Production by Types (2020-2025)
Table Global Game Localization Services Market Forecast Production Share by Types (2020-2025)
Table Global Game Localization Services Market Forecast Value ($) by Types (2020-2025)
Table Global Game Localization Services Market Forecast Value Share by Types (2020-2025)
Table Global Game Localization Services Market Forecast Consumption by Applications (2020-2025)
Table Global Game Localization Services Market Forecast Consumption Share by Applications (2020-2025)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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