Based on the Animation and Gaming market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global Animation and Gaming market covered in Chapter 5:
Anime Production
Mt. SAC
Manga Studio
Technicolor
Pixar
HIC
In Chapter 6, on the basis of types, the Animation and Gaming market from 2015 to 2025 is primarily split into:
Game
Animation
In Chapter 7, on the basis of applications, the Animation and Gaming market from 2015 to 2025 covers:
TV
Film
Others
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global Animation and Gaming Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 Anime Production
5.1.1 Anime Production Company Profile
5.1.2 Anime Production Business Overview
5.1.3 Anime Production Animation and Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 Anime Production Animation and Gaming Products Introduction
5.2 Mt. SAC
5.2.1 Mt. SAC Company Profile
5.2.2 Mt. SAC Business Overview
5.2.3 Mt. SAC Animation and Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 Mt. SAC Animation and Gaming Products Introduction
5.3 Manga Studio
5.3.1 Manga Studio Company Profile
5.3.2 Manga Studio Business Overview
5.3.3 Manga Studio Animation and Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 Manga Studio Animation and Gaming Products Introduction
5.4 Technicolor
5.4.1 Technicolor Company Profile
5.4.2 Technicolor Business Overview
5.4.3 Technicolor Animation and Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 Technicolor Animation and Gaming Products Introduction
5.5 Pixar
5.5.1 Pixar Company Profile
5.5.2 Pixar Business Overview
5.5.3 Pixar Animation and Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Pixar Animation and Gaming Products Introduction
5.6 HIC
5.6.1 HIC Company Profile
5.6.2 HIC Business Overview
5.6.3 HIC Animation and Gaming Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 HIC Animation and Gaming Products Introduction
6 Market Analysis and Forecast, By Product Types
6.1 Global Animation and Gaming Sales, Revenue and Market Share by Types (2015-2020)
6.1.1 Global Animation and Gaming Sales and Market Share by Types (2015-2020)
6.1.2 Global Animation and Gaming Revenue and Market Share by Types (2015-2020)
6.1.3 Global Animation and Gaming Price by Types (2015-2020)
6.2 Global Animation and Gaming Market Forecast by Types (2020-2025)
6.2.1 Global Animation and Gaming Market Forecast Sales and Market Share by Types (2020-2025)
6.2.2 Global Animation and Gaming Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global Animation and Gaming Sales, Price and Growth Rate by Types (2015-2020)
6.3.1 Global Animation and Gaming Sales, Price and Growth Rate of Game
6.3.2 Global Animation and Gaming Sales, Price and Growth Rate of Animation
6.4 Global Animation and Gaming Market Revenue and Sales Forecast, by Types (2020-2025)
6.4.1 Game Market Revenue and Sales Forecast (2020-2025)
6.4.2 Animation Market Revenue and Sales Forecast (2020-2025)
7 Market Analysis and Forecast, By Applications
7.1 Global Animation and Gaming Sales, Revenue and Market Share by Applications (2015-2020)
7.1.1 Global Animation and Gaming Sales and Market Share by Applications (2015-2020)
7.1.2 Global Animation and Gaming Revenue and Market Share by Applications (2015-2020)
7.2 Global Animation and Gaming Market Forecast by Applications (2020-2025)
7.2.1 Global Animation and Gaming Market Forecast Sales and Market Share by Applications (2020-2025)
7.2.2 Global Animation and Gaming Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
7.3.1 Global Animation and Gaming Revenue, Sales and Growth Rate of TV (2015-2020)
7.3.2 Global Animation and Gaming Revenue, Sales and Growth Rate of Film (2015-2020)
7.3.3 Global Animation and Gaming Revenue, Sales and Growth Rate of Others (2015-2020)
7.4 Global Animation and Gaming Market Revenue and Sales Forecast, by Applications (2020-2025)
7.4.1 TV Market Revenue and Sales Forecast (2020-2025)
7.4.2 Film Market Revenue and Sales Forecast (2020-2025)
7.4.3 Others Market Revenue and Sales Forecast (2020-2025)
8 Market Analysis and Forecast, By Regions
8.1 Global Animation and Gaming Sales by Regions (2015-2020)
8.2 Global Animation and Gaming Market Revenue by Regions (2015-2020)
8.3 Global Animation and Gaming Market Forecast by Regions (2020-2025)
9 North America Animation and Gaming Market Analysis
9.1 Market Overview and Prospect Analysis
9.2 North America Animation and Gaming Market Sales and Growth Rate (2015-2020)
9.3 North America Animation and Gaming Market Revenue and Growth Rate (2015-2020)
9.4 North America Animation and Gaming Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America Animation and Gaming Market Analysis by Country
9.6.1 U.S. Animation and Gaming Sales and Growth Rate
9.6.2 Canada Animation and Gaming Sales and Growth Rate
9.6.3 Mexico Animation and Gaming Sales and Growth Rate
10 Europe Animation and Gaming Market Analysis
10.1 Market Overview and Prospect Analysis
10.2 Europe Animation and Gaming Market Sales and Growth Rate (2015-2020)
10.3 Europe Animation and Gaming Market Revenue and Growth Rate (2015-2020)
10.4 Europe Animation and Gaming Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe Animation and Gaming Market Analysis by Country
10.6.1 Germany Animation and Gaming Sales and Growth Rate
10.6.2 United Kingdom Animation and Gaming Sales and Growth Rate
