The eSports Betting market is expected to grow from USD X.X million in 2021 to USD X.X million by 2027, at a CAGR of X.X% during the forecast period. The global eSports Betting market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the global eSports Betting market. The report focuses on well-known providers in the global eSports Betting industry, market segments, competition, and the macro environment.
Under COVID-19 Outbreak, how the eSports Betting Industry will develop is also analyzed in detail in Chapter 1.7 of the report.
In Chapter 2.4, we analyzed industry trends in the context of COVID-19.
In Chapter 3.5, we analyzed the impact of COVID-19 on the product industry chain based on the upstream and downstream markets.
In Chapters 6 to 10 of the report, we analyze the impact of COVID-19 on various regions and major countries.
In chapter 13.5, the impact of COVID-19 on the future development of the industry is pointed out.
A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.
Key players in the global eSports Betting market covered in Chapter 4:
Betway
GG.BET
888 Holdings
Betfred
Intertops
William Hill
Esports Entertainment Group
Betvictor
GVC Holdings
Unikrn
Kindred Group
Buff.bet
BetWinner
Betsson AB
Bet-at-home.com
Bet365
Pinnacle
Betcris
In Chapter 11 and 13.3, on the basis of types, the eSports Betting market from 2016 to 2027 is primarily split into:
SBOBET
League of Legends
Dota 2
CS: GO
Others
In Chapter 12 and 13.4, on the basis of applications, the eSports Betting market from 2016 to 2027 covers:
Ages 18-25
Ages 26-30
Ages 31 and Above
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2016-2027) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:
North America (Covered in Chapter 6 and 13)
United States
Canada
Mexico
Europe (Covered in Chapter 7 and 13)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 8 and 13)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 9 and 13)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 10 and 13)
Brazil
Argentina
Columbia
Chile
Others
Years considered for this report:
Historical Years: 2016-2020
Base Year: 2020
Estimated Year: 2021
Forecast Period: 2021-2027
Table of Content
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Regulatory Scenario by Region/Country
1.4 Market Investment Scenario Strategic
1.5 Market Analysis by Type
1.5.1 Global eSports Betting Market Share by Type (2021-2027)
1.5.2 SBOBET
1.5.3 League of Legends
1.5.4 Dota 2
1.5.5 CS: GO
1.5.6 Others
1.6 Market by Application
1.6.1 Global eSports Betting Market Share by Application (2021-2027)
1.6.2 Ages 18-25
1.6.3 Ages 26-30
1.6.4 Ages 31 and Above
1.7 eSports Betting Industry Development Trends under COVID-19 Outbreak
1.7.1 Global COVID-19 Status Overview
1.7.2 Influence of COVID-19 Outbreak on eSports Betting Industry Development
2. Global Market Growth Trends
2.1 Industry Trends
2.1.1 SWOT Analysis
2.1.2 Porter’s Five Forces Analysis
2.2 Potential Market and Growth Potential Analysis
2.3 Industry News and Policies by Regions
2.3.1 Industry News
2.3.2 Industry Policies
2.4 Industry Trends Under COVID-19
3 Value Chain of eSports Betting Market
3.1 Value Chain Status
3.2 eSports Betting Manufacturing Cost Structure Analysis
3.2.1 Production Process Analysis
3.2.2 Manufacturing Cost Structure of eSports Betting
3.2.3 Labor Cost of eSports Betting
3.2.3.1 Labor Cost of eSports Betting Under COVID-19
3.3 Sales and Marketing Model Analysis
3.4 Downstream Major Customer Analysis (by Region)
3.5 Value Chain Status Under COVID-19
4 Players Profiles
4.1 Betway
4.1.1 Betway Basic Information
4.1.2 eSports Betting Product Profiles, Application and Specification
4.1.3 Betway eSports Betting Market Performance (2016-2021)
4.1.4 Betway Business Overview
4.2 GG.BET
