According to Market IntelliX Research, the global market for AI in Gaming should grow from US$ million in 2024 to US$ million by 2030, with a CAGR of % for the period of 2024-2030.
By country, China accounted for percent of the global market last year and China’s market share increased from percent to percent. China AI in Gaming market should grow from US$ million in 2024 to US$ million by 2030, with a CAGR of % for the period of 2024-2030. The United States AI in Gaming market should grow from US$ million in 2024 to US$ million by 2030, with a CAGR of % for the period of 2024-2030.
By segment, Racing grew percent to account for percent of the total market sales, and Shooting grew percent.
This report studies and analyses global AI in Gaming status and future trends, to help determine the AI in Gaming market size of the total market opportunity by Type, by Application, by company, and by region & country. This report is a detailed and comprehensive analysis of the world market for AI in Gaming, and provides market size (US$ million) and Year-over-Year growth, considering 2024 as the base year.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
To assess the competitive environment within the market including supplier revenue, market share, and company profiles.
Highlights
(1) Global AI in Gaming market size, history data 2019-2024, and forecast data 2024-2030, (US$ million)
(2) Global AI in Gaming by company, revenue, market share and industry ranking 2019-2024, (US$ million)
(3) China AI in Gaming by company, revenue, market share and industry ranking 2019-2024, (US$ million)
(4) Global AI in Gaming key consuming regions, consumption value and demand structure
(5) AI in Gaming industry chains, upstream, midstream and downstream
Market segment by players, this report covers
Activision Blizzard
Rockstar Games
Electronic Arts
Ubisoft
Firaxis Games
Psyonix
Sony
Deepmind
Utopos Games
Opsive
Meta
Arm
modl.ai
Inworld
Intel
AWS
Google Cloud
Alibaba Cloud
Tencent Cloud
Market segment by Type, covers
Deterministic AI techniques
Nondeterministic AI techniques
Market segment by Application, can be divided into
Racing
Shooting
Sports
Action
Other
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa
Report Includes:
Chapter 1: to describe AI in Gaming product scope, global consumption value, China consumption value, development opportunities, challenges, trends, and policies.
Chapter 2: Global AI in Gaming market share and ranking of major manufacturers, revenue, 2019-2024
Chapter 3: China AI in Gaming market share and ranking of major manufacturers, revenue, 2019-2024
Chapter 4: AI in Gaming industry chain, upstream, medium-stream, and downstream.
Chapter 5: Segment by Type, consumption value, percent & CAGR, 2019-2030
Chapter 6: Segment by Application, consumption value, percent & CAGR, 2019-2030
Chapter 7: Segment in regional level, consumption value, percent & CAGR, 2019-2030
Chapter 8: Segment in country level, consumption value, percent & CAGR, 2019-2030
Chapter 9: Company profile, introducing the basic situation of the main companies in the market in detail, including product specifications, application, recent development, revenue, gross margin.
Chapter 10: Conclusions
1 Market Overview
1.1 AI in Gaming Definition
1.2 Global AI in Gaming Market Size and Forecast
1.3 China AI in Gaming Market Size and Forecast
1.4 China Percentage in Global Market
1.5 AI in Gaming Market Size: China VS Global Growth Rate, 2019-2030
1.6 AI in Gaming Market Dynamics
1.6.1 AI in Gaming Market Drivers
1.6.2 AI in Gaming Market Restraints
1.6.3 AI in Gaming Industry Trends
1.6.4 AI in Gaming Industry Policy
2 Global Leading Players and Market Share
2.1 By Revenue of AI in Gaming, Global Market Share by Company, 2019-2024
2.2 Global AI in Gaming Participants, Market Position (Tier 1, Tier 2, and Tier 3)
2.3 Global AI in Gaming Concentration Ratio
2.4 Global AI in Gaming Mergers & Acquisitions, Expansion Plans
2.5 Global AI in Gaming Major Companies Product Type
2.6 Head Office and AI in Gaming Production Site of Key Manufacturer
3 China Leading Players, Market Share and Ranking
3.1 By Revenue of AI in Gaming, China Market Share by Company, 2019-2024
3.2 China AI in Gaming Participants, Market Position (Tier 1, Tier 2, and Tier 3)
4 Industry Chain Analysis
4.1 AI in Gaming Industry Chain
4.2 AI in Gaming Upstream Analysis
4.2.1 AI in Gaming Core Raw Materials
