A blockchain, originally block chain, is a growing list of records, called blocks, that are linked using cryptography. Each block contains a cryptographic hash of the previous block, a timestamp, and transaction data. By design, a blockchain is resistant to modification of the data.
This report elaborates the market size, market characteristics, and market growth of the Blockchain in Media, Advertising, and Entertainment industry, and breaks down according to the type, application, and consumption area of Blockchain in Media, Advertising, and Entertainment. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Blockchain in Media, Advertising, and Entertainment in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Blockchain in Media, Advertising, and Entertainment market covered in Chapter 13:
SAP (Germany)
Factom (US)
BTL (Canada)
Current (US)
NYIAX (US)
BRAINBOY (Germany)
Voise (Canada)
Digital Currency Group (US)
Clearcoin (US)
IBM (US)
Bloq (US)
Accenture (Ireland)
Auxesis (India)
Bitfury Group (US)
BigchainDb (Germany)
Guardtime (Estonia)
iProdoos (US)
Microsoft (US)
AWS (US)
MetaX (US)
UJo (US)
Synereo (Israel)
Oracle (US)
ARK (US)
Decent (Switzerland)
In Chapter 6, on the basis of types, the Blockchain in Media, Advertising, and Entertainment market from 2015 to 2025 is primarily split into:
Application
Middleware
Infrastructure
In Chapter 7, on the basis of applications, the Blockchain in Media, Advertising, and Entertainment market from 2015 to 2025 covers:
Licensing & Rights Management
Digital Advertising
Smart Contracts
Content Security
Online Gaming
Payments
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Blockchain in Media, Advertising, and Entertainment Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Blockchain in Media, Advertising, and Entertainment Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Blockchain in Media, Advertising, and Entertainment Market Forces
3.1 Global Blockchain in Media, Advertising, and Entertainment Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 Blockchain in Media, Advertising, and Entertainment Market - By Geography
4.1 Global Blockchain in Media, Advertising, and Entertainment Market Value and Market Share by Regions
4.1.1 Global Blockchain in Media, Advertising, and Entertainment Value ($) by Region (2015-2020)
4.1.2 Global Blockchain in Media, Advertising, and Entertainment Value Market Share by Regions (2015-2020)
4.2 Global Blockchain in Media, Advertising, and Entertainment Market Production and Market Share by Major Countries
4.2.1 Global Blockchain in Media, Advertising, and Entertainment Production by Major Countries (2015-2020)
4.2.2 Global Blockchain in Media, Advertising, and Entertainment Production Market Share by Major Countries (2015-2020)
4.3 Global Blockchain in Media, Advertising, and Entertainment Market Consumption and Market Share by Regions
4.3.1 Global Blockchain in Media, Advertising, and Entertainment Consumption by Regions (2015-2020)
4.3.2 Global Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Regions (2015-2020)
5 Blockchain in Media, Advertising, and Entertainment Market - By Trade Statistics
5.1 Global Blockchain in Media, Advertising, and Entertainment Export and Import
5.2 United States Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)
5.3 Europe Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)
5.4 China Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)
5.5 Japan Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)
5.6 India Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)
5.7
6 Blockchain in Media, Advertising, and Entertainment Market - By Type
6.1 Global Blockchain in Media, Advertising, and Entertainment Production and Market Share by Types (2015-2020)
6.1.1 Global Blockchain in Media, Advertising, and Entertainment Production by Types (2015-2020)
6.1.2 Global Blockchain in Media, Advertising, and Entertainment Production Market Share by Types (2015-2020)
6.2 Global Blockchain in Media, Advertising, and Entertainment Value and Market Share by Types (2015-2020)
6.2.1 Global Blockchain in Media, Advertising, and Entertainment Value by Types (2015-2020)
6.2.2 Global Blockchain in Media, Advertising, and Entertainment Value Market Share by Types (2015-2020)
6.3 Global Blockchain in Media, Advertising, and Entertainment Production, Price and Growth Rate of Application (2015-2020)