4.2.1 GG.BET Basic Information
4.2.2 eSports Betting Product Profiles, Application and Specification
4.2.3 GG.BET eSports Betting Market Performance (2016-2021)
4.2.4 GG.BET Business Overview
4.3 888 Holdings
4.3.1 888 Holdings Basic Information
4.3.2 eSports Betting Product Profiles, Application and Specification
4.3.3 888 Holdings eSports Betting Market Performance (2016-2021)
4.3.4 888 Holdings Business Overview
4.4 Betfred
4.4.1 Betfred Basic Information
4.4.2 eSports Betting Product Profiles, Application and Specification
4.4.3 Betfred eSports Betting Market Performance (2016-2021)
4.4.4 Betfred Business Overview
4.5 Intertops
4.5.1 Intertops Basic Information
4.5.2 eSports Betting Product Profiles, Application and Specification
4.5.3 Intertops eSports Betting Market Performance (2016-2021)
4.5.4 Intertops Business Overview
4.6 William Hill
4.6.1 William Hill Basic Information
4.6.2 eSports Betting Product Profiles, Application and Specification
4.6.3 William Hill eSports Betting Market Performance (2016-2021)
4.6.4 William Hill Business Overview
4.7 Esports Entertainment Group
4.7.1 Esports Entertainment Group Basic Information
4.7.2 eSports Betting Product Profiles, Application and Specification
4.7.3 Esports Entertainment Group eSports Betting Market Performance (2016-2021)
4.7.4 Esports Entertainment Group Business Overview
4.8 Betvictor
4.8.1 Betvictor Basic Information
4.8.2 eSports Betting Product Profiles, Application and Specification
4.8.3 Betvictor eSports Betting Market Performance (2016-2021)
4.8.4 Betvictor Business Overview
4.9 GVC Holdings
4.9.1 GVC Holdings Basic Information
4.9.2 eSports Betting Product Profiles, Application and Specification
4.9.3 GVC Holdings eSports Betting Market Performance (2016-2021)
4.9.4 GVC Holdings Business Overview
4.10 Unikrn
4.10.1 Unikrn Basic Information
4.10.2 eSports Betting Product Profiles, Application and Specification
4.10.3 Unikrn eSports Betting Market Performance (2016-2021)
4.10.4 Unikrn Business Overview
4.11 Kindred Group
4.11.1 Kindred Group Basic Information
4.11.2 eSports Betting Product Profiles, Application and Specification
4.11.3 Kindred Group eSports Betting Market Performance (2016-2021)
4.11.4 Kindred Group Business Overview
4.12 Buff.bet
4.12.1 Buff.bet Basic Information
4.12.2 eSports Betting Product Profiles, Application and Specification
4.12.3 Buff.bet eSports Betting Market Performance (2016-2021)
4.12.4 Buff.bet Business Overview
4.13 BetWinner
4.13.1 BetWinner Basic Information
4.13.2 eSports Betting Product Profiles, Application and Specification
4.13.3 BetWinner eSports Betting Market Performance (2016-2021)
4.13.4 BetWinner Business Overview
4.14 Betsson AB
4.14.1 Betsson AB Basic Information
4.14.2 eSports Betting Product Profiles, Application and Specification
4.14.3 Betsson AB eSports Betting Market Performance (2016-2021)
4.14.4 Betsson AB Business Overview
4.15 Bet-at-home.com
4.15.1 Bet-at-home.com Basic Information
4.15.2 eSports Betting Product Profiles, Application and Specification
4.15.3 Bet-at-home.com eSports Betting Market Performance (2016-2021)
4.15.4 Bet-at-home.com Business Overview
4.16 Bet365
4.16.1 Bet365 Basic Information
4.16.2 eSports Betting Product Profiles, Application and Specification
4.16.3 Bet365 eSports Betting Market Performance (2016-2021)
4.16.4 Bet365 Business Overview
4.17 Pinnacle
4.17.1 Pinnacle Basic Information
4.17.2 eSports Betting Product Profiles, Application and Specification
4.17.3 Pinnacle eSports Betting Market Performance (2016-2021)
4.17.4 Pinnacle Business Overview
4.18 Betcris
4.18.1 Betcris Basic Information
4.18.2 eSports Betting Product Profiles, Application and Specification
4.18.3 Betcris eSports Betting Market Performance (2016-2021)
4.18.4 Betcris Business Overview
