Europe healthcare augmented reality and virtual reality market was valued at $0.99 billion in 2022 and will grow by 33.4% annually over 2022-2032, driven by the rising adoption of advanced technologies in the healthcare sector, the growing advancement in immersive technologies, the numerous benefits associated with the use of AR & VR, and the rising concern for the prevalence of chronic diseases.
Highlighted with 43 tables and 71 figures, this 148-page report “Europe Healthcare Augmented Reality and Virtual Reality Market 2022-2032 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Application, End User, and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Europe healthcare augmented reality and virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Europe healthcare augmented reality and virtual reality market in every aspect of the classification from perspectives of Technology, Offering, Device Type, Application, End User, and Country.
Based on Technology, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Augmented Reality (AR)
o Marker-based Augmented Reality (Passive Marker and Active Marker)
o Markerless Augmented Reality (Model-based Tracking and Image-based Processing)
o Other Technologies
• Virtual Reality (VR)
o Nonimmersive Technology
o Semi-Immersive Technology
o Fully Immersive Technology
Based on Offering, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Other Hardware
• Software
o Software Developer Kits
o Imaging Solutions
o Enterprise Solutions
o Content Platforms
o Other Software
• Services
o Cloud Services
o System Integration
o Consulting
o Other Services
By Device Type, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• AR Devices
o Head-Mounted Display (HMD)
o Head-Up Display (HUD)
o Smart Glasses
o Handheld Devices and Others
• VR Devices
o Head-Mounted Display (HMD)
o Gesture-Tracking Device
o Projector & Display Wall
By Application, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Surgery
• Rehabilitation and Behavioral Neurology
• Pain Management
• Medical Training and Education
• Diagnosis
• Fitness Management
• Pharmacy Management
• Virtual Reality Expose Therapy (VRET)
• Other Applications
By End User, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Academic Institutes
• Hospitals and Clinics
• Research and Diagnostics Laboratories
• Pharma Companies and Research Centers
• Government and Defense Institutions
• Other End Users
Geographically, the following national/local markets are fully investigated:
• Germany
• UK
• France
• Spain
• Italy
• Netherlands
• Rest of Europe (further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
For each key country, detailed analysis and data for annual revenue ($ mn) are available for 2022-2032. The breakdown of national markets by Technology, Offering, and Application over the forecast years are also included.
The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Alphabet Inc.
Artificial Life, Inc.
CAE Healthcare
EON Reality
Foursquare Labs, Inc.
GE Healthcare
Hologic, Inc.
HTC
Immersion Corp
Intuitive Surgical Inc.
Medtronic
Microsoft
Orca Health
Philips Healthcare
Samsung
Siemens Healthcare
Simulab Corp
Sony
TheraSim, Inc.
VirtaMed
Vuzix Corp
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
1 Introduction 9
1.1 Industry Definition and Research Scope 9
1.1.1 Industry Definition 9
1.1.2 Research Scope 10
1.2 Research Methodology 13
1.2.1 Overview of Market Research Methodology 13
1.2.2 Market Assumption 14
1.2.3 Secondary Data 14
1.2.4 Primary Data 14
1.2.5 Data Filtration and Model Design 15
1.2.6 Market Size/Share Estimation 16
1.2.7 Research Limitations 17
1.3 Executive Summary 18
2 Market Overview and Dynamics 21
2.1 Market Size and Forecast 21
2.1.1 Impact of COVID-19 on World Economy 22
2.1.2 Impact of COVID-19 on the Market 25
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery 27
2.2 Major Growth Drivers 31
2.3 Market Restraints and Challenges 35
2.4 Emerging Opportunities and Market Trends 38
2.5 Porter’s Fiver Forces Analysis 42
3 Segmentation of Europe Market by Technology 46
3.1 Market Overview by Technology 46
3.2 Augmented Reality (AR) 48
3.2.1 Marker-based AR 49
3.2.2 Markerless AR 50
3.2.3 Other Technologies 51
3.3 Virtual Reality (VR) 52
3.3.1 Nonimmersive Technology 53
3.3.2 Semi-Immersive Technology 54
3.3.3 Fully Immersive Technology 55
4 Segmentation of Europe Market by Offering 56
4.1 Market Overview by Offering 56
4.2 Hardware 58