4.2.2 Main Manufacturers of AI in Gaming Core Raw Materials
4.3 Midstream Analysis
4.4 Downstream Analysis
4.5 AI in Gaming Production Mode
4.6 AI in Gaming Procurement Model
4.7 AI in Gaming Industry Sales Model and Sales Channels
4.7.1 AI in Gaming Sales Model
4.7.2 AI in Gaming Typical Distributors
5 Sights by Type
5.1 AI in Gaming Classification
5.1.1 Deterministic AI techniques
5.1.2 Nondeterministic AI techniques
5.2 By Type, Global AI in Gaming Consumption Value & CAGR, 2019 VS 2024 VS 2030
5.3 By Type, Global AI in Gaming Consumption Value, 2019-2030
6 Sights by Application
6.1 AI in Gaming Segment by Application
6.1.1 Racing
6.1.2 Shooting
6.1.3 Sports
6.1.4 Action
6.1.5 Other
6.2 By Application, Global AI in Gaming Consumption Value & CAGR, 2019 VS 2024 VS 2030
6.3 By Application, Global AI in Gaming Consumption Value, 2019-2030
7 Sales Sights by Region
7.1 By Region, Global AI in Gaming Consumption Value, 2019 VS 2024 VS 2030
7.2 By Region, Global AI in Gaming Consumption Value, 2019-2030
7.3 North America
7.3.1 North America AI in Gaming & Forecasts, 2019-2030
7.3.2 By Country, North America AI in Gaming Market Size Market Share
7.4 Europe
7.4.1 Europe AI in Gaming Market Size & Forecasts, 2019-2030
7.4.2 By Country, Europe AI in Gaming Market Size Market Share
7.5 Asia Pacific
7.5.1 Asia Pacific AI in Gaming Market Size & Forecasts, 2019-2030
7.5.2 By Country/Region, Asia Pacific AI in Gaming Market Size Market Share
7.6 South America
7.6.1 South America AI in Gaming Market Size & Forecasts, 2019-2030
7.6.2 By Country, South America AI in Gaming Market Size Market Share
7.7 Middle East & Africa
8 Sales Sights by Country Level
8.1 By Country, Global AI in Gaming Market Size & CAGR, 2019 VS 2024 VS 2030
8.2 By Country, Global AI in Gaming Consumption Value, 2019-2030
8.3 U.S.
8.3.1 U.S. AI in Gaming Market Size, 2019-2030
8.3.2 By Type, U.S. AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.3.3 By Application, U.S. AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.4 Europe
8.4.1 Europe AI in Gaming Market Size, 2019-2030
8.4.2 By Type, Europe AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.4.3 By Application, Europe AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.5 China
8.5.1 China AI in Gaming Market Size, 2019-2030
8.5.2 By Type, China AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.5.3 By Application, China AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.6 Japan
8.6.1 Japan AI in Gaming Market Size, 2019-2030
8.6.2 By Type, Japan AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.6.3 By Application, Japan AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.7 South Korea
8.7.1 South Korea AI in Gaming Market Size, 2019-2030
8.7.2 By Type, South Korea AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.7.3 By Application, South Korea AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.8 Southeast Asia
8.8.1 Southeast Asia AI in Gaming Market Size, 2019-2030
8.8.2 By Type, Southeast Asia AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.8.3 By Application, Southeast Asia AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.9 India
8.9.1 India AI in Gaming Market Size, 2019-2030
8.9.2 By Type, India AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.9.3 By Application, India AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.10 Middle East & Africa
8.10.1 Middle East & Africa AI in Gaming Market Size, 2019-2030
8.10.2 By Type, Middle East & Africa AI in Gaming Consumption Value Market Share, 2024 VS 2030
8.10.3 By Application, Middle East & Africa AI in Gaming Consumption Value Market Share, 2024 VS 2030
9 Company Profile
9.1 Activision Blizzard
9.1.1 Activision Blizzard Company Information, Head Office, Market Area and Industry Position
9.1.2 Activision Blizzard Company Profile and Main Business
9.1.3 Activision Blizzard AI in Gaming Models, Specifications and Application
9.1.4 Activision Blizzard AI in Gaming Revenue and Gross Margin, 2019-2024
9.1.5 Activision Blizzard Recent Developments
9.2 Rockstar Games
9.2.1 Rockstar Games Company Information, Head Office, Market Area and Industry Position
9.2.2 Rockstar Games Company Profile and Main Business
9.2.3 Rockstar Games AI in Gaming Models, Specifications and Application
9.2.4 Rockstar Games AI in Gaming Revenue and Gross Margin, 2019-2024
9.2.5 Rockstar Games Recent Developments
9.3 Electronic Arts
