Global Extended Reality (XR) Market 2022-2032 by Technology (AR, VR, MX), Component (Hardware, Software, Service & Content Creation), Device Type (AR Devices, VR Devices, MR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity
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Global extended reality (XR) market will reach $1.23 trillion ($1,226.41 billion) by 2032, growing by 32.7% annually over 2022-2032, driven by the wider Internet coverage, the increasing demand for immersive experiences, prevalent mobile and smart devices, and rising demand from consumer electronics, healthcare, and other industrial sectors.
Highlighted with 96 tables and 117 figures, this 227-page report “Global Extended Reality (XR) Market 2022-2032 by Technology (AR, VR, MX), Component (Hardware, Software, Service & Content Creation), Device Type (AR Devices, VR Devices, MR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global extended reality (XR) market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify global extended reality (XR) market in every aspect of the classification from perspectives of Technology, Component, Device Type, Industry Vertical, End User, and Region.
Based on Technology, the global market is segmented into the following sub-markets with annual revenue ($ mn) and production value ($ bn) for 2022-2032 included in each main section.
• Augmented Reality (AR)
o Marker-based Augmented Reality (Passive Marker, Active Marker)
o Markerless Augmented Reality (Model-based Tracking, Image-based Processing)
o Other Technologies
• Virtual Reality (VR) (Nonimmersive Technology, Semi-Immersive Technology and Fully Immersive Technology)
• Mixed Reality (MR)
Based on Component, the global market is segmented into the following sub-markets with annual revenue ($ mn) production value ($ bn) for 2022-2032 included in each main section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Other Hardware
• Software
o Software Developer Kits
o Cloud-based Solutions
• Service & Content Creation
By Device Type, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• AR Devices
o Head-Mounted Display (HMD)
o Head-Up Display (HUD)
o Smart Glasses
o Handheld Devices and Others
• VR Devices
o Head-Mounted Display (HMD)
o Gesture-Tracking Device
o Projector & Display Wall
• MR Devices
o Wireless Devices
o Wired Devices
By Industry Vertical, the global market is segmented into the following sub-markets with annual revenue ($ mn) and production value ($ bn) for 2022-2032 included in each section.
• Gaming & Entertainment
• Industrial & Manufacturing
• Aerospace & Defense
• Healthcare
• Education
• Automotive
• Retail & Marketing
• Other Verticals
By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Consumer
• Enterprise
o Large Enterprises
o Small- & Medium-sized Enterprises (SMEs)
Geographically, the following regions together with the listed national/local markets are fully investigated:
• North America (U.S., Canada, and Mexico)
• Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
• South America (Brazil, Chile, Argentina, Rest of South America)
• MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)
For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Technology, Component, and Industry Vertical over the forecast years are also included.
The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Acer Inc.
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
DAQRI
Dell Technologies Inc.
EON Reality, Inc.
Google, LLC
HP Development Co., L.P.
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Meta Company
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Occipital Inc.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Seiko Epson Corporation
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
1 Introduction 11
1.1 Industry Definition and Research Scope 11
1.1.1 Industry Definition 11
1.1.2 Research Scope 12
1.2 Research Methodology 15
1.2.1 Overview of Market Research Methodology 15
1.2.2 Market Assumption 16
1.2.3 Secondary Data 16
1.2.4 Primary Data 16
1.2.5 Data Filtration and Model Design 17
1.2.6 Market Size/Share Estimation 18
1.2.7 Research Limitations 19
1.3 Executive Summary 20
2 Market Overview and Dynamics 23
2.1 Market Size and Forecast 23