4.2.1 Sensors 60
4.2.2 Semiconductor Component 61
4.2.3 Displays and Projectors 62
4.2.4 Position Trackers 63
4.2.5 Cameras 64
4.2.6 Other Hardware 65
4.3 Software 66
4.4 Services 68
5 Segmentation of Europe Market by Device Type 70
5.1 Market Overview by Device Type 70
5.2 AR Devices 72
5.2.1 Head-Mounted Display (HMD) 74
5.2.2 Head-Up Display (HUD) 75
5.2.3 Smart Glasses 76
5.2.4 Handheld Devices and Others 77
5.3 VR Devices 78
5.3.1 Head-Mounted Display (HMD) 80
5.3.2 Gesture-Tracking Device 81
5.3.3 Projector & Display Wall 82
6 Segmentation of Europe Market by Application 83
6.1 Market Overview by Application 83
6.2 Surgery 85
6.3 Rehabilitation and Behavioral Neurology 86
6.4 Pain Management 87
6.5 Medical Training and Education 88
6.6 Diagnosis 89
6.7 Fitness Management 90
6.8 Pharmacy Management 91
6.9 Virtual Reality Expose Therapy (VRET) 92
6.10 Other Applications 93
7 Segmentation of Europe Market by End User 94
7.1 Market Overview by End User 94
7.2 Academic Institutes 96
7.3 Hospitals and Clinics 97
7.4 Research and Diagnostics Laboratories 98
7.5 Pharma Companies and Research Centers 99
7.6 Government and Defense Institutions 100
7.7 Other End Users 101
8 European Market 2022-2032 by Country 102
8.1 Overview of European Market 102
8.2 Germany 105
8.3 U.K. 107
8.4 France 110
8.5 Spain 112
8.6 Italy 114
8.7 Netherlands 116
8.8 Rest of European Market 118
9 Competitive Landscape 120
9.1 Overview of Key Vendors 120
9.2 New Product Launch, Partnership, Investment, and M&A 123
9.3 Company Profiles 124
Alphabet Inc. 124
Artificial Life, Inc. 127
CAE Healthcare 128
EON Reality 129
Facebook 130
Foursquare Labs, Inc. 131
GE Healthcare 132
Hologic, Inc. 133
HTC 134
Immersion Corp 135
Intuitive Surgical Inc. 136
Medtronic 137
Microsoft 138
Orca Health 139
Philips Healthcare 140
Samsung 141
Siemens Healthcare 142
Simulab Corp 143
Sony 144
TheraSim, Inc. 145
VirtaMed 146
Vuzix Corp 147
RELATED REPORTS 148
List of Tables:
Table 1. Snapshot of Europe Healthcare Augmented Reality and Virtual Reality Market in Balanced Perspective, 2022-2032 19
Table 2. World Economic Outlook, 2021-2031 23
Table 3. World Economic Outlook, 2021-2023 24
Table 4. Scenarios for Economic Impact of Ukraine Crisis 28
Table 5. World Health Spending by Region, $ bn, 2013-2020 34
Table 6. Main Product Trends and Market Opportunities in Europe Healthcare Augmented Reality and Virtual Reality Market 38
Table 7. Europe Healthcare Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 46
Table 8. Europe Healthcare Augmented Reality Market by Technology, 2022-2032, $ mn 48
Table 9. Europe Healthcare Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn 49
Table 10. Europe Healthcare Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn 50
Table 11. Europe Healthcare Virtual Reality Market by Technology, 2022-2032, $ mn 52
Table 12. Europe Healthcare Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 56
Table 13. Europe Healthcare Augmented Reality and Virtual Reality Market: Hardware by Type, 2022-2032, $ mn 59
Table 14. Europe Healthcare Augmented Reality and Virtual Reality Market: Software by Type, 2022-2032, $ mn 67
Table 15. Europe Healthcare Augmented Reality and Virtual Reality Market: Service by Type, 2022-2032, $ mn 69
Table 16. Europe Healthcare Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, $ mn 70
Table 17. Europe Healthcare Augmented Reality Market by Device, 2022-2032, $ mn 73
Table 18. Europe Healthcare Virtual Reality Market by Device, 2022-2032, $ mn 79
Table 19. Europe Healthcare Augmented Reality and Virtual Reality Market by Application, 2022-2032, $ mn 83
Table 20. Europe Healthcare Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn 94
Table 21. Europe Healthcare Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn 104
Table 22. Germany Healthcare Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 106
Table 23. Germany Healthcare Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 106
Table 24. Germany Healthcare Augmented Reality and Virtual Reality Market by Application, 2022-2032, $ mn 106
Table 25. U.K. Healthcare Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 109
Table 26. U.K. Healthcare Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 109
Table 27. U.K. Healthcare Augmented Reality and Virtual Reality Market by Application, 2022-2032, $ mn 109
Table 28. France Healthcare Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 111