6.4 Global Blockchain in Media, Advertising, and Entertainment Production, Price and Growth Rate of Middleware (2015-2020)
6.5 Global Blockchain in Media, Advertising, and Entertainment Production, Price and Growth Rate of Infrastructure (2015-2020)
7 Blockchain in Media, Advertising, and Entertainment Market - By Application
7.1 Global Blockchain in Media, Advertising, and Entertainment Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Blockchain in Media, Advertising, and Entertainment Consumption by Applications (2015-2020)
7.1.2 Global Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Applications (2015-2020)
7.2 Global Blockchain in Media, Advertising, and Entertainment Consumption and Growth Rate of Licensing & Rights Management (2015-2020)
7.3 Global Blockchain in Media, Advertising, and Entertainment Consumption and Growth Rate of Digital Advertising (2015-2020)
7.4 Global Blockchain in Media, Advertising, and Entertainment Consumption and Growth Rate of Smart Contracts (2015-2020)
7.5 Global Blockchain in Media, Advertising, and Entertainment Consumption and Growth Rate of Content Security (2015-2020)
7.6 Global Blockchain in Media, Advertising, and Entertainment Consumption and Growth Rate of Online Gaming (2015-2020)
7.7 Global Blockchain in Media, Advertising, and Entertainment Consumption and Growth Rate of Payments (2015-2020)
8 North America Blockchain in Media, Advertising, and Entertainment Market
8.1 North America Blockchain in Media, Advertising, and Entertainment Market Size
8.2 United States Blockchain in Media, Advertising, and Entertainment Market Size
8.3 Canada Blockchain in Media, Advertising, and Entertainment Market Size
8.4 Mexico Blockchain in Media, Advertising, and Entertainment Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Blockchain in Media, Advertising, and Entertainment Market Analysis
9.1 Europe Blockchain in Media, Advertising, and Entertainment Market Size
9.2 Germany Blockchain in Media, Advertising, and Entertainment Market Size
9.3 United Kingdom Blockchain in Media, Advertising, and Entertainment Market Size
9.4 France Blockchain in Media, Advertising, and Entertainment Market Size
9.5 Italy Blockchain in Media, Advertising, and Entertainment Market Size
9.6 Spain Blockchain in Media, Advertising, and Entertainment Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Analysis
10.1 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size
10.2 China Blockchain in Media, Advertising, and Entertainment Market Size
10.3 Japan Blockchain in Media, Advertising, and Entertainment Market Size
10.4 South Korea Blockchain in Media, Advertising, and Entertainment Market Size
10.5 Southeast Asia Blockchain in Media, Advertising, and Entertainment Market Size
10.6 India Blockchain in Media, Advertising, and Entertainment Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Blockchain in Media, Advertising, and Entertainment Market Analysis
11.1 Middle East and Africa Blockchain in Media, Advertising, and Entertainment Market Size
11.2 Saudi Arabia Blockchain in Media, Advertising, and Entertainment Market Size
11.3 UAE Blockchain in Media, Advertising, and Entertainment Market Size
11.4 South Africa Blockchain in Media, Advertising, and Entertainment Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Blockchain in Media, Advertising, and Entertainment Market Analysis
12.1 South America Blockchain in Media, Advertising, and Entertainment Market Size
12.2 Brazil Blockchain in Media, Advertising, and Entertainment Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 SAP (Germany)
13.1.1 SAP (Germany) Basic Information
13.1.2 SAP (Germany) Product Profiles, Application and Specification
13.1.3 SAP (Germany) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.2 Factom (US)
13.2.1 Factom (US) Basic Information
13.2.2 Factom (US) Product Profiles, Application and Specification
13.2.3 Factom (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.3 BTL (Canada)
13.3.1 BTL (Canada) Basic Information
13.3.2 BTL (Canada) Product Profiles, Application and Specification
13.3.3 BTL (Canada) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.4 Current (US)
13.4.1 Current (US) Basic Information
13.4.2 Current (US) Product Profiles, Application and Specification
13.4.3 Current (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.5 NYIAX (US)
