The latest research study released by Market IntelliX evaluates market size and forecasts of Children Entertainment Centers in Global, including the following market information:
Global Children Entertainment Centers Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Children Entertainment Centers market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Up to 5,000 Sq. ft. Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Children Entertainment Centers include KidZania, FunCity, Dave & Buster’s, CEC Entertainment, Cinergy Entertainment, Smaaash Entertainment, The Walt Disney Company, Lucky Strike Entertainment and LEGOLAND Discovery Center and etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MI has surveyed the Children Entertainment Centers companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Market Segmentations:
Global Children Entertainment Centers Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Children Entertainment Centers Market Segment Percentages, by Type, 2021 (%)
Up to 5,000 Sq. ft.
5,001 to 10,000 Sq. ft.
10,001 to 20,000 Sq. ft.
20,001 to 40,000 Sq. ft.
1 to 10 Acres
11 to 30 Acres
Over 30 Acres
Global Children Entertainment Centers Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Children Entertainment Centers Market Segment Percentages, by Application, 2021 (%)
Families with Children (0-9)
Families with Children (9-12)
Teenagers (12-18)
Young Adults (18-24)
Adults (Ages 24+)
Global Children Entertainment Centers Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Children Entertainment Centers Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Children Entertainment Centers revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Children Entertainment Centers revenues share in global market, 2021 (%)
The report presents profiles of competitors in the market, Some of the prominent key players covered:
KidZania
FunCity
Dave & Buster’s
CEC Entertainment
Cinergy Entertainment
Smaaash Entertainment
The Walt Disney Company
Lucky Strike Entertainment
LEGOLAND Discovery Center
Scene 75 Entertainment Centers
Key Takeaways from this Report
Evaluate market potential through analyzing growth rates (CAGR %), Volume (Units) and Value ($M) data given at country level – for product types, end use applications and by different industry verticals.
Understand the different dynamics influencing the market – key driving factors, challenges and hidden opportunities.
Get in-depth insights on your competitor performance – market shares, strategies, financial benchmarking, product benchmarking, SWOT and more.
Analyze the sales and distribution channels across key geographies to improve top-line revenues.
Understand the industry supply chain with a deep-dive on the value augmentation at each step, in order to optimize value and bring efficiencies in your processes.
Get a quick outlook on the market entropy – M&A’s, deals, partnerships, product launches of all key players for the past 4 years.
Evaluate the supply-demand gaps, import-export statistics and regulatory landscape for more than top 20 countries globally for the market.
1 Introduction to Research & Analysis Reports
1.1 Children Entertainment Centers Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Children Entertainment Centers Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Children Entertainment Centers Overall Market Size
2.1 Global Children Entertainment Centers Market Size: 2021 VS 2028
2.2 Global Children Entertainment Centers Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Children Entertainment Centers Players in Global Market
3.2 Top Global Children Entertainment Centers Companies Ranked by Revenue
3.3 Global Children Entertainment Centers Revenue by Companies
3.4 Top 3 and Top 5 Children Entertainment Centers Companies in Global Market, by Revenue in 2021
3.5 Global Companies Children Entertainment Centers Product Type
3.6 Tier 1, Tier 2 and Tier 3 Children Entertainment Centers Players in Global Market
3.6.1 List of Global Tier 1 Children Entertainment Centers Companies
3.6.2 List of Global Tier 2 and Tier 3 Children Entertainment Centers Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Children Entertainment Centers Market Size Markets, 2021 & 2028
4.1.2 Up to 5,000 Sq. ft.
4.1.3 5,001 to 10,000 Sq. ft.
4.1.4 10,001 to 20,000 Sq. ft.
4.1.5 20,001 to 40,000 Sq. ft.
4.1.6 1 to 10 Acres
4.1.7 11 to 30 Acres
4.1.8 Over 30 Acres
4.2 By Type - Global Children Entertainment Centers Revenue & Forecasts
4.2.1 By Type - Global Children Entertainment Centers Revenue, 2017-2022
4.2.2 By Type - Global Children Entertainment Centers Revenue, 2023-2028
4.2.3 By Type - Global Children Entertainment Centers Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Children Entertainment Centers Market Size, 2021 & 2028
5.1.2 Families with Children (0-9)
5.1.3 Families with Children (9-12)
5.1.4 Teenagers (12-18)
5.1.5 Young Adults (18-24)
5.1.6 Adults (Ages 24+)
5.2 By Application - Global Children Entertainment Centers Revenue & Forecasts
5.2.1 By Application - Global Children Entertainment Centers Revenue, 2017-2022
5.2.2 By Application - Global Children Entertainment Centers Revenue, 2023-2028
5.2.3 By Application - Global Children Entertainment Centers Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Children Entertainment Centers Market Size, 2021 & 2028
6.2 By Region - Global Children Entertainment Centers Revenue & Forecasts
