The global Game Camera market was valued at 61.77 Million USD in 2020 and will grow with a CAGR of 2.32% from 2020 to 2027, based on newly published report.
The prime objective of this report is to provide the insights on the post COVID-19 impact which will help market players in this field evaluate their business approaches. Also, this report covers market segmentation by major market verdors, types, applications/end users and geography(North America, East Asia, Europe, South Asia, Southeast Asia, Middle East, Africa, Oceania, South America).
A game camera, often referred to as "trail camera", is a tough, motion-activated camera designed to take photos and videos of wildlife and security surveillance, and game camera is comprised of a motion detector and a digital camera. The motion detector uses passive infrared technology to sense movement and trigger the camera.The global game camera industry reached a production of approximately 422.89 K units in 2016, and is expected to reach 533.91 K units in 2021. The global largest market is North America. The market will reached a consumption volume of approximately 217.67 K Units in 2015, and the consumption volume share is 54.33%, and the secondary market is Europe, it will reached a consumption volume of 137.08 K Units in 2015, and the consumption volume share is 34.22%. There are major three classification of game camera in this report, pixel<8MP, 8-12MP and pixel >12MP game camera. Globally, the production share of each type of game camera is 23.51%, 58.66% and 17.83% in 2015. At present, the world`s large players are mainly concentrated in North America. The top three players are Prometheus Group, Vista Outdoor, and Wildgame Innovations respectively with global production market share as 17.71%, 13.09% and 14.72% in 2015. There are four major application of game camera in this report, entertainment, hunting, research and others. Globally, hunting is the largest application area, and reach a consumption volume of 207.01 K Units in 2015 with the 51.67% market share. The secondary application area is f research, it will reached a production of 73.79 K Units in 2015, and the consumption volume share is 18.42%.
By Market Verdors:
Prometheus Group
Vista Outdoor
Wildgame Innovations
Bgha Inc.
Moultrie
Reconyx
Spypoint
Cuddeback
GSM Outdoors
Bolymedia
By Types:
<8MP
8-12MP
>12MP
By Applications:
Entertainment
Hunting
Research
Key Indicators Analysed
Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market’s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.
Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.
Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
Opportunities and Drivers: Identifying the Growing Demands and New Technology
Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.
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1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Game Camera Revenue