13.5.1 NYIAX (US) Basic Information
13.5.2 NYIAX (US) Product Profiles, Application and Specification
13.5.3 NYIAX (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.6 BRAINBOY (Germany)
13.6.1 BRAINBOY (Germany) Basic Information
13.6.2 BRAINBOY (Germany) Product Profiles, Application and Specification
13.6.3 BRAINBOY (Germany) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.7 Voise (Canada)
13.7.1 Voise (Canada) Basic Information
13.7.2 Voise (Canada) Product Profiles, Application and Specification
13.7.3 Voise (Canada) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.8 Digital Currency Group (US)
13.8.1 Digital Currency Group (US) Basic Information
13.8.2 Digital Currency Group (US) Product Profiles, Application and Specification
13.8.3 Digital Currency Group (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.9 Clearcoin (US)
13.9.1 Clearcoin (US) Basic Information
13.9.2 Clearcoin (US) Product Profiles, Application and Specification
13.9.3 Clearcoin (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.10 IBM (US)
13.10.1 IBM (US) Basic Information
13.10.2 IBM (US) Product Profiles, Application and Specification
13.10.3 IBM (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.11 Bloq (US)
13.11.1 Bloq (US) Basic Information
13.11.2 Bloq (US) Product Profiles, Application and Specification
13.11.3 Bloq (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.12 Accenture (Ireland)
13.12.1 Accenture (Ireland) Basic Information
13.12.2 Accenture (Ireland) Product Profiles, Application and Specification
13.12.3 Accenture (Ireland) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.13 Auxesis (India)
13.13.1 Auxesis (India) Basic Information
13.13.2 Auxesis (India) Product Profiles, Application and Specification
13.13.3 Auxesis (India) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.14 Bitfury Group (US)
13.14.1 Bitfury Group (US) Basic Information
13.14.2 Bitfury Group (US) Product Profiles, Application and Specification
13.14.3 Bitfury Group (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.15 BigchainDb (Germany)
13.15.1 BigchainDb (Germany) Basic Information
13.15.2 BigchainDb (Germany) Product Profiles, Application and Specification
13.15.3 BigchainDb (Germany) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.16 Guardtime (Estonia)
13.16.1 Guardtime (Estonia) Basic Information
13.16.2 Guardtime (Estonia) Product Profiles, Application and Specification
13.16.3 Guardtime (Estonia) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.17 iProdoos (US)
13.17.1 iProdoos (US) Basic Information
13.17.2 iProdoos (US) Product Profiles, Application and Specification
13.17.3 iProdoos (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.18 Microsoft (US)
13.18.1 Microsoft (US) Basic Information
13.18.2 Microsoft (US) Product Profiles, Application and Specification
13.18.3 Microsoft (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.19 AWS (US)
13.19.1 AWS (US) Basic Information
13.19.2 AWS (US) Product Profiles, Application and Specification
13.19.3 AWS (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.20 MetaX (US)
13.20.1 MetaX (US) Basic Information
13.20.2 MetaX (US) Product Profiles, Application and Specification
13.20.3 MetaX (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.21 UJo (US)
13.21.1 UJo (US) Basic Information
13.21.2 UJo (US) Product Profiles, Application and Specification
13.21.3 UJo (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.22 Synereo (Israel)
13.22.1 Synereo (Israel) Basic Information
13.22.2 Synereo (Israel) Product Profiles, Application and Specification
13.22.3 Synereo (Israel) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.23 Oracle (US)
13.23.1 Oracle (US) Basic Information
13.23.2 Oracle (US) Product Profiles, Application and Specification
13.23.3 Oracle (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.24 ARK (US)
13.24.1 ARK (US) Basic Information
13.24.2 ARK (US) Product Profiles, Application and Specification
13.24.3 ARK (US) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
13.25 Decent (Switzerland)
13.25.1 Decent (Switzerland) Basic Information
13.25.2 Decent (Switzerland) Product Profiles, Application and Specification
13.25.3 Decent (Switzerland) Blockchain in Media, Advertising, and Entertainment Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America Blockchain in Media, Advertising, and Entertainment Market Forecast (2020-2025)
