The latest research study released by Market IntelliX evaluates market size and forecasts of Augmented Reality Game Engine in Global, including the following market information:
Global Augmented Reality Game Engine Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Augmented Reality Game Engine market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
On-premises Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Augmented Reality Game Engine include Unity Technologies, Epic Games, Apple, PTC, Foundry and Indestry, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MI has surveyed the Augmented Reality Game Engine companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Market Segmentations:
Global Augmented Reality Game Engine Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Augmented Reality Game Engine Market Segment Percentages, by Type, 2021 (%)
On-premises
Cloud-based
Global Augmented Reality Game Engine Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Augmented Reality Game Engine Market Segment Percentages, by Application, 2021 (%)
Large Enterprises
SMEs
Global Augmented Reality Game Engine Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Augmented Reality Game Engine Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Augmented Reality Game Engine revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Augmented Reality Game Engine revenues share in global market, 2021 (%)
The report presents profiles of competitors in the market, Some of the prominent key players covered:
Unity Technologies
Epic Games
Apple
PTC
Foundry
Indestry
Key Takeaways from this Report
Evaluate market potential through analyzing growth rates (CAGR %), Volume (Units) and Value ($M) data given at country level – for product types, end use applications and by different industry verticals.
Understand the different dynamics influencing the market – key driving factors, challenges and hidden opportunities.
Get in-depth insights on your competitor performance – market shares, strategies, financial benchmarking, product benchmarking, SWOT and more.
Analyze the sales and distribution channels across key geographies to improve top-line revenues.
Understand the industry supply chain with a deep-dive on the value augmentation at each step, in order to optimize value and bring efficiencies in your processes.
Get a quick outlook on the market entropy – M&A’s, deals, partnerships, product launches of all key players for the past 4 years.
Evaluate the supply-demand gaps, import-export statistics and regulatory landscape for more than top 20 countries globally for the market.
1 Introduction to Research & Analysis Reports
1.1 Augmented Reality Game Engine Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Augmented Reality Game Engine Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Augmented Reality Game Engine Overall Market Size
2.1 Global Augmented Reality Game Engine Market Size: 2021 VS 2028
2.2 Global Augmented Reality Game Engine Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Augmented Reality Game Engine Players in Global Market
3.2 Top Global Augmented Reality Game Engine Companies Ranked by Revenue
3.3 Global Augmented Reality Game Engine Revenue by Companies
3.4 Top 3 and Top 5 Augmented Reality Game Engine Companies in Global Market, by Revenue in 2021
3.5 Global Companies Augmented Reality Game Engine Product Type
3.6 Tier 1, Tier 2 and Tier 3 Augmented Reality Game Engine Players in Global Market
3.6.1 List of Global Tier 1 Augmented Reality Game Engine Companies
3.6.2 List of Global Tier 2 and Tier 3 Augmented Reality Game Engine Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Augmented Reality Game Engine Market Size Markets, 2021 & 2028
4.1.2 On-premises
4.1.3 Cloud-based
4.2 By Type - Global Augmented Reality Game Engine Revenue & Forecasts
4.2.1 By Type - Global Augmented Reality Game Engine Revenue, 2017-2022
4.2.2 By Type - Global Augmented Reality Game Engine Revenue, 2023-2028
4.2.3 By Type - Global Augmented Reality Game Engine Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Augmented Reality Game Engine Market Size, 2021 & 2028
5.1.2 Large Enterprises
5.1.3 SMEs
5.2 By Application - Global Augmented Reality Game Engine Revenue & Forecasts
5.2.1 By Application - Global Augmented Reality Game Engine Revenue, 2017-2022
5.2.2 By Application - Global Augmented Reality Game Engine Revenue, 2023-2028
5.2.3 By Application - Global Augmented Reality Game Engine Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Augmented Reality Game Engine Market Size, 2021 & 2028