5 Global eSports Betting Market Analysis by Regions
5.1 Global eSports Betting Sales, Revenue and Market Share by Regions
5.1.1 Global eSports Betting Sales by Regions (2016-2021)
5.1.2 Global eSports Betting Revenue by Regions (2016-2021)
5.2 North America eSports Betting Sales and Growth Rate (2016-2021)
5.3 Europe eSports Betting Sales and Growth Rate (2016-2021)
5.4 Asia-Pacific eSports Betting Sales and Growth Rate (2016-2021)
5.5 Middle East and Africa eSports Betting Sales and Growth Rate (2016-2021)
5.6 South America eSports Betting Sales and Growth Rate (2016-2021)
6 North America eSports Betting Market Analysis by Countries
6.1 North America eSports Betting Sales, Revenue and Market Share by Countries
6.1.1 North America eSports Betting Sales by Countries (2016-2021)
6.1.2 North America eSports Betting Revenue by Countries (2016-2021)
6.1.3 North America eSports Betting Market Under COVID-19
6.2 United States eSports Betting Sales and Growth Rate (2016-2021)
6.2.1 United States eSports Betting Market Under COVID-19
6.3 Canada eSports Betting Sales and Growth Rate (2016-2021)
6.4 Mexico eSports Betting Sales and Growth Rate (2016-2021)
7 Europe eSports Betting Market Analysis by Countries
7.1 Europe eSports Betting Sales, Revenue and Market Share by Countries
7.1.1 Europe eSports Betting Sales by Countries (2016-2021)
7.1.2 Europe eSports Betting Revenue by Countries (2016-2021)
7.1.3 Europe eSports Betting Market Under COVID-19
7.2 Germany eSports Betting Sales and Growth Rate (2016-2021)
7.2.1 Germany eSports Betting Market Under COVID-19
7.3 UK eSports Betting Sales and Growth Rate (2016-2021)
7.3.1 UK eSports Betting Market Under COVID-19
7.4 France eSports Betting Sales and Growth Rate (2016-2021)
7.4.1 France eSports Betting Market Under COVID-19
7.5 Italy eSports Betting Sales and Growth Rate (2016-2021)
7.5.1 Italy eSports Betting Market Under COVID-19
7.6 Spain eSports Betting Sales and Growth Rate (2016-2021)
7.6.1 Spain eSports Betting Market Under COVID-19
7.7 Russia eSports Betting Sales and Growth Rate (2016-2021)
7.7.1 Russia eSports Betting Market Under COVID-19
8 Asia-Pacific eSports Betting Market Analysis by Countries
8.1 Asia-Pacific eSports Betting Sales, Revenue and Market Share by Countries
8.1.1 Asia-Pacific eSports Betting Sales by Countries (2016-2021)
8.1.2 Asia-Pacific eSports Betting Revenue by Countries (2016-2021)
8.1.3 Asia-Pacific eSports Betting Market Under COVID-19
8.2 China eSports Betting Sales and Growth Rate (2016-2021)
8.2.1 China eSports Betting Market Under COVID-19
8.3 Japan eSports Betting Sales and Growth Rate (2016-2021)
8.3.1 Japan eSports Betting Market Under COVID-19
8.4 South Korea eSports Betting Sales and Growth Rate (2016-2021)
8.4.1 South Korea eSports Betting Market Under COVID-19
8.5 Australia eSports Betting Sales and Growth Rate (2016-2021)
8.6 India eSports Betting Sales and Growth Rate (2016-2021)
8.6.1 India eSports Betting Market Under COVID-19
8.7 Southeast Asia eSports Betting Sales and Growth Rate (2016-2021)
8.7.1 Southeast Asia eSports Betting Market Under COVID-19
9 Middle East and Africa eSports Betting Market Analysis by Countries
9.1 Middle East and Africa eSports Betting Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa eSports Betting Sales by Countries (2016-2021)
9.1.2 Middle East and Africa eSports Betting Revenue by Countries (2016-2021)
9.1.3 Middle East and Africa eSports Betting Market Under COVID-19
9.2 Saudi Arabia eSports Betting Sales and Growth Rate (2016-2021)
9.3 UAE eSports Betting Sales and Growth Rate (2016-2021)
9.4 Egypt eSports Betting Sales and Growth Rate (2016-2021)
9.5 Nigeria eSports Betting Sales and Growth Rate (2016-2021)
9.6 South Africa eSports Betting Sales and Growth Rate (2016-2021)
