The global Draw-Based Games market is expected to reach US$ XX Million by 2027, with a CAGR of XX% from 2020 to 2027, based on newly published report.
The prime objective of this report is to provide the insights on the post COVID-19 impact which will help market players in this field evaluate their business approaches. Also, this report covers market segmentation by major market verdors, types, applications/end users and geography(North America, East Asia, Europe, South Asia, Southeast Asia, Middle East, Africa, Oceania, South America).
By Market Verdors:
China Welfare Lottery
Mizuho Bank Ltd.
Francaise des Jeux
China Sports Lottery
Camelot Group
Hong Kong Jockey Club
Florida Lottery
New York State Lottery
Loterías y Apuestas del Estado
Singapore Pools
Lottomatica S.P.A (IGT)
BCLC
California Lottery
MDJS
Tennessee Education Lottery Corporation
Nanum Lotto
Ontario Lottery
Connecticut Lottery Corporation
Loto-Quebec
Caixa Economica Federal
Lotterywest
Ithuba Holdings Proprietary Limited (RF)
Minnesota State Lottery
Magnum
INTRALOT
Loteria National Para la Asistencia Publica
By Types:
Multiple Bets
Single Bets
By Applications:
Online Lottery
Lottery Store
Key Indicators Analysed
Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market’s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.
Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.
Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
Opportunities and Drivers: Identifying the Growing Demands and New Technology
Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.
Key Reasons to Purchase
To gain insightful analyses of the market and have comprehensive understanding of the global market and its commercial landscape.
Assess the production processes, major issues, and solutions to mitigate the development risk.
To understand the most affecting driving and restraining forces in the market and its impact in the global market.
Learn about the market strategies that are being adopted by leading respective organizations.
To understand the future outlook and prospects for the market.
Besides the standard structure reports, we also provide custom research according to specific requirements.