6.2 By Region - Global Augmented Reality Game Engine Revenue & Forecasts
6.2.1 By Region - Global Augmented Reality Game Engine Revenue, 2017-2022
6.2.2 By Region - Global Augmented Reality Game Engine Revenue, 2023-2028
6.2.3 By Region - Global Augmented Reality Game Engine Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Augmented Reality Game Engine Revenue, 2017-2028
6.3.2 US Augmented Reality Game Engine Market Size, 2017-2028
6.3.3 Canada Augmented Reality Game Engine Market Size, 2017-2028
6.3.4 Mexico Augmented Reality Game Engine Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Augmented Reality Game Engine Revenue, 2017-2028
6.4.2 Germany Augmented Reality Game Engine Market Size, 2017-2028
6.4.3 France Augmented Reality Game Engine Market Size, 2017-2028
6.4.4 U.K. Augmented Reality Game Engine Market Size, 2017-2028
6.4.5 Italy Augmented Reality Game Engine Market Size, 2017-2028
6.4.6 Russia Augmented Reality Game Engine Market Size, 2017-2028
6.4.7 Nordic Countries Augmented Reality Game Engine Market Size, 2017-2028
6.4.8 Benelux Augmented Reality Game Engine Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Augmented Reality Game Engine Revenue, 2017-2028
6.5.2 China Augmented Reality Game Engine Market Size, 2017-2028
6.5.3 Japan Augmented Reality Game Engine Market Size, 2017-2028
6.5.4 South Korea Augmented Reality Game Engine Market Size, 2017-2028
6.5.5 Southeast Asia Augmented Reality Game Engine Market Size, 2017-2028
6.5.6 India Augmented Reality Game Engine Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Augmented Reality Game Engine Revenue, 2017-2028
6.6.2 Brazil Augmented Reality Game Engine Market Size, 2017-2028
6.6.3 Argentina Augmented Reality Game Engine Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Augmented Reality Game Engine Revenue, 2017-2028
6.7.2 Turkey Augmented Reality Game Engine Market Size, 2017-2028
6.7.3 Israel Augmented Reality Game Engine Market Size, 2017-2028
6.7.4 Saudi Arabia Augmented Reality Game Engine Market Size, 2017-2028
6.7.5 UAE Augmented Reality Game Engine Market Size, 2017-2028
7 Players Profiles
7.1 Unity Technologies
7.1.1 Unity Technologies Corporate Summary
7.1.2 Unity Technologies Business Overview
7.1.3 Unity Technologies Augmented Reality Game Engine Major Product Offerings
7.1.4 Unity Technologies Augmented Reality Game Engine Revenue in Global Market (2017-2022)
7.1.5 Unity Technologies Key News
7.2 Epic Games
7.2.1 Epic Games Corporate Summary
7.2.2 Epic Games Business Overview
7.2.3 Epic Games Augmented Reality Game Engine Major Product Offerings
7.2.4 Epic Games Augmented Reality Game Engine Revenue in Global Market (2017-2022)
7.2.5 Epic Games Key News
7.3 Apple
7.3.1 Apple Corporate Summary
7.3.2 Apple Business Overview
7.3.3 Apple Augmented Reality Game Engine Major Product Offerings
7.3.4 Apple Augmented Reality Game Engine Revenue in Global Market (2017-2022)
7.3.5 Apple Key News
7.4 PTC
7.4.1 PTC Corporate Summary
7.4.2 PTC Business Overview
7.4.3 PTC Augmented Reality Game Engine Major Product Offerings
7.4.4 PTC Augmented Reality Game Engine Revenue in Global Market (2017-2022)
7.4.5 PTC Key News
7.5 Foundry
7.5.1 Foundry Corporate Summary
7.5.2 Foundry Business Overview
7.5.3 Foundry Augmented Reality Game Engine Major Product Offerings
7.5.4 Foundry Augmented Reality Game Engine Revenue in Global Market (2017-2022)
7.5.5 Foundry Key News
7.6 Indestry
7.6.1 Indestry Corporate Summary
7.6.2 Indestry Business Overview
7.6.3 Indestry Augmented Reality Game Engine Major Product Offerings
7.6.4 Indestry Augmented Reality Game Engine Revenue in Global Market (2017-2022)
7.6.5 Indestry Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Augmented Reality Game Engine Market Opportunities & Trends in Global Market
Table 2. Augmented Reality Game Engine Market Drivers in Global Market
Table 3. Augmented Reality Game Engine Market Restraints in Global Market
Table 4. Key Players of Augmented Reality Game Engine in Global Market
Table 5. Top Augmented Reality Game Engine Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Augmented Reality Game Engine Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Augmented Reality Game Engine Revenue Share by Companies, 2017-2022
Table 8. Global Companies Augmented Reality Game Engine Product Type
