Europe mixed reality market was valued at $ 206.4 million in 2022 and will grow by 43.8% annually over 2022-2032, driven by the growing adoption of mixed reality in the various applications such as gaming and entertainment, extensive investments in MR technology and wearables, and technological enhancements in 5G & IoT.
Highlighted with 33 tables and 48 figures, this 118-page report “Europe Mixed Reality Market 2022-2032 by Offering (Hardware, Software, Services), Platform (Head-up Display, Smartphone/Tablet, PC), Device Type (Wireless, Wired), End User, and Country: Trend Forecast and Growth Opportunity” is based on comprehensive research of the entire Europe mixed reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Europe mixed reality market in every aspect of the classification from perspectives of Offering, Platform, Device Type, End User, and Country.
Based on Offering, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Power Units
o Cameras
o Other Hardware
• Software
• Services
Based on Platform, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Head-up Display
• Smartphone/Tablet
• PC
By Device Type, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Wireless Devices
• Wired Devices
By End User, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Manufacturing
• Education
• Entertainment & Gaming
• Healthcare
• Architecture
• Aerospace & Defense
• Other End Users
Geographically, the following national/local markets are fully investigated:
• Germany
• UK
• France
• Spain
• Italy
• Netherlands
• Rest of Europe (further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
For each key country, detailed analysis and data for annual revenue ($ mn) are available for 2022-2032. The breakdown of national markets by Platform, Device Type, and End User over the forecast years are also included.
The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Accenture PLC
Acer Inc.
Amber Garage Inc. (Holokit)
Apple Inc.
AsusTek Computer Inc.
Atheer, Inc.
Canon, Inc.
DAQRI
Dell Technologies Inc.
Eon Reality, Inc.
Google Inc.
Hewlett Packard Enterprise Company
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Magic Leap, Inc.
Meta Company
Microsoft Corporation
Occipital Inc.
Recon Instruments
Samsung Electronics Company Limited
Seiko Epson Corporation
Sony Corporation
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
1 Introduction 7
1.1 Industry Definition and Research Scope 7
1.1.1 Industry Definition 7
1.1.2 Research Scope 8
1.2 Research Methodology 11
1.2.1 Overview of Market Research Methodology 11
1.2.2 Market Assumption 12
1.2.3 Secondary Data 12
1.2.4 Primary Data 12
1.2.5 Data Filtration and Model Design 13
1.2.6 Market Size/Share Estimation 14
1.2.7 Research Limitations 15
1.3 Executive Summary 16
2 Market Overview and Dynamics 19
2.1 Market Size and Forecast 19
2.1.1 Impact of COVID-19 on World Economy 20
2.1.2 Impact of COVID-19 on the Market 23
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery 25
2.2 Major Growth Drivers 29
2.3 Market Restraints and Challenges 32
2.4 Emerging Opportunities and Market Trends 35
2.5 Porter’s Fiver Forces Analysis 39
3 Segmentation of Europe Market by Offering 43
3.1 Market Overview by Offering 43
3.2 Hardware 45
3.2.1 Sensors 47
3.2.2 Semiconductor Component 48
3.2.3 Displays and Projectors 49
3.2.4 Power Units 50
3.2.5 Cameras 51
3.2.6 Other Hardware 52
3.3 Software 53
3.4 Services 54
4 Segmentation of Europe Market by Platform 55
4.1 Market Overview by Platform 55
4.2 Head-up Display 57
4.3 Smartphone/Tablet 58
4.4 PC 59
5 Segmentation of Europe Market by Device Type 60
5.1 Market Overview by Device Type 60
5.2 Wireless Devices 62
5.3 Wired Devices 63
6 Segmentation of Europe Market by End User 64