9.3.1 Electronic Arts Company Information, Head Office, Market Area and Industry Position
9.3.2 Electronic Arts Company Profile and Main Business
9.3.3 Electronic Arts AI in Gaming Models, Specifications and Application
9.3.4 Electronic Arts AI in Gaming Revenue and Gross Margin, 2019-2024
9.3.5 Electronic Arts Recent Developments
9.4 Ubisoft
9.4.1 Ubisoft Company Information, Head Office, Market Area and Industry Position
9.4.2 Ubisoft Company Profile and Main Business
9.4.3 Ubisoft AI in Gaming Models, Specifications and Application
9.4.4 Ubisoft AI in Gaming Revenue and Gross Margin, 2019-2024
9.4.5 Ubisoft Recent Developments
9.5 Firaxis Games
9.5.1 Firaxis Games Company Information, Head Office, Market Area and Industry Position
9.5.2 Firaxis Games Company Profile and Main Business
9.5.3 Firaxis Games AI in Gaming Models, Specifications and Application
9.5.4 Firaxis Games AI in Gaming Revenue and Gross Margin, 2019-2024
9.5.5 Firaxis Games Recent Developments
9.6 Psyonix
9.6.1 Psyonix Company Information, Head Office, Market Area and Industry Position
9.6.2 Psyonix Company Profile and Main Business
9.6.3 Psyonix AI in Gaming Models, Specifications and Application
9.6.4 Psyonix AI in Gaming Revenue and Gross Margin, 2019-2024
9.6.5 Psyonix Recent Developments
9.7 Sony
9.7.1 Sony Company Information, Head Office, Market Area and Industry Position
9.7.2 Sony Company Profile and Main Business
9.7.3 Sony AI in Gaming Models, Specifications and Application
9.7.4 Sony AI in Gaming Revenue and Gross Margin, 2019-2024
9.7.5 Sony Recent Developments
9.8 Deepmind
9.8.1 Deepmind Company Information, Head Office, Market Area and Industry Position
9.8.2 Deepmind Company Profile and Main Business
9.8.3 Deepmind AI in Gaming Models, Specifications and Application
9.8.4 Deepmind AI in Gaming Revenue and Gross Margin, 2019-2024
9.8.5 Deepmind Recent Developments
9.9 Utopos Games
9.9.1 Utopos Games Company Information, Head Office, Market Area and Industry Position
9.9.2 Utopos Games Company Profile and Main Business
9.9.3 Utopos Games AI in Gaming Models, Specifications and Application
9.9.4 Utopos Games AI in Gaming Revenue and Gross Margin, 2019-2024
9.9.5 Utopos Games Recent Developments
9.10 Opsive
9.10.1 Opsive Company Information, Head Office, Market Area and Industry Position
9.10.2 Opsive Company Profile and Main Business
9.10.3 Opsive AI in Gaming Models, Specifications and Application
9.10.4 Opsive AI in Gaming Revenue and Gross Margin, 2019-2024
9.10.5 Opsive Recent Developments
9.11 Meta
9.11.1 Meta Company Information, Head Office, Market Area and Industry Position
9.11.2 Meta Company Profile and Main Business
9.11.3 Meta AI in Gaming Models, Specifications and Application
9.11.4 Meta AI in Gaming Revenue and Gross Margin, 2019-2024
9.11.5 Meta Recent Developments
9.12 Arm
9.12.1 Arm Company Information, Head Office, Market Area and Industry Position
9.12.2 Arm Company Profile and Main Business
9.12.3 Arm AI in Gaming Models, Specifications and Application
9.12.4 Arm AI in Gaming Revenue and Gross Margin, 2019-2024
9.12.5 Arm Recent Developments
9.13 modl.ai
9.13.1 modl.ai Company Information, Head Office, Market Area and Industry Position
9.13.2 modl.ai Company Profile and Main Business
9.13.3 modl.ai AI in Gaming Models, Specifications and Application
9.13.4 modl.ai AI in Gaming Revenue and Gross Margin, 2019-2024
9.13.5 modl.ai Recent Developments
9.14 Inworld
9.14.1 Inworld Company Information, Head Office, Market Area and Industry Position
9.14.2 Inworld Company Profile and Main Business
9.14.3 Inworld AI in Gaming Models, Specifications and Application
9.14.4 Inworld AI in Gaming Revenue and Gross Margin, 2019-2024
9.14.5 Inworld Recent Developments
9.15 Intel
9.15.1 Intel Company Information, Head Office, Market Area and Industry Position
9.15.2 Intel Company Profile and Main Business
9.15.3 Intel AI in Gaming Models, Specifications and Application
9.15.4 Intel AI in Gaming Revenue and Gross Margin, 2019-2024
9.15.5 Intel Recent Developments
9.16 AWS
9.16.1 AWS Company Information, Head Office, Market Area and Industry Position
9.16.2 AWS Company Profile and Main Business
9.16.3 AWS AI in Gaming Models, Specifications and Application
9.16.4 AWS AI in Gaming Revenue and Gross Margin, 2019-2024
9.16.5 AWS Recent Developments
9.17 Google Cloud
9.17.1 Google Cloud Company Information, Head Office, Market Area and Industry Position
9.17.2 Google Cloud Company Profile and Main Business