1.4 Market Analysis by Type
1.4.1 Global Game Camera Market Size Growth Rate by Type: 2021 VS 2027
1.4.2 <8MP
1.4.3 8-12MP
1.4.4 >12MP
1.5 Market by Application
1.5.1 Global Game Camera Market Share by Application: 2022-2027
1.5.2 Entertainment
1.5.3 Hunting
1.5.4 Research
1.6 Study Objectives
1.7 Years Considered
1.8 Overview of Global Game Camera Market
1.8.1 Global Game Camera Market Status and Outlook (2016-2027)
1.8.2 North America
1.8.3 East Asia
1.8.4 Europe
1.8.5 South Asia
1.8.6 Southeast Asia
1.8.7 Middle East
1.8.8 Africa
1.8.9 Oceania
1.8.10 South America
1.8.11 Rest of the World
2 Market Competition by Manufacturers
2.1 Global Game Camera Production Capacity Market Share by Manufacturers (2016-2021)
2.2 Global Game Camera Revenue Market Share by Manufacturers (2016-2021)
2.3 Global Game Camera Average Price by Manufacturers (2016-2021)
2.4 Manufacturers Game Camera Production Sites, Area Served, Product Type
3 Sales by Region
3.1 Global Game Camera Sales Volume Market Share by Region (2016-2021)
3.2 Global Game Camera Sales Revenue Market Share by Region (2016-2021)
3.3 North America Game Camera Sales Volume
3.3.1 North America Game Camera Sales Volume Growth Rate (2016-2021)
3.3.2 North America Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)
3.4 East Asia Game Camera Sales Volume
3.4.1 East Asia Game Camera Sales Volume Growth Rate (2016-2021)
3.4.2 East Asia Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)
3.5 Europe Game Camera Sales Volume (2016-2021)
3.5.1 Europe Game Camera Sales Volume Growth Rate (2016-2021)
3.5.2 Europe Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)
3.6 South Asia Game Camera Sales Volume (2016-2021)
3.6.1 South Asia Game Camera Sales Volume Growth Rate (2016-2021)
3.6.2 South Asia Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)
3.7 Southeast Asia Game Camera Sales Volume (2016-2021)
3.7.1 Southeast Asia Game Camera Sales Volume Growth Rate (2016-2021)
3.7.2 Southeast Asia Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)
3.8 Middle East Game Camera Sales Volume (2016-2021)
3.8.1 Middle East Game Camera Sales Volume Growth Rate (2016-2021)
3.8.2 Middle East Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)
3.9 Africa Game Camera Sales Volume (2016-2021)
3.9.1 Africa Game Camera Sales Volume Growth Rate (2016-2021)
3.9.2 Africa Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)
3.10 Oceania Game Camera Sales Volume (2016-2021)
3.10.1 Oceania Game Camera Sales Volume Growth Rate (2016-2021)
3.10.2 Oceania Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)
3.11 South America Game Camera Sales Volume (2016-2021)
3.11.1 South America Game Camera Sales Volume Growth Rate (2016-2021)
3.11.2 South America Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)
3.12 Rest of the World Game Camera Sales Volume (2016-2021)
3.12.1 Rest of the World Game Camera Sales Volume Growth Rate (2016-2021)
3.12.2 Rest of the World Game Camera Sales Volume Capacity, Revenue, Price and Gross Margin (2016-2021)
4 North America
4.1 North America Game Camera Consumption by Countries
4.2 United States
4.3 Canada
4.4 Mexico
5 East Asia
5.1 East Asia Game Camera Consumption by Countries
5.2 China
5.3 Japan
5.4 South Korea
6 Europe
6.1 Europe Game Camera Consumption by Countries
6.2 Germany
6.3 United Kingdom
6.4 France
6.5 Italy
6.6 Russia
6.7 Spain
6.8 Netherlands
6.9 Switzerland
6.10 Poland
7 South Asia
7.1 South Asia Game Camera Consumption by Countries
7.2 India
7.3 Pakistan
7.4 Bangladesh
8 Southeast Asia
8.1 Southeast Asia Game Camera Consumption by Countries
8.2 Indonesia
8.3 Thailand
8.4 Singapore
8.5 Malaysia
8.6 Philippines
8.7 Vietnam
8.8 Myanmar
9 Middle East
9.1 Middle East Game Camera Consumption by Countries
9.2 Turkey
9.3 Saudi Arabia
9.4 Iran
9.5 United Arab Emirates
9.6 Israel
9.7 Iraq
9.8 Qatar
9.9 Kuwait
9.10 Oman
10 Africa
10.1 Africa Game Camera Consumption by Countries
10.2 Nigeria
10.3 South Africa
10.4 Egypt
10.5 Algeria
10.6 Morocco
11 Oceania
11.1 Oceania Game Camera Consumption by Countries
11.2 Australia
11.3 New Zealand
12 South America
12.1 South America Game Camera Consumption by Countries
12.2 Brazil
12.3 Argentina
12.4 Columbia
12.5 Chile
12.6 Venezuela
12.7 Peru
12.8 Puerto Rico
12.9 Ecuador
13 Rest of the World
13.1 Rest of the World Game Camera Consumption by Countries
13.2 Kazakhstan
14 Sales Volume, Sales Revenue, Sales Price Trend by Type
14.1 Global Game Camera Sales Volume Market Share by Type (2016-2021)
14.2 Global Game Camera Sales Revenue Market Share by Type (2016-2021)
14.3 Global Game Camera Sales Price by Type (2016-2021)
15 Consumption Analysis by Application
15.1 Global Game Camera Consumption Volume by Application (2016-2021)
15.2 Global Game Camera Consumption Value by Application (2016-2021)
16 Company Profiles and Key Figures in Game Camera Business
