This report aims to provide a comprehensive presentation of the global market for Esports, with and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Esports.
The Esports market size considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Esports market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Esports manufacturers, new entrants, and industry chain related companies in this market with information for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
The global Esports market size in 2023 is 1790.0 million US dollars, and it is expected to be 5213.6 million US dollars by 2030, with a compound annual growth rate of 16.50% expected in 2024-2030.
MARKET COMPETITIVE LANDSCAPE:
The main players in the Esports market include Activision Publishing, Inc, Electronic Arts Inc., Gameloft SE, Nintendo of America Inc., and Skillz Inc.. The share of the top 3 players in the Esports market is XX%.
REGION SHARE:
The report covers the market size information of North America, Europe, Asia Pacific, Latin America, Middle East and Africa, and North America accounted for XX%, Europe accounted for XX% of Esports market, and Asia Pacific accounted for XX%.
SEGMENT OVERVIEW:
The report segments the market by Type and Application. Sponsorship accounted for XX% of Esports market in 2023. Advertising share of XX%.
Real-Time Strategy Games accounted for XX% of the Esports market in 2023. First-Person Shooter Games accounts for XX%.
Chapter Outline
Chapters 1-2: Introduces the product overview, market scope, product classification, application, and regional division.
Chapter 3: Analysis of the competitive environment of Esports market participants. This mainly includes the revenue, sales, market share, and average price of the top players, along with the players' M&A and expansion in recent years.
Chapter 4: Provide global Esports market value, volume and price data by region.
Chapters 5-9: Provide North America, Europe, Asia-Pacific, Latin America and Middle East & Africa Esports market country segmentation data.
Chapter 10: Analyzes the main companies in the Esports industry, including their main businesses, products/services, sales, prices, revenue, gross margin, and the latest developments.
Chapter 11: Analyzes the Esports manufacturing cost, including raw material analysis, manufacturing cost structure, and market dynamics.
Chapter 12: Analyzes the Esports industry chain, including marketing channels, distributors and major downstream buyers.
Chapter 13: The main points and conclusions of the report.
Chapter 14: Concludes with an explanation of the data sources and research methods.
Highlights-Regions
North America
United States
Canada
Mexico
Europe
Germany
France
UK
Italy
Russia
Asia Pacific
China
Japan
South Korea
India
Southeast Asia
South America
Brazil
Argentina
Colombia
MEA
Saudi Arabia
Egypt
Nigeria
Player list
Activision Publishing, Inc
Electronic Arts Inc.
Gameloft SE
Nintendo of America Inc.
Skillz Inc.
Motorsport Games Inc.
Types list
Sponsorship
Advertising
Merchandise and Tickets
Game Publisher Fees
Media Rights
Others
Application list
Real-Time Strategy Games
First-Person Shooter Games
Fighting Games
Multiplayer Online Battle Arena Games
Others
Table of Content
1 Esports Market Overview
1.1 Esports Product Description
1.2 Esports Market Segment by Type
1.3 Global Esports Market Size by Type
1.3.1 Global Esports Market Size Overview by Type
1.3.2 Global Esports Historic Market Size Review by Type
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Esports Sales Breakdown by Type
1.4.2 Europe Esports Sales Breakdown by Type
1.4.3 Asia-Pacific Esports Sales Breakdown by Type
1.4.4 Latin America Esports Sales Breakdown by Type
1.4.5 Middle East and Africa Esports Sales Breakdown by Type
2 Global Esports by Application
2.1 Esports Market Segment by Application
2.2 Global Esports Market Size by Application
2.2.1 Global Esports Market Size Overview by Application
2.2.2 Global Esports Historic Market Size Review by Application
2.3 Key Regions Market Size Segment by Application
2.3.1 North America Esports Sales Breakdown by Application
2.3.2 Europe Esports Sales Breakdown by Application
2.3.3 Asia-Pacific Esports Sales Breakdown by Application
2.3.4 Latin America Esports Sales Breakdown by Application
2.3.5 Middle East and Africa Esports Sales Breakdown by Application
3 Esports Status and Outlook by Region
3.1 Global Esports Market Size and CAGR by Region: 2019 VS 2024 VS 2030
3.2 Global Esports Historic Market Size by Region
3.2.1 Global Esports Sales in Volume by Region
3.2.2 Global Esports Sales in Value by Region
3.2.3 Global Esports Sales Price and Gross Margin
3.3 Global Esports Forecasted Market Size by Region
3.3.1 Global Esports Sales in Volume by Region
3.3.2 Global Esports Sales in Value by Region
3.3.3 Global Esports Sales Price and Gross Margin
4 Global Esports Market Competition by Company
4.1 Global Top Players by Esports Sales
4.2 Global Top Players by Esports Revenue
4.3 Global Top Players Esports Price
4.4 Global Top Manufacturers Esports Manufacturing Base Distribution, Sales Area, Product Type
4.5 Esports Market Competitive Situation and Trends
4.5.1 Esports Market Concentration Rate
4.5.2 Global 3 and 6 Largest Manufacturers by Esports Sales and Revenue in 2023
4.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Esports as of 2023)