9.17.3 Google Cloud AI in Gaming Models, Specifications and Application
9.17.4 Google Cloud AI in Gaming Revenue and Gross Margin, 2019-2024
9.17.5 Google Cloud Recent Developments
9.18 Alibaba Cloud
9.18.1 Alibaba Cloud Company Information, Head Office, Market Area and Industry Position
9.18.2 Alibaba Cloud Company Profile and Main Business
9.18.3 Alibaba Cloud AI in Gaming Models, Specifications and Application
9.18.4 Alibaba Cloud AI in Gaming Revenue and Gross Margin, 2019-2024
9.18.5 Alibaba Cloud Recent Developments
9.19 Tencent Cloud
9.19.1 Tencent Cloud Company Information, Head Office, Market Area and Industry Position
9.19.2 Tencent Cloud Company Profile and Main Business
9.19.3 Tencent Cloud AI in Gaming Models, Specifications and Application
9.19.4 Tencent Cloud AI in Gaming Revenue and Gross Margin, 2019-2024
9.19.5 Tencent Cloud Recent Developments
10 Conclusion
11 Appendix
11.1 Research Methodology
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Market Estimation Model
11.4 Disclaimer
Table 1. AI in Gaming Consumption Value & CAGR: China VS Global, 2019-2030, US$ Million
Table 2. AI in Gaming Market Restraints
Table 3. AI in Gaming Market Trends
Table 4. AI in Gaming Industry Policy
Table 5. Global AI in Gaming Revenue by Company, 2019-2024, US$ million, Ranked Based on Revenue in 2024
Table 6. Global AI in Gaming Revenue Share by Company, 2019-2024, Ranked by Data of 2024
Table 7. Global AI in Gaming Manufacturers Market Concentration Ratio (CR3 and HHI)
Table 8. Global AI in Gaming Mergers & Acquisitions, Expansion Plans
Table 9. Global AI in Gaming Major Companies Product Type
Table 10. Head Office and Area Served of Key Players
Table 11. China AI in Gaming Revenue by Company, 2019-2024, US$ million, Ranked Based on Revenue in 2024
Table 12. China AI in Gaming Revenue Market Share by Company, 2019-2024
Table 13. Global Key Players of AI in Gaming Upstream (Raw Materials)
Table 14. Global AI in Gaming Typical Customers
Table 15. AI in Gaming Typical Distributors
Table 16. By Type, Global AI in Gaming Consumption Value & CAGR, 2019 VS 2024 VS 2030, US$ Million
Table 17. By Application, Global AI in Gaming Consumption Value & CAGR, 2019 VS 2024 VS 2030, US$ Million
Table 18. By Region, Global AI in Gaming Consumption Value, 2019 VS 2024 VS 2030, US$ Million
Table 19. By Region, Global AI in Gaming Consumption Value, 2019-2030, US$ Million
Table 20. By Country, Global AI in Gaming Consumption Value & CAGR, 2019 VS 2024 VS 2030, US$ Million
Table 21. By Country, Global AI in Gaming Consumption Value, 2019-2030, US$ Million
Table 22. By Country, Global AI in Gaming Consumption Value Market Share, 2019-2030
Table 23. Activision Blizzard Company Information, Head Office, Market Area and Industry Position
Table 24. Activision Blizzard Company Profile and Main Business
Table 25. Activision Blizzard AI in Gaming Models, Specifications, and Application
Table 26. Activision Blizzard AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 27. Activision Blizzard Recent Developments
Table 28. Rockstar Games Company Information, Head Office, Market Area and Industry Position
Table 29. Rockstar Games Company Profile and Main Business
Table 30. Rockstar Games AI in Gaming Models, Specifications, and Application
Table 31. Rockstar Games AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 32. Rockstar Games Recent Developments
Table 33. Electronic Arts Company Information, Head Office, Market Area and Industry Position
Table 34. Electronic Arts Company Profile and Main Business
Table 35. Electronic Arts AI in Gaming Models, Specifications, and Application
Table 36. Electronic Arts AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 37. Electronic Arts Recent Developments
Table 38. Ubisoft Company Information, Head Office, Market Area and Industry Position
Table 39. Ubisoft Company Profile and Main Business
Table 40. Ubisoft AI in Gaming Models, Specifications, and Application
Table 41. Ubisoft AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 42. Ubisoft Recent Developments
Table 43. Firaxis Games Company Information, Head Office, Market Area and Industry Position
Table 44. Firaxis Games Company Profile and Main Business
Table 45. Firaxis Games AI in Gaming Models, Specifications, and Application
Table 46. Firaxis Games AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 47. Firaxis Games Recent Developments