6.1 Market Overview by End User 64
6.2 Manufacturing 66
6.3 Education 67
6.4 Entertainment & Gaming 68
6.5 Healthcare 69
6.6 Architecture 70
6.7 Aerospace & Defense 71
6.8 Other End Users 72
7 European Market 2022-2032 by Country 73
7.1 Overview of European Market 73
7.2 Germany 76
7.3 U.K. 78
7.4 France 80
7.5 Spain 82
7.6 Italy 84
7.7 Netherlands 86
7.8 Rest of European Market 88
8 Competitive Landscape 90
8.1 Overview of Key Vendors 90
8.2 New Product Launch, Partnership, Investment, and M&A 93
8.3 Company Profiles 94
Accenture PLC 94
Acer Inc. 96
Amber Garage Inc. (Holokit) 97
Apple Inc. 98
AsusTek Computer Inc. 99
Atheer, Inc. 100
Canon, Inc. 101
DAQRI 102
Dell Technologies Inc. 103
Eon Reality, Inc. 104
Google Inc. 105
Hewlett Packard Enterprise Company 106
HTC Corporation 107
Infinity Augmented Reality, Inc. 108
Intel Corporation 109
Magic Leap, Inc. 110
Meta Company 111
Microsoft Corporation 112
Occipital Inc. 113
Recon Instruments 114
Samsung Electronics Company Limited 115
Seiko Epson Corporation 116
Sony Corporation 117
RELATED REPORTS 118
List of Tables:
Table 1. Snapshot of Europe Mixed Reality Market in Balanced Perspective, 2022-2032 17
Table 2. World Economic Outlook, 2021-2031 21
Table 3. World Economic Outlook, 2021-2023 22
Table 4. Scenarios for Economic Impact of Ukraine Crisis 26
Table 5. Main Product Trends and Market Opportunities in Europe Mixed Reality Market 35
Table 6. Europe Mixed Reality Market by Offering, 2022-2032, $ mn 43
Table 7. Europe Mixed Reality Market: Hardware by Type, 2022-2032, $ mn 46
Table 8. Europe Mixed Reality Market by Platform, 2022-2032, $ mn 55
Table 9. Europe Mixed Reality Market by Device Type, 2022-2032, $ mn 60
Table 10. Europe Mixed Reality Market by End User, 2022-2032, $ mn 64
Table 11. Europe Mixed Reality Market by Country, 2022-2032, $ mn 75
Table 12. Germany Mixed Reality Market by Platform, 2022-2032, $ mn 77
Table 13. Germany Mixed Reality Market by Device Type, 2022-2032, $ mn 77
Table 14. Germany Mixed Reality Market by End User, 2022-2032, $ mn 77
Table 15. U.K. Mixed Reality Market by Platform, 2022-2032, $ mn 79
Table 16. U.K. Mixed Reality Market by Device Type, 2022-2032, $ mn 79
Table 17. U.K. Mixed Reality Market by End User, 2022-2032, $ mn 79
Table 18. France Mixed Reality Market by Platform, 2022-2032, $ mn 81
Table 19. France Mixed Reality Market by Device Type, 2022-2032, $ mn 81
Table 20. France Mixed Reality Market by End User, 2022-2032, $ mn 81
Table 21. Spain Mixed Reality Market by Platform, 2022-2032, $ mn 83
Table 22. Spain Mixed Reality Market by Device Type, 2022-2032, $ mn 83
Table 23. Spain Mixed Reality Market by End User, 2022-2032, $ mn 83
Table 24. Italy Mixed Reality Market by Platform, 2022-2032, $ mn 85
Table 25. Italy Mixed Reality Market by Device Type, 2022-2032, $ mn 85
Table 26. Italy Mixed Reality Market by End User, 2022-2032, $ mn 85
Table 27. Netherlands Mixed Reality Market by Platform, 2022-2032, $ mn 87
Table 28. Netherlands Mixed Reality Market by Device Type, 2022-2032, $ mn 87
Table 29. Netherlands Mixed Reality Market by End User, 2022-2032, $ mn 87
Table 30. Mixed Reality Market in Rest of Europe by Country, 2022-2032, $ mn 89
Table 31. Accenture PLC: Company Snapshot 94
Table 32. Accenture PLC: Business Segmentation 95
Table 33. Accenture PLC: Product Portfolio 95
List of Figures:
Figure 1. Research Method Flow Chart 11
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 14
Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032 16
Figure 4. Europe Mixed Reality Market, 2022-2032, $ mn 19
Figure 5. Impact of COVID-19 on Business 23
Figure 6. Primary Drivers and Impact Factors of Europe Mixed Reality Market 29
