A game engine is a software-development environment designed for people to build video games. Developers use game engines to construct games for consoles, mobile devices, and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics. Implementers often economize on the process of game development by reusing/adapting, in large part, the same game engine to produce different games or to aid in porting games to multiple platforms.
This report elaborates the market size, market characteristics, and market growth of the Game Engines industry, and breaks down according to the type, application, and consumption area of Game Engines. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Game Engines in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Game Engines market covered in Chapter 13:
Amazon
Unity Technologies
Corona Labs (Organization)
The OGRE Team
Garage Games
Valve Corporation
GameSalad
CRYENGINE
Epic Games
In Chapter 6, on the basis of types, the Game Engines market from 2015 to 2025 is primarily split into:
3D Game Engines
2.5D Game Engines
2D Game Engine
In Chapter 7, on the basis of applications, the Game Engines market from 2015 to 2025 covers:
PC Games
Mobile Games
TV Games
Other Games
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Game Engines Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Game Engines Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Game Engines Market Forces
3.1 Global Game Engines Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 Game Engines Market - By Geography
4.1 Global Game Engines Market Value and Market Share by Regions
4.1.1 Global Game Engines Value ($) by Region (2015-2020)
4.1.2 Global Game Engines Value Market Share by Regions (2015-2020)
4.2 Global Game Engines Market Production and Market Share by Major Countries
4.2.1 Global Game Engines Production by Major Countries (2015-2020)
4.2.2 Global Game Engines Production Market Share by Major Countries (2015-2020)
4.3 Global Game Engines Market Consumption and Market Share by Regions
4.3.1 Global Game Engines Consumption by Regions (2015-2020)
4.3.2 Global Game Engines Consumption Market Share by Regions (2015-2020)
5 Game Engines Market - By Trade Statistics
5.1 Global Game Engines Export and Import
5.2 United States Game Engines Export and Import (2015-2020)
5.3 Europe Game Engines Export and Import (2015-2020)
5.4 China Game Engines Export and Import (2015-2020)
5.5 Japan Game Engines Export and Import (2015-2020)
5.6 India Game Engines Export and Import (2015-2020)
5.7
6 Game Engines Market - By Type
6.1 Global Game Engines Production and Market Share by Types (2015-2020)
6.1.1 Global Game Engines Production by Types (2015-2020)
6.1.2 Global Game Engines Production Market Share by Types (2015-2020)
6.2 Global Game Engines Value and Market Share by Types (2015-2020)
6.2.1 Global Game Engines Value by Types (2015-2020)
6.2.2 Global Game Engines Value Market Share by Types (2015-2020)
6.3 Global Game Engines Production, Price and Growth Rate of 3D Game Engines (2015-2020)
6.4 Global Game Engines Production, Price and Growth Rate of 2.5D Game Engines (2015-2020)
6.5 Global Game Engines Production, Price and Growth Rate of 2D Game Engine (2015-2020)
7 Game Engines Market - By Application
7.1 Global Game Engines Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Game Engines Consumption by Applications (2015-2020)
7.1.2 Global Game Engines Consumption Market Share by Applications (2015-2020)
7.2 Global Game Engines Consumption and Growth Rate of PC Games (2015-2020)
7.3 Global Game Engines Consumption and Growth Rate of Mobile Games (2015-2020)
7.4 Global Game Engines Consumption and Growth Rate of TV Games (2015-2020)
7.5 Global Game Engines Consumption and Growth Rate of Other Games (2015-2020)
8 North America Game Engines Market
8.1 North America Game Engines Market Size
8.2 United States Game Engines Market Size
8.3 Canada Game Engines Market Size
8.4 Mexico Game Engines Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Game Engines Market Analysis
9.1 Europe Game Engines Market Size
9.2 Germany Game Engines Market Size
9.3 United Kingdom Game Engines Market Size
9.4 France Game Engines Market Size
9.5 Italy Game Engines Market Size
9.6 Spain Game Engines Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Game Engines Market Analysis
10.1 Asia-Pacific Game Engines Market Size
10.2 China Game Engines Market Size
10.3 Japan Game Engines Market Size
10.4 South Korea Game Engines Market Size
10.5 Southeast Asia Game Engines Market Size
10.6 India Game Engines Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Game Engines Market Analysis
11.1 Middle East and Africa Game Engines Market Size
11.2 Saudi Arabia Game Engines Market Size
11.3 UAE Game Engines Market Size
11.4 South Africa Game Engines Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Game Engines Market Analysis
12.1 South America Game Engines Market Size
12.2 Brazil Game Engines Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 Amazon