Table 29. France Healthcare Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 111
Table 30. France Healthcare Augmented Reality and Virtual Reality Market by Application, 2022-2032, $ mn 111
Table 31. Spain Healthcare Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 113
Table 32. Spain Healthcare Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 113
Table 33. Spain Healthcare Augmented Reality and Virtual Reality Market by Application, 2022-2032, $ mn 113
Table 34. Italy Healthcare Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 115
Table 35. Italy Healthcare Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 115
Table 36. Italy Healthcare Augmented Reality and Virtual Reality Market by Application, 2022-2032, $ mn 115
Table 37. Netherlands Healthcare Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 117
Table 38. Netherlands Healthcare Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 117
Table 39. Netherlands Healthcare Augmented Reality and Virtual Reality Market by Application, 2022-2032, $ mn 117
Table 40. Healthcare Augmented Reality and Virtual Reality Market in Rest of Europe by Country, 2022-2032, $ mn 119
Table 41. Alphabet Inc.: Company Snapshot 124
Table 42. Alphabet Inc.: Business Segmentation 125
Table 43. Alphabet Inc.: Product Portfolio 125
List of Figures:
Figure 1. Research Method Flow Chart 13
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 16
Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032 18
Figure 4. Europe Healthcare Augmented Reality and Virtual Reality Market, 2022-2032, $ mn 21
Figure 5. Impact of COVID-19 on Business 25
Figure 6. Primary Drivers and Impact Factors of Europe Healthcare Augmented Reality and Virtual Reality Market 31
Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million 34
Figure 8. Primary Restraints and Impact Factors of Europe Healthcare Augmented Reality and Virtual Reality Market 35
Figure 9. Investment Opportunity Analysis 39
Figure 10. Porter’s Fiver Forces Analysis of Europe Healthcare Augmented Reality and Virtual Reality Market 42
Figure 11. Breakdown of Europe Healthcare Augmented Reality and Virtual Reality Market by Technology, 2022-2032, % of Revenue 47
Figure 12. Europe Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%) 47
Figure 13. Europe Healthcare Augmented Reality and Virtual Reality Market by Technology: Augmented Reality (AR), 2022-2032, $ mn 48
Figure 14. Europe Healthcare Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn 49
Figure 15. Europe Healthcare Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn 50
Figure 16. Europe Healthcare Augmented Reality Market by Technology: Other Technologies, 2022-2032, $ mn 51
Figure 17. Europe Healthcare Augmented Reality and Virtual Reality Market by Technology: Virtual Reality (VR), 2022-2032, $ mn 52
Figure 18. Europe Healthcare Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn 53
Figure 19. Europe Healthcare Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn 54
Figure 20. Europe Healthcare Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn 55
Figure 21. Breakdown of Europe Healthcare Augmented Reality and Virtual Reality Market by Offering, 2022-2032, % of Sales Revenue 57
Figure 22. Europe Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%) 57
Figure 23. Europe Healthcare Augmented Reality and Virtual Reality Market by Offering: Hardware, 2022-2032, $ mn 58
Figure 24. Europe Healthcare Augmented Reality and Virtual Reality Market by Hardware: Sensors, 2022-2032, $ mn 60
Figure 25. Europe Healthcare Augmented Reality and Virtual Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn 61
Figure 26. Europe Healthcare Augmented Reality and Virtual Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn 62
Figure 27. Europe Healthcare Augmented Reality and Virtual Reality Market by Hardware: Position Trackers, 2022-2032, $ mn 63
Figure 28. Europe Healthcare Augmented Reality and Virtual Reality Market by Hardware: Cameras, 2022-2032, $ mn 64
Figure 29. Europe Healthcare Augmented Reality and Virtual Reality Market by Hardware: Other Hardware, 2022-2032, $ mn 65
Figure 30. Europe Healthcare Augmented Reality and Virtual Reality Market by Offering: Software, 2022-2032, $ mn 66
Figure 31. Europe Healthcare Augmented Reality and Virtual Reality Market by Offering: Services, 2022-2032, $ mn 68
Figure 32. Breakdown of Europe Healthcare Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, % of Sales Revenue 71