4.7 Date of Key Manufacturers Enter into Esports Market
4.8 Key Manufacturers Esports Product Offered
4.9 Mergers & Acquisitions, Expansion
5 North America Esports by Country
5.1 North America Esports Historic Market Size by Country
5.1.1 North America Esports Sales in Volume by Country
5.1.2 North America Esports Sales in Value by Country
5.2 North America Esports Forecasted Market Size by Country
5.2.1 North America Esports Sales in Volume by Country
5.2.2 North America Esports Sales in Value by Country
6 Europe Esports by Country
6.1 Europe Esports Historic Market Size by Country
6.1.1 Europe Esports Sales in Volume by Country
6.1.2 Europe Esports Sales in Value by Country
6.2 Europe Esports Forecasted Market Size by Country
6.2.1 Europe Esports Sales in Volume by Country
6.2.2 Europe Esports Sales in Value by Country
7 Asia-Pacific Esports by Country
7.1 Asia-Pacific Esports Historic Market Size by Country
7.1.1 Asia-Pacific Esports Sales in Volume by Country
7.1.2 Asia-Pacific Esports Sales in Value by Country
7.2 Asia-Pacific Esports Forecasted Market Size by Country
7.2.1 Asia-Pacific Esports Sales in Volume by Country
7.2.2 Asia-Pacific Esports Sales in Value by Country
8 Latin America Esports by Country
8.1 Latin America Esports Historic Market Size by Country
8.1.1 Latin America Esports Sales in Volume by Country
8.1.2 Latin America Esports Sales in Value by Country
8.2 Latin America Esports Forecasted Market Size by Country
8.2.1 8.2.1 Latin America Esports Sales in Volume by Country
8.2.2 8.2.2 Latin America Esports Sales in Value by Country
9 Middle East and Africa Esports by Country
9.1 Middle East and Africa Esports Historic Market Size by Country
9.1.1 Middle East and Africa Esports Sales in Volume by Country
9.1.2 Middle East and Africa Esports Sales in Value by Country
9.2 Middle East and Africa Esports Forecasted Market Size by Country
9.2.1 Middle East and Africa Esports Sales in Volume by Country
9.2.2 Middle East and Africa Esports Sales in Value by Country
10 Manufacturers Profiles
10.1 Activision Publishing, Inc
10.1.1 Activision Publishing, Inc Information
10.1.2 Business Overview
10.1.3 Activision Publishing, Inc Esports Sales, Price, Revenue, Gross Margin
10.1.4 Esports Products Offered
10.1.5 Activision Publishing, Inc Recent Development
10.2 Electronic Arts Inc.
10.2.1 Electronic Arts Inc. Information
10.2.2 Business Overview
10.2.3 Electronic Arts Inc. Esports Sales, Price, Revenue, Gross Margin
10.2.4 Esports Products Offered
10.2.5 Electronic Arts Inc. Recent Development
10.3 Gameloft SE
10.3.1 Gameloft SE Information
10.3.2 Business Overview
10.3.3 Gameloft SE Esports Sales, Price, Revenue, Gross Margin
10.3.4 Esports Products Offered
10.3.5 Gameloft SE Recent Development
10.4 Nintendo of America Inc.
10.4.1 Nintendo of America Inc. Information
10.4.2 Business Overview
10.4.3 Nintendo of America Inc. Esports Sales, Price, Revenue, Gross Margin
10.4.4 Esports Products Offered
10.4.5 Nintendo of America Inc. Recent Development
10.5 Skillz Inc.
10.5.1 Skillz Inc. Information
10.5.2 Business Overview
10.5.3 Skillz Inc. Esports Sales, Price, Revenue, Gross Margin
10.5.4 Esports Products Offered
10.5.5 Skillz Inc. Recent Development
10.6 Motorsport Games Inc.
10.6.1 Motorsport Games Inc. Information
10.6.2 Business Overview
10.6.3 Motorsport Games Inc. Esports Sales, Price, Revenue, Gross Margin