16.1 Prometheus Group
16.1.1 Prometheus Group Company Profile
16.1.2 Prometheus Group Game Camera Product Specification
16.1.3 Prometheus Group Game Camera Production Capacity, Revenue, Price and Gross Margin (2016-2021)
16.2 Vista Outdoor
16.2.1 Vista Outdoor Company Profile
16.2.2 Vista Outdoor Game Camera Product Specification
16.2.3 Vista Outdoor Game Camera Production Capacity, Revenue, Price and Gross Margin (2016-2021)
16.3 Wildgame Innovations
16.3.1 Wildgame Innovations Company Profile
16.3.2 Wildgame Innovations Game Camera Product Specification
16.3.3 Wildgame Innovations Game Camera Production Capacity, Revenue, Price and Gross Margin (2016-2021)
16.4 Bgha Inc.
16.4.1 Bgha Inc. Company Profile
16.4.2 Bgha Inc. Game Camera Product Specification
16.4.3 Bgha Inc. Game Camera Production Capacity, Revenue, Price and Gross Margin (2016-2021)
16.5 Moultrie
16.5.1 Moultrie Company Profile
16.5.2 Moultrie Game Camera Product Specification
16.5.3 Moultrie Game Camera Production Capacity, Revenue, Price and Gross Margin (2016-2021)
16.6 Reconyx
16.6.1 Reconyx Company Profile
16.6.2 Reconyx Game Camera Product Specification
16.6.3 Reconyx Game Camera Production Capacity, Revenue, Price and Gross Margin (2016-2021)
16.7 Spypoint
16.7.1 Spypoint Company Profile
16.7.2 Spypoint Game Camera Product Specification
16.7.3 Spypoint Game Camera Production Capacity, Revenue, Price and Gross Margin (2016-2021)
16.8 Cuddeback
16.8.1 Cuddeback Company Profile
16.8.2 Cuddeback Game Camera Product Specification
16.8.3 Cuddeback Game Camera Production Capacity, Revenue, Price and Gross Margin (2016-2021)
16.9 GSM Outdoors
16.9.1 GSM Outdoors Company Profile
16.9.2 GSM Outdoors Game Camera Product Specification
16.9.3 GSM Outdoors Game Camera Production Capacity, Revenue, Price and Gross Margin (2016-2021)
16.10 Bolymedia
16.10.1 Bolymedia Company Profile
16.10.2 Bolymedia Game Camera Product Specification
16.10.3 Bolymedia Game Camera Production Capacity, Revenue, Price and Gross Margin (2016-2021)
17 Game Camera Manufacturing Cost Analysis
17.1 Game Camera Key Raw Materials Analysis
17.1.1 Key Raw Materials
17.2 Proportion of Manufacturing Cost Structure
17.3 Manufacturing Process Analysis of Game Camera
17.4 Game Camera Industrial Chain Analysis
18 Marketing Channel, Distributors and Customers
18.1 Marketing Channel
18.2 Game Camera Distributors List
18.3 Game Camera Customers
19 Market Dynamics
19.1 Market Trends
19.2 Opportunities and Drivers
19.3 Challenges
19.4 Porter's Five Forces Analysis
20 Production and Supply Forecast
20.1 Global Forecasted Production of Game Camera (2022-2027)
20.2 Global Forecasted Revenue of Game Camera (2022-2027)
20.3 Global Forecasted Price of Game Camera (2016-2027)
20.4 Global Forecasted Production of Game Camera by Region (2022-2027)
20.4.1 North America Game Camera Production, Revenue Forecast (2022-2027)
20.4.2 East Asia Game Camera Production, Revenue Forecast (2022-2027)
20.4.3 Europe Game Camera Production, Revenue Forecast (2022-2027)
20.4.4 South Asia Game Camera Production, Revenue Forecast (2022-2027)
20.4.5 Southeast Asia Game Camera Production, Revenue Forecast (2022-2027)
20.4.6 Middle East Game Camera Production, Revenue Forecast (2022-2027)
20.4.7 Africa Game Camera Production, Revenue Forecast (2022-2027)
20.4.8 Oceania Game Camera Production, Revenue Forecast (2022-2027)
20.4.9 South America Game Camera Production, Revenue Forecast (2022-2027)
20.4.10 Rest of the World Game Camera Production, Revenue Forecast (2022-2027)
20.5 Forecast by Type and by Application (2022-2027)
20.5.1 Global Sales Volume, Sales Revenue and Sales Price Forecast by Type (2022-2027)
20.5.2 Global Forecasted Consumption of Game Camera by Application (2022-2027)
21 Consumption and Demand Forecast
21.1 North America Forecasted Consumption of Game Camera by Country
21.2 East Asia Market Forecasted Consumption of Game Camera by Country
21.3 Europe Market Forecasted Consumption of Game Camera by Countriy
21.4 South Asia Forecasted Consumption of Game Camera by Country
21.5 Southeast Asia Forecasted Consumption of Game Camera by Country
21.6 Middle East Forecasted Consumption of Game Camera by Country
21.7 Africa Forecasted Consumption of Game Camera by Country
21.8 Oceania Forecasted Consumption of Game Camera by Country
21.9 South America Forecasted Consumption of Game Camera by Country
21.10 Rest of the world Forecasted Consumption of Game Camera by Country
22 Research Findings and Conclusion
23 Methodology and Data Source
23.1 Methodology/Research Approach
23.1.1 Research Programs/Design
23.1.2 Market Size Estimation
23.1.3 Market Breakdown and Data Triangulation
23.2 Data Source
23.2.1 Secondary Sources
23.2.2 Primary Sources
23.3 Disclaimer
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
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