10.6.3 France Animation and Gaming Sales and Growth Rate
10.6.4 Italy Animation and Gaming Sales and Growth Rate
10.6.5 Spain Animation and Gaming Sales and Growth Rate
10.6.6 Russia Animation and Gaming Sales and Growth Rate
11 Asia-Pacific Animation and Gaming Market Analysis
11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific Animation and Gaming Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific Animation and Gaming Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific Animation and Gaming Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific Animation and Gaming Market Analysis by Country
11.6.1 China Animation and Gaming Sales and Growth Rate
11.6.2 Japan Animation and Gaming Sales and Growth Rate
11.6.3 South Korea Animation and Gaming Sales and Growth Rate
11.6.4 Australia Animation and Gaming Sales and Growth Rate
11.6.5 India Animation and Gaming Sales and Growth Rate
12 South America Animation and Gaming Market Analysis
12.1 Market Overview and Prospect Analysis
12.2 South America Animation and Gaming Market Sales and Growth Rate (2015-2020)
12.3 South America Animation and Gaming Market Revenue and Growth Rate (2015-2020)
12.4 South America Animation and Gaming Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America Animation and Gaming Market Analysis by Country
12.6.1 Brazil Animation and Gaming Sales and Growth Rate
12.6.2 Argentina Animation and Gaming Sales and Growth Rate
12.6.3 Columbia Animation and Gaming Sales and Growth Rate
13 Middle East and Africa Animation and Gaming Market Analysis
13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa Animation and Gaming Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa Animation and Gaming Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa Animation and Gaming Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa Animation and Gaming Market Analysis by Country
13.6.1 UAE Animation and Gaming Sales and Growth Rate
13.6.2 Egypt Animation and Gaming Sales and Growth Rate
13.6.3 South Africa Animation and Gaming Sales and Growth Rate
14 Conclusions and Recommendations
14.1 Key Market Findings and Prospects
14.2 Advice for Investors
15 Appendix
15.1 Methodology
15.2 Research Data Source
List of Tables and Figures
Figure Product Picture
Figure Global Animation and Gaming Market Size and Growth Rate 2015-2025
Table Animation and Gaming Key Market Segments
Figure Global Animation and Gaming Market Revenue ($) Segment by Type from 2015-2020
Figure Global Animation and Gaming Market Revenue ($) Segment by Applications from 2015-2020
Table SWOT Analysis
Figure Global COVID-19 Status
Figure Supply Chain
Table Major Players Headquarters, and Service Area of Animation and Gaming
Table Major Players Revenue in 2019
Figure Major Players Revenue Share in 2019
Table Anime Production Company Profile
Table Anime Production Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Anime Production Production and Growth Rate
Figure Anime Production Market Revenue ($) Market Share 2015-2020
Table Mt. SAC Company Profile
Table Mt. SAC Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Mt. SAC Production and Growth Rate
Figure Mt. SAC Market Revenue ($) Market Share 2015-2020
Table Manga Studio Company Profile
Table Manga Studio Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Manga Studio Production and Growth Rate
Figure Manga Studio Market Revenue ($) Market Share 2015-2020
Table Technicolor Company Profile
Table Technicolor Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Technicolor Production and Growth Rate
Figure Technicolor Market Revenue ($) Market Share 2015-2020
Table Pixar Company Profile
Table Pixar Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Pixar Production and Growth Rate
Figure Pixar Market Revenue ($) Market Share 2015-2020
Table HIC Company Profile
Table HIC Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure HIC Production and Growth Rate
Figure HIC Market Revenue ($) Market Share 2015-2020
Table Global Animation and Gaming Sales by Types (2015-2020)
Table Global Animation and Gaming Sales Share by Types (2015-2020)
Table Global Animation and Gaming Revenue ($) by Types (2015-2020)
Table Global Animation and Gaming Revenue Share by Types (2015-2020)
Table Global Animation and Gaming Price ($) by Types (2015-2020)
Table Global Animation and Gaming Market Forecast Sales by Types (2020-2025)
Table Global Animation and Gaming Market Forecast Sales Share by Types (2020-2025)
Table Global Animation and Gaming Market Forecast Revenue ($) by Types (2020-2025)
Table Global Animation and Gaming Market Forecast Revenue Share by Types (2020-2025)
Figure Global Game Sales and Growth Rate (2015-2020)
Figure Global Game Price (2015-2020)
Figure Global Animation Sales and Growth Rate (2015-2020)
Figure Global Animation Price (2015-2020)
Figure Global Animation and Gaming Market Revenue ($) and Growth Rate Forecast of Game (2020-2025)
Figure Global Animation and Gaming Sales and Growth Rate Forecast of Game (2020-2025)
Figure Global Animation and Gaming Market Revenue ($) and Growth Rate Forecast of Animation (2020-2025)
Figure Global Animation and Gaming Sales and Growth Rate Forecast of Animation (2020-2025)
Table Global Animation and Gaming Sales by Applications (2015-2020)
Table Global Animation and Gaming Sales Share by Applications (2015-2020)
