This report elaborates the market size, market characteristics, and market growth of the Adventure Games industry, and breaks down according to the type, application, and consumption area of Adventure Games. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Adventure Games in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Adventure Games market covered in Chapter 13:
Adeline Software
No Code
Frictional Games
Campo Santo
Infocom
Activision
Telltale Games
Freebird Games
Activision
Dontnod
Infinite Fall
Thekla
Fullbright
In Chapter 6, on the basis of types, the Adventure Games market from 2015 to 2025 is primarily split into:
Client Type
Webgame Type
In Chapter 7, on the basis of applications, the Adventure Games market from 2015 to 2025 covers:
PC
Mobile
Tablet
Others
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Adventure Games Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Adventure Games Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Adventure Games Market Forces
3.1 Global Adventure Games Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 Adventure Games Market - By Geography
4.1 Global Adventure Games Market Value and Market Share by Regions
4.1.1 Global Adventure Games Value ($) by Region (2015-2020)
4.1.2 Global Adventure Games Value Market Share by Regions (2015-2020)
4.2 Global Adventure Games Market Production and Market Share by Major Countries
4.2.1 Global Adventure Games Production by Major Countries (2015-2020)
4.2.2 Global Adventure Games Production Market Share by Major Countries (2015-2020)
4.3 Global Adventure Games Market Consumption and Market Share by Regions
4.3.1 Global Adventure Games Consumption by Regions (2015-2020)
4.3.2 Global Adventure Games Consumption Market Share by Regions (2015-2020)
5 Adventure Games Market - By Trade Statistics
5.1 Global Adventure Games Export and Import
5.2 United States Adventure Games Export and Import (2015-2020)
5.3 Europe Adventure Games Export and Import (2015-2020)
5.4 China Adventure Games Export and Import (2015-2020)
5.5 Japan Adventure Games Export and Import (2015-2020)
5.6 India Adventure Games Export and Import (2015-2020)
5.7
6 Adventure Games Market - By Type
6.1 Global Adventure Games Production and Market Share by Types (2015-2020)
6.1.1 Global Adventure Games Production by Types (2015-2020)
6.1.2 Global Adventure Games Production Market Share by Types (2015-2020)
6.2 Global Adventure Games Value and Market Share by Types (2015-2020)
6.2.1 Global Adventure Games Value by Types (2015-2020)
6.2.2 Global Adventure Games Value Market Share by Types (2015-2020)
6.3 Global Adventure Games Production, Price and Growth Rate of Client Type (2015-2020)
6.4 Global Adventure Games Production, Price and Growth Rate of Webgame Type (2015-2020)
7 Adventure Games Market - By Application
7.1 Global Adventure Games Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Adventure Games Consumption by Applications (2015-2020)
7.1.2 Global Adventure Games Consumption Market Share by Applications (2015-2020)
7.2 Global Adventure Games Consumption and Growth Rate of PC (2015-2020)
7.3 Global Adventure Games Consumption and Growth Rate of Mobile (2015-2020)
7.4 Global Adventure Games Consumption and Growth Rate of Tablet (2015-2020)
7.5 Global Adventure Games Consumption and Growth Rate of Others (2015-2020)
8 North America Adventure Games Market
8.1 North America Adventure Games Market Size
8.2 United States Adventure Games Market Size
8.3 Canada Adventure Games Market Size
8.4 Mexico Adventure Games Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Adventure Games Market Analysis
9.1 Europe Adventure Games Market Size
9.2 Germany Adventure Games Market Size
9.3 United Kingdom Adventure Games Market Size
9.4 France Adventure Games Market Size
9.5 Italy Adventure Games Market Size
9.6 Spain Adventure Games Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Adventure Games Market Analysis
10.1 Asia-Pacific Adventure Games Market Size
10.2 China Adventure Games Market Size
10.3 Japan Adventure Games Market Size
10.4 South Korea Adventure Games Market Size
10.5 Southeast Asia Adventure Games Market Size
10.6 India Adventure Games Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Adventure Games Market Analysis
11.1 Middle East and Africa Adventure Games Market Size
11.2 Saudi Arabia Adventure Games Market Size
11.3 UAE Adventure Games Market Size
11.4 South Africa Adventure Games Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Adventure Games Market Analysis
12.1 South America Adventure Games Market Size
12.2 Brazil Adventure Games Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 Adeline Software
13.1.1 Adeline Software Basic Information
13.1.2 Adeline Software Product Profiles, Application and Specification
13.1.3 Adeline Software Adventure Games Market Performance (2015-2020)
13.2 No Code
13.2.1 No Code Basic Information
13.2.2 No Code Product Profiles, Application and Specification
13.2.3 No Code Adventure Games Market Performance (2015-2020)
13.3 Frictional Games
13.3.1 Frictional Games Basic Information
13.3.2 Frictional Games Product Profiles, Application and Specification
13.3.3 Frictional Games Adventure Games Market Performance (2015-2020)
13.4 Campo Santo
13.4.1 Campo Santo Basic Information
13.4.2 Campo Santo Product Profiles, Application and Specification