14.2 Europe Blockchain in Media, Advertising, and Entertainment Market Forecast (2020-2025)
14.3 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Forecast (2020-2025)
14.4 Middle East and Africa Blockchain in Media, Advertising, and Entertainment Market Forecast (2020-2025)
14.5 South America Blockchain in Media, Advertising, and Entertainment Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global Blockchain in Media, Advertising, and Entertainment Market Forecast by Types (2020-2025)
15.1.1 Global Blockchain in Media, Advertising, and Entertainment Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Blockchain in Media, Advertising, and Entertainment Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Blockchain in Media, Advertising, and Entertainment Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Blockchain in Media, Advertising, and Entertainment Picture
Table Blockchain in Media, Advertising, and Entertainment Key Market Segments
Figure Study and Forecasting Years
Figure Global Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Blockchain in Media, Advertising, and Entertainment Value ($) and Growth Rate (2015-2020)
Table Global Blockchain in Media, Advertising, and Entertainment Value ($) by Countries (2015-2020)
Table Global Blockchain in Media, Advertising, and Entertainment Value Market Share by Regions (2015-2020)
Figure Global Blockchain in Media, Advertising, and Entertainment Value Market Share by Regions in 2019
Figure Global Blockchain in Media, Advertising, and Entertainment Production and Growth Rate (2015-2020)
Table Global Blockchain in Media, Advertising, and Entertainment Production by Major Countries (2015-2020)
Table Global Blockchain in Media, Advertising, and Entertainment Production Market Share by Major Countries (2015-2020)
Figure Global Blockchain in Media, Advertising, and Entertainment Production Market Share by Regions in 2019
Figure Global Blockchain in Media, Advertising, and Entertainment Consumption and Growth Rate (2015-2020)
Table Global Blockchain in Media, Advertising, and Entertainment Consumption by Regions (2015-2020)
Table Global Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Regions (2015-2020)
Figure Global Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Regions in 2019
Table Global Blockchain in Media, Advertising, and Entertainment Export Top 3 Country 2019
Table Global Blockchain in Media, Advertising, and Entertainment Import Top 3 Country 2019
Table United States Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)
Table Europe Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)
Table China Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)
Table Japan Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)
Table India Blockchain in Media, Advertising, and Entertainment Export and Import (2015-2020)
Table Global Blockchain in Media, Advertising, and Entertainment Production by Types (2015-2020)
Table Global Blockchain in Media, Advertising, and Entertainment Production Market Share by Types (2015-2020)
Figure Global Blockchain in Media, Advertising, and Entertainment Production Share by Type (2015-2020)
Table Global Blockchain in Media, Advertising, and Entertainment Value by Types (2015-2020)
Table Global Blockchain in Media, Advertising, and Entertainment Value Market Share by Types (2015-2020)
Figure Global Blockchain in Media, Advertising, and Entertainment Value Share by Type (2015-2020)
Figure Global Application Production and Growth Rate (2015-2020)
Figure Global Application Price (2015-2020)
Figure Global Middleware Production and Growth Rate (2015-2020)
Figure Global Middleware Price (2015-2020)
Figure Global Infrastructure Production and Growth Rate (2015-2020)
Figure Global Infrastructure Price (2015-2020)
Table Global Blockchain in Media, Advertising, and Entertainment Consumption by Applications (2015-2020)
Table Global Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Applications (2015-2020)
Figure Global Blockchain in Media, Advertising, and Entertainment Consumption Share by Application (2015-2020)
Figure Global Licensing & Rights Management Consumption and Growth Rate (2015-2020)
Figure Global Digital Advertising Consumption and Growth Rate (2015-2020)
Figure Global Smart Contracts Consumption and Growth Rate (2015-2020)