Table 48. Psyonix Company Information, Head Office, Market Area and Industry Position
Table 49. Psyonix Company Profile and Main Business
Table 50. Psyonix AI in Gaming Models, Specifications, and Application
Table 51. Psyonix AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 52. Psyonix Recent Developments
Table 53. Sony Company Information, Head Office, Market Area and Industry Position
Table 54. Sony Company Profile and Main Business
Table 55. Sony AI in Gaming Models, Specifications, and Application
Table 56. Sony AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 57. Sony Recent Developments
Table 58. Deepmind Company Information, Head Office, Market Area and Industry Position
Table 59. Deepmind Company Profile and Main Business
Table 60. Deepmind AI in Gaming Models, Specifications, and Application
Table 61. Deepmind AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 62. Deepmind Recent Developments
Table 63. Utopos Games Company Information, Head Office, Market Area and Industry Position
Table 64. Utopos Games Company Profile and Main Business
Table 65. Utopos Games AI in Gaming Models, Specifications, and Application
Table 66. Utopos Games AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 67. Utopos Games Recent Developments
Table 68. Opsive Company Information, Head Office, Market Area and Industry Position
Table 69. Opsive Company Profile and Main Business
Table 70. Opsive AI in Gaming Models, Specifications, and Application
Table 71. Opsive AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 72. Opsive Recent Developments
Table 73. Meta Company Information, Head Office, Market Area and Industry Position
Table 74. Meta Company Profile and Main Business
Table 75. Meta AI in Gaming Models, Specifications, and Application
Table 76. Meta AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 77. Meta Recent Developments
Table 78. Arm Company Information, Head Office, Market Area and Industry Position
Table 79. Arm Company Profile and Main Business
Table 80. Arm AI in Gaming Models, Specifications, and Application
Table 81. Arm AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 82. Arm Recent Developments
Table 83. modl.ai Company Information, Head Office, Market Area and Industry Position
Table 84. modl.ai Company Profile and Main Business
Table 85. modl.ai AI in Gaming Models, Specifications, and Application
Table 86. modl.ai AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 87. modl.ai Recent Developments
Table 88. Inworld Company Information, Head Office, Market Area and Industry Position
Table 89. Inworld Company Profile and Main Business
Table 90. Inworld AI in Gaming Models, Specifications, and Application
Table 91. Inworld AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 92. Inworld Recent Developments
Table 93. Intel Company Information, Head Office, Market Area and Industry Position
Table 94. Intel Company Profile and Main Business
Table 95. Intel AI in Gaming Models, Specifications, and Application
Table 96. Intel AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 97. Intel Recent Developments
Table 98. AWS Company Information, Head Office, Market Area and Industry Position
Table 99. AWS Company Profile and Main Business
Table 100. AWS AI in Gaming Models, Specifications, and Application
Table 101. AWS AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 102. AWS Recent Developments
Table 103. Google Cloud Company Information, Head Office, Market Area and Industry Position
Table 104. Google Cloud Company Profile and Main Business
Table 105. Google Cloud AI in Gaming Models, Specifications, and Application
Table 106. Google Cloud AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 107. Google Cloud Recent Developments
Table 108. Alibaba Cloud Company Information, Head Office, Market Area and Industry Position
Table 109. Alibaba Cloud Company Profile and Main Business
Table 110. Alibaba Cloud AI in Gaming Models, Specifications, and Application
Table 111. Alibaba Cloud AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 112. Alibaba Cloud Recent Developments
Table 113. Tencent Cloud Company Information, Head Office, Market Area and Industry Position
Table 114. Tencent Cloud Company Profile and Main Business
Table 115. Tencent Cloud AI in Gaming Models, Specifications, and Application
Table 116. Tencent Cloud AI in Gaming Revenue and Gross Margin, US$ Million, 2019-2024
Table 117. Tencent Cloud Recent Developments