1 Report Overview
1.1 Study Scope and Definition
1.2 Research Methodology
1.2.1 Methodology/Research Approach
1.2.2 Data Source
1.3 Key Market Segments
1.4 Players Covered: Ranking by Draw-Based Games Revenue
1.5 Market Analysis by Type
1.5.1 Global Draw-Based Games Market Size Growth Rate by Type: 2021 VS 2027
1.5.2 Multiple Bets
1.5.3 Single Bets
1.6 Market by Application
1.6.1 Global Draw-Based Games Market Share by Application: 2022-2027
1.6.2 Online Lottery
1.6.3 Lottery Store
1.7 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
1.7.1 Covid-19 Impact: Global GDP Growth, 2019, 2021 and 2022 Projections
1.7.2 Covid-19 Impact: Commodity Prices Indices
1.7.3 Covid-19 Impact: Global Major Government Policy
1.8 Study Objectives
1.9 Years Considered
2 Global Draw-Based Games Market Trends and Growth Strategy
2.1 Market Top Trends
2.2 Market Drivers
2.3 Market Challenges
2.4 Porter’s Five Forces Analysis
2.5 Market Growth Strategy
2.6 SWOT Analysis
3 Global Draw-Based Games Market Players Profiles
3.1 China Welfare Lottery
3.1.1 China Welfare Lottery Company Profile
3.1.2 China Welfare Lottery Draw-Based Games Product Specification
3.1.3 China Welfare Lottery Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.2 Mizuho Bank Ltd.
3.2.1 Mizuho Bank Ltd. Company Profile
3.2.2 Mizuho Bank Ltd. Draw-Based Games Product Specification
3.2.3 Mizuho Bank Ltd. Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.3 Francaise des Jeux
3.3.1 Francaise des Jeux Company Profile
3.3.2 Francaise des Jeux Draw-Based Games Product Specification
3.3.3 Francaise des Jeux Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.4 China Sports Lottery
3.4.1 China Sports Lottery Company Profile
3.4.2 China Sports Lottery Draw-Based Games Product Specification
3.4.3 China Sports Lottery Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.5 Camelot Group
3.5.1 Camelot Group Company Profile
3.5.2 Camelot Group Draw-Based Games Product Specification
3.5.3 Camelot Group Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.6 Hong Kong Jockey Club
3.6.1 Hong Kong Jockey Club Company Profile
3.6.2 Hong Kong Jockey Club Draw-Based Games Product Specification
3.6.3 Hong Kong Jockey Club Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.7 Florida Lottery
3.7.1 Florida Lottery Company Profile
3.7.2 Florida Lottery Draw-Based Games Product Specification
3.7.3 Florida Lottery Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.8 New York State Lottery
3.8.1 New York State Lottery Company Profile
3.8.2 New York State Lottery Draw-Based Games Product Specification
3.8.3 New York State Lottery Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.9 Loterías y Apuestas del Estado
3.9.1 Loterías y Apuestas del Estado Company Profile
3.9.2 Loterías y Apuestas del Estado Draw-Based Games Product Specification
3.9.3 Loterías y Apuestas del Estado Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.10 Singapore Pools
3.10.1 Singapore Pools Company Profile
3.10.2 Singapore Pools Draw-Based Games Product Specification
3.10.3 Singapore Pools Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.11 Lottomatica S.P.A (IGT)
3.11.1 Lottomatica S.P.A (IGT) Company Profile
3.11.2 Lottomatica S.P.A (IGT) Draw-Based Games Product Specification
3.11.3 Lottomatica S.P.A (IGT) Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.12 BCLC
3.12.1 BCLC Company Profile
3.12.2 BCLC Draw-Based Games Product Specification
3.12.3 BCLC Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.13 California Lottery
3.13.1 California Lottery Company Profile
3.13.2 California Lottery Draw-Based Games Product Specification
3.13.3 California Lottery Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.14 MDJS
3.14.1 MDJS Company Profile
3.14.2 MDJS Draw-Based Games Product Specification
3.14.3 MDJS Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.15 Tennessee Education Lottery Corporation
3.15.1 Tennessee Education Lottery Corporation Company Profile
3.15.2 Tennessee Education Lottery Corporation Draw-Based Games Product Specification
3.15.3 Tennessee Education Lottery Corporation Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.16 Nanum Lotto
3.16.1 Nanum Lotto Company Profile
3.16.2 Nanum Lotto Draw-Based Games Product Specification
3.16.3 Nanum Lotto Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.17 Ontario Lottery
3.17.1 Ontario Lottery Company Profile
3.17.2 Ontario Lottery Draw-Based Games Product Specification
3.17.3 Ontario Lottery Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.18 Connecticut Lottery Corporation
3.18.1 Connecticut Lottery Corporation Company Profile
3.18.2 Connecticut Lottery Corporation Draw-Based Games Product Specification