Figure Global Content Security Consumption and Growth Rate (2015-2020)
Figure Global Online Gaming Consumption and Growth Rate (2015-2020)
Figure Global Payments Consumption and Growth Rate (2015-2020)
Figure North America Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Table North America Blockchain in Media, Advertising, and Entertainment Consumption by Countries (2015-2020)
Table North America Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Countries (2015-2020)
Figure North America Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Countries (2015-2020)
Figure United States Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Canada Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Mexico Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Table Europe Blockchain in Media, Advertising, and Entertainment Consumption by Countries (2015-2020)
Table Europe Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Countries (2015-2020)
Figure Europe Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Countries (2015-2020)
Figure Germany Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure France Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Italy Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Spain Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Blockchain in Media, Advertising, and Entertainment Consumption by Countries (2015-2020)
Table Asia-Pacific Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Countries (2015-2020)
Figure China Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Japan Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure South Korea Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure India Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Blockchain in Media, Advertising, and Entertainment Consumption by Countries (2015-2020)
Table Middle East and Africa Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure UAE Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure South Africa Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Figure South America Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Table South America Blockchain in Media, Advertising, and Entertainment Consumption by Countries (2015-2020)
Table South America Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Countries (2015-2020)
Figure South America Blockchain in Media, Advertising, and Entertainment Consumption Market Share by Countries (2015-2020)
Figure Brazil Blockchain in Media, Advertising, and Entertainment Market Consumption and Growth Rate (2015-2020)
Table SAP (Germany) Company Profile
Table SAP (Germany) Production, Value, Price, Gross Margin 2015-2020
Figure SAP (Germany) Production and Growth Rate
Figure SAP (Germany) Value ($) Market Share 2015-2020
Table Factom (US) Company Profile
Table Factom (US) Production, Value, Price, Gross Margin 2015-2020
Figure Factom (US) Production and Growth Rate
Figure Factom (US) Value ($) Market Share 2015-2020
Table BTL (Canada) Company Profile
Table BTL (Canada) Production, Value, Price, Gross Margin 2015-2020
Figure BTL (Canada) Production and Growth Rate
Figure BTL (Canada) Value ($) Market Share 2015-2020
Table Current (US) Company Profile
Table Current (US) Production, Value, Price, Gross Margin 2015-2020
Figure Current (US) Production and Growth Rate
Figure Current (US) Value ($) Market Share 2015-2020
Table NYIAX (US) Company Profile
Table NYIAX (US) Production, Value, Price, Gross Margin 2015-2020
Figure NYIAX (US) Production and Growth Rate
Figure NYIAX (US) Value ($) Market Share 2015-2020
Table BRAINBOY (Germany) Company Profile
Table BRAINBOY (Germany) Production, Value, Price, Gross Margin 2015-2020
Figure BRAINBOY (Germany) Production and Growth Rate
Figure BRAINBOY (Germany) Value ($) Market Share 2015-2020
Table Voise (Canada) Company Profile
Table Voise (Canada) Production, Value, Price, Gross Margin 2015-2020
Figure Voise (Canada) Production and Growth Rate
Figure Voise (Canada) Value ($) Market Share 2015-2020
Table Digital Currency Group (US) Company Profile
Table Digital Currency Group (US) Production, Value, Price, Gross Margin 2015-2020
Figure Digital Currency Group (US) Production and Growth Rate
Figure Digital Currency Group (US) Value ($) Market Share 2015-2020
Table Clearcoin (US) Company Profile
Table Clearcoin (US) Production, Value, Price, Gross Margin 2015-2020