10.6.4 Esports Products Offered
10.6.5 Motorsport Games Inc. Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Esports Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Esports Industrial Chain Analysis
11.4 Esports Market Dynamics
11.4.1 Esports Industry Trends
11.4.2 Esports Growth Drivers
11.4.3 Esports Market Challenges
11.4.4 Esports Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Esports Distributors
12.3 Esports Downstream Customers
13 Research Findings and Conclusion
14 Methodology and Data Source
14.1 A Methodology
14.1.1 Research Process
14.1.2 Market Size Estimation
14.1.3 Market Breakdown and Data Triangulation
14.2 B Data Source
14.2.1 Legal Disclaimer
List of Tables and Figures
Figure Global Esports Market Size Overview by Type
Table Global Esports Sales Breakdown in Volume, by Type
Table Global Esports Sales Breakdown in Value, by Type
Table Global Esports Average Selling Price (ASP) by Type
Table Global Esports Sales Breakdown in Volume, by Type (2024-2030)
Table Global Esports Sales Breakdown in Value, by Type (2024-2030)
Table Global Esports Average Selling Price (ASP) by Type (2024-2030)
Table North America Esports Sales Breakdown in Volume, by Type
Table Europe Esports Sales Breakdown in Volume, by Type
Table Asia-Pacific Esports Sales Breakdown in Volume, by Type
Table Latin America Esports Sales Breakdown in Volume, by Type
Table Middle East and Africa Esports Sales Breakdown in Volume, by Type
Figure Global Esports Market Size Overview by Application
Table Global Esports Sales Breakdown in Volume, by Application
Table Global Esports Sales Breakdown in Value, by Application
Table Global Esports Average Selling Price (ASP) by Application
Table Global Esports Sales Breakdown in Volume, by Application (2024-2030)
Table Global Esports Sales Breakdown in Value, by Application (2024-2030)
Table Global Esports Average Selling Price (ASP) by Application (2024-2030)
Table North America Esports Sales Breakdown in Volume, by Application
Table Europe Esports Sales Breakdown in Volume, by Application
Table Asia-Pacific Esports Sales Breakdown in Volume, by Application
Table Latin America Esports Sales Breakdown in Volume, by Application
Table Middle East and Africa Esports Sales Breakdown in Volume, by Application
Table Global Esports Market Size and CAGR by Region: 2019 VS 2024 VS 2030
Table Global Esports Sales in Volume by Region
Table Global Esports Sales in Value by Region
Table Global Esports Sales Price and Gross Margin
Table Global Esports Sales in Volume by Region
Table Global Esports Sales in Value by Region
Table Global Esports Sales Price and Gross Margin
Table Global Top Players by Esports Sales
Table Global Top Players by Esports Revenue
Table Global Top Players by Esports Price
Table Global Top Manufacturers Esports Manufacturing Base Distribution, Sales Area, Product Type
Table Esports Market Concentration Rate
Figure Global 5 and 10 Largest Manufacturers by Esports Sales and Revenue in 2023
Table Date of Key Manufacturers Enter into Esports Market
Table Key Manufacturers Esports Product Offered
Table Mergers & Acquisitions, Expansion Plans
Table North America Esports Sales in Volume by Country
Table North America Esports Sales in Value by Country
Table North America Esports Sales in Volume by Country