10 South America eSports Betting Market Analysis by Countries
10.1 South America eSports Betting Sales, Revenue and Market Share by Countries
10.1.1 South America eSports Betting Sales by Countries (2016-2021)
10.1.2 South America eSports Betting Revenue by Countries (2016-2021)
10.1.3 South America eSports Betting Market Under COVID-19
10.2 Brazil eSports Betting Sales and Growth Rate (2016-2021)
10.2.1 Brazil eSports Betting Market Under COVID-19
10.3 Argentina eSports Betting Sales and Growth Rate (2016-2021)
10.4 Columbia eSports Betting Sales and Growth Rate (2016-2021)
10.5 Chile eSports Betting Sales and Growth Rate (2016-2021)
11 Global eSports Betting Market Segment by Types
11.1 Global eSports Betting Sales, Revenue and Market Share by Types (2016-2021)
11.1.1 Global eSports Betting Sales and Market Share by Types (2016-2021)
11.1.2 Global eSports Betting Revenue and Market Share by Types (2016-2021)
11.2 SBOBET Sales and Price (2016-2021)
11.3 League of Legends Sales and Price (2016-2021)
11.4 Dota 2 Sales and Price (2016-2021)
11.5 CS: GO Sales and Price (2016-2021)
11.6 Others Sales and Price (2016-2021)
12 Global eSports Betting Market Segment by Applications
12.1 Global eSports Betting Sales, Revenue and Market Share by Applications (2016-2021)
12.1.1 Global eSports Betting Sales and Market Share by Applications (2016-2021)
12.1.2 Global eSports Betting Revenue and Market Share by Applications (2016-2021)
12.2 Ages 18-25 Sales, Revenue and Growth Rate (2016-2021)
12.3 Ages 26-30 Sales, Revenue and Growth Rate (2016-2021)
12.4 Ages 31 and Above Sales, Revenue and Growth Rate (2016-2021)
13 eSports Betting Market Forecast by Regions (2021-2027)
13.1 Global eSports Betting Sales, Revenue and Growth Rate (2021-2027)
13.2 eSports Betting Market Forecast by Regions (2021-2027)
13.2.1 North America eSports Betting Market Forecast (2021-2027)
13.2.2 Europe eSports Betting Market Forecast (2021-2027)
13.2.3 Asia-Pacific eSports Betting Market Forecast (2021-2027)
13.2.4 Middle East and Africa eSports Betting Market Forecast (2021-2027)
13.2.5 South America eSports Betting Market Forecast (2021-2027)
13.3 eSports Betting Market Forecast by Types (2021-2027)
13.4 eSports Betting Market Forecast by Applications (2021-2027)
13.5 eSports Betting Market Forecast Under COVID-19
14 Appendix
14.1 Methodology
14.2 Research Data Source
List of Tables and Figures
Table Global eSports Betting Market Size Growth Rate by Type (2021-2027)
Figure Global eSports Betting Market Share by Type in 2020 & 2026
Figure SBOBET Features
Figure League of Legends Features
Figure Dota 2 Features
Figure CS: GO Features
Figure Others Features
Table Global eSports Betting Market Size Growth by Application (2021-2027)
Figure Global eSports Betting Market Share by Application in 2020 & 2026
Figure Ages 18-25 Description
Figure Ages 26-30 Description
Figure Ages 31 and Above Description
Figure Global COVID-19 Status Overview
Table Influence of COVID-19 Outbreak on eSports Betting Industry Development
Table SWOT Analysis
Figure Porter's Five Forces Analysis
Figure Global eSports Betting Market Size and Growth Rate 2016-2027
Table Industry News
Table Industry Policies
Figure Value Chain Status of eSports Betting
Figure Production Process of eSports Betting
Figure Manufacturing Cost Structure of eSports Betting
Figure Major Company Analysis (by Business Distribution Base, by Product Type)
Table Downstream Major Customer Analysis (by Region)
Table Betway Profile
Table Betway Production, Value, Price, Gross Margin 2016-2021
Table GG.BET Profile
Table GG.BET Production, Value, Price, Gross Margin 2016-2021
Table 888 Holdings Profile
Table 888 Holdings Production, Value, Price, Gross Margin 2016-2021
Table Betfred Profile