Table Global Animation and Gaming Revenue ($) by Applications (2015-2020)
Table Global Animation and Gaming Revenue Share by Applications (2015-2020)
Table Global Animation and Gaming Market Forecast Sales by Applications (2020-2025)
Table Global Animation and Gaming Market Forecast Sales Share by Applications (2020-2025)
Table Global Animation and Gaming Market Forecast Revenue ($) by Applications (2020-2025)
Table Global Animation and Gaming Market Forecast Revenue Share by Applications (2020-2025)
Figure Global TV Sales and Growth Rate (2015-2020)
Figure Global TV Price (2015-2020)
Figure Global Film Sales and Growth Rate (2015-2020)
Figure Global Film Price (2015-2020)
Figure Global Others Sales and Growth Rate (2015-2020)
Figure Global Others Price (2015-2020)
Figure Global Animation and Gaming Market Revenue ($) and Growth Rate Forecast of TV (2020-2025)
Figure Global Animation and Gaming Sales and Growth Rate Forecast of TV (2020-2025)
Figure Global Animation and Gaming Market Revenue ($) and Growth Rate Forecast of Film (2020-2025)
Figure Global Animation and Gaming Sales and Growth Rate Forecast of Film (2020-2025)
Figure Global Animation and Gaming Market Revenue ($) and Growth Rate Forecast of Others (2020-2025)
Figure Global Animation and Gaming Sales and Growth Rate Forecast of Others (2020-2025)
Figure Global Animation and Gaming Sales and Growth Rate (2015-2020)
Table Global Animation and Gaming Sales by Regions (2015-2020)
Table Global Animation and Gaming Sales Market Share by Regions (2015-2020)
Figure Global Animation and Gaming Sales Market Share by Regions in 2019
Figure Global Animation and Gaming Revenue and Growth Rate (2015-2020)
Table Global Animation and Gaming Revenue by Regions (2015-2020)
Table Global Animation and Gaming Revenue Market Share by Regions (2015-2020)
Figure Global Animation and Gaming Revenue Market Share by Regions in 2019
Table Global Animation and Gaming Market Forecast Sales by Regions (2020-2025)
Table Global Animation and Gaming Market Forecast Sales Share by Regions (2020-2025)
Table Global Animation and Gaming Market Forecast Revenue ($) by Regions (2020-2025)
Table Global Animation and Gaming Market Forecast Revenue Share by Regions (2020-2025)
Figure North America Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure North America Animation and Gaming Market Revenue and Growth Rate (2015-2020)
Figure North America Animation and Gaming Market Forecast Sales (2020-2025)
Figure North America Animation and Gaming Market Forecast Revenue ($) (2020-2025)
Figure North America COVID-19 Status
Figure U.S. Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Canada Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Mexico Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Europe Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Europe Animation and Gaming Market Revenue and Growth Rate (2015-2020)
Figure Europe Animation and Gaming Market Forecast Sales (2020-2025)
Figure Europe Animation and Gaming Market Forecast Revenue ($) (2020-2025)
Figure Europe COVID-19 Status
Figure Germany Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure United Kingdom Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure France Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Italy Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Spain Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Russia Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Asia-Pacific Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Asia-Pacific Animation and Gaming Market Revenue and Growth Rate (2015-2020)
Figure Asia-Pacific Animation and Gaming Market Forecast Sales (2020-2025)
Figure Asia-Pacific Animation and Gaming Market Forecast Revenue ($) (2020-2025)
Figure Asia Pacific COVID-19 Status
Figure China Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Japan Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure South Korea Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Australia Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure India Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure South America Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure South America Animation and Gaming Market Revenue and Growth Rate (2015-2020)
Figure South America Animation and Gaming Market Forecast Sales (2020-2025)
Figure South America Animation and Gaming Market Forecast Revenue ($) (2020-2025)
Figure Brazil Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Argentina Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Columbia Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Middle East and Africa Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Middle East and Africa Animation and Gaming Market Revenue and Growth Rate (2015-2020)
Figure Middle East and Africa Animation and Gaming Market Forecast Sales (2020-2025)
Figure Middle East and Africa Animation and Gaming Market Forecast Revenue ($) (2020-2025)
Figure UAE Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure Egypt Animation and Gaming Market Sales and Growth Rate (2015-2020)
Figure South Africa Animation and Gaming Market Sales and Growth Rate (2015-2020)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Market Position of Top Company |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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