13.1.1 Amazon Basic Information
13.1.2 Amazon Product Profiles, Application and Specification
13.1.3 Amazon Game Engines Market Performance (2015-2020)
13.2 Unity Technologies
13.2.1 Unity Technologies Basic Information
13.2.2 Unity Technologies Product Profiles, Application and Specification
13.2.3 Unity Technologies Game Engines Market Performance (2015-2020)
13.3 Corona Labs (Organization)
13.3.1 Corona Labs (Organization) Basic Information
13.3.2 Corona Labs (Organization) Product Profiles, Application and Specification
13.3.3 Corona Labs (Organization) Game Engines Market Performance (2015-2020)
13.4 The OGRE Team
13.4.1 The OGRE Team Basic Information
13.4.2 The OGRE Team Product Profiles, Application and Specification
13.4.3 The OGRE Team Game Engines Market Performance (2015-2020)
13.5 Garage Games
13.5.1 Garage Games Basic Information
13.5.2 Garage Games Product Profiles, Application and Specification
13.5.3 Garage Games Game Engines Market Performance (2015-2020)
13.6 Valve Corporation
13.6.1 Valve Corporation Basic Information
13.6.2 Valve Corporation Product Profiles, Application and Specification
13.6.3 Valve Corporation Game Engines Market Performance (2015-2020)
13.7 GameSalad
13.7.1 GameSalad Basic Information
13.7.2 GameSalad Product Profiles, Application and Specification
13.7.3 GameSalad Game Engines Market Performance (2015-2020)
13.8 CRYENGINE
13.8.1 CRYENGINE Basic Information
13.8.2 CRYENGINE Product Profiles, Application and Specification
13.8.3 CRYENGINE Game Engines Market Performance (2015-2020)
13.9 Epic Games
13.9.1 Epic Games Basic Information
13.9.2 Epic Games Product Profiles, Application and Specification
13.9.3 Epic Games Game Engines Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America Game Engines Market Forecast (2020-2025)
14.2 Europe Game Engines Market Forecast (2020-2025)
14.3 Asia-Pacific Game Engines Market Forecast (2020-2025)
14.4 Middle East and Africa Game Engines Market Forecast (2020-2025)
14.5 South America Game Engines Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global Game Engines Market Forecast by Types (2020-2025)
15.1.1 Global Game Engines Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Game Engines Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Game Engines Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Game Engines Picture
Table Game Engines Key Market Segments
Figure Study and Forecasting Years
Figure Global Game Engines Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Game Engines Value ($) and Growth Rate (2015-2020)
Table Global Game Engines Value ($) by Countries (2015-2020)
Table Global Game Engines Value Market Share by Regions (2015-2020)
Figure Global Game Engines Value Market Share by Regions in 2019
Figure Global Game Engines Production and Growth Rate (2015-2020)
Table Global Game Engines Production by Major Countries (2015-2020)
Table Global Game Engines Production Market Share by Major Countries (2015-2020)
Figure Global Game Engines Production Market Share by Regions in 2019
Figure Global Game Engines Consumption and Growth Rate (2015-2020)
Table Global Game Engines Consumption by Regions (2015-2020)
Table Global Game Engines Consumption Market Share by Regions (2015-2020)
Figure Global Game Engines Consumption Market Share by Regions in 2019
Table Global Game Engines Export Top 3 Country 2019
Table Global Game Engines Import Top 3 Country 2019
Table United States Game Engines Export and Import (2015-2020)
Table Europe Game Engines Export and Import (2015-2020)
Table China Game Engines Export and Import (2015-2020)
Table Japan Game Engines Export and Import (2015-2020)
Table India Game Engines Export and Import (2015-2020)
Table Global Game Engines Production by Types (2015-2020)
Table Global Game Engines Production Market Share by Types (2015-2020)
Figure Global Game Engines Production Share by Type (2015-2020)
Table Global Game Engines Value by Types (2015-2020)
Table Global Game Engines Value Market Share by Types (2015-2020)
Figure Global Game Engines Value Share by Type (2015-2020)
Figure Global 3D Game Engines Production and Growth Rate (2015-2020)
Figure Global 3D Game Engines Price (2015-2020)
Figure Global 2.5D Game Engines Production and Growth Rate (2015-2020)
Figure Global 2.5D Game Engines Price (2015-2020)
Figure Global 2D Game Engine Production and Growth Rate (2015-2020)
Figure Global 2D Game Engine Price (2015-2020)
Table Global Game Engines Consumption by Applications (2015-2020)
Table Global Game Engines Consumption Market Share by Applications (2015-2020)
Figure Global Game Engines Consumption Share by Application (2015-2020)
Figure Global PC Games Consumption and Growth Rate (2015-2020)
Figure Global Mobile Games Consumption and Growth Rate (2015-2020)
Figure Global TV Games Consumption and Growth Rate (2015-2020)
Figure Global Other Games Consumption and Growth Rate (2015-2020)
Figure North America Game Engines Market Consumption and Growth Rate (2015-2020)
Table North America Game Engines Consumption by Countries (2015-2020)