Figure Clearcoin (US) Production and Growth Rate
Figure Clearcoin (US) Value ($) Market Share 2015-2020
Table IBM (US) Company Profile
Table IBM (US) Production, Value, Price, Gross Margin 2015-2020
Figure IBM (US) Production and Growth Rate
Figure IBM (US) Value ($) Market Share 2015-2020
Table Bloq (US) Company Profile
Table Bloq (US) Production, Value, Price, Gross Margin 2015-2020
Figure Bloq (US) Production and Growth Rate
Figure Bloq (US) Value ($) Market Share 2015-2020
Table Accenture (Ireland) Company Profile
Table Accenture (Ireland) Production, Value, Price, Gross Margin 2015-2020
Figure Accenture (Ireland) Production and Growth Rate
Figure Accenture (Ireland) Value ($) Market Share 2015-2020
Table Auxesis (India) Company Profile
Table Auxesis (India) Production, Value, Price, Gross Margin 2015-2020
Figure Auxesis (India) Production and Growth Rate
Figure Auxesis (India) Value ($) Market Share 2015-2020
Table Bitfury Group (US) Company Profile
Table Bitfury Group (US) Production, Value, Price, Gross Margin 2015-2020
Figure Bitfury Group (US) Production and Growth Rate
Figure Bitfury Group (US) Value ($) Market Share 2015-2020
Table BigchainDb (Germany) Company Profile
Table BigchainDb (Germany) Production, Value, Price, Gross Margin 2015-2020
Figure BigchainDb (Germany) Production and Growth Rate
Figure BigchainDb (Germany) Value ($) Market Share 2015-2020
Table Guardtime (Estonia) Company Profile
Table Guardtime (Estonia) Production, Value, Price, Gross Margin 2015-2020
Figure Guardtime (Estonia) Production and Growth Rate
Figure Guardtime (Estonia) Value ($) Market Share 2015-2020
Table iProdoos (US) Company Profile
Table iProdoos (US) Production, Value, Price, Gross Margin 2015-2020
Figure iProdoos (US) Production and Growth Rate
Figure iProdoos (US) Value ($) Market Share 2015-2020
Table Microsoft (US) Company Profile
Table Microsoft (US) Production, Value, Price, Gross Margin 2015-2020
Figure Microsoft (US) Production and Growth Rate
Figure Microsoft (US) Value ($) Market Share 2015-2020
Table AWS (US) Company Profile
Table AWS (US) Production, Value, Price, Gross Margin 2015-2020
Figure AWS (US) Production and Growth Rate
Figure AWS (US) Value ($) Market Share 2015-2020
Table MetaX (US) Company Profile
Table MetaX (US) Production, Value, Price, Gross Margin 2015-2020
Figure MetaX (US) Production and Growth Rate
Figure MetaX (US) Value ($) Market Share 2015-2020
Table UJo (US) Company Profile
Table UJo (US) Production, Value, Price, Gross Margin 2015-2020
Figure UJo (US) Production and Growth Rate
Figure UJo (US) Value ($) Market Share 2015-2020
Table Synereo (Israel) Company Profile
Table Synereo (Israel) Production, Value, Price, Gross Margin 2015-2020
Figure Synereo (Israel) Production and Growth Rate
Figure Synereo (Israel) Value ($) Market Share 2015-2020
Table Oracle (US) Company Profile
Table Oracle (US) Production, Value, Price, Gross Margin 2015-2020
Figure Oracle (US) Production and Growth Rate
Figure Oracle (US) Value ($) Market Share 2015-2020
Table ARK (US) Company Profile
Table ARK (US) Production, Value, Price, Gross Margin 2015-2020
Figure ARK (US) Production and Growth Rate
Figure ARK (US) Value ($) Market Share 2015-2020
Table Decent (Switzerland) Company Profile
Table Decent (Switzerland) Production, Value, Price, Gross Margin 2015-2020
Figure Decent (Switzerland) Production and Growth Rate
Figure Decent (Switzerland) Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Blockchain in Media, Advertising, and Entertainment Market Forecast Production by Types (2020-2025)
Table Global Blockchain in Media, Advertising, and Entertainment Market Forecast Production Share by Types (2020-2025)
Table Global Blockchain in Media, Advertising, and Entertainment Market Forecast Value ($) by Types (2020-2025)
Table Global Blockchain in Media, Advertising, and Entertainment Market Forecast Value Share by Types (2020-2025)
Table Global Blockchain in Media, Advertising, and Entertainment Market Forecast Consumption by Applications (2020-2025)
Table Global Blockchain in Media, Advertising, and Entertainment Market Forecast Consumption Share by Applications (2020-2025)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Market Position of Top Company |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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