3.18.3 Connecticut Lottery Corporation Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.19 Loto-Quebec
3.19.1 Loto-Quebec Company Profile
3.19.2 Loto-Quebec Draw-Based Games Product Specification
3.19.3 Loto-Quebec Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.20 Caixa Economica Federal
3.20.1 Caixa Economica Federal Company Profile
3.20.2 Caixa Economica Federal Draw-Based Games Product Specification
3.20.3 Caixa Economica Federal Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.21 Lotterywest
3.21.1 Lotterywest Company Profile
3.21.2 Lotterywest Draw-Based Games Product Specification
3.21.3 Lotterywest Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.22 Ithuba Holdings Proprietary Limited (RF)
3.22.1 Ithuba Holdings Proprietary Limited (RF) Company Profile
3.22.2 Ithuba Holdings Proprietary Limited (RF) Draw-Based Games Product Specification
3.22.3 Ithuba Holdings Proprietary Limited (RF) Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.23 Minnesota State Lottery
3.23.1 Minnesota State Lottery Company Profile
3.23.2 Minnesota State Lottery Draw-Based Games Product Specification
3.23.3 Minnesota State Lottery Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.24 Magnum
3.24.1 Magnum Company Profile
3.24.2 Magnum Draw-Based Games Product Specification
3.24.3 Magnum Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.25 INTRALOT
3.25.1 INTRALOT Company Profile
3.25.2 INTRALOT Draw-Based Games Product Specification
3.25.3 INTRALOT Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
3.26 Loteria National Para la Asistencia Publica
3.26.1 Loteria National Para la Asistencia Publica Company Profile
3.26.2 Loteria National Para la Asistencia Publica Draw-Based Games Product Specification
3.26.3 Loteria National Para la Asistencia Publica Draw-Based Games Production Capacity, Revenue, Price and Gross Margin (2016-2021)
4 Global Draw-Based Games Market Competition by Market Players
4.1 Global Draw-Based Games Production Capacity Market Share by Market Players (2016-2021)
4.2 Global Draw-Based Games Revenue Market Share by Market Players (2016-2021)
4.3 Global Draw-Based Games Average Price by Market Players (2016-2021)
5 Global Draw-Based Games Production by Regions (2016-2021)
5.1 North America
5.1.1 North America Draw-Based Games Market Size (2016-2021)
5.1.2 Draw-Based Games Key Players in North America (2016-2021)
5.1.3 North America Draw-Based Games Market Size by Type (2016-2021)
5.1.4 North America Draw-Based Games Market Size by Application (2016-2021)
5.2 East Asia
5.2.1 East Asia Draw-Based Games Market Size (2016-2021)
5.2.2 Draw-Based Games Key Players in East Asia (2016-2021)
5.2.3 East Asia Draw-Based Games Market Size by Type (2016-2021)
5.2.4 East Asia Draw-Based Games Market Size by Application (2016-2021)
5.3 Europe
5.3.1 Europe Draw-Based Games Market Size (2016-2021)
5.3.2 Draw-Based Games Key Players in Europe (2016-2021)
5.3.3 Europe Draw-Based Games Market Size by Type (2016-2021)
5.3.4 Europe Draw-Based Games Market Size by Application (2016-2021)
5.4 South Asia
5.4.1 South Asia Draw-Based Games Market Size (2016-2021)
5.4.2 Draw-Based Games Key Players in South Asia (2016-2021)
5.4.3 South Asia Draw-Based Games Market Size by Type (2016-2021)
5.4.4 South Asia Draw-Based Games Market Size by Application (2016-2021)
5.5 Southeast Asia
5.5.1 Southeast Asia Draw-Based Games Market Size (2016-2021)
5.5.2 Draw-Based Games Key Players in Southeast Asia (2016-2021)
5.5.3 Southeast Asia Draw-Based Games Market Size by Type (2016-2021)
5.5.4 Southeast Asia Draw-Based Games Market Size by Application (2016-2021)
5.6 Middle East
5.6.1 Middle East Draw-Based Games Market Size (2016-2021)
5.6.2 Draw-Based Games Key Players in Middle East (2016-2021)
5.6.3 Middle East Draw-Based Games Market Size by Type (2016-2021)
5.6.4 Middle East Draw-Based Games Market Size by Application (2016-2021)
5.7 Africa
5.7.1 Africa Draw-Based Games Market Size (2016-2021)
5.7.2 Draw-Based Games Key Players in Africa (2016-2021)
5.7.3 Africa Draw-Based Games Market Size by Type (2016-2021)
5.7.4 Africa Draw-Based Games Market Size by Application (2016-2021)
5.8 Oceania
5.8.1 Oceania Draw-Based Games Market Size (2016-2021)
5.8.2 Draw-Based Games Key Players in Oceania (2016-2021)
5.8.3 Oceania Draw-Based Games Market Size by Type (2016-2021)
5.8.4 Oceania Draw-Based Games Market Size by Application (2016-2021)
5.9 South America
5.9.1 South America Draw-Based Games Market Size (2016-2021)
5.9.2 Draw-Based Games Key Players in South America (2016-2021)
5.9.3 South America Draw-Based Games Market Size by Type (2016-2021)
5.9.4 South America Draw-Based Games Market Size by Application (2016-2021)
5.10 Rest of the World