2.1.1 Impact of COVID-19 on World Economy 25
2.1.2 Impact of COVID-19 on the Market 28
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery 30
2.2 Major Growth Drivers 34
2.3 Market Restraints and Challenges 39
2.4 Emerging Opportunities and Market Trends 42
2.5 Porter’s Fiver Forces Analysis 46
3 Segmentation of Global Market by Technology 50
3.1 Market Overview by Technology 50
3.2 Augmented Reality (AR) 54
3.2.1 Marker-based AR 55
3.2.2 Markerless AR 56
3.2.3 Other Technologies 57
3.3 Virtual Reality (VR) 58
3.3.1 Nonimmersive Technology 59
3.3.2 Semi-Immersive Technology 60
3.3.3 Fully Immersive Technology 61
3.4 Mixed Reality (MR) 62
4 Segmentation of Global Market by Component 63
4.1 Market Overview by Component 63
4.2 Hardware 67
4.2.1 Sensors 69
4.2.2 Semiconductor Component 70
4.2.3 Displays and Projectors 71
4.2.4 Position Trackers 72
4.2.5 Cameras 73
4.2.6 Other Hardware 74
4.3 Software 75
4.3.1 Software Developer Kits 76
4.3.2 Cloud-based Solutions 77
4.4 Service & Content Creation 78
5 Segmentation of Global Market by Device Type 79
5.1 Market Overview by Device Type 79
5.2 AR Devices 81
5.2.1 Head-Mounted Display (HMD) 83
5.2.2 Head-Up Display (HUD) 84
5.2.3 Smart Glasses 85
5.2.4 Handheld Devices and Others 86
5.3 VR Devices 87
5.3.1 Head-Mounted Display (HMD) 89
5.3.2 Gesture-Tracking Device 90
5.3.3 Projector & Display Wall 91
5.4 MR Devices 92
5.4.1 Wireless Devices 93
5.4.2 Wired Devices 94
6 Segmentation of Global Market by Industry Vertical 95
6.1 Market Overview by Industry Vertical 95
6.2 Gaming & Entertainment 99
6.3 Industrial & Manufacturing 100
6.4 Aerospace & Defense 101
6.5 Healthcare 102
6.6 Education 103
6.7 Automotive 104
6.8 Retail & Marketing 105
6.9 Other Verticals 106
7 Segmentation of Global Market by End User 107
7.1 Market Overview by End User 107
7.2 Consumer 109
7.3 Enterprise 110
7.3.1 Large Enterprises 110
7.3.2 Small- & Medium-sized Enterprises (SMEs) 112
8 Segmentation of Global Market by Region 113
8.1 Geographic Market Overview 2022-2032 113
8.2 North America Market 2022-2032 by Country 119
8.2.1 Overview of North America Market 119
8.2.2 U.S. 123
8.2.3 Canada 126
8.2.4 Mexico 128
8.3 European Market 2022-2032 by Country 130
8.3.1 Overview of European Market 130
8.3.2 Germany 134
8.3.3 U.K. 136
8.3.4 France 138
8.3.5 Spain 140
8.3.6 Italy 142
8.3.7 Netherlands 144
8.3.8 Rest of European Market 146
8.4 Asia-Pacific Market 2022-2032 by Country 148
8.4.1 Overview of Asia-Pacific Market 148
8.4.2 Japan 152
8.4.3 China 155
8.4.4 Australia 157
8.4.5 India 159
8.4.6 South Korea 161
8.4.7 Rest of APAC Region 163
8.5 South America Market 2022-2032 by Country 165
8.5.1 Argentina 168
8.5.2 Brazil 170
8.5.3 Chile 172
8.5.4 Rest of South America Market 174
8.6 MEA Market 2022-2032 by Country 175
8.6.1 UAE 178
8.6.2 Saudi Arabia 180
8.6.3 South Africa 182
8.6.4 Other National Markets 184
9 Competitive Landscape 185
9.1 Overview of Key Vendors 185
9.2 New Product Launch, Partnership, Investment, and M&A 188
9.3 Company Profiles 189
Acer Inc. 189
Apple Inc. 191
Atheer, Inc. 192
Blippar Ltd. 193
Catchoom Technologies, S.L. 194
DAQRI 195
Dell Technologies Inc. 196
EON Reality, Inc. 197
Google, LLC 198
HP Development Co., L.P. 199
HTC Corporation 200
Infinity Augmented Reality, Inc. 201
Intel Corporation 202
Intellectsoft LLC 203
Leap Motion, Inc. 204
Lumus Ltd. 205
Magic Leap, Inc 206
Meta Company 207
Microsoft Corp. 208
Niantic Inc. 209
Nintendo Co., Ltd. 210
Occipital Inc. 211
Oculus VR, LLC 212
Optinvent S.A. 213
Popar Co., Ltd. 214
Qualcomm Technologies Inc. 215
Samsung Co., Ltd. 216
Seiko Epson Corporation 217
Sony Corporation 218
Total Immersion 219
Universal mCloud Corp. (NGRAIN) 220
Virtuix 221
Vuzix Corp. 222
Wayray AG 223
Wikitude GmbH 224
Zappar Ltd. 225
Zugara, Inc. 226
RELATED REPORTS 227
List of Tables:
Table 1. Snapshot of Global Extended Reality Market in Balanced Perspective, 2022-2032 21
Table 2. World Economic Outlook, 2021-2031 26
Table 3. World Economic Outlook, 2021-2023 27
Table 4. Scenarios for Economic Impact of Ukraine Crisis 31
Table 5. Main Product Trends and Market Opportunities in Global Extended Reality Market 42
Table 6. Global Extended Reality Market by Technology, 2022-2032, $ mn (Demand Value) 50