Figure 7. Primary Restraints and Impact Factors of Europe Mixed Reality Market 32
Figure 8. Investment Opportunity Analysis 36
Figure 9. Porter’s Fiver Forces Analysis of Europe Mixed Reality Market 39
Figure 10. Breakdown of Europe Mixed Reality Market by Offering, 2022-2032, % of Revenue 44
Figure 11. Europe Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%) 44
Figure 12. Europe Mixed Reality Market by Offering: Hardware, 2022-2032, $ mn 45
Figure 13. Europe Mixed Reality Market by Hardware: Sensors, 2022-2032, $ mn 47
Figure 14. Europe Mixed Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn 48
Figure 15. Europe Mixed Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn 49
Figure 16. Europe Mixed Reality Market by Hardware: Power Units, 2022-2032, $ mn 50
Figure 17. Europe Mixed Reality Market by Hardware: Cameras, 2022-2032, $ mn 51
Figure 18. Europe Mixed Reality Market by Hardware: Other Hardware, 2022-2032, $ mn 52
Figure 19. Europe Mixed Reality Market by Offering: Software, 2022-2032, $ mn 53
Figure 20. Europe Mixed Reality Market by Offering: Services, 2022-2032, $ mn 54
Figure 21. Breakdown of Europe Mixed Reality Market by Platform, 2022-2032, % of Sales Revenue 56
Figure 22. Europe Addressable Market Cap in 2023-2032 by Platform, Value ($ mn) and Share (%) 56
Figure 23. Europe Mixed Reality Market by Platform: Head-up Display, 2022-2032, $ mn 57
Figure 24. Europe Mixed Reality Market by Platform: Smartphone/Tablet, 2022-2032, $ mn 58
Figure 25. Europe Mixed Reality Market by Platform: PC, 2022-2032, $ mn 59
Figure 26. Breakdown of Europe Mixed Reality Market by Device Type, 2022-2032, % of Sales Revenue 61
Figure 27. Europe Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%) 61
Figure 28. Europe Mixed Reality Market by Device Type: Wireless Devices, 2022-2032, $ mn 62
Figure 29. Europe Mixed Reality Market by Device Type: Wired Devices, 2022-2032, $ mn 63
Figure 30. Breakdown of Europe Mixed Reality Market by End User, 2022-2032, % of Revenue 65
Figure 31. Europe Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%) 65
Figure 32. Europe Mixed Reality Market by End User: Manufacturing, 2022-2032, $ mn 66
Figure 33. Europe Mixed Reality Market by End User: Education, 2022-2032, $ mn 67
Figure 34. Europe Mixed Reality Market by End User: Entertainment & Gaming, 2022-2032, $ mn 68
Figure 35. Europe Mixed Reality Market by End User: Healthcare, 2022-2032, $ mn 69
Figure 36. Europe Mixed Reality Market by End User: Architecture, 2022-2032, $ mn 70
Figure 37. Europe Mixed Reality Market by End User: Aerospace & Defense, 2022-2032, $ mn 71
Figure 38. Europe Mixed Reality Market by End User: Other End Users, 2022-2032, $ mn 72
Figure 39. Breakdown of European Mixed Reality Market by Country, 2022 and 2032, % of Revenue 74
Figure 40. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 75
Figure 41. Mixed Reality Market in Germany, 2022-2032, $ mn 76
Figure 42. Mixed Reality Market in U.K., 2022-2032, $ mn 78
Figure 43. Mixed Reality Market in France, 2022-2032, $ mn 80
Figure 44. Mixed Reality Market in Spain, 2022-2032, $ mn 82
Figure 45. Mixed Reality Market in Italy, 2022-2032, $ mn 84
Figure 46. Mixed Reality Market in Netherlands, 2022-2032, $ mn 86
Figure 47. Mixed Reality Market in Rest of Europe, 2022-2032, $ mn 88
Figure 48. Growth Stage of Europe Mixed Reality Industry over the Forecast Period 90
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
|
|
Influencing Factors |
|
|
Market Forecast (2021-2026) |
|
|
Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
|
|
Market Position of Top Company |
|
|
Qualitative Analysis |
|
|
Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
|
|
Total Market |
|
|