Table North America Esports Sales in Value by Country
Table Europe Esports Sales in Volume by Country
Table Europe Esports Sales in Value by Country
Table Europe Esports Sales in Volume by Country
Table Europe Esports Sales in Value by Country
Table Asia-Pacific Esports Sales in Volume by Country
Table Asia-Pacific Esports Sales in Value by Country
Table Asia-Pacific Esports Sales in Volume by Country
Table Asia-Pacific Esports Sales in Value by Country
Table Latin America Esports Sales in Volume by Country
Table Latin America Esports Sales in Value by Country
Table Latin America Esports Sales in Volume by Country
Table Latin America Esports Sales in Value by Country
Table Middle East and Africa Esports Sales in Volume by Country
Table Middle East and Africa Esports Sales in Value by Country
Table Middle East and Africa Esports Sales in Volume by Country
Table Middle East and Africa Esports Sales in Value by Country
Table Activision Publishing, Inc Basic Information, Manufacturing Base
Table Activision Publishing, Inc Esports Sales, Price, Revenue, Gross Margin (2019-2024)
Figure Activision Publishing, Inc Sales and Growth Rate
Figure Activision Publishing, Inc Revenue Market Share 2019-2024
Table Esports Products Offered
Table Activision Publishing, Inc Recent Development
Table Electronic Arts Inc. Basic Information, Manufacturing Base
Table Electronic Arts Inc. Esports Sales, Price, Revenue, Gross Margin (2019-2024)
Figure Electronic Arts Inc. Sales and Growth Rate
Figure Electronic Arts Inc. Revenue Market Share 2019-2024
Table Esports Products Offered
Table Electronic Arts Inc. Recent Development
Table Gameloft SE Basic Information, Manufacturing Base
Table Gameloft SE Esports Sales, Price, Revenue, Gross Margin (2019-2024)
Figure Gameloft SE Sales and Growth Rate
Figure Gameloft SE Revenue Market Share 2019-2024
Table Esports Products Offered
Table Gameloft SE Recent Development
Table Nintendo of America Inc. Basic Information, Manufacturing Base
Table Nintendo of America Inc. Esports Sales, Price, Revenue, Gross Margin (2019-2024)
Figure Nintendo of America Inc. Sales and Growth Rate
Figure Nintendo of America Inc. Revenue Market Share 2019-2024
Table Esports Products Offered
Table Nintendo of America Inc. Recent Development
Table Skillz Inc. Basic Information, Manufacturing Base
Table Skillz Inc. Esports Sales, Price, Revenue, Gross Margin (2019-2024)
Figure Skillz Inc. Sales and Growth Rate
Figure Skillz Inc. Revenue Market Share 2019-2024
Table Esports Products Offered
Table Skillz Inc. Recent Development
Table Motorsport Games Inc. Basic Information, Manufacturing Base
Table Motorsport Games Inc. Esports Sales, Price, Revenue, Gross Margin (2019-2024)
Figure Motorsport Games Inc. Sales and Growth Rate
Figure Motorsport Games Inc. Revenue Market Share 2019-2024
Table Esports Products Offered
Table Motorsport Games Inc. Recent Development
Table Key Raw Materials Price
Table Key Suppliers of Raw Materials
Figure Proportion of Manufacturing Cost Structure
Table Esports Chain Analysis
Figure Marketing Channel
Table Major Distributors of Esports with Contact Information
Table Major Customers of Esports with Contact Information
Table Research Process
Figure Bottom-up and Top-down Approaches for This Report
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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