13.4.3 Campo Santo Adventure Games Market Performance (2015-2020)
13.5 Infocom
13.5.1 Infocom Basic Information
13.5.2 Infocom Product Profiles, Application and Specification
13.5.3 Infocom Adventure Games Market Performance (2015-2020)
13.6 Activision
13.6.1 Activision Basic Information
13.6.2 Activision Product Profiles, Application and Specification
13.6.3 Activision Adventure Games Market Performance (2015-2020)
13.7 Telltale Games
13.7.1 Telltale Games Basic Information
13.7.2 Telltale Games Product Profiles, Application and Specification
13.7.3 Telltale Games Adventure Games Market Performance (2015-2020)
13.8 Freebird Games
13.8.1 Freebird Games Basic Information
13.8.2 Freebird Games Product Profiles, Application and Specification
13.8.3 Freebird Games Adventure Games Market Performance (2015-2020)
13.9 Activision
13.9.1 Activision Basic Information
13.9.2 Activision Product Profiles, Application and Specification
13.9.3 Activision Adventure Games Market Performance (2015-2020)
13.10 Dontnod
13.10.1 Dontnod Basic Information
13.10.2 Dontnod Product Profiles, Application and Specification
13.10.3 Dontnod Adventure Games Market Performance (2015-2020)
13.11 Infinite Fall
13.11.1 Infinite Fall Basic Information
13.11.2 Infinite Fall Product Profiles, Application and Specification
13.11.3 Infinite Fall Adventure Games Market Performance (2015-2020)
13.12 Thekla
13.12.1 Thekla Basic Information
13.12.2 Thekla Product Profiles, Application and Specification
13.12.3 Thekla Adventure Games Market Performance (2015-2020)
13.13 Fullbright
13.13.1 Fullbright Basic Information
13.13.2 Fullbright Product Profiles, Application and Specification
13.13.3 Fullbright Adventure Games Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America Adventure Games Market Forecast (2020-2025)
14.2 Europe Adventure Games Market Forecast (2020-2025)
14.3 Asia-Pacific Adventure Games Market Forecast (2020-2025)
14.4 Middle East and Africa Adventure Games Market Forecast (2020-2025)
14.5 South America Adventure Games Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global Adventure Games Market Forecast by Types (2020-2025)
15.1.1 Global Adventure Games Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Adventure Games Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Adventure Games Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Adventure Games Picture
Table Adventure Games Key Market Segments
Figure Study and Forecasting Years
Figure Global Adventure Games Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Adventure Games Value ($) and Growth Rate (2015-2020)
Table Global Adventure Games Value ($) by Countries (2015-2020)
Table Global Adventure Games Value Market Share by Regions (2015-2020)
Figure Global Adventure Games Value Market Share by Regions in 2019
Figure Global Adventure Games Production and Growth Rate (2015-2020)
Table Global Adventure Games Production by Major Countries (2015-2020)
Table Global Adventure Games Production Market Share by Major Countries (2015-2020)
Figure Global Adventure Games Production Market Share by Regions in 2019
Figure Global Adventure Games Consumption and Growth Rate (2015-2020)
Table Global Adventure Games Consumption by Regions (2015-2020)
Table Global Adventure Games Consumption Market Share by Regions (2015-2020)
Figure Global Adventure Games Consumption Market Share by Regions in 2019
Table Global Adventure Games Export Top 3 Country 2019
Table Global Adventure Games Import Top 3 Country 2019
Table United States Adventure Games Export and Import (2015-2020)
Table Europe Adventure Games Export and Import (2015-2020)
Table China Adventure Games Export and Import (2015-2020)
Table Japan Adventure Games Export and Import (2015-2020)
Table India Adventure Games Export and Import (2015-2020)
Table Global Adventure Games Production by Types (2015-2020)
Table Global Adventure Games Production Market Share by Types (2015-2020)
Figure Global Adventure Games Production Share by Type (2015-2020)
Table Global Adventure Games Value by Types (2015-2020)
Table Global Adventure Games Value Market Share by Types (2015-2020)
Figure Global Adventure Games Value Share by Type (2015-2020)
Figure Global Client Type Production and Growth Rate (2015-2020)
Figure Global Client Type Price (2015-2020)
Figure Global Webgame Type Production and Growth Rate (2015-2020)
Figure Global Webgame Type Price (2015-2020)
Table Global Adventure Games Consumption by Applications (2015-2020)
Table Global Adventure Games Consumption Market Share by Applications (2015-2020)
Figure Global Adventure Games Consumption Share by Application (2015-2020)
Figure Global PC Consumption and Growth Rate (2015-2020)
Figure Global Mobile Consumption and Growth Rate (2015-2020)
Figure Global Tablet Consumption and Growth Rate (2015-2020)
Figure Global Others Consumption and Growth Rate (2015-2020)
Figure North America Adventure Games Market Consumption and Growth Rate (2015-2020)
Table North America Adventure Games Consumption by Countries (2015-2020)
Table North America Adventure Games Consumption Market Share by Countries (2015-2020)
Figure North America Adventure Games Consumption Market Share by Countries (2015-2020)
Figure United States Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure Canada Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure Mexico Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Adventure Games Market Consumption and Growth Rate (2015-2020)