Table North America Game Engines Consumption Market Share by Countries (2015-2020)
Figure North America Game Engines Consumption Market Share by Countries (2015-2020)
Figure United States Game Engines Market Consumption and Growth Rate (2015-2020)
Figure Canada Game Engines Market Consumption and Growth Rate (2015-2020)
Figure Mexico Game Engines Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Game Engines Market Consumption and Growth Rate (2015-2020)
Table Europe Game Engines Consumption by Countries (2015-2020)
Table Europe Game Engines Consumption Market Share by Countries (2015-2020)
Figure Europe Game Engines Consumption Market Share by Countries (2015-2020)
Figure Germany Game Engines Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Game Engines Market Consumption and Growth Rate (2015-2020)
Figure France Game Engines Market Consumption and Growth Rate (2015-2020)
Figure Italy Game Engines Market Consumption and Growth Rate (2015-2020)
Figure Spain Game Engines Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Game Engines Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Game Engines Consumption by Countries (2015-2020)
Table Asia-Pacific Game Engines Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Game Engines Consumption Market Share by Countries (2015-2020)
Figure China Game Engines Market Consumption and Growth Rate (2015-2020)
Figure Japan Game Engines Market Consumption and Growth Rate (2015-2020)
Figure South Korea Game Engines Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Game Engines Market Consumption and Growth Rate (2015-2020)
Figure India Game Engines Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Game Engines Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Game Engines Consumption by Countries (2015-2020)
Table Middle East and Africa Game Engines Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Game Engines Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Game Engines Market Consumption and Growth Rate (2015-2020)
Figure UAE Game Engines Market Consumption and Growth Rate (2015-2020)
Figure South Africa Game Engines Market Consumption and Growth Rate (2015-2020)
Figure South America Game Engines Market Consumption and Growth Rate (2015-2020)
Table South America Game Engines Consumption by Countries (2015-2020)
Table South America Game Engines Consumption Market Share by Countries (2015-2020)
Figure South America Game Engines Consumption Market Share by Countries (2015-2020)
Figure Brazil Game Engines Market Consumption and Growth Rate (2015-2020)
Table Amazon Company Profile
Table Amazon Production, Value, Price, Gross Margin 2015-2020
Figure Amazon Production and Growth Rate
Figure Amazon Value ($) Market Share 2015-2020
Table Unity Technologies Company Profile
Table Unity Technologies Production, Value, Price, Gross Margin 2015-2020
Figure Unity Technologies Production and Growth Rate
Figure Unity Technologies Value ($) Market Share 2015-2020
Table Corona Labs (Organization) Company Profile
Table Corona Labs (Organization) Production, Value, Price, Gross Margin 2015-2020
Figure Corona Labs (Organization) Production and Growth Rate
Figure Corona Labs (Organization) Value ($) Market Share 2015-2020
Table The OGRE Team Company Profile
Table The OGRE Team Production, Value, Price, Gross Margin 2015-2020
Figure The OGRE Team Production and Growth Rate
Figure The OGRE Team Value ($) Market Share 2015-2020
Table Garage Games Company Profile
Table Garage Games Production, Value, Price, Gross Margin 2015-2020
Figure Garage Games Production and Growth Rate
Figure Garage Games Value ($) Market Share 2015-2020
Table Valve Corporation Company Profile
Table Valve Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Valve Corporation Production and Growth Rate
Figure Valve Corporation Value ($) Market Share 2015-2020
Table GameSalad Company Profile
Table GameSalad Production, Value, Price, Gross Margin 2015-2020
Figure GameSalad Production and Growth Rate
Figure GameSalad Value ($) Market Share 2015-2020
Table CRYENGINE Company Profile
Table CRYENGINE Production, Value, Price, Gross Margin 2015-2020
Figure CRYENGINE Production and Growth Rate
Figure CRYENGINE Value ($) Market Share 2015-2020
Table Epic Games Company Profile
Table Epic Games Production, Value, Price, Gross Margin 2015-2020
Figure Epic Games Production and Growth Rate
Figure Epic Games Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Game Engines Market Forecast Production by Types (2020-2025)
Table Global Game Engines Market Forecast Production Share by Types (2020-2025)
Table Global Game Engines Market Forecast Value ($) by Types (2020-2025)
Table Global Game Engines Market Forecast Value Share by Types (2020-2025)
Table Global Game Engines Market Forecast Consumption by Applications (2020-2025)
Table Global Game Engines Market Forecast Consumption Share by Applications (2020-2025)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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