Table 9. List of Global Tier 1 Augmented Reality Game Engine Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Augmented Reality Game Engine Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Augmented Reality Game Engine Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Augmented Reality Game Engine Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Augmented Reality Game Engine Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Augmented Reality Game Engine Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Augmented Reality Game Engine Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Augmented Reality Game Engine Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Augmented Reality Game Engine Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Augmented Reality Game Engine Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Augmented Reality Game Engine Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Augmented Reality Game Engine Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Augmented Reality Game Engine Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Augmented Reality Game Engine Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Augmented Reality Game Engine Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Augmented Reality Game Engine Revenue, (US$, Mn), 2023-2028
Table 30. Unity Technologies Corporate Summary
Table 31. Unity Technologies Augmented Reality Game Engine Product Offerings
Table 32. Unity Technologies Augmented Reality Game Engine Revenue (US$, Mn), (2017-2022)
Table 33. Epic Games Corporate Summary
Table 34. Epic Games Augmented Reality Game Engine Product Offerings
Table 35. Epic Games Augmented Reality Game Engine Revenue (US$, Mn), (2017-2022)
Table 36. Apple Corporate Summary
Table 37. Apple Augmented Reality Game Engine Product Offerings
Table 38. Apple Augmented Reality Game Engine Revenue (US$, Mn), (2017-2022)
Table 39. PTC Corporate Summary
Table 40. PTC Augmented Reality Game Engine Product Offerings
Table 41. PTC Augmented Reality Game Engine Revenue (US$, Mn), (2017-2022)
Table 42. Foundry Corporate Summary
Table 43. Foundry Augmented Reality Game Engine Product Offerings
Table 44. Foundry Augmented Reality Game Engine Revenue (US$, Mn), (2017-2022)
Table 45. Indestry Corporate Summary
Table 46. Indestry Augmented Reality Game Engine Product Offerings
Table 47. Indestry Augmented Reality Game Engine Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. Augmented Reality Game Engine Segment by Type in 2021
Figure 2. Augmented Reality Game Engine Segment by Application in 2021
Figure 3. Global Augmented Reality Game Engine Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Augmented Reality Game Engine Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Augmented Reality Game Engine Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Augmented Reality Game Engine Revenue in 2021
Figure 8. By Type - Global Augmented Reality Game Engine Revenue Market Share, 2017-2028
Figure 9. By Application - Global Augmented Reality Game Engine Revenue Market Share, 2017-2028
Figure 10. By Region - Global Augmented Reality Game Engine Revenue Market Share, 2017-2028
Figure 11. By Country - North America Augmented Reality Game Engine Revenue Market Share, 2017-2028
Figure 12. US Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Augmented Reality Game Engine Revenue Market Share, 2017-2028
Figure 16. Germany Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 17. France Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Augmented Reality Game Engine Revenue Market Share, 2017-2028
Figure 24. China Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 28. India Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Augmented Reality Game Engine Revenue Market Share, 2017-2028
Figure 30. Brazil Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Augmented Reality Game Engine Revenue Market Share, 2017-2028
Figure 33. Turkey Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Augmented Reality Game Engine Revenue, (US$, Mn), 2017-2028
Figure 37. Unity Technologies Augmented Reality Game Engine Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Epic Games Augmented Reality Game Engine Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Apple Augmented Reality Game Engine Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. PTC Augmented Reality Game Engine Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Foundry Augmented Reality Game Engine Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Indestry Augmented Reality Game Engine Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
|
|
Influencing Factors |
|
|
Market Forecast (2021-2026) |
|
|
Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
|
|
Market Position of Top Company |
|
|
Qualitative Analysis |
|
|
Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
|
|
Total Market |
|
|