Table Europe Adventure Games Consumption by Countries (2015-2020)
Table Europe Adventure Games Consumption Market Share by Countries (2015-2020)
Figure Europe Adventure Games Consumption Market Share by Countries (2015-2020)
Figure Germany Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure France Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure Italy Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure Spain Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Adventure Games Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Adventure Games Consumption by Countries (2015-2020)
Table Asia-Pacific Adventure Games Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Adventure Games Consumption Market Share by Countries (2015-2020)
Figure China Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure Japan Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure South Korea Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure India Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Adventure Games Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Adventure Games Consumption by Countries (2015-2020)
Table Middle East and Africa Adventure Games Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Adventure Games Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure UAE Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure South Africa Adventure Games Market Consumption and Growth Rate (2015-2020)
Figure South America Adventure Games Market Consumption and Growth Rate (2015-2020)
Table South America Adventure Games Consumption by Countries (2015-2020)
Table South America Adventure Games Consumption Market Share by Countries (2015-2020)
Figure South America Adventure Games Consumption Market Share by Countries (2015-2020)
Figure Brazil Adventure Games Market Consumption and Growth Rate (2015-2020)
Table Adeline Software Company Profile
Table Adeline Software Production, Value, Price, Gross Margin 2015-2020
Figure Adeline Software Production and Growth Rate
Figure Adeline Software Value ($) Market Share 2015-2020
Table No Code Company Profile
Table No Code Production, Value, Price, Gross Margin 2015-2020
Figure No Code Production and Growth Rate
Figure No Code Value ($) Market Share 2015-2020
Table Frictional Games Company Profile
Table Frictional Games Production, Value, Price, Gross Margin 2015-2020
Figure Frictional Games Production and Growth Rate
Figure Frictional Games Value ($) Market Share 2015-2020
Table Campo Santo Company Profile
Table Campo Santo Production, Value, Price, Gross Margin 2015-2020
Figure Campo Santo Production and Growth Rate
Figure Campo Santo Value ($) Market Share 2015-2020
Table Infocom Company Profile
Table Infocom Production, Value, Price, Gross Margin 2015-2020
Figure Infocom Production and Growth Rate
Figure Infocom Value ($) Market Share 2015-2020
Table Activision Company Profile
Table Activision Production, Value, Price, Gross Margin 2015-2020
Figure Activision Production and Growth Rate
Figure Activision Value ($) Market Share 2015-2020
Table Telltale Games Company Profile
Table Telltale Games Production, Value, Price, Gross Margin 2015-2020
Figure Telltale Games Production and Growth Rate
Figure Telltale Games Value ($) Market Share 2015-2020
Table Freebird Games Company Profile
Table Freebird Games Production, Value, Price, Gross Margin 2015-2020
Figure Freebird Games Production and Growth Rate
Figure Freebird Games Value ($) Market Share 2015-2020
Table Activision Company Profile
Table Activision Production, Value, Price, Gross Margin 2015-2020
Figure Activision Production and Growth Rate
Figure Activision Value ($) Market Share 2015-2020
Table Dontnod Company Profile
Table Dontnod Production, Value, Price, Gross Margin 2015-2020
Figure Dontnod Production and Growth Rate
Figure Dontnod Value ($) Market Share 2015-2020
Table Infinite Fall Company Profile
Table Infinite Fall Production, Value, Price, Gross Margin 2015-2020
Figure Infinite Fall Production and Growth Rate
Figure Infinite Fall Value ($) Market Share 2015-2020
Table Thekla Company Profile
Table Thekla Production, Value, Price, Gross Margin 2015-2020
Figure Thekla Production and Growth Rate
Figure Thekla Value ($) Market Share 2015-2020
Table Fullbright Company Profile
Table Fullbright Production, Value, Price, Gross Margin 2015-2020
Figure Fullbright Production and Growth Rate
Figure Fullbright Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Adventure Games Market Forecast Production by Types (2020-2025)
Table Global Adventure Games Market Forecast Production Share by Types (2020-2025)
Table Global Adventure Games Market Forecast Value ($) by Types (2020-2025)
Table Global Adventure Games Market Forecast Value Share by Types (2020-2025)
Table Global Adventure Games Market Forecast Consumption by Applications (2020-2025)
Table Global Adventure Games Market Forecast Consumption Share by Applications (2020-2025)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
|
|
Influencing Factors |
|
|
Market Forecast (2021-2026) |
|
|
Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
|
|
Market Position of Top Company |
|
|
Qualitative Analysis |
|
|
Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
|
|
Total Market |
|
|