Table Betfred Production, Value, Price, Gross Margin 2016-2021
Table Intertops Profile
Table Intertops Production, Value, Price, Gross Margin 2016-2021
Table William Hill Profile
Table William Hill Production, Value, Price, Gross Margin 2016-2021
Table Esports Entertainment Group Profile
Table Esports Entertainment Group Production, Value, Price, Gross Margin 2016-2021
Table Betvictor Profile
Table Betvictor Production, Value, Price, Gross Margin 2016-2021
Table GVC Holdings Profile
Table GVC Holdings Production, Value, Price, Gross Margin 2016-2021
Table Unikrn Profile
Table Unikrn Production, Value, Price, Gross Margin 2016-2021
Table Kindred Group Profile
Table Kindred Group Production, Value, Price, Gross Margin 2016-2021
Table Buff.bet Profile
Table Buff.bet Production, Value, Price, Gross Margin 2016-2021
Table BetWinner Profile
Table BetWinner Production, Value, Price, Gross Margin 2016-2021
Table Betsson AB Profile
Table Betsson AB Production, Value, Price, Gross Margin 2016-2021
Table Bet-at-home.com Profile
Table Bet-at-home.com Production, Value, Price, Gross Margin 2016-2021
Table Bet365 Profile
Table Bet365 Production, Value, Price, Gross Margin 2016-2021
Table Pinnacle Profile
Table Pinnacle Production, Value, Price, Gross Margin 2016-2021
Table Betcris Profile
Table Betcris Production, Value, Price, Gross Margin 2016-2021
Figure Global eSports Betting Sales and Growth Rate (2016-2021)
Figure Global eSports Betting Revenue ($) and Growth (2016-2021)
Table Global eSports Betting Sales by Regions (2016-2021)
Table Global eSports Betting Sales Market Share by Regions (2016-2021)
Table Global eSports Betting Revenue ($) by Regions (2016-2021)
Table Global eSports Betting Revenue Market Share by Regions (2016-2021)
Table Global eSports Betting Revenue Market Share by Regions in 2016
Table Global eSports Betting Revenue Market Share by Regions in 2020
Figure North America eSports Betting Sales and Growth Rate (2016-2021)
Figure Europe eSports Betting Sales and Growth Rate (2016-2021)
Figure Asia-Pacific eSports Betting Sales and Growth Rate (2016-2021)
Figure Middle East and Africa eSports Betting Sales and Growth Rate (2016-2021)
Figure South America eSports Betting Sales and Growth Rate (2016-2021)
Figure North America eSports Betting Revenue ($) and Growth (2016-2021)
Table North America eSports Betting Sales by Countries (2016-2021)
Table North America eSports Betting Sales Market Share by Countries (2016-2021)
Figure North America eSports Betting Sales Market Share by Countries in 2016
Figure United States eSports Betting Sales and Growth Rate (2016-2021)
Figure Canada eSports Betting Sales and Growth Rate (2016-2021)
Figure Mexico eSports Betting Sales and Growth (2016-2021)
Figure Europe eSports Betting Revenue ($) Growth (2016-2021)
Table Europe eSports Betting Sales by Countries (2016-2021)
Table Europe eSports Betting Sales Market Share by Countries (2016-2021)
Figure Germany eSports Betting Sales and Growth Rate (2016-2021)
Figure UK eSports Betting Sales and Growth Rate (2016-2021)
Figure France eSports Betting Sales and Growth Rate (2016-2021)
Figure Italy eSports Betting Sales and Growth Rate (2016-2021)
Figure Spain eSports Betting Sales and Growth Rate (2016-2021)
Figure Russia eSports Betting Sales and Growth Rate (2016-2021)
Figure Asia-Pacific eSports Betting Revenue ($) and Growth (2016-2021)
Table Asia-Pacific eSports Betting Sales by Countries (2016-2021)
Table Asia-Pacific eSports Betting Sales Market Share by Countries (2016-2021)
Figure China eSports Betting Sales and Growth Rate (2016-2021)
Figure Japan eSports Betting Sales and Growth Rate (2016-2021)
Figure South Korea eSports Betting Sales and Growth Rate (2016-2021)
Figure Australia eSports Betting Sales and Growth Rate (2016-2021)