5.10.1 Rest of the World Draw-Based Games Market Size (2016-2021)
5.10.2 Draw-Based Games Key Players in Rest of the World (2016-2021)
5.10.3 Rest of the World Draw-Based Games Market Size by Type (2016-2021)
5.10.4 Rest of the World Draw-Based Games Market Size by Application (2016-2021)
6 Global Draw-Based Games Consumption by Region (2016-2021)
6.1 North America
6.1.1 North America Draw-Based Games Consumption by Countries
6.1.2 United States
6.1.3 Canada
6.1.4 Mexico
6.2 East Asia
6.2.1 East Asia Draw-Based Games Consumption by Countries
6.2.2 China
6.2.3 Japan
6.2.4 South Korea
6.3 Europe
6.3.1 Europe Draw-Based Games Consumption by Countries
6.3.2 Germany
6.3.3 United Kingdom
6.3.4 France
6.3.5 Italy
6.3.6 Russia
6.3.7 Spain
6.3.8 Netherlands
6.3.9 Switzerland
6.3.10 Poland
6.4 South Asia
6.4.1 South Asia Draw-Based Games Consumption by Countries
6.4.2 India
6.5 Southeast Asia
6.5.1 Southeast Asia Draw-Based Games Consumption by Countries
6.5.2 Indonesia
6.5.3 Thailand
6.5.4 Singapore
6.5.5 Malaysia
6.5.6 Philippines
6.6 Middle East
6.6.1 Middle East Draw-Based Games Consumption by Countries
6.6.2 Turkey
6.6.3 Saudi Arabia
6.6.4 Iran
6.6.5 United Arab Emirates
6.7 Africa
6.7.1 Africa Draw-Based Games Consumption by Countries
6.7.2 Nigeria
6.7.3 South Africa
6.8 Oceania
6.8.1 Oceania Draw-Based Games Consumption by Countries
6.8.2 Australia
6.9 South America
6.9.1 South America Draw-Based Games Consumption by Countries
6.9.2 Brazil
6.9.3 Argentina
6.10 Rest of the World
6.10.1 Rest of the World Draw-Based Games Consumption by Countries
7 Global Draw-Based Games Production Forecast by Regions (2022-2027)
7.1 Global Forecasted Production of Draw-Based Games (2022-2027)
7.2 Global Forecasted Revenue of Draw-Based Games (2022-2027)
7.3 Global Forecasted Price of Draw-Based Games (2022-2027)
7.4 Global Forecasted Production of Draw-Based Games by Region (2022-2027)
7.4.1 North America Draw-Based Games Production, Revenue Forecast (2022-2027)
7.4.2 East Asia Draw-Based Games Production, Revenue Forecast (2022-2027)
7.4.3 Europe Draw-Based Games Production, Revenue Forecast (2022-2027)
7.4.4 South Asia Draw-Based Games Production, Revenue Forecast (2022-2027)
7.4.5 Southeast Asia Draw-Based Games Production, Revenue Forecast (2022-2027)
7.4.6 Middle East Draw-Based Games Production, Revenue Forecast (2022-2027)
7.4.7 Africa Draw-Based Games Production, Revenue Forecast (2022-2027)
7.4.8 Oceania Draw-Based Games Production, Revenue Forecast (2022-2027)
7.4.9 South America Draw-Based Games Production, Revenue Forecast (2022-2027)
7.4.10 Rest of the World Draw-Based Games Production, Revenue Forecast (2022-2027)
7.5 Forecast by Type and by Application (2022-2027)
7.5.1 Global Sales Volume, Sales Revenue and Sales Price Forecast by Type (2022-2027)
7.5.2 Global Forecasted Consumption of Draw-Based Games by Application (2022-2027)
8 Global Draw-Based Games Consumption Forecast by Regions (2022-2027)
8.1 North America Forecasted Consumption of Draw-Based Games by Country
8.2 East Asia Market Forecasted Consumption of Draw-Based Games by Country
8.3 Europe Market Forecasted Consumption of Draw-Based Games by Countriy
8.4 South Asia Forecasted Consumption of Draw-Based Games by Country
8.5 Southeast Asia Forecasted Consumption of Draw-Based Games by Country
8.6 Middle East Forecasted Consumption of Draw-Based Games by Country
8.7 Africa Forecasted Consumption of Draw-Based Games by Country
8.8 Oceania Forecasted Consumption of Draw-Based Games by Country
8.9 South America Forecasted Consumption of Draw-Based Games by Country
8.10 Rest of the world Forecasted Consumption of Draw-Based Games by Country
9 Global Draw-Based Games Sales by Type (2016-2027)
9.1 Global Draw-Based Games Historic Market Size by Type (2016-2021)
9.2 Global Draw-Based Games Forecasted Market Size by Type (2022-2027)
10 Global Draw-Based Games Consumption by Application (2016-2027)
10.1 Global Draw-Based Games Historic Market Size by Application (2016-2021)
10.2 Global Draw-Based Games Forecasted Market Size by Application (2022-2027)
11 Global Draw-Based Games Manufacturing Cost Analysis
11.1 Draw-Based Games Key Raw Materials Analysis
11.1.1 Key Raw Materials
11.2 Proportion of Manufacturing Cost Structure
11.3 Manufacturing Process Analysis of Draw-Based Games
12 Global Draw-Based Games Marketing Channel, Distributors, Customers and Supply Chain
12.1 Marketing Channel
12.2 Draw-Based Games Distributors List
12.3 Draw-Based Games Customers
12.4 Draw-Based Games Supply Chain Analysis
13 Analyst's Viewpoints/Conclusions
14 Disclaimer
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
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