6.2.1 By Region - Global Children Entertainment Centers Revenue, 2017-2022
6.2.2 By Region - Global Children Entertainment Centers Revenue, 2023-2028
6.2.3 By Region - Global Children Entertainment Centers Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Children Entertainment Centers Revenue, 2017-2028
6.3.2 US Children Entertainment Centers Market Size, 2017-2028
6.3.3 Canada Children Entertainment Centers Market Size, 2017-2028
6.3.4 Mexico Children Entertainment Centers Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Children Entertainment Centers Revenue, 2017-2028
6.4.2 Germany Children Entertainment Centers Market Size, 2017-2028
6.4.3 France Children Entertainment Centers Market Size, 2017-2028
6.4.4 U.K. Children Entertainment Centers Market Size, 2017-2028
6.4.5 Italy Children Entertainment Centers Market Size, 2017-2028
6.4.6 Russia Children Entertainment Centers Market Size, 2017-2028
6.4.7 Nordic Countries Children Entertainment Centers Market Size, 2017-2028
6.4.8 Benelux Children Entertainment Centers Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Children Entertainment Centers Revenue, 2017-2028
6.5.2 China Children Entertainment Centers Market Size, 2017-2028
6.5.3 Japan Children Entertainment Centers Market Size, 2017-2028
6.5.4 South Korea Children Entertainment Centers Market Size, 2017-2028
6.5.5 Southeast Asia Children Entertainment Centers Market Size, 2017-2028
6.5.6 India Children Entertainment Centers Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Children Entertainment Centers Revenue, 2017-2028
6.6.2 Brazil Children Entertainment Centers Market Size, 2017-2028
6.6.3 Argentina Children Entertainment Centers Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Children Entertainment Centers Revenue, 2017-2028
6.7.2 Turkey Children Entertainment Centers Market Size, 2017-2028
6.7.3 Israel Children Entertainment Centers Market Size, 2017-2028
6.7.4 Saudi Arabia Children Entertainment Centers Market Size, 2017-2028
6.7.5 UAE Children Entertainment Centers Market Size, 2017-2028
7 Players Profiles
7.1 KidZania
7.1.1 KidZania Corporate Summary
7.1.2 KidZania Business Overview
7.1.3 KidZania Children Entertainment Centers Major Product Offerings
7.1.4 KidZania Children Entertainment Centers Revenue in Global Market (2017-2022)
7.1.5 KidZania Key News
7.2 FunCity
7.2.1 FunCity Corporate Summary
7.2.2 FunCity Business Overview
7.2.3 FunCity Children Entertainment Centers Major Product Offerings
7.2.4 FunCity Children Entertainment Centers Revenue in Global Market (2017-2022)
7.2.5 FunCity Key News
7.3 Dave & Buster’s
7.3.1 Dave & Buster’s Corporate Summary
7.3.2 Dave & Buster’s Business Overview
7.3.3 Dave & Buster’s Children Entertainment Centers Major Product Offerings
7.3.4 Dave & Buster’s Children Entertainment Centers Revenue in Global Market (2017-2022)
7.3.5 Dave & Buster’s Key News
7.4 CEC Entertainment
7.4.1 CEC Entertainment Corporate Summary
7.4.2 CEC Entertainment Business Overview
7.4.3 CEC Entertainment Children Entertainment Centers Major Product Offerings
7.4.4 CEC Entertainment Children Entertainment Centers Revenue in Global Market (2017-2022)
7.4.5 CEC Entertainment Key News
7.5 Cinergy Entertainment
7.5.1 Cinergy Entertainment Corporate Summary
7.5.2 Cinergy Entertainment Business Overview
7.5.3 Cinergy Entertainment Children Entertainment Centers Major Product Offerings
7.5.4 Cinergy Entertainment Children Entertainment Centers Revenue in Global Market (2017-2022)
7.5.5 Cinergy Entertainment Key News
7.6 Smaaash Entertainment
7.6.1 Smaaash Entertainment Corporate Summary
7.6.2 Smaaash Entertainment Business Overview
7.6.3 Smaaash Entertainment Children Entertainment Centers Major Product Offerings
7.6.4 Smaaash Entertainment Children Entertainment Centers Revenue in Global Market (2017-2022)
7.6.5 Smaaash Entertainment Key News
7.7 The Walt Disney Company
7.7.1 The Walt Disney Company Corporate Summary
7.7.2 The Walt Disney Company Business Overview
7.7.3 The Walt Disney Company Children Entertainment Centers Major Product Offerings
7.7.4 The Walt Disney Company Children Entertainment Centers Revenue in Global Market (2017-2022)
7.7.5 The Walt Disney Company Key News
7.8 Lucky Strike Entertainment
7.8.1 Lucky Strike Entertainment Corporate Summary
7.8.2 Lucky Strike Entertainment Business Overview
7.8.3 Lucky Strike Entertainment Children Entertainment Centers Major Product Offerings
7.8.4 Lucky Strike Entertainment Children Entertainment Centers Revenue in Global Market (2017-2022)
7.8.5 Lucky Strike Entertainment Key News
7.9 LEGOLAND Discovery Center
7.9.1 LEGOLAND Discovery Center Corporate Summary
7.9.2 LEGOLAND Discovery Center Business Overview
7.9.3 LEGOLAND Discovery Center Children Entertainment Centers Major Product Offerings
7.9.4 LEGOLAND Discovery Center Children Entertainment Centers Revenue in Global Market (2017-2022)
7.9.5 LEGOLAND Discovery Center Key News
7.10 Scene 75 Entertainment Centers
7.10.1 Scene 75 Entertainment Centers Corporate Summary
7.10.2 Scene 75 Entertainment Centers Business Overview
7.10.3 Scene 75 Entertainment Centers Children Entertainment Centers Major Product Offerings
7.10.4 Scene 75 Entertainment Centers Children Entertainment Centers Revenue in Global Market (2017-2022)
7.10.5 Scene 75 Entertainment Centers Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
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