Figure India eSports Betting Sales and Growth Rate (2016-2021)
Figure Southeast Asia eSports Betting Sales and Growth Rate (2016-2021)
Figure Middle East and Africa eSports Betting Revenue ($) and Growth (2016-2021)
Table Middle East and Africa eSports Betting Sales by Countries (2016-2021)
Table Middle East and Africa eSports Betting Sales Market Share by Countries (2016-2021)
Figure Saudi Arabia eSports Betting Sales and Growth Rate (2016-2021)
Figure UAE eSports Betting Sales and Growth Rate (2016-2021)
Figure Egypt eSports Betting Sales and Growth Rate (2016-2021)
Figure Nigeria eSports Betting Sales and Growth Rate (2016-2021)
Figure South Africa eSports Betting Sales and Growth Rate (2016-2021)
Figure South America eSports Betting Revenue ($) and Growth (2016-2021)
Figure Brazil eSports Betting Sales and Growth Rate (2016-2021)
Figure Argentina eSports Betting Sales and Growth Rate (2016-2021)
Figure Columbia eSports Betting Sales and Growth Rate (2016-2021)
Figure Chile eSports Betting Sales and Growth Rate (2016-2021)
Table Global eSports Betting Sales by Types (2016-2021)
Table Global eSports Betting Revenue ($) by Types (2016-2021)
Figure Global SBOBET Sales and Growth Rate (2016-2021)
Figure Global SBOBET Price (2016-2021)
Figure Global League of Legends Sales and Growth Rate (2016-2021)
Figure Global League of Legends Price (2016-2021)
Figure Global Dota 2 Sales and Growth Rate (2016-2021)
Figure Global Dota 2 Price (2016-2021)
Figure Global CS: GO Sales and Growth Rate (2016-2021)
Figure Global CS: GO Price (2016-2021)
Figure Global Others Sales and Growth Rate (2016-2021)
Figure Global Others Price (2016-2021)
Table Global eSports Betting Sales by Applications (2016-2021)
Table Global eSports Betting Sales Share by Applications (2016-2021)
Figure Global Ages 18-25 Sales and Growth Rate (2016-2021)
Figure Global Ages 18-25 Revenue and Growth Rate (2016-2021)
Figure Global Ages 26-30 Sales and Growth Rate (2016-2021)
Figure Global Ages 26-30 Revenue and Growth Rate (2016-2021)
Figure Global Ages 31 and Above Sales and Growth Rate (2016-2021)
Figure Global Ages 31 and Above Revenue and Growth Rate (2016-2021)
Figure Global eSports Betting Sales and Growth Rate (2021-2027)
Figure Global eSports Betting Revenue ($) and Growth Rate (2021-2027)
Table Global eSports Betting Sales Forecast by Regions (2021-2027)
Table Global eSports Betting Revenue Forecast by Regions (2021-2027)
Figure North America eSports Betting Sales Forecast (2021-2027)
Figure North America eSports Betting Revenue Forecast (2021-2027)
Figure Europe eSports Betting Sales Forecast (2021-2027)
Figure Europe eSports Betting Revenue Forecast (2021-2027)
Figure Asia-Pacific eSports Betting Sales Forecast (2021-2027)
Figure Asia-Pacific eSports Betting Revenue Forecast (2021-2027)
Figure Middle East and Africa eSports Betting Sales Forecast (2021-2027)
Figure Middle East and Africa eSports Betting Revenue Forecast (2021-2027)
Figure South America eSports Betting Sales Forecast (2021-2027)
Figure South America eSports Betting Revenue Forecast (2021-2027)
Table Global eSports Betting Sales Forecast by Types (2021-2027)
Table Global eSports Betting Sales Market Share Forecast by Types (2021-2027)
Table Global eSports Betting Revenue Market Share Forecast by Types (2021-2027)
Table Global eSports Betting Sales Market Share Forecast by Applications (2021-2027)
Table Global eSports Betting Revenue Forecast by Applications (2021-2027)
Table Global eSports Betting Revenue Market Share Forecast by Applications (2021-2027)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Market Position of Top Company |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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