List of Figures
Figure 1. AI in Gaming Picture
Figure 2. Global AI in Gaming Consumption Value, (US$ million) & (2019-2030)
Figure 3. China AI in Gaming Consumption Value, (US$ million) & (2019-2030)
Figure 4. By Consumption Value, China AI in Gaming Market Share of Global, 2019-2030
Figure 5. Global AI in Gaming Market Share by Company, (Tier 1, Tier 2, and Tier 3), 2024
Figure 6. China AI in Gaming Key Participants, Market Share, 2024
Figure 7. AI in Gaming Industry Chain
Figure 8. AI in Gaming Procurement Model
Figure 9. AI in Gaming Sales Model
Figure 10. AI in Gaming Sales Channels, Direct Sales, and Distribution
Figure 11. Deterministic AI techniques
Figure 12. Nondeterministic AI techniques
Figure 13. By Type, Global AI in Gaming Consumption Value, 2019-2030, US$ Million
Figure 14. By Type, Global AI in Gaming Consumption Value Market Share, 2019-2030
Figure 15. Racing
Figure 16. Shooting
Figure 17. Sports
Figure 18. Action
Figure 19. Other
Figure 20. By Application, Global AI in Gaming Consumption Value, 2019-2030, US$ Million
Figure 21. By Application, Global AI in Gaming Consumption Value Market Share, 2019-2030
Figure 22. By Region, Global AI in Gaming Consumption Value Market Share, 2019-2030
Figure 23. North America AI in Gaming Consumption Value & Forecasts, 2019-2030, US$ Million
Figure 24. By Country, North America AI in Gaming Consumption Value Market Share, 2024
Figure 25. Europe AI in Gaming Consumption Value & Forecasts, 2019-2030, US$ Million
Figure 26. By Country, Europe AI in Gaming Consumption Value Market Share, 2024
Figure 27. Asia Pacific AI in Gaming Consumption Value & Forecasts, 2019-2030, US$ Million
Figure 28. By Country/Region, Asia Pacific AI in Gaming Consumption Value Market Share, 2024
Figure 29. South America AI in Gaming Consumption Value & Forecasts, 2019-2030, US$ Million
Figure 30. By Country, South America AI in Gaming Consumption Value Market Share, 2024
Figure 31. Middle East & Africa AI in Gaming Consumption Value & Forecasts, 2019-2030, US$ Million
Figure 32. U.S. AI in Gaming Consumption Value, 2019-2030, US$ Million
Figure 33. By Type, U.S. AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 34. By Application, U.S. AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 35. Europe AI in Gaming Consumption Value, 2019-2030, US$ Million
Figure 36. By Type, Europe AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 37. By Application, Europe AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 38. China AI in Gaming Consumption Value, 2019-2030, US$ Million
Figure 39. By Type, China AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 40. By Application, China AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 41. Japan AI in Gaming Consumption Value, 2019-2030, US$ Million
Figure 42. By Type, Japan AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 43. By Application, Japan AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 44. South Korea AI in Gaming Consumption Value, 2019-2030, US$ Million
Figure 45. By Type, South Korea AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 46. By Application, South Korea AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 47. Southeast Asia AI in Gaming Consumption Value, 2019-2030, US$ Million
Figure 48. By Type, Southeast Asia AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 49. By Application, Southeast Asia AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 50. India AI in Gaming Consumption Value, 2019-2030, US$ Million
Figure 51. By Type, India AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 52. By Application, India AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 53. Middle East & Africa AI in Gaming Consumption Value, 2019-2030, US$ Million
Figure 54. By Type, Middle East & Africa AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 55. By Application, Middle East & Africa AI in Gaming Consumption Value Market Share, 2024 VS 2030
Figure 56. Research Methodology
Figure 57. Breakdown of Primary Interviews
Figure 58. Bottom-up and Top-down Approaches
Figure 59. Top-down Approaches
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Influencing Factors |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
Market Size |
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Market Position of Top Company |
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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