Table 7. Global Extended Reality Market by Technology, 2022-2032, $ mn (Production Value) 52
Table 8. Global Augmented Reality Market by Technology, 2022-2032, $ mn 54
Table 9. Global Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn 55
Table 10. Global Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn 56
Table 11. Global Virtual Reality Market by Technology, 2022-2032, $ mn 58
Table 12. Global Extended Reality Market by Component, 2022-2032, $ mn (Demand Value) 63
Table 13. Global Extended Reality Market by Component, 2022-2032, $ mn (Production Value) 65
Table 14. Global Extended Reality Market: Hardware by Type, 2022-2032, $ mn 68
Table 15. Global Extended Reality Market: Software by Type, 2022-2032, $ mn 75
Table 16. Global Extended Reality Market by Device Type, 2022-2032, $ mn 79
Table 17. Global Augmented Reality Market by Device, 2022-2032, $ mn 82
Table 18. Global Virtual Reality Market by Device, 2022-2032, $ mn 88
Table 19. Global Mixed Reality (MR) Market by Device, 2022-2032, $ mn 92
Table 20. Global Extended Reality Market by Industry Vertical, 2022-2032, $ mn (Demand Value) 95
Table 21. Global Extended Reality Market by Industry Vertical, 2022-2032, $ mn (Production Value) 97
Table 22. Global Extended Reality Market by End User, 2022-2032, $ mn 107
Table 23. Global Extended Reality Market by End User, 2022-2032, $ mn 110
Table 24. Global Extended Reality Market by Region, 2022-2032, $ mn (Demand Value) 114
Table 25. Global Extended Reality Market by Region, 2022-2032, $ mn (Production Value) 116
Table 26. Leading National Extended Reality Market, 2022 and 2032, $ mn 118
Table 27. North America Extended Reality Market by Country, 2022-2032, $ mn 121
Table 28. U.S. Extended Reality Market by Technology, 2022-2032, $ mn 125
Table 29. U.S. Extended Reality Market by Component, 2022-2032, $ mn 125
Table 30. U.S. Extended Reality Market by Industry Vertical, 2022-2032, $ mn 125
Table 31. Canada Extended Reality Market by Technology, 2022-2032, $ mn 127
Table 32. Canada Extended Reality Market by Component, 2022-2032, $ mn 127
Table 33. Canada Extended Reality Market by Industry Vertical, 2022-2032, $ mn 127
Table 34. Mexico Extended Reality Market by Technology, 2022-2032, $ mn 129
Table 35. Mexico Extended Reality Market by Component, 2022-2032, $ mn 129
Table 36. Mexico Extended Reality Market by Industry Vertical, 2022-2032, $ mn 129
Table 37. Europe Extended Reality Market by Country, 2022-2032, $ mn 133
Table 38. Germany Extended Reality Market by Technology, 2022-2032, $ mn 135
Table 39. Germany Extended Reality Market by Component, 2022-2032, $ mn 135
Table 40. Germany Extended Reality Market by Industry Vertical, 2022-2032, $ mn 135
Table 41. U.K. Extended Reality Market by Technology, 2022-2032, $ mn 137
Table 42. U.K. Extended Reality Market by Component, 2022-2032, $ mn 137
Table 43. U.K. Extended Reality Market by Industry Vertical, 2022-2032, $ mn 137
Table 44. France Extended Reality Market by Technology, 2022-2032, $ mn 139
Table 45. France Extended Reality Market by Component, 2022-2032, $ mn 139
Table 46. France Extended Reality Market by Industry Vertical, 2022-2032, $ mn 139
Table 47. Spain Extended Reality Market by Technology, 2022-2032, $ mn 141
Table 48. Spain Extended Reality Market by Component, 2022-2032, $ mn 141
Table 49. Spain Extended Reality Market by Industry Vertical, 2022-2032, $ mn 141
Table 50. Italy Extended Reality Market by Technology, 2022-2032, $ mn 143
Table 51. Italy Extended Reality Market by Component, 2022-2032, $ mn 143
Table 52. Italy Extended Reality Market by Industry Vertical, 2022-2032, $ mn 143
Table 53. Netherlands Extended Reality Market by Technology, 2022-2032, $ mn 145
Table 54. Netherlands Extended Reality Market by Component, 2022-2032, $ mn 145
Table 55. Netherlands Extended Reality Market by Industry Vertical, 2022-2032, $ mn 145
Table 56. Extended Reality Market in Rest of Europe by Country, 2022-2032, $ mn 147
Table 57. APAC Extended Reality Market by Country, 2022-2032, $ mn 150
Table 58. Japan Extended Reality Market by Technology, 2022-2032, $ mn 154
Table 59. Japan Extended Reality Market by Component, 2022-2032, $ mn 154
Table 60. Japan Extended Reality Market by Industry Vertical, 2022-2032, $ mn 154