Figure 33. Europe Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%) 71
Figure 34. Europe Healthcare Augmented Reality and Virtual Reality Market by Device Type: AR Devices, 2022-2032, $ mn 72
Figure 35. Europe Healthcare Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 74
Figure 36. Europe Healthcare Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn 75
Figure 37. Europe Healthcare Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn 76
Figure 38. Europe Healthcare Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn 77
Figure 39. Europe Healthcare Augmented Reality and Virtual Reality Market by Device Type: VR Devices, 2022-2032, $ mn 78
Figure 40. Europe Healthcare Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 80
Figure 41. Europe Healthcare Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn 81
Figure 42. Europe Healthcare Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn 82
Figure 43. Breakdown of Europe Healthcare Augmented Reality and Virtual Reality Market by Application, 2022-2032, % of Revenue 84
Figure 44. Europe Addressable Market Cap in 2023-2032 by Application, Value ($ mn) and Share (%) 84
Figure 45. Europe Healthcare Augmented Reality and Virtual Reality Market by Application: Surgery, 2022-2032, $ mn 85
Figure 46. Europe Healthcare Augmented Reality and Virtual Reality Market by Application: Rehabilitation and Behavioral Neurology, 2022-2032, $ mn 86
Figure 47. Europe Healthcare Augmented Reality and Virtual Reality Market by Application: Pain Management, 2022-2032, $ mn 87
Figure 48. Europe Healthcare Augmented Reality and Virtual Reality Market by Application: Medical Training and Education, 2022-2032, $ mn 88
Figure 49. Europe Healthcare Augmented Reality and Virtual Reality Market by Application: Diagnosis, 2022-2032, $ mn 89
Figure 50. Europe Healthcare Augmented Reality and Virtual Reality Market by Application: Fitness Management, 2022-2032, $ mn 90
Figure 51. Europe Healthcare Augmented Reality and Virtual Reality Market by Application: Pharmacy Management, 2022-2032, $ mn 91
Figure 52. Europe Healthcare Augmented Reality and Virtual Reality Market by Application: Virtual Reality Expose Therapy (VRET), 2022-2032, $ mn 92
Figure 53. Europe Healthcare Augmented Reality and Virtual Reality Market by Application: Other Applications, 2022-2032, $ mn 93
Figure 54. Breakdown of Europe Healthcare Augmented Reality and Virtual Reality Market by End User, 2022-2032, % of Revenue 95
Figure 55. Europe Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%) 95
Figure 56. Europe Healthcare Augmented Reality and Virtual Reality Market by End User: Academic Institutes, 2022-2032, $ mn 96
Figure 57. Europe Healthcare Augmented Reality and Virtual Reality Market by End User: Hospitals and Clinics, 2022-2032, $ mn 97
Figure 58. Europe Healthcare Augmented Reality and Virtual Reality Market by End User: Research and Diagnostics Laboratories, 2022-2032, $ mn 98
Figure 59. Europe Healthcare Augmented Reality and Virtual Reality Market by End User: Pharma Companies and Research Centers, 2022-2032, $ mn 99
Figure 60. Europe Healthcare Augmented Reality and Virtual Reality Market by End User: Government and Defense Institutions, 2022-2032, $ mn 100
Figure 61. Europe Healthcare Augmented Reality and Virtual Reality Market by End User: Other End Users, 2022-2032, $ mn 101
Figure 62. Breakdown of European Healthcare Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue 103
Figure 63. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 104
Figure 64. Healthcare Augmented Reality and Virtual Reality Market in Germany, 2022-2032, $ mn 105
Figure 65. Healthcare Augmented Reality and Virtual Reality Market in U.K., 2022-2032, $ mn 107
Figure 66. Healthcare Augmented Reality and Virtual Reality Market in France, 2022-2032, $ mn 110
Figure 67. Healthcare Augmented Reality and Virtual Reality Market in Spain, 2022-2032, $ mn 112
Figure 68. Healthcare Augmented Reality and Virtual Reality Market in Italy, 2022-2032, $ mn 114
Figure 69. Healthcare Augmented Reality and Virtual Reality Market in Netherlands, 2022-2032, $ mn 116
Figure 70. Healthcare Augmented Reality and Virtual Reality Market in Rest of Europe, 2022-2032, $ mn 118
Figure 71. Growth Stage of Europe Healthcare Augmented Reality and Virtual Reality Industry over the Forecast Period 120
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
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