Table 61. China Extended Reality Market by Technology, 2022-2032, $ mn 156
Table 62. China Extended Reality Market by Component, 2022-2032, $ mn 156
Table 63. China Extended Reality Market by Industry Vertical, 2022-2032, $ mn 156
Table 64. Australia Extended Reality Market by Technology, 2022-2032, $ mn 158
Table 65. Australia Extended Reality Market by Component, 2022-2032, $ mn 158
Table 66. Australia Extended Reality Market by Industry Vertical, 2022-2032, $ mn 158
Table 67. India Extended Reality Market by Technology, 2022-2032, $ mn 160
Table 68. India Extended Reality Market by Component, 2022-2032, $ mn 160
Table 69. India Extended Reality Market by Industry Vertical, 2022-2032, $ mn 160
Table 70. South Korea Extended Reality Market by Technology, 2022-2032, $ mn 162
Table 71. South Korea Extended Reality Market by Component, 2022-2032, $ mn 162
Table 72. South Korea Extended Reality Market by Industry Vertical, 2022-2032, $ mn 162
Table 73. Extended Reality Market in Rest of APAC by Country/Region, 2022-2032, $ mn 164
Table 74. South America Extended Reality Market by Country, 2022-2032, $ mn 167
Table 75. Argentina Extended Reality Market by Technology, 2022-2032, $ mn 169
Table 76. Argentina Extended Reality Market by Component, 2022-2032, $ mn 169
Table 77. Argentina Extended Reality Market by Industry Vertical, 2022-2032, $ mn 169
Table 78. Brazil Extended Reality Market by Technology, 2022-2032, $ mn 171
Table 79. Brazil Extended Reality Market by Component, 2022-2032, $ mn 171
Table 80. Brazil Extended Reality Market by Industry Vertical, 2022-2032, $ mn 171
Table 81. Chile Extended Reality Market by Technology, 2022-2032, $ mn 173
Table 82. Chile Extended Reality Market by Component, 2022-2032, $ mn 173
Table 83. Chile Extended Reality Market by Industry Vertical, 2022-2032, $ mn 173
Table 84. MEA Extended Reality Market by Country, 2022-2032, $ mn 177
Table 85. UAE Extended Reality Market by Technology, 2022-2032, $ mn 179
Table 86. UAE Extended Reality Market by Component, 2022-2032, $ mn 179
Table 87. UAE Extended Reality Market by Industry Vertical, 2022-2032, $ mn 179
Table 88. Saudi Arabia Extended Reality Market by Technology, 2022-2032, $ mn 181
Table 89. Saudi Arabia Extended Reality Market by Component, 2022-2032, $ mn 181
Table 90. Saudi Arabia Extended Reality Market by Industry Vertical, 2022-2032, $ mn 181
Table 91. South Africa Extended Reality Market by Technology, 2022-2032, $ mn 183
Table 92. South Africa Extended Reality Market by Component, 2022-2032, $ mn 183
Table 93. South Africa Extended Reality Market by Industry Vertical, 2022-2032, $ mn 183
Table 94. Acer Inc.: Company Snapshot 189
Table 95. Acer Inc.: Business Segmentation 190
Table 96. Acer Inc.: Product Portfolio 190List of Figures:
Figure 1. Research Method Flow Chart 15
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 18
Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032 20
Figure 4. Global Extended Reality Market by Demand Value, 2022-2032, $ mn 23
Figure 5. Global Extended Reality Market by Production Value, 2022-2032, $ mn 24
Figure 6. Impact of COVID-19 on Business 28
Figure 7. Primary Drivers and Impact Factors of Global Extended Reality Market 34
Figure 8. Forecast of Middle-class Population by Region, 2015-2030, million 37
Figure 9. World Digital Gaming Market, 2022-2032, $ bn 37
Figure 10. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country 38
Figure 11. Primary Restraints and Impact Factors of Global Extended Reality Market 39
Figure 12. Investment Opportunity Analysis 43
Figure 13. Porter’s Fiver Forces Analysis of Global Extended Reality Market 46
Figure 14. Breakdown of Global Extended Reality Market by Technology, 2022-2032, % of Demand Value 51
Figure 15. Global Addressable Market Cap in 2023-2032 by Technology, Demand Value ($ mn) and Share (%) 51
Figure 16. Breakdown of Global Extended Reality Market by Technology, 2022-2032, % of Production Value 53
Figure 17. Global Addressable Market Cap in 2023-2032 by Technology, Production Value ($ mn) and Share (%) 53
Figure 18. Global Extended Reality Market by Technology: Augmented Reality (AR), 2022-2032, $ mn 54
Figure 19. Global Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn 55
Figure 20. Global Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn 56
Figure 21. Global Augmented Reality Market by Technology: Other Technologies, 2022-2032, $ mn 57
Figure 22. Global Extended Reality Market by Technology: Virtual Reality (VR), 2022-2032, $ mn 58
Figure 23. Global Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn 59
Figure 24. Global Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn 60
Figure 25. Global Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn 61
Figure 26. Global Extended Reality Market by Technology: Mixed Reality (MR), 2022-2032, $ mn 62
Figure 27. Breakdown of Global Extended Reality Market by Component, 2022-2032, % of Demand Value 64
Figure 28. Global Addressable Market Cap in 2023-2032 by Component, Demand Value ($ mn) and Share (%) 64
Figure 29. Breakdown of Global Extended Reality Market by Component, 2022-2032, % of Production Value 66
Figure 30. Global Addressable Market Cap in 2023-2032 by Component, Demand Production Value ($ mn) and Share (%) 66
Figure 31. Global Extended Reality Market by Component: Hardware, 2022-2032, $ mn 67
Figure 32. Global Extended Reality Market by Hardware: Sensors, 2022-2032, $ mn 69
Figure 33. Global Extended Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn 70
Figure 34. Global Extended Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn 71
Figure 35. Global Extended Reality Market by Hardware: Position Trackers, 2022-2032, $ mn 72
Figure 36. Global Extended Reality Market by Hardware: Cameras, 2022-2032, $ mn 73
Figure 37. Global Extended Reality Market by Hardware: Other Hardware, 2022-2032, $ mn 74
Figure 38. Global Extended Reality Market by Component: Software, 2022-2032, $ mn 75
Figure 39. Global Extended Reality Market by Software: Software Developer Kits, 2022-2032, $ mn 76
Figure 40. Global Extended Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn 77
Figure 41. Global Extended Reality Market by Component: Service & Content Creation, 2022-2032, $ mn 78
Figure 42. Breakdown of Global Extended Reality Market by Device Type, 2022-2032, % of Sales Revenue 80
Figure 43. Global Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%) 80
Figure 44. Global Extended Reality Market by Device Type: AR Devices, 2022-2032, $ mn 81
Figure 45. Global Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 83
Figure 46. Global Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn 84
Figure 47. Global Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn 85
Figure 48. Global Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn 86
Figure 49. Global Extended Reality Market by Device Type: VR Devices, 2022-2032, $ mn 87
Figure 50. Global Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 89
Figure 51. Global Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn 90
Figure 52. Global Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn 91
Figure 53. Global Extended Reality Market by Device Type: MR Devices, 2022-2032, $ mn 92
Figure 54. Global Mixed Reality (MR) Market by Device: Wireless Devices, 2022-2032, $ mn 93
Figure 55. Global Mixed Reality (MR) Market by Device: Wired Devices, 2022-2032, $ mn 94
Figure 56. Breakdown of Global Extended Reality Market by Industry Vertical, 2022-2032, % of Demand Value 96
Figure 57. Global Addressable Market Cap in 2023-2032 by Industry Vertical, Demand Value ($ mn) and Share (%) 96
Figure 58. Breakdown of Global Extended Reality Market by Industry Vertical, 2022-2032, % of Production Value 98
Figure 59. Global Addressable Market Cap in 2023-2032 by Industry Vertical, Production Value ($ mn) and Share (%) 98
Figure 60. Global Extended Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn 99
Figure 61. Global Extended Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn 100
Figure 62. Global Extended Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn 101
Figure 63. Global Extended Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn 102
Figure 64. Global Extended Reality Market by Industry Vertical: Education, 2022-2032, $ mn 103
Figure 65. Global Extended Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn 104
Figure 66. Global Extended Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn 105
Figure 67. Global Extended Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn 106
Figure 68. Breakdown of Global Extended Reality Market by End User, 2022-2032, % of Revenue 108
Figure 69. Global Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%) 108
Figure 70. Global Extended Reality Market by End User: Consumer, 2022-2032, $ mn 109
Figure 71. Global Extended Reality Market by End User: Enterprise, 2022-2032, $ mn 110
Figure 72. Global Extended Reality Market by End User: Large Enterprises, 2022-2032, $ mn 111
Figure 73. Global Extended Reality Market by End User: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn 112
Figure 74. Global Market Snapshot by Region 113
Figure 75. Geographic Spread of Worldwide Extended Reality Market, 2022-2032, % of Demand Value 114
Figure 76. Global Addressable Market Cap in 2023-2032 by Region, Demand Value ($ mn) and Share (%) 115
Figure 77. Geographic Spread of Worldwide Extended Reality Market, 2022-2032, % of Production Value 116
Figure 78. Global Addressable Market Cap in 2023-2032 by Region, Demand Production Value ($ mn) and Share (%) 117
Figure 79. North American Extended Reality Market, 2022-2032, $ mn 120
Figure 80. Breakdown of North America Extended Reality Market by Country, 2022 and 2032, % of Revenue 121
Figure 81. Contribution to North America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 122
Figure 82. U.S. Extended Reality Market, 2022-2032, $ mn 124
Figure 83. Canada Extended Reality Market, 2022-2032, $ mn 126
Figure 84. Extended Reality Market in Mexico, 2022-2032, $ mn 128
Figure 85. European Extended Reality Market, 2022-2032, $ mn 131
Figure 86. Breakdown of European Extended Reality Market by Country, 2022 and 2032, % of Revenue 132
Figure 87. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 133
Figure 88. Extended Reality Market in Germany, 2022-2032, $ mn 134
Figure 89. Extended Reality Market in U.K., 2022-2032, $ mn 136
Figure 90. Extended Reality Market in France, 2022-2032, $ mn 138
Figure 91. Extended Reality Market in Spain, 2022-2032, $ mn 140
Figure 92. Extended Reality Market in Italy, 2022-2032, $ mn 142
Figure 93. Extended Reality Market in Netherlands, 2022-2032, $ mn 144
Figure 94. Extended Reality Market in Rest of Europe, 2022-2032, $ mn 146
Figure 95. Asia-Pacific Extended Reality Market, 2022-2032, $ mn 149
Figure 96. Breakdown of APAC Extended Reality Market by Country, 2022 and 2032, % of Revenue 149
Figure 97. Contribution to APAC 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 151
Figure 98. Extended Reality Market in Japan, 2022-2032, $ mn 153
Figure 99. Extended Reality Market in China, 2022-2032, $ mn 155
Figure 100. Extended Reality Market in Australia, 2022-2032, $ mn 157
Figure 101. Extended Reality Market in India, 2022-2032, $ mn 159
Figure 102. Extended Reality Market in South Korea, 2022-2032, $ mn 161
Figure 103. Extended Reality Market in Rest of APAC, 2022-2032, $ mn 163
Figure 104. South America Extended Reality Market, 2022-2032, $ mn 166
Figure 105. Breakdown of South America Extended Reality Market by Country, 2022 and 2032, % of Revenue 166
Figure 106. Contribution to South America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 167
Figure 107. Extended Reality Market in Argentina, 2022-2032, $ mn 168
Figure 108. Extended Reality Market in Brazil, 2022-2032, $ mn 170
Figure 109. Extended Reality Market in Chile, 2022-2032, $ mn 172
Figure 110. Extended Reality Market in Rest of South America, 2022-2032, $ mn 174
Figure 111. Extended Reality Market in Middle East and Africa (MEA), 2022-2032, $ mn 176
Figure 112. Breakdown of MEA Extended Reality Market by Country, 2022 and 2032, % of Revenue 176
Figure 113. Contribution to MEA 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 177
Figure 114. Extended Reality Market in UAE, 2022-2032, $ mn 178
Figure 115. Extended Reality Market in Saudi Arabia, 2022-2032, $ mn 180
Figure 116. Extended Reality Market in South Africa, 2022-2032, $ mn 182
Figure 117. Growth Stage of Global Extended Reality Industry over the Forecast Period 185
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Market Position of Top Company |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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